CammyChameleon
CammyChameleon
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- CammyChameleon
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Discussions
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During his rework to make him feel better to play… they also made his most annoying part STRONGER? 8m was buffed to 10m range. I constantly have survivors at 5 gens running around their teammates with EMPs charging from way further away and being able to get off game losing Emps4 comments 71 views last activity
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With Chucky's changes, it made him way more balanced to play against, instead of just scamper, m1, die. So I do think this was a good change, however when he is in slice and dice and scampers under a pallet, he has NO TURN RATE like at all. He can only go left/right. I think with this change they should let his turn rate be increased so he can have a chance to actually hit survivors with a s1 comments 231 views last activity
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It's so loud I can't track as well as I should be able to especially with the 50% louder footsteps2 comments 31 views last activity
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Bat Form: Let him see pools of blood When teleporting to spot make the bat entirely invisible, and don't make a cloud at the vault point he is teleporting too. It ruins his whole stealth aspect With survivors being able to see bat form, getting killer instinct when within a certain range of them would help significantly. Wolf Form: Allow more time between each pounce and/or make the pounc1 comments 61 views last activity
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I played one match on the new variation with the temple in the middle as an M1 Killer… They are able to chain everything on the entire map together. Shack, to tnl, to filler to filler, to main, to jungle gym tile, to the next and so on. Like if you are playing Freddy/Piggy/Trapper/Wraith it's horrible. It needs some tweaking to increase distance between the loops7 comments 241 views last activity
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This change makes no sense and the expose is too specific and limited. Plus he can't use bambam in this mode AND has to deal with double the pallets. He's fine insta downing0 comments 41 views last activity
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Doubling the killers objective by needing 24 hooks to to kill them all, but not doubling survivors objective makes no sense. It's like if survivors only needed to do 3 gens instead of 5 in an actual match. The gens pop so so fast. Also Queue times…6 comments 121 views last activity
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We see a lot of killers now that come out with their reasoning of being 110 movement speed being that they have a very strong dash ability. Nurse is slow cause of her blinks, Chucky is 110 cause of slice and dice, huntress is 110 because of her range, spirit because of her speed. However when you compare them to killers like trickster who is now 115, and even killers like blight who has an insane5 comments 333 views last activity
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Blight's power was changed to not start recharging till after fatigue Chucky's Power IS being changed to not start recharging during slice and dice Why is Nurse still getting her power back as fast? It should start recharging after ALL animations end. Not just some as it does now.3 comments 51 views last activity
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It's pretty simple, I think Pop was way over nerfed and pain res didn't need it at all. These perks where finally healthy after we went from Ruin Undying Meta to the HORRIBLE gen kick meta with old eruption overcharge call of brine. Those perks required to do nothing but push of gens and not actually chase but pop and pain res actually rewarded chases. It just feels like low tier killers have16 comments 291 views last activity
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Make it so hitting them directly with a bottle and then basic attacking them it reloads all your bottles! This would be a strong add on worth an Iri, like Trickster's old Iri. This would be way more fair for an Iri over and exposed iri.0 comments 21 views last activity
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This perk is only good on the weaker killers, and Vigil will make the timer less than 40 seconds... if all 4 survivors have it 27 seconds saved if 1 person has it8 comments 101 views last activity
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A while back I played a Competitive Team in a public game, and I was playing Trapper. The lower bracket killers can be compared to the strength of Solo Q Survivors, where they are inherently at a disadvantage I set up my traps, however they had someone running behind me disabling them all. I committed to the first person in chase, however they had Sprint Burst and Pre threw Bus Pallet at 5 g4 comments 171 views last activity
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I honestly don't think Voice Chat Belongs In DBD, and would just create a more toxic environment than there already is. However a Small Chat Wheel Would Be nice. "I'm Going For The Unhook!" "I'm Sticking The Gen!" "The Killer Is Leaving Me!" "I have (Said Perk Ping)" All of this would help immensely bridge the gap between solo q and SWF.0 comments 11 views last activity
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After some further testing with this build and against it, I truly believe that it should not stack. Having 30 seconds of blockage on all gens being progressed is kind of too strong. However I do think the screaming/interrupting of DMS should still be a thing. Cause at least there is counter play (Letting go, or running Calm Spirit) With Grim Embrace + DMS there is no Counterplay. The suggest3 comments 171 views last activity
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Being able to do gens constantly 6% faster feels kind of insane now that 3 genning isn't a thing. I think the aura reading is already strong enough.23 comments 431 views last activity
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I think one of the biggest issues right now is that we ARE getting the reworks that we wanted and asked for, and they ARE making changes to them, which is great. However as the next update chain rolls along, despite their being TONS of leftover feedback for final tweaks on that character, they simply move on and forget they exist. Leaving killers in what feels like an unrefined state. Example0 comments 21 views last activity
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The main issue Adrenaline will forever be overpowered, isn't because of the effect it has on one person. It's the effect on 4 Players at once. I don't think Adrenaline is overpowered when only one person is running it, but when all 4 are running it. To avoid removing the speed and the health state effects, simply make it activate under this one situation: Adrenaline Increases the chance of y2 comments 81 views last activity
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I think Body Blocking is a very good way to help out your teammates. However I seem time and time again in my matches that A Survivor with OTR(Off The Record) will just run behind a teammate with DS alongside it. This makes the perks no longer Anti Tunnel Perks it makes them Just free Extra Health states. For example, a Nancy Body blocked a streamer I was just watching, they were carrying som0 comments 21 views last activity
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They need to have their stalk range decreased/changed because they can stalk outside the vision radius and still build Stalk without even seeing the survivors themselves. Gives no counterplay and insta downs the survivors for free. Survivors also can't see them so it's just free stalk since they don't know.3 comments 81 views last activity
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This would help with RNG, and make useless perks like Hangmins trick/monstourous shrine/gift of pain, slightly better. RNG just isn't good sometimes.1 comments 21 views last activity
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The sad part about the recent map reworks is simple. Borgo Got a Rework - Survivors Complained there were too few pallets. The Map was fixed within a WEEK Garden Of Joy Got Reworked - Killer Complained main was still too strong and there are too many filler pallets, god windows AND SHACK. The Map took 1 year for a rework - The rework did nothing - and the map did not get patched in a week.1 comments 31 views last activity
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The 4% nerf already put it on par for what it used to be. And it was fine then The hitting the obsession at all changes are MISERABLE for Deathslinger/Trickster8 comments 121 views last activity
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I am not sure why you lose stacks from Every Trickster Knife Throw, Chaining People with Pin Head, Hitting People With Deathslinger spear without even hitting them yet. I think the 4% Nerf was all that was needed for this perk, it just makes no sense otherwise. Now it's the same speed of what STBFL used to be before the 10% base kit was added for killers, and back then IT WAS FINE. Nobody use7 comments 191 views last activity
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These add ons as they are, are completely useless. Survivors want to trigger it farther away to bait out the hit and waste the Trap. If these add ons reduced the range it would force them to get closer to do it and I think they would actually be decent!4 comments 121 views last activity
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I see a lot of people talking about how much they hate this killer on Twitter, and it's kind of ridiculous. She's not even in A tier and her power is basically just legion and plague where the injuries are free, but at the end of the day she is still an M1 killer. Even plague gets injuries much more free and has way stronger anti loop with apples + base kit. I still see people complain non st1 comments 61 views last activity
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This I think speaks for itself. Huntress/Trickster/Dredge All spawn more lockers by default. This would be ESPECIALLY good for dredge since he is so so so so so map dependent for no reason.1 comments 41 views last activity
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His power is just like Artist where you place a dangerous spot for the survivor to go too, but for dredge he has to hold it and stay slowed. Artist gets slowed placing it and then goes back to 115, AND she gets 3 of them. I just don't know why dredge gets slowed down for the whole duration and not just while placing it.0 comments 11 views last activity
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I have been playing some dashing killers for a while now, and as I am sure some of you know, DH is a PAIN For Dashing killers as you can't wait it out like and M1 Killer can. The original Dead Hard was reworked because of the old "DH for Distance", yet that's what this new perk does anyway. You get a 3rd Health State, which gives you distance. I just feel like having a 3rd health state twice a7 comments 81 views last activity
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As a P100 Singularity Main I have been saying this for a while, but as of right now Singularity feels horrible without his Purple add on that gives him 5% speed during Overclocked mode. If you teleport to a survivor without this add on you basically lose distance if you were already close to them so Overclocked mode will be useless. I don't feel it as much since I have a lot of the add ons, but5 comments 113 views last activity
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I see this as the MOST common ruleset in competitive DBD and every match seems to be balanced around this. Obviously the killer can't repeat perks as there is only one. However survivors can, across each of them. Perhaps with a change to let us see our teammates perks, it prevents us from having duplicates. The game would be much easier to balance like this.8 comments 211 views last activity
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In a lot of matches recently playing with my duo, we have been running Background player with Power Struggle Flip Flop. Nearly every time we go down, if the killer doesn't pick up within a few seconds, I have power struggle. If they do pick up, my friend has Background player and makes it to the pallet. Then if they go down, it's vice versa. This isn't even considering how easy it is now to u5 comments 261 views last activity
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I don't think I can say this enough, but. Shack Main building with insane Window + 2 godpallets + 2 car pallets outside House of Pain with insane windows + God Pallet Double Story house with insane windows + 1 God pallet TONS OF FILLER PALLETS Gens are on 3 different elevation levels, AND hidden behind walls making them impossible for the killer to patrol (House of Pain + Main) 2 Story Ho3 comments 111 views last activity
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I think what has been seen a lot, especially in competitive DBD play (which is not what I am saying to balance around) - Is having no Duplicate perks for survivors. As Survivor, facing META build killers can be annoying, but It will never be as annoying to facing 4 Meta Builds while playing killer, with all survivors having the same perks. Seeing 4 Adrens/Sprint Bursts is a lot to deal with in6 comments 121 views last activity
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It has insanely strong buildings (4 to be exact) and they have 3 different levels of generations. The main building window is by far the most OP window in the game, and in it are 2 godpallets as well as two car pallets near by out side Double story house has too many windows House of pain is house of pain Shack I can't bear going here any longer as killer, there is just no gameplay to be ha2 comments 41 views last activity
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I feel like 8 is far to few, most of the times the killer that 3 gen kick it upwards of 30 times each, I think 12 is more fair for killer who don't 3 gen especially if survivors go down a lot to surge. Why Punish the killer for the mistakes the survivor makes?27 comments 571 views last activity
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Plot Twist and FTP I think it should just say Basic Attack/Special attack, because plot twist will become the most over powered perk when it comes to reducing stacks. Just run FTP to become obsession, 2 stacks gone, then plot twist 2 stacks gone. Let alone if a survivor runs into a zombie across the map on purpose. This change feels way more... bullyable. I think m2 should lose stacks, but n2 comments 21 views last activity
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This is a topic that I have been seeing a lot in communities on twitch/Youtube lately. The issue comes down to the strength of certain perks. Survivor perks should always be weaker than killer perks, as there can be 4x of them in every lobby. Example is (ds + DH/Windows Resi/Adren) is probably the build I see most when I am playing survivor/killer. These are 4-6 very strong perks, and in a l3 comments 182 views last activity
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Comp Swfs Always Bring Azarovs/Macmillan... Why do you think this is? Starting to become problematicRecently I have been facing a lot of ex comp teams in full swf, and everything single time there is a map offering for Macmillan/Azarovs. At first look this just means it's a survivor sided map, and they always spam it. But It's hard to tell as it depends on which map/RNG of the tiles. The one consistent feature it does have though, is A LOT of filler pallets that you can chain into Jungle Gy3 comments 91 views last activity
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A while back the window for flashlight saves was extremely difficult to pull off with the window being very very precise. A lot of people complained, and so there was a change to make the window much greater. However now that Background player basically gives everyone and their aunt and grandma free saves from quite far away, I think the overall window for the saves should be much more punishin5 comments 401 views last activity
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I know this is probably not a surprise, but almost every doctor main uses discipline and range addons. The range just feels nice, but the discipline feels really essential. As current doctor, you shock, they get to loop around the pallet again, and you inch a little bit closer. Shock, another loop same thing, till you catch up. But with discipline you can actually use your power to chase people3 comments 61 views last activity
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It feels really bad right now, but I think the main reason people feel the need to tunnel in their matches is because of the fact that the game can end in about 4 or 5 chases, as that is how long it can take for somewhat decent survivors to get all the gens done. If there was enough time to be able to chase every survivor and have some anti tunneling system, I think that would be a more welcomed0 comments 21 views last activity
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I know there was some talk in the forums about his addons receiving some tweaks and memento blades being base kit, and I really am hoping it's not being saved for the next PTB like with what happened with Singularities add ons :c0 comments 21 views last activity
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Simple: Survivors got Basekit BT/Guardian Basekit Anti-Camp/Delivarance Soon to be base kit Anti-3 gen Killers still haven't received one of the most requested perks. With that being Corrupt13 comments 291 views last activity
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I think all that needs to be done to help billy is by giving him Lopro chains add on base kit! This helps him counter all the predrops while still taking skill and only injuring instead of insta downing! Removing overheat would also help. Rework all addons except the speed ones really cause most of them are useless.0 comments 11 views last activity
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I think a lot of the time we just see change after change after change of the same perks being nerfed/buffed reworked, but what I really want to see is really useless perks getting buffed to have a lot more value! For example, the furtive chase buff was fantastic! I love this perk now. Bad example, Septic Touch, probably the least most used perk in the entire game, needs a complete rework Mid0 comments 21 views last activity
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I think this would help both sides. so killers don't have to walk cross map for a gen, and survivors don't get as easily 3 genned.1 comments 21 views last activity
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Everytime I load into this map I check the gens to see the closest ones to each other to try and hold onto, and they are MILES apart from each other. It's so easy to do them as survivor... Please reduce map size.0 comments 21 views last activity
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A lot of the lobbies/maps have pallets well within reach of one another and for the killers that don't have powers to go over pallets/any anti loop, you can literally just chase 1 survivor pre dropping every pallet on the map in a circle till they are all gone, and with them all 5 gens. If the survivor is even somewhat decent, most pallets are safe enough to the point killer has to break them.1 comments 21 views last activity