CammyChameleon
CammyChameleon
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- CammyChameleon
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I have done a bit of testing on the different add ons and want to give some feedback on ones that got changed from PTB to live since they are fresh and untested by the players. Obsidian Feather (Visceral) - This is a neat addon but it doesn't really offer any positive effect except for moving faster. It's not like you can cancel it and just m1 them so the zoning it could provide isn't there. I1 comments 100 views last activity
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This discussion has been merged .0 comments 11 views last activity
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A lot of these addons that Dracula has for his brown ones change things that are ONLY changed in these specific add ons There is no higher tiers of these addons There is no other way to change them in game by doing any specific action to speed it up in game This is why these add ons were most liked, not because they were overpowered and needed to be nerfed like they did (especially not beca0 comments 31 views last activity
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UVX Cooldown Reduce to 6s (Was 7) Weakened Timer Increased to 12s (Was 10) Weakened Removal Slight Rework: Survivors can now only remove Weakened while in chase (Still requires looking at him) - This change is so that survivors can't just stand there staring at you behind a wall while you are busy in chase with someone else, or do it while you are carrying someone else. This should be an in1 comments 21 views last activity
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Back in the PTB Knotted Rope reduced the cooldown on a basic attack while snug is holding a survivor by 40% Then on release it was nerfed to 10% which was fine actually But then they gutted it to 2% so it's useless and said it would be reworked later on… That was almost a year ago now, still no rework to the add on. At this point I'd like to see it just buffed back to 10% since 2% is awfu2 comments 61 views last activity
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As of the newest update, it was specified that there was more pallet density added to maps to help reduce dead zones, which sounds like a great change. However in practice they didn't just add a few pallets to areas that are dead zones, they added pallets EVERYWHERE on EVERY part of EVERY map. It's not just like they added pallets to dead zones, they added it to areas that already has loops and9 comments 332 views last activity
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If we look at Oni he was a very strong chase power, which can down even faster than Krasue's can. However his power is balanced because he has to work for it in an M1 Scenario. If Krause had to work harder to infect survivors, then her power could also be balanced, that being a 120% move speed killer + big lunge. Regurgitate should have a longer cooldown before you can m1 after and should hav0 comments 21 views last activity
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Tenacity Off The Record Hope Dead Mans Switch Tenacity was already a very niche perk and this change ruins a lot of fun non meta meme builds Off The Record, I was not a fan of the Anti-Tunnel Anti-Slug changes in the PTB BECAUSE perks already existed to help prevent this stuff, so WHY would you remove one of the better perks that helped with this? If you don't want people body blocking7 comments 162 views last activity
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At the moment Krasue is very strong, leaning heavily towards too strong. I have played about 20 matches as her and 25 Against and she is very easy and fun to play as killer, but very unfun to verse as survivor. At the start I thought she was weak when I vs. her as survivor, but as the Krasue players learned her better and understood how to play her it became awful to play against. Here are s0 comments 91 views last activity
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The instant activation makes using the yellows constantly so so strong that it's now the ONLY bottle being used. I am going to say this as a clown enjoyer and I like playing him, and I have also played some matches as him and against him since changes. The hopes of the change were to make yellows more commonly used, however they are ONLY being used and the pinks are now in place of the old ye1 comments 31 views last activity
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Restaurant Menu: This add on is by far the most used and I believe should be made partially base kit Reduces the minimum Retrieval time by -20 % . → Reduces by 10% With 10% Basekit Office Phone: Keeps All Other Effects However Now Also Gives Killer Instinct on the Survivors in the 24m range working similar to Victor. This would be fine as the axe is generally only on a survivor to 8-10 se1 comments 52 views last activity
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A while back pop used to be 25% flat regression when kicking a gen within 60s after hooking a survivor. Then it was 25% flat regression within 45 seconds after hooking a survivor Then they nerfed it to 25% of Current Progression it would regress by within 45s of hooking a survivor Then they buffed it to 30% of current progression within 45 seconds of hooking a survivor Then they nerfed it4 comments 81 views last activity
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SUMMARY OF THE ISSUE: For years now I have always noticed how I have less Yellow batteries on my P100 survivors and as someone who buys every battery in the blood web this was weird. But then I noticed that's the case for every P100 I have. I have and I continue to get WAY less Greens then I do blues? I think their rarities are reversed and have been for a lonnnng time now… PLATFORM: PC STEP BY1 comments 22 views last activity
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One thing I have noticed the most while playing as and against Springtrap is the axe hit box. There are countless times where the axe brushes my hair and lands right next to me as survivor and I'm like "How did that not hit me?" It seems because of this small hitbox it is incredibly unreliable to hit the orbital shots mid chase, and as I have tried probably 100-200 times now I have only hit abo1 comments 141 views last activity
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Since the queue times were so long for killer I played mainly survivor for like 8-9 hours and most of the springtraps I faced were getting stomped. I stopped by a lot of streams to see if this was the case for others and the survivor streams they were all escaping pretty easily, and the killer streams were struggling a lot just to secure 1 kill even. (Even the good killer players I stopped by to25 comments 451 views last activity
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With the most recent buff to Call of Brine, I think that it is on the right track to being a good perk again, however in this current buffed state I do believe it will still see little to no use, or even value. After playing quite a bit of killer 2v8, I will say it was noticeable having the base kit feature of gens regressing at 200% speed when kicked to the point that it was actually viable to0 comments 331 views last activity
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Recently Xenomorph got a nerf to the Tail Attack Speed from 0.2s Charge time to 0.3s. Anyone who played Xeno before can definitely feel this change even though it was only a 0.1s change. As A P100 Houndmaster, I can definitely feel the change to the dog with it being 0.45s - 0.65s I think a better change that would have worked for Houndmaster would be something similar to Xeno with a change l0 comments 11 views last activity
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DBD Was running fine for me before the most recent patch, and now I'm experiencing FPS Drops and Stuttering in every game. I thought it was my computer but the settings are the exact same as before the update. I also know it can't be my computer since I was running Death Stranding on max settings quality at 240fps with zero fps drops or stuttering since I have a really beefy PC. If I can run2 comments 162 views last activity
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The range at which he can injure people definitely needed to be down tuned, and I am hoping that can be changed separately from this, but I think the range nerf for leaping makes him feel to clunky, especially on very open maps that he already struggled on like "Coldwind" where there isn't much in range to grab onto. I think reverting it to 16 meters and just completely reworking the range ext1 comments 71 views last activity
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Nerfs: Increased Recharge Per Leap Cooldown from 2.5s → 2.75/3.0s (Either) This change is made to the power almost always being off cooldown as well as always on top of a survivor if used correctly. With not much escape potential. Increased Vault Speed During Enraged Mode from 0.999s → 1.1/1.2s (Either) This change is made to remove the aspect of this power being as problematic as old chu0 comments 1,271 views last activity
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SUMMARY OF THE ISSUE: I've played against two Freddy's now since patch 8.5.0 and I have noticed on both maps (Game and Borgo) his fake pallets are glowing bright white and you can see the blood dripping from them from a map wide range. This happened when I was both awake and asleep. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Survivor Against Freddy, Have Freddy Place A Dream Pallet0 comments 31 views last activity
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As it stands right now, the actual affect of the houndsense mechanic is useless. All it does once applied is put a healthy survivor into the deep wound state. If they are injured it does nothing. Plus you can only send the search command so far before it reaches max range. The only way to break the max is by sending it to a gen which lets you go map wide range. The survivors can both see and h2 comments 41 views last activity
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When a survivor is downed they get woken up. If this survivor then wiggles free due to sabo/flashlight save this survivor is then at a full new 60 second timer. Freddy then has to spend the next AT LEAST two snares putting them to sleep again to even use his power. When a survivor is hooked is the only time they should wake up for free like that because if they get saved at all it is 10x more6 comments 131 views last activity
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After just facing 3 4 stacks in a row, running the copy pastes usual meta builds with a Shoulder The Burden in the mix, obviously the matches were tough and I lost them. But what I found was it wasn't really to their perks, it was the chase. I was hitting every possible Snare I could and zoning with dream pallets but I just BARELY couldn't get the hit. This is entirely because the slow is just6 comments 101 views last activity
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After watching this video below, I was able to see just how ass Pinky Finger really is (Although I knew this already but it's shown to more people here). I think the best rework for Pinky finger is to make it like Trickster's old iri add on that let hem auto reload after main event ended. Old Pinky Finger: Hitting a survivor directly with the bottle itself inflicts the exposed status effect3 comments 81 views last activity
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His two brown add ons, his purple speed and his green wallet are really the only good ones poor Ghost Face has in his arsenal. Some other niche ones that don't work really well either. There are a bunch of addons to increase the time to reveal on the ground/from the hook, but honestly it should just be made so people on the ground/on hook CAN'T reveal Ghost Face and just make completely differe3 comments 31 views last activity
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After playing a bit of Chaos Shuffle, I ended up getting a lot of the perk "Dissolution". What I noticed is the active duration starts at the end of the 2.7 seconds weapon wipe animation, meaning you get full value of the duration. However Rapid Brutality starts the exact second you hit a survivor, but you are slowed heavily during this animation and it uses up 2.7 seconds of the 10s activation4 comments 71 views last activity
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I think By Default, there should be 1-2 more extra chests without any coin offerings. Having only 3 base chests with one of them being in the basement just doesn't make sense anymore when you consider the amount of chest perks in the game now for both sides. Survivors builds and killer builds would benefit a lot more.8 comments 121 views last activity
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With how limited the chests are on the map, and how big maps can be I think 1 of 2 things should be tweaked about this perk to make it more viable. Either Increase Aura reading range to 12 meters (Since chest spawns are random and static) Or Human Greed now spawns 2 additional chests in the trial. (Since killer has no way of increasing chest spawns with offerings) I have ran this with Hoarder2 comments 21 views last activity
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Improve Snugs Speed Just SLIGHTLY More. Running Young Coconut add on for 5% speed feels like a must as it really helps. Improve Movement speed on search patch further. No Delay on the Redirect. Remove Delay on the Dog Vaulting since it pauses before and after vaulting a pallet or window and is super easy to dodge. Remove the ability to stun dog once grabbed. The survivors should instead l0 comments 1 views last activity
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Young Coconut: Perfect As Is Trainers Book: Is Fine as is IF houndsense gets a base kit buff. Sticky Pitch: 2% > 5% Haste on Path Creature's Bone: The Dog AND Your Stun Duration is reduced by 50% Spyglass: Too specific make it so it increases the Radius on a Search further Smoked Snapper: 5% > 10% Cooldown Reduction Knotted Rope: 10% > 15% Belaying Pins: Oblivious duration increa1 comments 231 views last activity
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Houndmaster is a really fun designed character however she lacks a lot of things that would make her excel. First off her AI for Snug to hug around loops is very finicking and could be improved. The Dogs path when searching oftentimes is not the most efficient causing you to lose distance just to get the speed boost. The dog can bump into and get stuck on things to end the path early, but t0 comments 31 views last activity
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SUMMARY OF THE ISSUE: On every dead dawg I've had so far there are 15-16 gens and I was always wondering why dead dawg seems to be the hardest map for killers in this mode. Playing against killers we generally all get out on this map, and as killer almost never win. Then I went around the map and counted compared to the other maps and there was EXTRA. So this makes it way harder for the killers t0 comments 31 views last activity
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These perks were buffed a while back to a point they actually became meta with the regression it applied, however now, as seen in this video I will link below, the regression applied is no insignificant that it's practically like tickling the gen with a feather. The reason these perks were nerfed to what they are now, is not because they were too strong as they were, but because this was BEFORE24 comments 701 views last activity
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Given that we gave Huntress 7 Hatchets, which are thrown objects just like clown, however are way faster and actually injure/cause a health state, to me it makes no sense why clown has 6 bottles, is no where near as strong as huntress, and his throws don't even do health states that are confirmed like huntress. If we aren't having any add ons that increase the carry capacity I think clown should6 comments 61 views last activity
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With current scamper, you can only go left and right after scampering and it is nearly impossible to hit scamper hits because of that now. I mained Chucky on release when he could flick because that was what was fun about him. However I am still way up on the leaderboard for Chucky scamper hits simply because nobody else can get them anymore despite me not playing him much since release. I am1 comments 81 views last activity
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With Vanishing box it feels like you barely ever have a clone up now, the survivors get rid of them so much faster than you can place them and you barely have 1 up out of your possible 4. I think a 20% longer clone spawn time is more reasonable than 80%. Give the missing 20% of blurry photo either back into the add on or into his base kit. It feels way worse than what it was even with running9 comments 121 views last activity
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Our gen regression perks seem to be very limited and it would be nice to have more viable options again for some more variety. I think what will make this perk viable is the following: Survivor who hit good skill checks gives you 3 stacks (was missed skill checks) Greats do not count Each stack provides 1% gen regression + 1s of gen block time You can hold 30 stacks at a time. This wo3 comments 61 views last activity
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I am very happy with the revert on his movement speed changes as it simply didn't make any sense. However Blurry Photo combined with basekit they just added only adds up to be 30%. Where did our other 20% go? VANISHING BOX: I am fine with vanishing box having a down side to make clones take a bit longer to spawn, but omg 80% is just absolutely insane. You can barely keep more than 1 clone u4 comments 61 views last activity
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While Trickster/Xeno/Unknown/Artist/Nemesis all have a ranged ability and still work perfectly fine at being 115 killers without being to oppressive. Hag lacks map mobility with the 110 that can't be made up with any dash ability like Chucky/Spirit or any zoning that huntress has. Hag also then wastes even more time setting up than trapper because even he is 115 and still considered the weakes6 comments 81 views last activity
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I think to give people who haven't been able to play an anniversary event, but want to be able to provide bps for everyone else bringing cakes during a blood rush event, blood party streamers should become a guaranteed item at least 1 in every blood web. I think this would be a fantastic and well loved change, especially if you include escape cakes/survivor pudding.3 comments 51 views last activity
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I was just thinking about this the other day, and when they did the base 10% cooldowns and animations a while back for killers, they never touched vault speeds? There are so many niche builds and killers that require perks like bamboozle simply because of how strong some windows are, and I think having a 10-15% base kit vault speed would feel so much better.7 comments 161 views last activity
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Short and sweet Here's what people hate most about skull merchant. 1. Undetectable 2. Free Health State 3. Not being able to remove lock on stacks Suggestions. Remove Undetectable, Make is so disabling a drone gets rid of 1 lock on stack, and remove the free health state. What's crazy is her current notes keep ALL 3 Of these things in her power, and they are the most frustrating… I'0 comments 11 views last activity
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Some people were saying that the 2.5 second cooldown was somehow making Dracula stronger, but that literally makes no sense because they didn't change fundamentally how any of the powers actually work. The only thing this cooldown does it make Dracula feel WAAYYYY more fluid to use. Which is true, his biggest issue was just feeling majorly clunky. Which was entirely solved with the most recent5 comments 371 views last activity
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After here rework, she was released with a 10 second cooldown to recall victor. All of us twins mains agreed that it was a bit too good and that it should be doubled to 20 seconds for the sweat spot. However it was nerfed to 30! Which is triple what it was an feels horrible not having a power for that long. I think it should be met in the middle and be at 20 seconds to recall victor when atta0 comments 61 views last activity
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Because it now only works on the first survivor to let go of a gen, survivors will literally run past a gen with no progress, tap it, and let go. Then boom 50 seconds of a perk wasted… What could make this better if it was all gens but instead of 50 seconds it was 30…. Oh wait. It already is that. Imo Dead Mans Switch was a fine perk and perfectly strong, the 50 seconds will also just seem wa11 comments 521 views last activity
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This mechanic was very prominent in The Casting Of Frank Stone, and I honestly think it's a good idea to start trying out in DBD. This would solve a lot of the issues that people have with the early game. Think about it, the killer already spawns in with a disadvantage. They don't get to spawn right on top of their Objective (Survivors), however survivors can spawn all 4 differently on separate0 comments 11 views last activity
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Upon release Unknown was the perfect killer, seen that way in the eyes of many, and I still very much love playing as and against him to this day. However as time has gone on, 6 months and two new killers came out, Unknown has had time to settle in the minds of survivors and how to counter him a bit better. Almost so to the point where he can feel powerless now with just a slight juke to the4 comments 281 views last activity
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Basekit Corrupt When? They added basekit BT which was an essential, corrupt for some killers is too.Obviously making the entirety of corrupt base kit would be way too much, however I think a simple solution can be exactly like how they gave BT base kit. Corrupt default works for 60 seconds instead of 120. Then equipping the perk adds another 60 seconds to the timer. This will give killers who have slow starts/longer set up time (like trapper/hag) more of a chance to play without being forc5 comments 111 views last activity
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Currently there is a bug with the Guard AI where if a survivor runs to a window and hugs it, but doesn't vault it, the guard will run into and get the slow down as if they have gone through the window. This is used a lot by survivors who are aware of it, and it seems like an unintended mechanic leading more towards an exploit rather than a feature.0 comments 11 views last activity