KingOfDoom55
KingOfDoom55
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Let me explain, so, since 2v8 has 2 killers and 8 survivors, and only 8 generators needed to be done, on maps that are 2-3times the Size as 1v4 maps, what made it a good idea to keep pyramid heads trail segment at 100, which is good for 1v4 modes but absolutely non-existent for 2v8? Pyramid heads trails constantly disappear because the trail segment is still 100, when it should be 200-250 to mak0 comments 10 views last activity
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What I mean by this, based on the PTB, is that perks like these used toactivate regardless of how a Survivor is injured (m2 or m1), however, while I LOVE that m1s are getting attention, m2s are being pushed into the direction that m1 killers were at for a LONG time and this would just cause the same issues but for m2 killers instead, or, introduce M2 alternatives that are m1 focused, like, a new2 comments 58 views last activity
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Reworked chapters ideas, like, revisiting old chapters to be the main subject like they did for tricHere are some characters I'd love to see get a revisit, if yall have any, lemme know Demogorgon Ghost face Hag Skull merchant Trapper is already getting a rework but, sure why not lol Plague (maybe?) Pinhead if even allowed Twins (maybe) These are just a few, a very personal one I'd like to see is xenomorph get a rework to the flame turrets and tail strike and maybe a facehugger power bu0 comments 10 views last activity
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Here are some of the addons and changes I'd like to see for xenomorph for 2v8 and a bit for general changes 2v8: Base kit addon that gives Higher flame turret resistance Tail strike range up to 6 meters Basekit acid blood with a duration of 30s More control stations/tunnels per generator (just my opinion) or better spread and placement across the maps and generators General changes: Molte0 comments 22 views last activity
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Plague can infect anything and everything that is interactable on the maps, and can keep people broken, even if that means she's an m1 killer, being broken permanently is a pain and always a death sentence, specially for solo que survivors, and if they and the only way to counter that is to max all the pools to reset them all? Not only that, but her m2 has insane range and can 2 tap people, and a5 comments 80 views last activity
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How would yall feel about a quiet place chapter? I think it would be dope ngl, I'd love to hear some of yalls ideas on it3 comments 10 views last activity
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Judgement is basically pyramid head v2, except way better, this happened with demogorgon to Xenomorph/nemesis to Xenomorph, Xenomorph to springtrap, and then sorta that way with blight to wesker when he was released, then Legion to ghoul, most of these killers have YET to be reworked or tuned to compete with their better counterparts, the big question is... WHY!? why even make better V2 of certai6 comments 91 views last activity
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Please provide feedback, opinions, complaints or better ideas, all I'm trying to do is make a good xenomorph rework that feels lore accurate, balanced and fun and interactive for both sides Xenomorph: Hive hunters: The Xenomorph has two main modes: Patrol Mode and Assault Mode. Patrol Mode (Out of Power): Movement speed: 4.4 m/s. Terror Radius: 32 meters. Turrets can dete0 comments 20 views last activity
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The turrets have a 41m radius that detects the xenomorph, even when undetectable, couple this with being able to have 4 out at once, that completely turns the map into a locator simulator for Survivors, making stealth builds EXTREMELY useless to even use, this NEEDS TO CHANGE, down vote me, complain for all I care, this has to change, unhealthy designs like this is why certain builds on both side19 comments 170 views last activity
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So far, he seems pretty good, very overtuned, as his power consists of many previous killers abilities or similar variations, and I have major concerns about a few killers specifically Dark lord, springtrap, and spirit: Jason has a fusion between springtraps projectile on a dark lord teleport with a built in addon that blocks pallets, with images to choose which and how you teleport (the Jumpsca4 comments 161 views last activity
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As the title says, this removal doesn't really help or change anything, even though it wasn't as useful or noticeable, but this mechanic was made to prevent survivors from hugging pallets too much and punish them for doing so, ghoul already had a glitch that allowed survivors to vault back immediately before the ghouls power vault recovery ends but now that the mechanic is gone, it just empowers2 comments 41 views last activity
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Like trapper, ph will remain as a bad killer due to poor adjustments, but unlike is PH, trapper is getting a rework that will most likely improve his performance in 2v8 and 1v4 So, here are my ideas: Punishment of the damned: Increase the width of the PotD by 20% Increase PotD travel speed by 10% When landing PotD attacks, recharge ToT gauge by 15% of the remaining guage that's left uncharge3 comments 51 views last activity
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Just as the title suggests, his power is lacking, probably one of the weakest killers to use in 2v8 altogether, so here are some ideas to make PH better Trail of torment: Trail segment: increases to 200-250 from 100, why? The maps for 2v8 are AT LEAST 2-3x the normal map size in 1v4, and keeping the 100 trail segment makes his so called map pressure not viable to rely on The trail creation sp0 comments 21 views last activity
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What exactly do they need to stand out from eachother more? ST is a better version of xeno and demo, while xeno is a better demo with sadako having similar (yet different) traversal to demo, their traversal power are similar but different, but largely similar and always results with one being the better version than the other, not just in traversal but somewhat in special attack or ability, what0 comments 22 views last activity
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Basically the title, demo needs a buff or rework, they haven't gotten ANYTHING yet for the past few months to year+, and isn't in a good position right now Or an addon pass and shred input action delay/action buffer removal and small adjustments to portals will do2 comments 31 views last activity
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I have a few balancing ideas from both a Survivor and killer pov of the first/vecna/Henry creel killer 1: Visibility: 1 issue I've noticed is that the attack has a split second delay before it shows up on the Survivors pov, fixing this will make it easier to know where the attack is 2: Input action delay: putting a 1s input action delay after vine attack will allow Survivors a chance to get4 comments 71 views last activity
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How would yall think a helluva boss or hazbin hotel chapter would look like exactly? The thought of a divine killer that us, the community voted for, It got me thinking of what a potential chapter one of the 2 series would be like in differences and similarities with what we know so far about the Grimoire voted chapter and was an interesting thought that got me thinking and wanted to see what you0 comments 21 views last activity
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The Stranger things 2nd chapter for the first is unique and powerful but not too op, but that's not the reason for this post, I've noticed that this character has better power design than most characters in the game currently, and makes me wonder on how other killers will perform, not just power wise, but also design wise, it takes the high mobility from xenomorph and reworks it into a better ite5 comments 92 views last activity
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Basically title, but this goes for any new potential cosmetics than just that, it would be nice1 comments 11 views last activity
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Xenomorphs flame turrets are a 41m range item that beeps on how close the xenomorph/killer is, but that's not the issue here, well, sorta, the real issue, is that it bypasses undetectable and at such a big range, meaning, any and all stealth perk builds, including its own built in undetectable via tunnels, is pointless, making Xenomorph the first killer (to my knowledge, please correct me if I'm1 comments 41 views last activity
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How about demogorgon gets an addon pass or power rework or buffs? I've noticed that demo hasn't gotten any changes for a long time and since ST chpt2 is coming out next month, it'll be the perfect time to give some deserved changes, for example: his portals, the cooldown to use them is... bad, just to say, and not reliable compared to most other killer mobility and his abyss still had a action in2 comments 91 views last activity
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Here's the video, lmk if yall agree or have counter arguments, even tho some might be personal opinion or universally accepted, these issues he brings up, genuinely needs to be looked into https://youtu.be/iPl1QulO2q8?si=xE0UNvPLx6Ovq3_X0 comments 41 views last activity
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After a few more encounters against her and after reading this posts comments, I admit that I am in the wrong and people can ignore this post Her power allows her to infect any and every interactable object aside from her fountains and infects survivors and lasts a long time The only way to prevent full infect is use the fountains which gives your location away and gives the killer a op m2 wh15 comments 131 views last activity
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Disclaimer: I'm not suggesting the ghoul to get buffed in a way, well, maybe (i cannot stretch this maybe as far as i already did btw) a small one for its token loss on pallet break but thats technically all there is, but rather a collision fix around loops and corners similar to weskers issues where sometimes he just slides right off corners but other times he doesn't (which tends to be most of5 comments 81 views last activity
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Basically the title, why go through all that time and effort that yall put in already to rework her, just to scrap it and give buffs? Those buffs won't change her core problem with her power, she NEEDS the reworks in order to stand out and be fun to play against and play as, and these buffs are NOT it, like, cmon5 comments 61 views last activity
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Knight is unplayable bc for some reason you have to spam in order to send out your gaurds and invisible walls that screws up the pathing AND a delay from being able to use the patrol path right away Furtive chase rework is still crap (it was one of the few good perks btw that wasn't too powerful or weak and needed NO CHANGES) Survivors can fully heal themselves when unhooking themselves from th0 comments 31 views last activity
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Feedback is welcomed and for any information or insight for certain additions and changes, feel free to ask and I'll answer and I'll also take some suggestions for value changes, addon additions or removal and adjustments! Ghost face: Base speed when crouching and stalking and crouch stalking movement speed increased by 20% Increasd Exposed survivors timer by 15s and increases the exposed met8 comments 192 views last activity
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If yall want to know why these suggestion changes to these certain killers, lmk and I'll be happy to explain my reasoning for it, however, I do want feedback and opinions regarding these changes Ghost face: Base speed when crouching and stalking and crouch stalking movement espeed increased by 15% Increasd Exposed survivors timer by 15s and increases the exposed meter being filled by 15% Inc3 comments 81 views last activity
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This post has been edited with changes Ghost face: Base speed when crouching and stalking increased by 15% Increasd Exposed survivors timer by 20s and increases the exposed meter being filled by 15% Increase the time it takes to reveal Ghostface by 1.5s Nemesis: Increase max zombies from 2 to 4 and when exit gates are powered, have 1 zombie in the exit gate area or around the general area2 comments 71 views last activity
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For what I mean, the unknown blight and pig blight skins are not linked, and got me wondering, why not make all the skins unlinked to allow more freedom with customization? For example, putting Rancid knife (blight knife for PH) on with the flayed torture body and head skin? Or allowing mastermind to have his original hair or any other hair he has from other skins on with his blight skin or vice3 comments 51 views last activity
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As the title suggests, I'm curious to know what yall think so far, as a killer who has great AOE control but bad mobility overall, however, in 2v8, I don't like how punishment of the damned is only 11.5 meters, I think 12meters would be nice and I really don't like how you can no longer final judgment someone when they are on death hook unless they were sent to cage of atonement at least once ins29 comments 903 views last activity
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In the ptb notes, furtive chase is completely changed back to its previous iteration without its down sides, and reduces terror radius by 10% every time the obsession is hooked, up 3/4/5 tokens, which doesn't do anything for most killers, the reason why furtive chase is good rn on live servers is bc it provides a good bonus for hooking the obsession that non tunneling should probably look like th2 comments 161 views last activity
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Basically the title, the hit box is the big problem overall, it hit the corner of a wall but the axe was lodged into air, meaning, it was stuck on nothing, and recall time and is too slow for it to be viable for a special ability, this might just be me, but it doesn't feel worth using bc of how Long it takes to get the axe back and how bad the hitboxes are0 comments 21 views last activity
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I just saw a video from JCglitchmaster retaining the content on the recent stream suggests massively good points on the "Hand holding" situation for Survivors and killers that yall should watch, ill leave the video below, bc im not gonna retype everythinf that JC basically discusses himself, so, here ya go, but, dare I say, this NEEDS to be heard and you guys are a great company and have a great9 comments 151 views last activity
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Please provide feedback, id really appreciate it, I'd really want to know what people think of these ideas and want people's inputs on it, thanks for taking the time to read, and hope you all have a great day or night! Uroboros infection has 3 stages: Stage 1: infected: the infection itself is slow when it's passive, however, doing any conspicuous action like repairing generators, opening exi3 comments 81 views last activity
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Please give feedback, specifically if your someone who down votes, it helps people understand perspectives of others better to make more universally agreed upon changes Rite of judgment: increase base movement when first using rites from 3.68 to 4.0m Increase normal rite speed from 4.2 to 4.3m Punishment of the damned: Increase its base travel speed by 6-8% Increase its width slightly7 comments 82 views last activity
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Feedback wanted, please dont just downvote and not give your feedback please, id really appreciate it! Portals: Slightly decreased time to emerge from and enter portals Decrease time to open portals Slightly Slightly increase time to seal portals Reduce the cooldowns for upside down travel, as it is quite unreliable due to how long its cooldown is from time to time Increase upside d3 comments 81 views last activity
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Feedback wanted, please dont just downvote and not give your feedback please, id really appreciate it! Portals: Slightly decreased time to emerge from and enter portals Decrease time to open portals Slightly Slightly increase time to seal portals Reduce the cooldowns for upside down travel Increase upside down base traversal speed Shred: Decrease the recovery from missed and hit shre0 comments 31 views last activity
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Basically the title bc I want insight on which characters you'd want reworked and how you'd hope they'd be reworked (This can also go for buffs, nerfs, removal of concepts, abilities or statuses, ect or completely newly added ones)4 comments 51 views last activity
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I'm curious to see how yall would think, bc thus is an interesting concept, ik this won't happen, but it's fun to think about possible characters & their movesets/perks, ect3 comments 61 views last activity
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I worked hard on this rework concept, and definitely WANT you all to consider giving feedback/opinions on this, please 🙏 Xenomorph (rework): Crawler mode: Starts the game in crawler mode Speed is now 4.8 Terror radius is 24m Tail is now lowered to the ground when not in use & tunes down tail strike prep sound by a little bit and returns to its original position when charging it C8 comments 131 views last activity
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Kumiho is a nine tailed Fox that shapeshifts as a beautiful women to lure people to consumes their hearts & livers, I think having kumiho might be a cool & interesting killer, due to being very fast, and able to communicate with other foxes, I think having the ability to shapeshift & utilize other foxes to assist Kumiho, would be an interesting concept How Would yall feel if a killer2 comments 11 views last activity
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When I first saw ST, I thought he'd have something related to the phantoms for a power in someway or freddy, Chica, bonnie and foxy in someway, instead of a fire axe, what do yall thought he was gonna be like instead of having his fire axe/current power that he has now?1 comments 22 views last activity
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This map has been out for awhile, and didn't & still doesn't have a map offering, although I may understand why, due to it having its own matchmaking specifically for that map itself but the fnaf map doesn't have an offering which, as far as I'm aware is the first time this has happened and curious as to why2 comments 232 views last activity
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Basically the title, im curious to know what killers yall would like to get the same rework treatment that pyramid head got For me, it'd be legion, xenomorph & demogorgon, I would like to say ghoul & springtrap but they are too new & recently added to deserve a rework rn This can be any part of said killer, like Perks, powers, addons, map, moris, etc20 comments 181 views last activity
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I already said how I would, and even with valid changes like fixing weskers hit boxes or reworking acid blood addon so its not useless, people still disagree/downvoted without giving their opinion, except for a select few, so Instead, let's hear YOUR ideas Characters in question: Knight Dredge Wesker Xenomorph Demogorgon Sadako Springtrap Ghoul Blight Huntress Legion Nemesis14 comments 211 views last activity
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READ BEFORE CONTINUING: please don't just downvote and not respond, I want people's feedback so the devs, myself & many others, can get a better understanding of what people are looking for when it comes to changes to both killers & Survivors, rather it be perks, addons, ect, that and it seems rude to just downvote and not explain WHY you don't like ideas, this kind of behavior doesn't he3 comments 81 views last activity
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Ghoul: 1: remove the ability to cancel leaps or increase the input delay before giving back the ability to m1 again (like it has rn except ghouls would have to wait longer before being able to m1 again) 2: make the vaulting speed a bit slower for both base & enraged mode Xenomorph: 1: rework or buff acid blood, after some time, I realized the rework I suggested in the previous post is bas6 comments 111 views last activity
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Ghoul: 1: remove the ability to latch onto Survivors on the first leap 2: revert the distance from 14 to 16 3: make the max distance for the m2 attack only 6-8 meters max otherwise, itll be a normal leap Xenomorph: 1: buff or rework acid blood, it's almost useless & extremely situational and could use a buff or rework, like, automatically destroying pallets if hit by one within the time3 comments 61 views last activity
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Has anyone noticed how when survivors get "nerfed" they get many compensation buffs? Rather it be Perks, items, addons ect? This patch seems to make this more noticeable, they buff maps & keys to make them be used more but don't do anything for all other items so the reworked ones will be used more However, with killers, when they want something to be used more in a killer, they pretty mu3 comments 71 views last activity