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Khroalthemadbomber

Khroalthemadbomber

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Khroalthemadbomber
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  • So I have reported this thing for MONTHS. Near as I can tell it's been in the game for close to 6-8 months. What happens is this: A Survivor is healing another Survivor or working on a Generator or any other interactable object. If you approach and attack from an angle that would cause both things to be within range of the attack, from what I can tell, the aim-dressing can't decide who to atta
    1 comments 41 views last activity
  • Saw it was mentioned in the Archived Bug list in December 2019, but nothing mentioned here. Since the bug is still in the game I figured I'd make a new topic. If one generator is completed, and Detective's Hunch is triggered, then a second generator is completed before Detective's Hunch has worn out from the first generator, the duration is not reset for the second generator and instead will end
    0 comments 11 views last activity
  • So I've been in love with Pig for a long time now. She's my favorite Killer, and was actually the one that I used for the push to rank 1 for the first time back before BNP's got their second (I think?) nerf. That said, despite my love of her, even I've got to admit she needs a little TLC. One of the more frequent things when I see discussions on Pig and how people would buff her is to make Rule
    18 comments 141 views last activity
  • So been playing this game for a while. I've seen strategies come and go. Gotta say, this new trend doesn't make much sense to me. Past couple days I've taken to catch some of my Survivors back up in terms of getting perks unlocked, and some of the strategies that the Killers have been employing honestly don't make much sense to me in context of what this most recent patch entailed. That is to sa
    5 comments 111 views last activity
  • Just tried to play dead by daylight on my PC. I had Chrome and Discord open as I was doing so. Suddenly my game crashed just as the Easy Anti-Cheat load in started and Dead by Daylight became uninstalled when my computer rebooted. Not sure if this was DbD's fault or not but I felt it was worth posting here.
    0 comments 12 views last activity
  • So according to the group I just had, I am in the wrong on this, but I feel like they're all just frigging numb, so I'll toss my options for you all on the forums instead to either prove them or me right/wrong. If the Killer has JUST hooked a Survivor for their first time, and they are spamming hook pull-ups repeatedly, does that mean A:) Everything's fine, come on over. or B:) I'm being camp
    23 comments 341 views last activity
  • As a person that played a lot of TCGs back in the day, I honestly love half of Furtive Chase: "When a person rescues your Obsession from the hook, the rescuer becomes your new Obsession." It is a combo extender. It promotes non-tunneling gameplay because if you're doing a "Target Your Obsession" build, you're going to want as many chances to get your Obsession hooked as possible. It's the SECOND
    1 comments 31 views last activity
  • Running a full Obsession build on Ghostface. Both recovery add-ons. Perks were Nemesis, Furtive Chase, and Rancor all at rank 3 with Deadman's Switch at rank 2. I had just finished killing the Object of Obsession which was in fact my Obsession, leaving two behind. The remaining to managed to get the last generator done. An Ace and a Nea. I managed to slug the Nea and went after the Ace who was
    3 comments 41 views last activity
  • So for those of you that weren't on the PTB, quick rundown of what Gearhead was. Two basic attacks triggers it's activation for the next 45 seconds. You are alerted to what generators Survivors are working on whenever they hit a great or good skillcheck. This has been changed to 15 seconds shorter and only working on good skillchecks. My question? Why? Why was this changed? This change took a
    6 comments 352 views last activity
  • So I've been seeing a bit of chatter on Discords, here, and in game about "How weak Deathslinger is and that he needs X, Y, and Z for buffs." We've had a range of Killers in the past that have been obviously initially notoriously weak (Legion) or borderline broken as all hell (Oni). Deathslinger isn't quite as obvious, at least for me. I don't feel as though the people I've seen complaining hav
    1 comments 41 views last activity
  • On the PTB I saw that Furtive Chase and Nemesis didn't work together despite Nemesis's wording that the second part worked on Obsession swap. Nemesis DID, however, work with Decisive Strike. I saw no mention of it on the patch notes for the chapter, but was this changed to allow the synergy or was it decided to not allow the two perks to work together?
    0 comments 42 views last activity
  • -let's out a deep sigh- So I had a match today in red ranks on Azerov's Resting Place today as Clown. Wasn't running the best build ever but I was making due. Now then for the purpose of this post. I got accused of tunneling and camping this match. One could make a valid point that I was, and that there was a reason for it. You see, the Survivors not ONLY three genned themselves on the map tha
    3 comments 62 views last activity
  • So I'm going to be polite as I can here... Let me see if I'm understanding the logic that went into this fix for matchmaking. Purple ranked and red ranked survivors grouped up and were getting brown ranked killers so the decided fix to this was to make it so that when brown and red ranked survivors grouped up that the brown rank is now forced to face off against a red ranked killer. How exactly
    10 comments 81 views last activity
  • Perusing through the Patch Notes, I stumbled across THIS little number: "Fixed an issue that caused The Pig's special attack, Ambush, and The Demogorgon's special attack, Shred, to trigger the Exposed status effect and down healthy Survivors." With that, and the information I was told that at some point in time Sloppy Butcher is going to be removed from Pig's Ambush, it would seem in the VERY n
    9 comments 251 views last activity
  • So I'm a firm believer that the change to D-Strike was a beneficial one. THAT SAID, it needs another "nerf" but not really nerf? So more or less what happened to me, had just finished hooking a survivor and turned around to see a survivor climbing into a locker who had recently been rescued. As 1:) you can't tell who has D-Strike and who doesn't due to the person potentially not even being your
    21 comments 522 views last activity
  • Ok so I've been in MClean's Discord and I kind of understand why they changed Pig's Ambush in terms of similiar killer mechanics. For this that don't know, the nerf was the result of BHVR trying to streamline Killers powers into Basic Attack or not. Essentially, if you use your power, and the results end with you using M1 to lunge at the survivor to hit them, then you are allowed to have your po
    5 comments 301 views last activity
  • So before I go all frothing at the mouth "Blarg how DARE you nerf my favorite killer," I figured I'd ask for clarification. Under Balance in the patch notes I found this: "The Pig's Ambush Attack is no longer considered a basic attack." My question is, was this introduced so that the Dash counts as a score in the Deviousness category or was this designed so that on-hit effects from perks such a
    33 comments 531 views last activity
  • So last chapter's bug was the greatest thing that ever happened to Wake Up and the perk probably saw it's greatest amount of usage because of it. It kinda had me thinking: What if Wake Up applied not just to the gates, but killer effects too at a slightly reduced rate? By that I mean, Waking Up yourself or others versus Freddy, Snapping Out of It versus Doctor, Cleansing versus Plague, etc. Q
    2 comments 101 views last activity
  • So the devs jokingly said that store clerk Carl WOULD have been our next survivor had Ghostface not killed him before The Entity could snag him. What would Carl's perks have been do you think?
    8 comments 1,412 views last activity
  • So leveling up Jane has finally given me the chance to use Object of Obsession a lot for the first time due to being limited on the perks I had. MY GOD is that perk broken as all hell against Wraith. A Wraith can literally do nothing. He's a stealth killer and is fully susceptible to this perk in that, so as long as he's cloaked, you can see EVERYTHING he's doing, even directly on the other side
    10 comments 292 views last activity
  • So been playing a bit of survivor in addition to my maining killer and I've noticed a couple thing. Basically there are situations in which a survivor can be dropped that the killer can not access them. Whether it's on top of a rock, falling half into a locker, or hiding underneath a hooked survivor, there are times right now that a killer is literally unable to pick up a survivor due to them bei
    1 comments 22 views last activity
  • Was there any talk on bringing this into fruition? I know it's been discussed a LOT, even on Dev Streams, and KINDA getting tired of being farmed right in front of a killer having JUST been hooked. Not blaming the killer, just the jackass that does the unhooking.
    3 comments 102 views last activity
  • So how many people are getting screwed over by this bug? I've already made a post in Bug Reports PC, but essentially what happens is the stun and slide to the reset position after being pallet stunned seem to be out of synch. What should be happening is a single movement of the killer and the stun animation. Instead, your killer just comes to a full stop in momentum, goes through the full stun a
    16 comments 272 views last activity
  • So color me paranoid, but I honestly don't see this event going well. Yes it hasn't activated yet, but I feel like survivors and killers going after the same thing is a mistake. Now yes I agree that not having the main objectives for killer and survivor being the scoring elements is a great idea, but as things are I see one small issue: one side is able to injure the other side and not vice versa
    33 comments 1,141 views last activity
  • Title says it all. Harkening from the idea how the Scream movies focus on horror movie tropes, I thought it would be fun for a filmmaker type killer who's love of making horror movies became tedious until he decided to film the real thing. The survivor is his lead from his most recent "production." Still working on all the bits and pieces but I do have a few perks in mind if people are interested
    1 comments 31 views last activity
  • So the Etched Ruler add-on is specifically worded to be affecting the recharge time of Feral Frenzy. As such, what the heck do the cooldown add-ons work with? The fatigue? Sorry I'm just honestly confused with the wording of this one since one could also argue that the recharge time is a cooldown as well.
    3 comments 351 views last activity
  • I have no idea if this makes any sense. Hell I might be blowing smoke out my ass. Did they take into account the size of Legion when coding their speed? I ask because Legion and Huntress move at the same 110% speed but I feel like I can close the melee gap faster as Huntress. Is it possible they didn't take into account Legion's size when putting them in the game since Huntress is larger?
    7 comments 91 views last activity
  • ....one of the people in the streaming community I'm a part of is a monster and posted this to twitter... ...you'll know it when you see it....
    8 comments 81 views last activity
  • ...is it possible we were all punked in the PTB? I ask this having now seen the trailer at the Game Awards. In it we see David with Legion, David thinking he's with a fellow survivor. Legion in the beginning has their mask off. When David looks away and looks back, Legion has placed their mask on and stabs David through the heart... Did we only get half the killer on the PTB? Is there a survivor
    8 comments 181 views last activity
  • So I've finally gotten high enough rank in DbD that I've been bumping into some of the more popular crowd of streamers and youtubers. As such, I feel I owe it to the audience, that while not mine per say, deserves a good show. As such, I bring some of my better stuff to the match. Most recently I recognized a name, and went "Oh holy crap it's this person!" I quickly popped into their stream, wish
    17 comments 231 views last activity
  • Did the non-licensed survivors/killers live in a world where Halloween, Texas Chainsaw Massacre, Saw, and other such movies played in their theaters, or were the concepts of these people's existence unknown to them until they entered the realm of The Entity?
    1 comments 91 views last activity
  • So I swear I'm not trying to be childish with this, but am I honestly the ONLY one reading Chapter 3, "The Blight," this way? Every year The Entity has a great purge in the form of The Blight during "The Hallowed Blight" event. So a purge could be considered a removal of unneeded waste from the "body" of The Entity and The Blight itself could be that very waste. So what I suppose I'm asking
    10 comments 151 views last activity
  • So I understand the Devs like to be mysterious with their percentages of how much something effects something else in this game, but can we get something on the Wraith's Blind Warrior: White add-on that demonstrates the level of mangled the survivors become? Normally there's like a "moderately" or "considerably" attached to a debuff like this, but there is currently nothing atm.
    1 comments 11 views last activity
  • Fairly certain there may be a topic about this already already but after about two or three pages of searching I'm confident it's pretty well buried. Everyone knows "The Rules" that people say you're supposed to adhere to as killer. No camping, no tunneling, respect the 4%. While I do attempt to obviously respect SOME OF THEM (sorry you 4%ers, if you're dumb enough to do it in my face you're not
    29 comments 351 views last activity
  • Simply put, with the release of the information about what will constitute a permenant ban, do people using those god damn clicker macros on flashlights count as "3rd Party Software" usage?
    17 comments 1,321 views last activity
  • So, since I've got my Rank 1 achievement for killer I figured I'd go for survivor, and have hit an unexpected roadblock... It's not that I'm being tunneled. It's not that I'm being face camped. It's LITERALLY because the killers are doing such a poor job at my rank of getting people I can't rank up. People are MAYBE getting hit one to five times per match, maybe 1-2 hooks. And it becomes a
    6 comments 81 views last activity
  • Honestly this getting old and annoying. I've had so many matches as of late where I leave a survivor slugged to chase the last one, only for the slugged survivor to dc and the remaining survivor to automatically escape through hatch. All I'm asking is like maybe 5 seconds. Maybe a little longer. Make it so these SWF groups that coordinate the borderline abuse of game mechanics to "defeat" a kille
    0 comments 11 views last activity
  • So... in a level of oxymoronic that makes ZERO sense to me, why does bright colored stealth work? I dress up in dark colors, I get noticed right off the bat. I dress my Nea up with the Watermelon head, neon yellow shirt, and zebra stripe pants, SUDDENLY I'm invisible... Does anyone else have any obnoxious colored gear that is somehow unnoticeable?
    9 comments 91 views last activity
  • Was having a discussion with someone and in the midst of the debate we came to a disagreement on something pertaining to Object of Obsession. To the BEST of my knowledge, Survivors that are blinded, Survivors that are awake vs Freddy, and Survivors going against an E1 Myers will be unable to see the aura of the killer, but the killer can see them. Now the point of contention is that I ALSO
    5 comments 91 views last activity
  • So as one of MANY killers that makes use of hex totems I was hoping for a QoL change to their auras. In the past months you brightened up the generator auras so they stand out better and I was hoping you might be able to do the same for Hex totems. The deep shade of crimson is VERY easy to over look on certain maps and if it were brighter it might make it easier for killers to spot to better defen
    2 comments 32 views last activity
  • Good lord I wish I could draw in a way that wouldn't make a kindergartner laugh... Saw the new Trapper outfits today. They were kinda cool, but it got me thinking about something brand new and it hit me: Trapper in a MASSIVE biker outfit. Huge leather jacket with spikes coming out of the shoulders, boots, and gloves. A full head covering helmet that has a broken drop-down eye shield that revea
    1 comments 11 views last activity
  • Not going to lie, there was an innocent part of me that HOPED the Summer event wasn't going to be another Lunar Event. BOY WAS THAT A STUPID THOUGHT. First match of the game, instant swap to flashlights by the survivors. Next match, multiple body blocks. Next match, I let the survivors work on the generators. Thought all was going to be good. Next thing I know they all run out the exit with
    12 comments 161 views last activity
  • Hey just wanted to check and see if it was just me this has happened to before I bug submitted it. Strange thing I've noticed when survivors are healing where the heal stops at like 99.99% completed as though the heal is fully complete but the person being healed is still injured. I've been on the receiving end of it and apparently one of the survivors I smacked earlier today had it happen just
    4 comments 71 views last activity
  • So this is something that's been going on for a few weeks now and the only reason I've not brought it up is because I wanted to make sure wasn't just some freak thing or Dance With Me activating. Been having a really weird issue with scratch marks and blood. Essentially what's happening, and mind you it's not every time, I smack a survivor, they dart off, and as my killer is wiping the blood off
    7 comments 151 views last activity
  • Got some screenshots of a survivor admitting to using an illegal flashlight clicker macro even though they know it can crash the game. Who do I send these to if anyone?
    4 comments 51 views last activity
  • So.... months ago a patch was made that made it so pallets wouldn't spawn within a certain distance of one another.... Can we do that to totems too please because holy crap... There's also a third totem within spitting distance of the other two in that corner over there in the grass.... So yeah. Three of my five map totems all less than 20 meters apart....
    2 comments 51 views last activity
  • Title says it all. The Entity is a living breathing demi-plane of sorts that steals people to it's hellish dimension for it's own ends and personal sustenance from all across space time. Known for it's fog and red stain marking the corruption of beings from the Entity's touch. Ravenloft is a sentient plane of existence filled with undead and evil beings that it has stolen across space time. Much
    3 comments 311 views last activity
  • I may have missed this but did they update the volume of walking through the grass? I'm not complaining since I've managed some awesome blind swings because of it, but the sound of survivors walking through grass is a LOT more noticeable then before.
    2 comments 41 views last activity
  • I've been rattling ideas around in my brain for a while and I THINK I may have found a solution for the No Mither issue is some ways. Make it so the user of No Mither is uninjured but has the Exposed effect always on them. Now initially this seems bad because it would remove the benefits of being injured (wow that sounds weird to say...) HOWEVER I may have a solution for that as well. Just as BHVR
    9 comments 71 views last activity