KingOfDoom55
KingOfDoom55
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- KingOfDoom55
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Due to all the crashes, outages, infinite loading times & problems this had, the 9th anniversary should extended AFTER these problems are fixed, bc I guarantee that many players (myself including) are missing out bc of these problems & the 9th event should be extended with these problems fixed ontop of it, the fact its been happening ever since the event started is stupid, many players ar1 comments 41 views last activity
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Buff 1: Reduce the range of motion trackers to 10m or completely get rid of them Reason: His stealthy & ambush style is what the xenomorph is known for in alien, the 41m tracker for flame turrets takes this away, even in undetectable or in tunnels, making all stealth builds & ambush play styles useless, even when in undetectable Buff 2: Tail attack range: increase to from 4 meters t1 comments 31 views last activity
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Basically the title, the main reason I bring this up is bc all of these characters basically are "this guy is me but does everything better", these 4 killers are relatively the same, and having someway yo make them different in terms of their killer powers woulf be a good way to make them different from eachother, so, how'd yall do it if yall could? For demo, I'd make a upside down version of th8 comments 71 views last activity
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Let's be honest, springtrap does everything xeno does but WAY better with no built in counter to their direct power aside from being revealed, unlike the xenomorph who gets the stealth element taken away due to 41m motion tracker despite having undetectable & having that same thing kick the xeno players out of their power, springtrap is literally just a better xenomorph, so, that comes to the1 comments 31 views last activity
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After playing a few matches as springtrap, I can confirm, that he plays similar to xeno & after playing xebo afterwards, it just feels worse than springtrap, is that what power creeping is? Bc I never really understood what people mean by it when used, but, I feel like everything that xeno does, springtrap does better What do you guys think?4 comments 41 views last activity
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Basically the title, would this be a reasonable nerf/balance adjustment?18 comments 211 views last activity
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Here's what it does: Activates for 20s after leaving a tunnel in crawler mode, and deactivates when damaging a Survivor, if a Survivor is already injured, they get a deep wound. Sounds good right? No It's very VERY weaker compared to most other ire addons, it's needs a buff or something, bc once ppl know you have it, it's literally a predropping season of pallets, making it the less useful a7 comments 101 views last activity
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Let's be honest, anymore nerfs to the ghoul, and it will gut them entirely, so much so ppl will want buffs for him, then, when that happens, this cycle will start all over again. So can we please leave him alone? At least until a proper reasonable nerf comes along that DOESNT gut the killer itself? Or if another nerf comes along, make compensation buffs along with it, bc the ghoul has been nerf T28 comments 291 views last activity
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Both videos by Headache provides good ideas to both Survivor and xenomorph sides when it comes to these changes and both videos containing these changes should at least be considered or at least in some form, a suggestion for future xenomorph changes. Both videos contain some interesting and rather balanced ideas for xeno changes, as he talks about the motion tracker, stealth, Killer props ect,4 comments 81 views last activity
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My ideas are Singularity & hag, Singularity is a killer who spawns pods that act as cameras and teleportation units, which, is a good formula for a possible skin from the fnaf universe (not sure who tho) & Hag: she specializes in traps that jumpscares people, that sounds like a good idea to me for a killer tl get a fnaf skin, as fnaf characters are mostly known for jumpscaring What0 comments 11 views last activity
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Haste is now 8% with undetectable for 60s, increased the time from 40s & decreased the haste from 10% Since (correct me if im wrong) the haste from this perk didn't & never Stacked with other haste perks since this is the only perk that doesn't allow stacking with it, which makes this a nerf, meaning, the haste if nerfed, and the separate amount of times it can activate without reseting0 comments 31 views last activity
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Decreased the speed from 10 to 8% Increased time from 40 to 60s I think the perk itself was in a balanced spot with it being 10% & 40s long, mainly bc sense it can't stack, it be better for it to be 40s only bc of the fact that multiple gens most likely will go off simultaneously while providing that sweet 10% haste boost as well, so. I see no reason for it to be nerfed like this most would2 comments 91 views last activity
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As the title suggest, will this be addressed, upon closer inspection when I play on pc, skill checks are slower & little to almost no input delay, as I get more great skill checks on pc than I do console bc of the reduced speed and input delay, and was wondering if there's a plan that would fix this or something like that, bc console players seem to be at a disadvantage due to this input dela2 comments 172 views last activity
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The gen & healing regression is cool & all but aure reading up 16 meters when in range of a rekindled totem? That's just useless to use then, I can say, that I and probably many others loved the perk before the rework, due to the various effects it has with the amount of totems and in which order the totem itself was rekindled (meaning, the associated totem has their own effect on it rega9 comments 151 views last activity
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Singularity Demogorgon Shape Nightmare These are the killers I'd like to see to get blighted, Singularity would be interesting to see because it's a robot with alien like substance attached too it so it would be interesting to see how blight serum would look on it Demogorgon would be cool to see because of the possibility of making it look scary or intimidating like some fan concepts of a0 comments 74 views last activity
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Can we address the Motion tracker for the flame turrets? Ik xenomorph is a stealthy killer & all, but undetectable doesn't prevent the turrets from beeping, which should allow it to stop since it makes the red stain, aura and terror radius silent/disappeared, I feel like the turrets beeping should also count to this by not beeping when xeno is undetectable or get rid of the tracker entirely o1 comments 51 views last activity
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What I mean by this, is stealth, springtrap (after seeing and playing the ptb), doesn't give away his location during or after the door teleport, making it a Suprise attack by springtrap as TheMrHeadache mentioned in his recent video but the xenomorph can't, which is a very good question, the xenomorph is a steathly creature at heart and the flame turrets having motion trackers up to 40 meters co1 comments 51 views last activity
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Flame turret: Increased the range at which turrets need to be before being setup from another to 5-8 meters to reduce double turret setups to burn xeno out of power constantly Increased flame turret firing range by 1 meter Reduced flame turret killer detection to 24 meters (was 41 meters) While xenomorph is undetectable, the flame turrets will NOT detect the xenomorph Crawler mode: Tail att3 comments 72 views last activity
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Everytime I play as and against mastermind, the Killer tends tk dash into obstacles that should allow them to slide off & stop at others, I just had a match where wesker dashed into a wall and slid off instead of stopping while stopping on a corner where, visibly, wasn't even close to, and stopped him entirely instead of sliding off. Idk if it's the invisible walls, or the big hit box wesker0 comments 21 views last activity
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Ik none of this will probably happen but this is just a guess/speculation of what I believe it's (probably) gonna look like Crawler mode/tail strike: Slightly increased range Decreased recovery & wind up time for the tail attack Decreases terror radius by a few meters Base movement speed and vaulting speed Increased by 5ish% tunnels/control station: Increased amount of tunnels by th7 comments 91 views last activity
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Of the abyss: Pretty much the same as before but, will include the upside down world of the map that's currently in play and provides the demo the ability to choose which portal to come from back into the realms trail world (like the xenomorph can with their tunnel station) but loses the ability to have killer instinct go off when survivors are near a portal when charging the abyss Blood detect0 comments 11 views last activity
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Nerfing him is fine, but this isn't, I definitely know there's q better way to nerf him than putting his powers & tokens on a full CD reset ever pallet break, before, it was a step in the right direction, they just had to killswitch him to fix the "through wall grab attack" bug that should have been fixed already (not surprised that it didn't tho, it wasn't widely discussed much), and maybe m16 comments 121 views last activity
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How cool would it be if the xenomorph got a few face huggers to implant on Survivors upon being down (similar to pig) and need a flame turret to or something to get it off/some way to get rid of the egg that the facehugger injects someone with, and turns them into a ai controlled xenomorph (similar to nemesis zombies) and causes the flame turrets to beep when the ai ones are in the area like the2 comments 31 views last activity
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Reworking pentimento is a good thing, however, the best thing penti brought was making & reducing speeds for recovery and gates which made it unique as it's one of the few (or only perks) that do this, now it's completely gone, what makes this worse, is that the totems can be found way too easily now, they already were before bc it's a previous totem location, but giving survs the aura to fin3 comments 32 views last activity
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Removed hindered from full infection, changed the "grab attack when fully infected" to injured or already infected (bc that's technically what it does now in general so it shouldn't say grab when fully infected anymore) Uroboros virus: upon infecting a Survivor with a grab attack, they have a set amount of time before becoming infected, during the progressive state of the virus, Survivors gain a3 comments 71 views last activity
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Just got done with a match, and I got flashed 4 times from the other side of a Boulder with the Survivor and the flash not even visible, aside from the flash light going THROUGH the Boulder itself (this happened back to back) so for first 70% of the match I couldn't hook anyone (most were normal flashes) but those 4 individual flashs from the Survivors side of the Boulder where they weren't visib0 comments 11 views last activity
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I recently thought about it after using hex builds alot recently and we haven't received a killer, who's power is linked to totems in any kind of way (at least if we do, even the smallest amount & no im not talking about totem related perks), I think it could open a new door of interesting possibilities if we have a killer, whose power relies on totems in someway, it could go great with totem3 comments 41 views last activity
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2v8 legion is fun bc his power is more useful, bc your teammate makes up for his weakness and vice verse, however.. thats not the case with normal dbd, without that final push that downs players other than max feral hits (which almost never happens) basic makes this killer way tk predictable and easy to escape/survive against, bc legion doesn't have that last little bit that in 1v4 that he does i0 comments 21 views last activity
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I've noticed that wesker is a bit clunky with his infection power, even tho he Is the more balanced killers in the roster, I feel like he's lacking and a bit clunky compared to most killers I've seen and played as, and was wondering if anyone was feeling the same way? Mainly his "fully infected carry", bc it makes it sound like that last part isn't necessary bc now it just does kt anyways regardl7 comments 151 views last activity
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Just as the title suggests, if the xenomorph got acid blood as a base ability, how would yall feel about (with proper tuning and adjusting as well), how would you make the adjustments and changes to make up for it? Example: increasing the timer for acid blood to be used for a longer time or making it so it's always active while in crawler mode Personally, I'd prefer it to be a base power than an1 comments 31 views last activity
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Ive mentioned in last post an idea but I'm gonna rework it Acidic blood: Upon being flamed or stunned or blinded, release a green acid like blood in self defense to the closest Survivor within 8-12 meters that deep wounds or downs if someone is wounded already, but only activates in stealth or crawler mode but only for 30s after doing so, and every persists after being taken out but needs 45s to1 comments 61 views last activity
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I have a suggestion for something that would make xeno better but more interesting to play and go against Acidic blood: upon being hit by a stunned, release a acid green blood in defense, upon the one that causes you harm, causing someone to get wounded and deep wounded (or downed completely) but completely depletes your crawler mode in the process, and have to wait awhile before being able to u0 comments 21 views last activity
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Buff the perk by increasing the haste from 5 to 10% or more, increase the timer from 8/9/10 to 10/12/14 while only activating AFTER recovering from attacks just so it makes it WORTH losing bloodlust, bc as it stands now, the time to recover takes .5 second to a full second, losing entire second to recovery and the boost is so small it doesn't really provide ANY value whatsoever A buff like this4 comments 51 views last activity
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Allow 2 obessions at once (1 for each killer) Allow addons (killers) and offerings to be used for 2v8 Increase the generator count from 8 to 10 (in the 1v4 it's 5 for max Survivors, so for 2v8 it should be 10) Allow the final 2 Survivors to be mori'ed by the killers instead of 1 And finally, allow 3 Survivors to escape by hatches instead of 23 comments 32 views last activity
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AS the title suggests, the addons for xeno are kinda useless, the majority either give a hindrance to Survivors ability to counter xeno, or to find them, both iri addons are useless (mainly acidic blood, barely any value is given from 90% of matched), other addons just nerf the flame turret in some way, and others just give plain statues buffs (like undetectable) while as good as the statues are,3 comments 81 views last activity
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Survivor classes: The decoy: when dropping pallets, rush vaulting, failing skill checks, unhooked/unhooking gives a delayed notification Decreases notification life times Grants survivors silenced actions, aside from failing healing & generator skill checks The guardian: Don't lose a health state when taking a protection hit, instead, gain a decrease in action speeds Give enduranc1 comments 21 views last activity
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TItle basically says it all, I really loved the yui deeprift outfit, if we could get a deeprift for Kate, I'd like it to be similar to yuis outfit theme in someway (personal, if the deep outfit could have a long skirt&a jacket with it, i think it would be awesome!) But honestly, we need a kate denson deep rift outfit & I hope it happens, & if so, I'd love it to be awesome just like th0 comments 11 views last activity
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Chapter: Genesis Killer: The Talon Your powers makes you a formidable foe & made you a victim of abuse & control & betrayal so now you alone trust yourself & your desires Power: Only able to use 1 power at a time & has a 5 second cooldown between powers Rock drake form: turn into a rock drake & become unstoppable! Immune to blinds & stuns & automatically bre0 comments 22 views last activity
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Now, I'm unsure if it's allowed to ask 2 things but both are rather interesting, 1: new game mode: 2v8, it will seem a lot of fun and some people managed to do such a thing in custom matches on PC (at least I think it was PC) with 2 killers and 8 survivors, and I thought, hey maybe that would be fun! So that's where I'm bringing it up, I don't know if it will be considered, but seeing how lots0 comments 41 views last activity