Langweilig
Langweilig
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Last week I played against demo for the first in months and noticed that you can see all activated portals across the whole map, which makes his portals so so bad. I already hatted the introduction of TV auras for Sadako and now demo who already wasn‘t that good gets the same treatment. Both teleports are terrible because survivors can easily know where they are coming from and aside from that i8 comments 241 views last activity
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I hate the rework. Old Myers was cool, scary, had identity and counterplay. New Myers has no counterplay, no identity, makes pallets useless, requires 0 skill and has an instadown pig dash that you can’t possible outplay without god loops which are not common on most maps. He doesn‘t even have to earn his op dash, just looking at someone for 5 seconds is enough. I had less people rage quit agains53 comments 1,385 views last activity
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Ever since circle of healing, boons we’re doomed to be bad. They simply don‘t justify the time spend blessing them and are too niche/bad at the same time. Their radius is too small, too long set up time, too easy to get rid off for killers and too bad effects. Here are some ideas on how to solve their problems. Boons basekit Increase the radius to 28-32 (was 24) meters. Make them less noisy5 comments 71 views last activity
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This discussion has been merged .0 comments 1,051 views last activity
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One of the ever lasting problem with this killer is her kill rate. Most players are simply not good at this killer, but once you‘ve learned her, she got close to 0 counterplay. So the goal needs to be making her more accessible before starting to nerf her, which brings me to this addon: It makes her much easier and much more accessible to people that do11 comments 221 views last activity
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Maps overall became a lot worse than they were before the pallet density. Midwich, Hawkins and lerry‘s have gotten a lot of pallets removed and it wasn‘t even mentioned in the patch notes. Skull merchant map (forgot the name sorry) and disturbed ward got shrunken heavily and got a lot of loops nuked. The other affected maps from the update got a lot of terribly bad pallets now, that are super eas81 comments 2,454 views last activity
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The elusive and the unhook notification being suppressed. Basically stealth for unhooked survivors for a short time, so the killer has it harder to find them post unhook and the boom sound being gone, so the killer isn’t encouraged to immediately return. These things wouldn’t be strong nor be abuseable in any way. I’m really disappointed about the coming update.0 comments 22 views last activity
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It would become a great perk with this change.6 comments 51 views last activity
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It needs to get more fog and be darker again. Please do the same thing for it as you did for Borgo and what you will do to autohaven.0 comments 11 views last activity
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In the stream you mentioned the stuff you scrapped and kept, but you completely forgot about this part. Is it still coming or scrapped?5 comments 211 views last activity
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A while ago the abillity to try your 4% luck got removed from the basekit, but it didn‘t consider that it was the right and only play in some situations. It could swing games around and create some interesting comebacks and now it is just gone, because no one brings luck offerings (for good reason). Situations where you should still be able to try and self unhook yourself: In endgame. There th2 comments 41 views last activity
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Stunning the killer can be really hard which makes this perk rather unappealing and hard to use + pair that with its short duration that often runs out way too fast and it doesn’t really help much. It is a fun little perk but way too weak. 3 changes that I‘d like to see to make it a little better. Also activates when losing chase to make it less dependent on killers who refuse get stunned. In0 comments 11 views last activity
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One way of many ways to improve maps. The latest changes did a lot of good things but the main thing I wanted was the iri map lowered in rarity to make it more accessible, maybe even infinite charges and an addon for windows of opportunity. There was no need to remove all the good things maps had going for them. Base Map changes Totems are shown basekit. Finding boons or hexes is the only th0 comments 41 views last activity
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could you buff the iron will effect to 100% and give it an effect that causes pools of blood to disappear faster (like lightweight with scratch marks).0 comments 11 views last activity
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On the salon map when you run up one of the houses you can‘t vault what normally would be a window. Same here https://www.reddit.com/r/deadbydaylight/s/OyOeuQF7ya7 comments 221 views last activity
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Most of them just don‘t feel good playing on, are unfun and look bad when you see all four ends from one end of the map. It also makes mobility killers a even bigger pain to play against because you don‘t get a few seconds to breathe. There are more maps that need a size increase than a size reduction.21 comments 241 views last activity
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What was good✅ and what was bad❌ Tunneling Reduction Update Unhook Protections Update ✅Survivors that are unhooked or unhook themselves receive Unhook Protections for 30 seconds , which include: ✅ 10% Haste status effe Endurance status effect ✅Elusive status effect (new status effect that hides grunts of pain, aura, scratch marks, and pools of blood) ℹ️I wish silent foots4 comments 121 views last activity
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A little bit of background to me. I started playing around the Knight release. At that time sadako still had her first version, my favorite version. She was really scary and hard to play against. She constantly appeared out of nowhere and had full control over her TVs. Something that I‘m very much missing. To make it clear I‘m not complaining about winning too little. I have a 65% kill rate, but2 comments 101 views last activity
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Currently there are a lot of perks in the game that nobody runs. Let‘s imagine a situation where behavior decides to change that and let’s the community vote/decide at which perks they should look at for some buffs. Now to not get some already strong perks unnecessarily buffed, it would only include perks that have a lower than 2-3% pick rate. After the vote ends behavior would look at the 5-10 m32 comments 461 views last activity
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Nerf: Make them consistent across all maps. They should not be worse better depending on what map you are playing on. They need to be consistent! Buff the opacity back to 40% so they are useable again. At the moment the killer can just see right through them and they do basically nothing. Buff: You can recharge fog vials infinitely by collecting fog. How do you do that? For each second o1 comments 81 views last activity
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SUMMARY OF THE ISSUE: Look at the picture PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: PLAYER LOGS: Player logs are required from PC players only.0 comments 12 views last activity
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The two big things I want to touch are his hitscan injury attack to give it more counterplay and nerf kidnap tech while giving him two quality of live changes to make him feel less clunky. Hitscan attack nerfs Reduce the hitscan hitbox for survivors. I‘m still hitting survivors that I don‘t want to hit and it is still almost impossible to miss. Imagine if it was smaller and he missed, he would14 comments 221 views last activity
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This repeats itself for years now. The last strong perk was MFT and one other decent perk was friends till the end. Most of the others aren‘t worth running. Let‘s look at the The walking dead perks as an example: Party pallet perk really bad, because of how limited it is. Window vault stun perk, also too limited. The teamwork perks kinda pointless because of the activation condition. The unbreak22 comments 461 views last activity
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Let me give you some examples, where they could be increased: 5 k points is almost nothing for doing dailies. I know they are passive now which is an massive improvement, but they could go to 30+k and it would encourage more people to play every day. The bloodpoints from the rift are also not that much. They should also go up to 30+ k, especially when you are past level 100. 5k bloodpoints for4 comments 41 views last activity
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I can‘t stand the constant zombie sounds.0 comments 1 views last activity
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My chase music doesn‘t seem to start and it ends way too quickly, which causes me to not get bloodlust.17 comments 351 views last activity
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I‘m playing on ps5 and I really don‘t understand why the devs make such a big drama out of the chat function for console. I just want to be able to communicate! There is nothing wrong to take a bit longer to write out stuff. If people don‘t want to wait, so be it, but it is actually manageable to write on the console TV keyboard thing. Apex, Minecraft, T23 comments 4,190 views last activity
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What are you gonna ask?12 comments 221 views last activity
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Smaller terror radius to make locating the tarps more difficult. He should get the same treatment that skull merchant, pig and ghosty got some time ago. He would be so much better with a 24 or 28 meter terror radius. Traps spawn armed at pallets and windows, which would reduce the early game set up time by bit and maybe give a potential down. He can carry more traps. 2 is very limited and makes0 comments 21 views last activity
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Demo would be a good second candidate26 comments 481 views last activity
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If I would be dev and in charge of buffing perks, that would be the result. I tried to change the perks in a way that I would want to start using them. Killer Alien instinct All other survivors become oblivious for 30 seconds after hooking someone. (New) Batteries included The haste you get is based on how much progress the generator has. [Completed gens=5% haste; 10% progress=0,5%6 comments 161 views last activity
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SUMMARY OF THE ISSUE: Title PLATFORM: ps5, all STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Do an emote one second before being downed. Now you don‘t fall in any direction like when you don‘t do it. VIDEO: https://youtu.be/_WJFaCqNlfo?si=4tKhjY8o5g_Bnad- PLAYER LOGS: Player logs are required from PC players only.7 comments 112 views last activity
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SUMMARY OF THE ISSUE: Survivors often do emotes at exit gates so they can‘t fall in a direction where they can get picked up. PLATFORM: ps5, all STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Do emote one second before being downed. Now you don‘t fall in any direction like when you don‘t do it. VIDEO: https://youtu.be/_WJFaCqNlfo?si=4tKhjY8o5g_Bnad- PLAYER L9 comments 303 views last activity
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Show my soloq teammates how much wiggle progress I have. It would support altruistic gameplay and encourage my soloq teammates to tank a hit if they think it would be worth it. On the other side it would also tell you when you shouldn’t take a hit, because the person carried isn‘t wiggling. Show the anti camp progress in the hud, but only every 20% of progress. Make it jump from 0 to 20 to 40 to2 comments 21 views last activity
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SUMMARY OF THE ISSUE: There are only 3 chests when using the Schoko cake PLATFORM: all STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: PLAYER LOGS: Player logs are required from PC players only.7 comments 101 views last activity
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4 comments 61 views last activity
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This would make navigating the menu and selecting stuff in the bloodweb much better.0 comments 1 views last activity
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SUMMARY OF THE ISSUE: Springtrap is invisible after exiting the doors for a short period of time. PLATFORM: ps5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: PLAYER LOGS: Player logs are required from PC players only.0 comments 51 views last activity
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According to the roadmap keys will get some changes soon, so that are some things I‘d like to see. Two new base key functions and one buff You can instantly open chests at the cost of losing some charges. Fully charging the key makes you lose collision, which would allow for some funny plays. Reduce the time it takes to fully charge the key. New stealth/chase addon: When charging the key7 comments 182 views last activity
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It would help people with bad internet a lot (me sometimes).3 comments 51 views last activity
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It‘s sad to see the horror part of dbd fading away more and more. It was one of the things I liked the most about it, but many maps have been changed, more settings introduced and even killer powers got their scary factor removed. I know the game loses its horror vibe the longer you play because you get used to it, however this shouldn‘t be an excuse to not expand the horror athmosphere in the ga19 comments 392 views last activity
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Bloodpoints Make it faster to spend bloodpoints manually (without the bulk/auto option). This can be done by removing various pop ups you get, shortening the loading time of the next level in the bloodweb and by increasing the spending speed. Bloodpoint bulk/auto spend option: Allow us to prioritize stuff, so we get the more preferred items. Remove or increase the bloodpoint cap. Controller0 comments 22 views last activity
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First of all this perk really needs help and I will first suggest two changes that I think it honestly needs before going into the controversial part, that could potentially make no mother meta. Make it so grunts of pain are silent. Increase the recovery speed to 50% when slugged. Now let‘s get to the hot take. No mother is a perk that puts you in a very dangerous position by being injured t15 comments 152 views last activity
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It would make this game so much more enjoyable. I could finally play without getting send to maps I hate playing on. Right now I can at least use map offerings to not spawn on these maps, but when they get nerfed…. My ideas for perks, killers…4 comments 61 views last activity
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I‘m sorry but I don‘t get the thought process here. Cruel limit has a duration of (30 x 5 - what overlaps=) 150 seconds while non are free has only 16-64 seconds. Let‘s start by comparing those two perks effects. Cruel limits blocks you all windows everytime a gen gets done. This is very helpful in a lot of situations and can help to either get downs easier or to remove pallets faster from the0 comments 131 views last activity
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Hexes in general Hexes look like dull totems for the first 30 seconds in the trial. (new) Hex totems look like dull totems until their effects are triggered by survivors. (New) Improved better hidden totem locations. Put a bush/grass before them, put them between, in or behind objects, put stuff around them that makes them less visable … Hex Haunted ground (Haunted ground becomes vis7 comments 162 views last activity
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I really wana know what they will do in his next design preview.8 comments 101 views last activity
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Traper Traps spawn armed at pallets and windows. Smaller terror radius (24 or 28meters) to make locating the tarps more difficult. He can carry 4 traps. Rearming and setting up traps is faster. He can select one trap like xeno can with his tunnels and when he opens a locker that trap disappears and enters your inventory. This has a cooldown of x seconds. Pig Rule set number two baseki15 comments 232 views last activity
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Chests 4-6 chests spawn outside of the basement per trial without offerings. Chests can be opened faster. Basement spawns…. …2 chests with at least blue or better items and those items have 2 addons on them. …a safe which requires you to find a special key on the map. This key can be found at a corpse, which spawns at a random location (like on nostromo). Items from chests changes 🔦20 comments 372 views last activity
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It should be darker. It is way too bright. The old version looked so good!44 comments 391 views last activity