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BastardKing

BastardKing

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BastardKing
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  • Coldwind Farm, got two of these totems in the tractors, they are unbreakable. You cannot get the prompt.
    4 comments 41 views last activity
  • If there are at least three survivors left alive, one hook self kills should count as DCs. The three out of the last five of my survivor games, and two out of three of my killer games, someone either DCed, or more often, now that there is a DC penalty, they tried to unhook until they went into second state, and then killed themselves. When 3+ survivors are up, this only exists to ragequit a match
    3 comments 41 views last activity
  • There is a place survivors can get permanently trapped. Fortunately, killers can still kill them, so she didn't have to DC and lose her points. (We were goofing off after two instant self kills on hook) Where the Elodie is can be accessed and dropped down on by the books/wire bed where the Meg is standing. Killers cannot stand on either. However, they ca
    0 comments 11 views last activity
  • So, is it just me, or did they add AFK crows as ambient sound on the reworked McMillian/Azaroth's maps? I keep thinking someone is AFK, looking nearby, and not seeing anything. On top of that, walking on chain metal surfaces like the stairs or bottom of coal tower sounds a LOT like opening a chest. Are these sounds being reused? If so, this can hurt killers, since sound recognition is pretty impo
    0 comments 1 views last activity
  • Some of the challenges feel a bit grindy, and given you can only progress one at a time, these can make progress feel dull. Some of the single match challenges are really, really hard, and take multiple attempts to get without a SWF helping to make sure the specific objectives remain available to you. My suggestion is simple; make it so you can be attempting one of the "You Must Complete This C
    0 comments 11 views last activity
  • The new locker mechanic with Viktor has an issue; Viktor holds the survivor for 10 seconds, but Charlotte has a nearly 3 second cooldown when exiting Viktor. This means, with the remaining 7 seconds at a 4.6 movement speed, that Charlotte only covers 32.2m by the time Viktor is removed. This means survivors just need to know not to enter a locker within Charlotte's terror radius, and you will be
    0 comments 11 views last activity
  • FatShame.png Backwater Swamp - Grim Pantry HD63 These trees are wide enough for both survivors and killers to be able to fit through in appearance, but you cannot get through them.
    5 comments 151 views last activity
  • If the quality of items is not decreased, Hoarder should no longer give extra chests. It was kind of a big nerf to the perk, and now by giving extra chests without decreased rarity, the perk is more helpful to survivors than it is to killer.
    12 comments 121 views last activity
  • Instead of having a five token system like it does now (Which, BTW, if you are IN a lunge when a generator pops, it consumes a token without extending the lunge), it should be an action button, similar to dead hard for survivors. Hold your lunge, hit E to extend it, and it has a cooldown instead of tokens. This gives killers control over their own perk instead of survivors, while also preventing
    4 comments 51 views last activity
  • As more and more maps are being redone, survivor is becoming increasingly impossible for me to play because of how frequently I have to stay in areas with flashing lights. It used to be just Haddonfield and Lerys. Then it became all gens became a minor issue. Now some maps have their own flashing on top of it. There needs to be a mode that stops flashing light animations.
    2 comments 11 views last activity
  • I was playing a game, and when I started a chase, no chase music played. I asked the survivors afterwards, and they said the chase music played for them. It. Was. Amazing. I could hear everything so crisp, I didn't lose track of people after being flash lighted, breathing was audible again like it used to be. Just great. Leave it it. Make it apply to every killer. :D
    0 comments 11 views last activity
  • So, the premptive TLDR: Bloodlust should work in reverse, giving killers movement speed when not in a chase. I am a rank 1 killer and survivor, and my experiences with bloodlust can be summoned up pretty easily; Most of the time, bloodlust comes into play at the extremely powerful loops, or in the 'Hold W' situations. I do believe behavior has done a great job in their reworks in removing the
    6 comments 81 views last activity
  • Pyramid Head's sword doesn't stop making the judgement trail sounds after you lay trails down. I am unsure of what starts and stops this triggering, but it was happening for a long time, and only occasionally stopped.
    9 comments 201 views last activity
  • I vaulted the window at the little round room with the window on one side in the main Asylum building in Disturbed Ward as Legion, and I got stuck. I don't think I even made it all the way to the ground, but I couldn't move. I was spammed all the buttons to get loose, but couldn't move. I started to leave, I went into cooldown, and I MIGHT have started falling? I didn't confirm cause I was alread
    0 comments 11 views last activity
  • I was going through my bloodweb, and entity jumped to a broken bulb without any connections to it and with further out areas on the bloodweb still available. The bulb (Row 2, left) was consumed by the entity with no connectors to it. It was a row 2 item, with plenty of row 3 items available. The left section of the bloodweb was all that had been consume
    0 comments 21 views last activity
  • The window opposite of the actual vault window in the shack on Badham Preschool III with the basement in the shack was walkthrough. It is a closed, boarded up window on a wall, where the stairs would be. I was walking away, against the shack, and realized my camera clipped through it, and I fell through. BugReport03.PNG Here is the map data, but not the spot. (Team unhook
    1 comments 61 views last activity
  • I just wanted to say, I am typist with a 60 GWAM typing speed, and it took me 17 tries to get a Dwightcrow code on PC. From what I have seen watching a few streamers, there doesn't look like there are console only codes. A console player could never hope to compete with the hungering hoards of PC players competing for charms. Am I misunderstanding the situation, or am I correct in my observation?
    29 comments 841 views last activity
  • So, if you are like me, you probably have a LOT of wreaths on various characters that never get used. Even if they did get used, a brown wreath costs 3000bp, but has a max return of 4000bp, for only 1000bp profit at the cost of your offering for the match. Given the rate at which DbD gets new killers and survivors, I was thinking two relatively easy ways to help burn extra offerings, gain extra B
    0 comments 1 views last activity
  • Got a lore based idea to upgrade Clown a bit; In his background, he rigged gas to a birdfeeder to catch his first victim, a bird that he wanted to hold, before he decided to just kill it. That is the basis of my idea; Make it so the gens are rigged with gas that slowly leaks out. At 25%, you are constantly under the blurred effects of the Gas. You do not scream, nor are you affected by add o
    5 comments 41 views last activity
  • Post this every so often, usually after a Lerys or Haddonfield game, and will keep doing so. We really, really need an anti-epileptic mode, just to turn off the flashing lights in map like Lerys and Haddonfield. Those maps become nearly unplayable to people with certain conditions. A lot of games have this, and this is one of the few games I know that doesn't.
    0 comments 31 views last activity
  • In his background, the first thing Kenneth used the gas on was a bird, based on a hook up he did to a bird feeder. What if, to buff Clown, we made it so gas leaks out from generators as they are repaired? 25%, visual distortion and hindered. 50%, deafened and oblivious. 75%, exhausted. Unlike his normal gas bottles, survivors would not scream when exposed. Effects cover a ~2 meter square a
    0 comments 11 views last activity
  • I am sure it has been suggested a lot, but hey, gonna suggest it again. BHVR really needs to look into once every 2 week micro number changes rather than "Every 3 months rework a lot of stuff." Some changes, like changing knock out (Regardless of whether you think it needed it), do involve some changing in coding, but a lot of changes are just number tweaking, and they could do that way more ea
    0 comments 11 views last activity
  • Hey, I suggest this every two months or so, usually after a real bad game on Lerys or Lampkin, but we really need an anti-epileptic mode where you can turn off the flashing/strobing lights. In my last Lerys game, I couldn't do any generators because the remaining ones, while spread out, were in rooms with strobing lights. It is also a big problematic with the police car(s?) in Lampkin. I agree
    2 comments 31 views last activity
  • I would like to make a suggestion, with the massive amount of blood points currently needed to 'deck out' as many characters as there are now, and unlock all the perks, that we add a new way to gain blood points, particularly, post game blood points. Make it so certain perks award post game blood points when used, typically the underrated, but still good, off meta perks. A few examples; Surviv
    0 comments 11 views last activity
  • So, there is a lot of complaining over perks, but most perks, IMO, are at the very least good concepts. They may need some number tweaking to make them useful, or to make them fair, or maybe a slight change in how they are used, but overall, their concepts work. But, there are three perks whose very concepts do not fit into DbD, and no amount of number tweaking is going to fix them. This is not
    6 comments 51 views last activity
  • So, this point is pretty simple. Whenever I get Lerys Treatment Theatre after it's rework, I either have to go sit in the basement or quit the same, because I am an epileptic and the flashing lights are painful. There aren't many options to adjust the graphics in game (Which there shouldn't be), but an option to turn off flashing lights would be appreciated.
    0 comments 11 views last activity
  • PC, Fractured Cowshed, Very Rare issue; A Meg in the game with Head On got into a locker to use it, and then became stuck. Instead of acting as if she was in the locker, it acted like she was crouching inside the locker's space. I, as the killer, could not grab her, and other survivors could get into the locker. I tried to use the slightly extended clipping on Demonstrike to see if I could hit
    0 comments 141 views last activity
  • Had an issue with Leatherface where his chainsaw kept making the audio even after the saw was put away if I put it away with M1. To get the audio to stop, I had to actually use the chainsaw.
    0 comments 11 views last activity
  • So, I do not know if this is what was intended when they said they were muffling gens behind walls and such, but I literally cannot hear gens I am in the room with. I played two maps recently, Autohaven Wreckers and Lerys. In Autohaven Wreckers, I was IN the Gas station, the gen in the garage was at 90%+ and being worked on, and I could not even hear it was worked on at all. Another gen, one of
    0 comments 11 views last activity
  • I would like to suggest that, in addition to breakable walls, BHVR looks at environmenting shifting generator repairs, like what happens on The Game, The Temple of Purgation, and to a lesser degree, Lerys. My personal feedback is that I enjoy the way that the map itself changes based on the completion of gens, and that this could be implemented in other maps and used on other maps more frequently
    2 comments 11 views last activity
  • Been playing all day, haven't had this issue with any other killer, but when I was downed by a Piggy (Before she put the helmet on) this happened to the screen. It went back to normal after she hooked me and the animations played.
    0 comments 1 views last activity
  • I was playing Oni on Macmillian Estate - Suffocation Pit, Shack01, was in my rage, smashed a pallet. While I smashed the pallet, I was blinded. The blind started to fade, and then came back and became permanent. I do not know if the Meg in question turned and tried to reblind me, but either way, it did not fade for the rest of the game. It was not a FULL blind, as I could barely make some things
    13 comments 311 views last activity
  • Killer Perk: Burdensome Envy You despise others for having what you do not. They feel your jealousy like chains digging into their flesh. Each survivor carrying an item is hindered by 6/8/10%. You gain a noise notification whenever a survivor picks up an item. Survivor Perk: Fight Back! You did not go gentle into the fog. The torn skin, hair, and blood of killers is on your na
    1 comments 52 views last activity
  • Challenges like Six Feet Under are cool and a good example of what a high level killer challenge should be like, but the problem is, even if you earn it, you can have it taken away from you by a survivor who just pulls the plug. I have earned the challenge twice, but the first time, right as the last survivor was about to be hooked in the basement, she DCed to 'punish me for playing basement trap
    0 comments 23 views last activity
  • When you lose internet connection while playing Dead By Daylight, it gives you a message that you cannot do anything, you are not connected.... but this message doesn't have an option to actually CLOSE the game, and every time it closes, it immediately brings the message back up. Please make it so if the internet or server connections are disrupted, you can close the game without the task manager
    1 comments 11 views last activity
  • Very rarely have I seen a game, as survivor or killer, where some jackass doesn't ragequit the first time they are downed. This is ruining the community and the fun of the game. Literally just lost a match against a rank 17 Leatherface with 2 perks because two people rage quit as soon as they were downed. Can we please start taking ragequitters seriousl
    7 comments 52 views last activity
  • Instead of just unhooking, which allows you to farm your allies and is limited, make it so that WGLF has four separate triggers that everyone can get, similar to how a killer has to hook each survivor once. We're Gonna Live Forever: Gain one token for each of these goals you accomplish to help your team survive, up to 2/3/4. Each token gets you +25% BP. Complete a Generator (Only one that wor
    8 comments 82 views last activity
  • Her skin, hair, AND jacket being all dark, earthen tones makes her significantly better at stealth play, making her the only survivor who has a legit full bonus over others. My last four games have had at least 2 Claudettes in her dark clothes with urban evasion, and it is to the point I am just quitting when I see people do this, or tunneling them, just because we all know EXACTLY why they run C
    31 comments 712 views last activity
  • The dailies for Freddy, Legion, Clown, Pig, Wraith, Huntress, Nurse, and Spirit are all pretty much the same; use your power four times to hit survivors for 30k bonus points. Freddy and 90% Legion have to use their power to hit anyone anyway. It is literally standard gameplay and happens dozens of times a match. Clown and Wraith, it is a bit trickier, but still has to be done four times for 3
    0 comments 2 views last activity
  • I wish I could start/join a game without it crashing 17 times. Especially with a bug that causes lobbies to get stuck at 3 people, or when killers take 5 minutes to get a lobby.
    0 comments 2 views last activity
  • There needs to be some sort of major punishment for ragequitters, on survivors' and killer's side alike. Both are denying pips by simply ragequitting, and the compensation (Survival/Leaver Bonus) are not enough to affect pips. I am tired of doing spectacular in a game only to have a ragequitting survivor/quitter lose my pip.
    0 comments 12 views last activity
  • Since the Dev team has been having trouble getting totems to actually be secure, I was thinking we can add a portion to each totem that remains, so you at least get PART of the benefit of a perk slot. Hex: Devour Hope - Movement speed. Hex: Haunted Grounds - N/A. It's only purpose is to be a trap. Hex: Huntress's Lullaby - 6% extra regression Hex: No One Escapes Death - Movement speed.
    3 comments 22 views last activity
  • With the buffs to Hag, I am finding her ability to change the direction I am looking/running to be OP. A Hag can easily line my hooked area with 30 traps, and if one pops, I am no longer running away, I am running towards her. Yeah, it is a fraction of a second, but when she has 8 traps near me, it can end up sucking, or ######### me over at a pallet. The traps are fair except for the ability to
    8 comments 42 views last activity
  • This isn't even a complex idea, but can we please take ragequitters and disconnectors more seriously? Reporting them does nothing. They are so ######### common that they clearly feel they can do it without any penalty besides a rank that doesn't really matter. In my last five survivor games, TWO didn't have someone who disconnected. As a killer, it is slightly better, but I am still denied BBQ an
    11 comments 102 views last activity
  • There are way too many people who rage quit. It is always annoying, but there are some builds/abilities where the act of hooking is absolutely required. In particular, I am sure I am not the only killer who has been denied my +25% points. I do not think this should be allowed. My suggestion is fairly simple. First, a fairly high amount of disconnects in this game are intention. Disconnecting
    0 comments 2 views last activity
  • Backstory: Going to give the TLDR version of his backstory, because it is too late for me to write a full tearjerker. Dude has synaesthesia, and wanted to be an artist. Was doing good as an artist. Jeff level good. We all love Jeff. Well, he develops a muscle dystrophy condition. When it starts, he becomes depressed and morose, and his art gets ##
    2 comments 73 views last activity
  • (This is NOT my artwork, just the best I found) Backstory: Equality. A great lies, told by society, not held up by its citizens. Antonio "Tony" Ferrant came to this country with his family, seeking out a better life. And maybe it was better, in its own way. They spent less time fearing the mafia, but spent more time. That was the end of that sentence. They were never considered equals,
    6 comments 92 views last activity
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