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Ark_the_Bonsai

Ark_the_Bonsai

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Ark_the_Bonsai
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  • I know that when you first apply it to a survivor it will increase your own infection rate but after that it looks like it doesn't really do anything. And since every fresh application boosts the killers power, vaccines just seem like a noob trap. Does it increase Zombie aggro? That would maybe encourage a vaccine.
    3 comments 31 views last activity
  • Hey, I haven't really played in a while (completely missed the past 2 chapters) due to my PC going to #########. Due to a recent post about the switch eventually getting cross progression (soon™) I decided to buy it again on switch and just play there until either that happens or I can afford a new PC. Now I used to average red ranks on both sides and while I'm struggling slightly with skillch
    5 comments 81 views last activity
  • The Shrine should contain all teachables for purchase at all times but each week 4 should go on sale for a cheaper price (so that the weekly updates to the shrine mean something) and only the 4 on sale should provide BP if rebought. (I'm imagining the "sale" price to be close to the current price with the every day price being higher since it's always available) This would make it so that ge
    2 comments 31 views last activity
  • So I like to remain invisible on steam, discord, etc (yes, I'm that guy. leave me alone). This is even how I play DBD and it's never been a problem before but, for whatever reason, when I tried to hop on today I was informed that I wasn't allowed to play while invisible. I was wondering if anyone knew why this silly rule was implemented?
    5 comments 171 views last activity
  • Instead of the new "match by highest rank" stuff that prevents players with high rank friends playing together it should keep the old average matchmaking BUT with a few tweaks. People above rank 10 should be weighted more the farther from 10 they progress People below rank 10 should be weighted less the farther from 10 they degress Examples: Old Matchmaking: Surv R1 + Surv R20 = Killer
    18 comments 71 views last activity
  • 7 comments 161 views last activity
  • I know that the rewards are all in game stuff but I know someone who'd like to participate just for the fun of it and was wondering if that was allowed.
    9 comments 121 views last activity
  • Seriously, if you get matched with a rank 17-20 as a rank 10 and then insult them for playing poorly, why? What did they do to deserve that? Why not just give them helpful advice?
    7 comments 102 views last activity
  • I swear, every time I load into dbd lately it's like I used whatever the opposite of a salty lips offering would be. I load in as surv, gain control, get hit by a god tier cross map hatchet throw. Next game, load in, get control, take 2 steps, get ambushed by ghostface or pig. Switch to killer. Next game, the survivors become one with the shadows for like 10 minutes. It's like I'm facin
    13 comments 61 views last activity
  • When BNP got changed it no longer used the entire toolbox. The new syringes shouldn't eat half your charges and destroy the medkit. They should do one or the other. And since I think it would be hard to make it so that it didn't deplete the entire medkit while still working, I think they should remove the charge loss and keep the destruction penalty. What do you guys think?
    7 comments 101 views last activity
  • Would you guys support power cosmetics? List of things that could be affected: Billy and Bubba's chainsaws, Wraith's bell, Clown bottle and the gas it creates, Huntress hatchets, Nurse's fairy lights, Trapper's traps, Pig's, traps, Doctor's lightning Plague vomit Krueger Pools (or maybe just the clocks since he has that pallet addon) Demo Portals List of things that would n
    5 comments 52 views last activity
  • The sound for her charges being the same as the sound for gaining a stack is breaking my brain. The new addons compliment her so well and the actual power change didn't really change anything for people who use her with a brain and has actually helped me avoid carelessly spamming (and in turn spending more time fatigued than thinking about survivor routes) But that sound It's killing me It
    5 comments 261 views last activity
  • So a friend of mine mentioned that around 2:21 of the trailer music for Doctor Sleep sounds like the main riff of the Dead by Daylight theme. I can hear it at first but then it changes on the third note so I'm not sure. If this were the case it'd explain the Stephen King following by the devs https://www.youtube.com/watch?v=n5KTAHM3tJM What do you guys think?
    16 comments 431 views last activity
  • While I'm apprehensive about her blink changes (I won't make a final decision on how I feel until I've played with and against it) I'm very happy with the addon changes so far. They almost all do what I think addons should do: They change her playstyle. They make you do something different from normal. I find charge changing addons incredibly boring (if a bit necessary for certain killers wh
    1 comments 31 views last activity
  • Personally I'm sick of "Point, Beckon, and Tbag" being our only options so I wanted to see what you guys thought on the matter. Please explain why you feel the way you do after voting, it helps a lot to know why people feel the way they do
    15 comments 91 views last activity
  • I was bored and thought I'd put up my tier list with explanations for why I placed people where they are The 3 most important aspects of a killer for me are: Mobility: How easily the killer can travel around the map Lethality: How quickly the killer can down a survivor Pressure: How well a killer can force survivors to act in a way that benefits them Alright, lets move on to the actual
    28 comments 1,922 views last activity
  • Poets of the Fall is my favorite band and lately I've been wondering if there are any fellow fans among the DBD community and, if there are, do any of you have any suggestions for similar bands?
    0 comments 11 views last activity
  • I just had a match where, with ruin up, I got hit by 20 skillchecks in a row. Literally the moment it stopped regressing from a missed one or the moment after I hit one I'd get another. I just needed to get this out therapeutic purposes because miss piggy wouldn't let me rant in the end game chat
    8 comments 81 views last activity
  • When they first tested the new Dying Light in the ptb and early on with its release, I felt it would be incredibly weak due to the fact that stacks would take a while and the obsession was basically a god. After playing a decent number of games against it and with it, I have to say it's much stronger than expected. You can feel it's effects from the first hook and after the killer has a few, it
    4 comments 111 views last activity
  • I miss having to earn cosmetics. Getting something during an event doesn't mean anything anymore since everyone else can just buy it. Note I'm not complaining about that as, it's a nice way for the devs to make money and is good for people who play casually and don't have the time to earn stuff. I just wish there was still something to be earned during the events that acted as a badge
    39 comments 671 views last activity
  • I feel there should be some way to know a player is still typing (or at the very least a way to know they haven't left) in the game chats. Currently I feel the need to type out quick, spammy messages to explain any sentence longer than 3 words for fear that the person I'm trying to talk to leaves thinking that I've already left. This is especially a problem when trying to help explain mechanics t
    0 comments 11 views last activity
  • I've noticed that for some reason any time a bring a Mori, no matter the rank, it's like my ability to play skillfully nose dives. I go from 3-4ks the hard way (all 3 hooks) to at best a 1-2k the easy way (a mori after a hook) I'm sure part of it is the survs being more cautious because of the risk involved when a Mori is at play, but that doesn't quite explain how much worse I get. I was curio
    1 comments 31 views last activity
  • Personally I'd like to recommend either making it so that Survivor adepts are based around double pipping, or return killer to simply having to get a 4k. My guess is that it was origionally changed because killers could cheese their adept with moris but presently Survivor's can still work their way out of a lost game with keys so that's a bit of a double standard. I'd honestly prefer it to
    6 comments 41 views last activity
  • I think it'd be healthier for the game if "Considerably, Moderately, and Slightly" were replaced entirely with the actual numbers involved. Each addon should show the percentage by which it increases the effectiveness if you're going to include addons that do so. Being vague just hurts people's ability to assess how worthwhile an item is.
    2 comments 21 views last activity
  • I was a solo. This was ridiculously unfair to the killer Thankfully they were both good at the game and a good sport so they made due (everyone got good points hype!) but it shouldn't happen as much as it does. Posting this to add to the pile since it's so common (Yes, I know they're looking into it.)
    0 comments 11 views last activity
  • When both the killer and the survivor are at the hatch right before it opens what decides who wins? Usually when I spam space I get to close it before the survivor can get through and every time I've been in this situation as Surv I've lost. This led to me assuming that the killer closing the hatch overrides the survivor jumping through but apparently not as I just had a Claudette jump through a
    2 comments 41 views last activity
  • What are your favorite perk icons? My top three are: Thrill of the Hunt: it's simple and I find it nice to look at. I do't have a lot of reasons for it, I just find it aesthetically pleasing to the eye. BBQ & Chilli: It reminds me of old school horror movie posters. You know the ones where all of the main characters are shown standing above an image of a haunted house or standing in the
    36 comments 671 views last activity
  • When waiting for a lobby as killer or, on the rare days where survivor takes a while: survivor.
    35 comments 301 views last activity
  • 16 comments 1,251 views last activity
  • I was just curious as to why Cruel Confinement had it's name changed to Cruel Limits. Anyone have any thoughts on why the devs might have chosen to do this?
    1 comments 41 views last activity
  • With the new, improved, and generally approved Left Behind it's the perfect time to bring back an old, evil classic. Object of Obsession Sole Survivor Bond Left Behind Key Let the fratricide among survs commence. We can now track our fellows with Bond, crush their souls with Object, and profit with Sole Survivor only to escape with a Key and Left Behind. The prey shall become predators
    6 comments 101 views last activity
  • Detective's Hunch is heavily underused because it only activates for an extremely short period of time when you personally complete a gen, which to be fair can mark a lot of things on your map if you're actually the kind of survivor that needs one. I think if it got the Dark Sense treatment and activated any time any gen was completed but with a reduced radius of reveal it'd be a nice buff wit
    3 comments 141 views last activity
  • I just had a match where I came out with more points than the killer despite the fact that I'd died (they camped me to death) AND more points than my teammate who survived despite having spent the entire match crouching around the outskirts not doing gens or helping anybody. This was extremely satisfying and it made me wanna see what some of your guys' most satisfying experiences have been.
    0 comments 21 views last activity
  • Obviously people can do whatever they want with their perk layout, I just realized when I saw this that it hit a weird spot in my mind that made me just uncomfortable with it. Ended up wondering how many other people get that same gross feeling with the perks being set right to left instead of the usual left to right. I can't be the only one slightly bot
    3 comments 81 views last activity
  • This is a two part question. First part for the Devs, second part for the Community. For the Devs: Is there any chance we'd get a Non-Human survivor now that we're going to have a Non-Human killer so long as said survivor is still humanoid? @Peanits Examples: Alien (stereotypical Grey with a DBD flaire) whose hometown/village/whatever has been destroyed by a monster (possibly a killer) A
    8 comments 361 views last activity
  • Since every other post is about Stranger Things (which I don't know enough about to heavily participate in) I'd like to make a post about the map IT'S INDOORS AGAIN! HYPE! I've been rooting for another indoor map ever since Pig. They're my favorite maps in the game because they add so much more tension than all the open maps where you can see everything from a mile away. What do you guys think
    28 comments 541 views last activity
  • Since the lore that required all killers to be human is out the window for the Stranger things chapter (I always love a good retcon) What completely nonhuman killers would you guys like to see added to the game? Personally I'd root for something from the Alien franchise or maybe an actual wendigo instead of just the Hag reference to one.
    43 comments 1,201 views last activity
  • Any time a Hex totem is destroyed it instead moves to any free dull totem on the map (yes, this can overwrite that last totem and block off noed. And yes, you can technically have 5 haunted ground procs) This continues until their are no more dull totems. Every time the hex moves, the new totem glows with greater intensity than the previous one (becoming more and more like a beacon with time) N
    3 comments 41 views last activity
  • What if there was a third, universal type of daily? One that you could achieve no matter which side you're on though one side might be easier to achieve it on than the other. Examples: "Participate in X ammount of trials" (Easier for surv due to faster lobbies) "Gain X Bloodpoints in a single trial" (Easier for Killer) "Participate in 3 trials Perkless" If this were implemented I'd also
    5 comments 41 views last activity
  • The epitome of stealth. From the "spotlight on a hubcap" mask to the party streamers masquerading as wings attached to his arms. No one will see him coming. Despite my sass, I do like the outfit though. Just wish Mr. Sneaky McLosesPowerIfCaught had even one outfit that didn't scream "LOOK AT ME, I'M OVER HERE!" Then again, it fits the character descri
    19 comments 2,161 views last activity
  • Weapons with constant animations can be distracting, especially when that animation is crazy fast and spastic (like the new Pig weapons). At the same time, those weapon cosmetics look amazing and having the drill spin or the saw hack away on a swing looks and feels incredibly satisfying. What I'm asking for is a way to toggle animations between 1. always inactive (for people who like the look
    6 comments 91 views last activity
  • I keep seeing posts about his detection being wonky and not working while looking directly at him. But, for me, it's been fairly consistent since i worked out where the detection zone is. Every time I see a screenshots or videos, the survivor always has their camera tilted down or up slightly (I personally tend to tilt mine towards the ground a bit out of "trap fear" habitually, even when not f
    0 comments 31 views last activity
  • We have plenty of killers with sad backstories. The "Did nothing wrong club" covering Wraith, Spirit, Hag, etc. Why not a survivor whose killed before? And I don't mean like Bill, a soldier, but a murderer. Someone who could have piqued the Entity's interest through an extremely violent crime but wasn't good enough in its eyes to earn a killer role but with a strong enough sense of self prese
    30 comments 361 views last activity
  • Maybe as a rank reward, having the bloodpoint caps scale since they aren't directly tied to how you rank up. This way both sides can earn more in a category they'd normally max out early if they play well in higher ranked games. My initial thought (after having played a half hour game) was to make the caps scale with time for all ranks but I decided people would just artificially extend games
    2 comments 11 views last activity
  • Ever since I was new (the time of power vacuums and actually being afraid of old freddy) I've felt that the fact that there are only two offering types hidden from survivors is silly. Whenever you bring a mori there is a high chance survivors will D/C on the loading screen because, by hiding it, you've told them exactly what it is. The other hidden offering, separating their spawns, actually make
    9 comments 131 views last activity