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BastardKing

BastardKing

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BastardKing
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  • Thought it was my imagination or lag the first time, but it happened twice in the next game too. I am having the situation where I pick a survivor up, they start the flashlight. They were too slow, I turn around, my vision still hasn't been covered and I can physically see the area behind me. There is no one behind me. But then the flashlight continues to increase through the back of my head and
    3 comments 41 views last activity
  • I scored 3 protection events. My challenge also registered 3 protection events. Mettle of Man registered 2. This was on PC, no clue what is causing some of them to count and others not to. We were against a Wesker, it case that might affect things.
    0 comments 11 views last activity
  • In the past three days, I have had two games as survivor and killer (Total) that did not have DCs. Are the penalties off? If so, why? In playing the game, it is to the point that the one time I legitimately DCed (Like, mid chase, running into the wall DC), a five minute penalty would be worth it compared to the 5-8 minute penalty I get having to play a 3v1 when someone DCs on first down when we a
    2 comments 71 views last activity
  • Anyone who kills themselves on first hook when there are not only two survivors left in the game should be treated as if they DCed. Killer and survivor side, I have either a DC or a ragequit in over half my games each day, and it is one of the biggest turn offs that is making me play DbD less. I am not actually getting to play the game because other survivors do this and get away with it for free
    9 comments 321 views last activity
  • Nothing seemed to have caused it. I was uncloaking, something I had done pretty often. Laurie and Nea were on the hooks. Mikaela was about to unhook. The weird thing that was different this time was that I did not disconnect right away. I was actually in the game for ~15-20 seconds, but could not uncloak and Mikaela was standing still. Nea was still makin
    0 comments 11 views last activity
  • Didn't get a pic or info because it was the last match of the game, but one of the Eerie of Crows titles, the gen was at four pistons and I could not hear it even though I could visibly see it. It was near an exit gate, and it was one of the newer type tiles. (But not new to Eerie)
    0 comments 12 views last activity
  • Regardless of your opinions on the upcoming buffs, there is one thing that kinda irks me when playing the knight. You need to go into your power, and that means you need space in front of you, to kick a pallet, gen, or door with your power. I think the Knight should have a button that allows him to just sic the guard directly on the object without first needing to back up to use it. Even if he ha
    9 comments 91 views last activity
  • A lot of killers whose power has a certain charge time/use time to their powers have indicators in your hand or audio cues. Nurse clenches her hand (And new visuals show it burning upwards), Billy's saw begins heating up red, Huntress raises her hatchet up further, Wraith bings his bong a certain number of times, and trapper sits in the corner crying. Bubba, however, has the issue where until you
    3 comments 41 views last activity
  • Had a hag game where I thought it was weird I didn't finish the daily, because I was certain I had far more than 4 hits. So I ran another one. In a game with probably close to 12 Teleport hits, I still did not progress the daily once. It is stuck at 3/4.
    8 comments 151 views last activity
  • On outdoor maps like MacMillain there is notably more clutter spawning. Even on the new map, there seems to be an excessive amount, but I cannot say if it is 'more'. This is causing a lot of fat shaming. The only maps I have not been fatshamed on have been indoor maps. It could be a coincidence, but it has happened three times, once on MacMillain, and twice on the new map. In each map, there were
    1 comments 51 views last activity
  • Lifting the Fog requires you reveal the killer's aura 50 times, but is only 1/1.
    2 comments 191 views last activity
  • Flan's name turns green part way through.
    0 comments 11 views last activity
  • 4% on the last option when it would put you below the 2 hook threshhold still puts you at 2 hooks and kills you in your next one.
    0 comments 41 views last activity
  • I definitely hadn't used it recently, it was visually off cooldown, and when I quick vaulted out of the locker, it made the noise and still put the perk on cooldown.
    0 comments 41 views last activity
  • I was using Claudette blood skin, I do not have Balanced landing, and she was not making noises when she fell or landed. It happened on two different maps.
    4 comments 61 views last activity
  • Just the title as is. If you down a survivor, you can position yourself in ways to avoid flashlight saves, or chase the survivors off because the downed survivor cannot go anywhere. If someone jumps into a locker, the lockers that allow saves have to be grabbed from a specific position, and there is nothing you can do as a killer to counter it. If you try to chase the survivor off, the survivor i
    6 comments 141 views last activity
  • I have had two bugs when I teleported, in two different games on two different maps; The first time I grabbed someone and we were both just in the locker. Wiggling. I couldn't move, but when I hit space, I exited the locker with them still on my shoulder. The second time, I was carrying them in a weird position further ahead of me than normal, my arm disappeared (I could still swing and lunge)
    0 comments 21 views last activity
  • Just had a full 4 tier ups, and got nothing. As far as I know, it has been this way for a while. Why has it not been taken down as an option to show up?
    0 comments 21 views last activity
  • Technically not a bug, I think, but The Game spawned with no hooks in one entire section of the map, making it impossible to get hooks there. It was at the bottom of the pig slurry machine, and they burned the hook offering. When I say 'none reachable' I do not mean that I had to break doors or go past god pallets. I mean that from the point this survivor kept running to, I could not reach any ho
    0 comments 31 views last activity
  • IMO, the gen regression perks that give benefits and information that gets the killer away from the hook should be far stronger to encourage their use. Old Pop was a good example; you had to leave the hook to go get a gen, and it only did anything if you got hooks, not hook states. This meant that camping was far less effective because you had to leave the hook to get value from the perks, and yo
    36 comments 531 views last activity
  • For some unknowable reason, Saboteur has regular hooks as white, and Scourge Hooks as yellow, while Killers have regular hooks as red, and Scourge Hooks as white. Why not just make the colors consistent across groups? It is confusing for people who play both sides.
    0 comments 21 views last activity
  • Instead of having Meme add ons, which are almost never used and universally despised, why not make it so some killers have a hard mode that just applies the add on, and open that add on slot up? For example, Trapper's Hard Mode would just apply the Padded Jaws while giving the extra deviousness points, rather than doing it with an add on. Same with Wraith, Billy, Bubba, Nurse, Freddy, Demo, Deat
    4 comments 71 views last activity
  • Circle of Healing has been a divisive and problematic perk for a long time. A lot of hard number nerfs have reduced its significance, but it is still far more powerful than any other boon, so much so that it holds a similar role to the Nurse in that boon balance decisions have to be based around whether or not it will make CoH too strong, instead of how it affects boons as a whole. In my opinion,
    26 comments 461 views last activity
  • After Leatherface moried our Feng, the chainsaw ripping flesh sound never stopped playing, and I think I even saw some particle effects from the blood playing around his chainsaw. It was god awful.
    0 comments 11 views last activity
  • Was playing a game on Sheltered Woods against a Trickster, everything was going fine...until the match ended. I was on the hook, and when the last person left the exit gate, her aura just kept running and running, and the killer and I suddenly disconnected. Ruined a real good game where I got my entire freaking challenge done too. No on besides the killer and I disconnected, and it triggered lite
    0 comments 21 views last activity
  • Just had a game with Mikey where I made sure to get EW3 a total of 3 times for the daily (Might have even gotten one more) and I got no progress at all on the daily.
    0 comments 11 views last activity
  • Maps need grass again. Or at least something on the floor. Apparently the entity hired a professional janitorial and crappy landscaping team, because the grounds have been spotless lately, but the grass is thin and dying.
    0 comments 31 views last activity
  • With the increase in BP caps, which is great, Survival and Sacrifice stand out even more as categories that are very difficult to cap out in. So my suggestion is simple: Survivors get Survival BP every time a generator is completed. 250 if they are on a hook, 500 if they are injured, and 1000 if they are uninjured when the gen is completed. Then they get their points for escaping. This makes it
    0 comments 1 views last activity
  • I like the concept, but given how this game already lacks light sensitivity support, I think it is a bad design. In addition to needing light sensitivity options (Which I post about all the time), this glyph DEFINITELY needs some changes. Even if it just lowers FOV and muffles sound, that would be fine, but the high pitched ringing meant I had to stop playing after the match. Also, not sure if
    0 comments 21 views last activity
  • Was map configuration 153. This glyph in the locker near the second floor vault down directly into the exit gate cannot be grabbed, at least not by Dredge.
    0 comments 11 views last activity
  • So, I read the patch notes, and no where did I see it mentioned that Enduring no longer works while you are carrying a person. Even the wiki doesn't say it. When it happened, I thought it was a new bug until we saw it in the lobby. But now Enduring says it doesn't work while carrying a survivor. Why was this nerf done? Enduring was not a broken perk, and it seems in bad form to nerf it both witho
    7 comments 131 views last activity
  • So, unfortunately I do not have a picture of clip, because none of us were expecting this to happen or able to explain it, but while playing Plague on flat ground and carrying a Laurie, a Nea tried to flashlight me. It was a standard Masquerade flashlight, no add ons. She was on flat ground. I was looking straight up into the sky, and she somehow still managed to blind me. Literally a game ending
    0 comments 21 views last activity
  • Everyone wants to penalize killers for doing it, but the real way to address it is to understand WHY it is so effective on a tool that so many do it and address that base issue. Increasing the gen time helps, but that doesn't make camping/tunneling less effective. The baseline BT does, but only slightly. What we need to do is have gen slow down based on hook state/injury. The problem with DbD's
    5 comments 41 views last activity
  • If there are any two challenges, even amongst the unique ones, that I absolutely hate doing, it is Blood Debt and Heroic Virtue. They are nearly impossible to do if you are playing Solo. For those who do not know: Blood Debt: Unhook a survivor who has unhooked you earlier X times. Heroic Virtue: Stay in the match while other survivors leave. Here is my problem with why these absolutely su
    1 comments 31 views last activity
  • The after match for a farming game I did. I got one gold, one iri, but personal progress only increases once. I do not know which emblem was not counted.
    3 comments 31 views last activity
  • So, playing on the game map, I go to this pig slurry machine. I have Bamboozle, and do not have the add on that affects movement speed. I have no other form of movement speed boosts. When starting a Frenzy and jumping, you go down fine. If you have max stacks of frenzy, you go flying over it.
    1 comments 21 views last activity
  • On the two story house in Badham, what is normally a drop down has collision and you just float.
    1 comments 21 views last activity
  • The hook in the bottom floor patio near the god pallet on in Garden of Joy stays in the upright position after a survivor has been sacrificed.
    2 comments 31 views last activity
  • You guys hear us complaining a lot when things go wrong, but I just want to say as a whole, this was a great update. Things that were a problem on the PTB got fixed, the killer is amazingly designed, fun to play as and fun to play against, the perks a nice without being OP. Before everyone comes here and starts complaining "But this!", I am not saying that it is perfect and that there isn't som
    2 comments 51 views last activity
  • There is a spot where the backdoor opens up to a dining room and the next hall has the basement and an opening to the patio. The distance from the spot where the fast vault to occur. I did some testing, and if you position yourself right, you can make it so you can fast vault once the killer is in the dining room without being hit. This starts a chase, but by the time the killer gets around, the
    2 comments 151 views last activity
  • Survivors are still able to punish killers by DCing after all these years. If a killer DCs, the survivors get a full 5k in their survival as if they had won the match and all achievements/challenges treat it as an escape. However, when a survivor DCs, the killer loses out on perks and is punished. The points they are given to into Brutality, not Sacrifice, which is a type of point that you cannot
    8 comments 81 views last activity
  • Going to put the TLDR up top before I go into detail; if you have a boon totem and the killer has a hex totem, it is almost always more advantageous to boon the hex than to break it. The extra time means very little in a 4v1, especially compared to what is lost by being denied that location for boon placement for the rest of the match. As a result, I am suggesting that Hexes flare up when they ar
    0 comments 11 views last activity
  • Mikey is one of, if not the worst, killer for BP. Since stalking has a hard limit on particular survivors, it is even harder to use his power for Deviousness points, and the fact that he instant downs means his Brutality is also really bad. Without one of the mirror add ons, I almost never get max Deviousness on Mikey. So, just requesting Mikey's Deviousness BP be increased by 50% for general sta
    2 comments 31 views last activity
  • So, I remember this happening a while back, and since Pinhead, it is happening again; When you get Franklinsed near a hook, such as taking a hit so you can unhook safely, it makes picking up your item a higher priority than unhooking. I just gave a killer an extra kill just because instead of unhooking during the cooldown, these stupid controls decided that picking up a toolbox with no charges w
    1 comments 11 views last activity
  • My weekly reminder after getting Lerys twice that we need to have an anti-epileptic mode. You added a bunch of flashing lights to a map that makes it unplayable for certain people. The flashing lights are not required for any part of the gameplay.
    2 comments 21 views last activity
  • Now that we are in an MMR system and the Dev's are looking at balancing around it, NoED needs to be disabled. The number of games where a killer gets 2-3 hooks, and then gets NoED and gets 2-3 kills, skews the data. It makes it so you don't remotely see how strong the killer is or how well killers in general can perform, and instead see how well a single perk changes a game. BVHR said they were n
    21 comments 311 views last activity
  • Ever since the DC penalty was implemented, the next thing people do is just struggle on first hook until they hit second, then miss two checks to die. This needs to be bannable too. The number of people who use this as a way to not fight a killer they don't want to or throw a tantrum and screw their team is too high. It happens in about 50% of my survivor games and 25% of my killer games. It is
    28 comments 601 views last activity
  • Basic loop shaped like a UL with the gen in the U, and those small bits past it, pallet in the middle. I got a survivor locked down with Viktor, I am in the middle, and... Don't move. I just hit absolutely nothing in mid air, it stops me, and I immediately go into my stun animation on Viktor less than .1 seconds after jumping. Get kicked, lose the down. Sanctum of Wrath. Oh, and just to make it
    0 comments 11 views last activity
  • So, let's be real here. The Spirit nerf is outright insulting. The only thing she had that had no counterplay was the standing still 'mind game'. Everything else about her, higher level players could consistently play against. It was never a 'coin flip', it was making a read, like you would in any fighting game. The new change doesn't make it so it takes more skill to play Spirit or to play aga
    0 comments 11 views last activity
  • There are a lot of challenges that are just excessively tedious, particularly for survivor where the number of times you can do them per match is limited and you are competing with other survivors, some of whom you cannot communicate with. A good example is Blood Debt. Even under the BEST circumstances of a challenge that requires pretty specific conditions to progress, you can only get 4 progr
    12 comments 31 views last activity
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