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AlwaysInAGoodShape

AlwaysInAGoodShape

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AlwaysInAGoodShape
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  • The following video demonstrates The Judgement being absolutely broken; https://www.youtube.com/watch?v=sKm4cQp7bZ0 The judgement right now is being the main ender of winstreaks against fully trained competitive teams with abusing builds. I say this as a currently Judgement main, who wants this killer to succeed, and wants this killer to be incredibly strong, but ultimat
    23 comments 252 views last activity
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  • The devs have been experimenting with The Judgement curve, both in Zealous as well in Non-Zealous. Originally, when they invented the idea of Exile, they felt like they didn't have enough incentives to actually make the killer choose it over hooking. Because of that, they have made it a mission to make Zealous beneficial. And I completely understand that goal. However, I wanna make the case tha
    0 comments 31 views last activity
  • READY TO GO: (A part that plays into an age long concept in dbd) - Whenever you repair a generator to 98% progress, it can no longer regress or be blocked. - If the killer kicks the generator, it becomes completed instead and confetti pops out. You've all heard it before. 99'ing a gen. People very infrequently do it, as the downsides of it regressing
    4 comments 51 views last activity
  • Boon: Illumination: Allows you to place boon totems 200% faster Boon: Shadow Step (hides scratchmarks) Small Game (Shows aura of nearby dulltotems) Boon Exponential (Lets you self recover from the dying state) Item: Bring a flashlight With this goofy ahh build, you're going to be placing a boon. After that, your goofy ahh is going to run after the person being chased while you keep throwin
    10 comments 162 views last activity
  • Slight ragebait title, but we're talking about the nerfed version here. For those of you that don't know, shoulder the burden will change in the following way: It can only be used by 1 survivor. Then it disables for all. After using Shoulder, the survivor using it will gain weakness for 120 seconds instead of exposed (aka, using it while unharmed injures you) A youtuber questioned about how
    0 comments 31 views last activity
  • The devs are planning on changing the perk Windows of Opportunity into a perk that only reveals the aura of windows. Essentially, making it a mostly useless perk. And with that, they might have just made one of the biggest mistakes they could have ever made. But why? It is no secret that Windows of Opportunity has been one of the most used perks across of all of DBD. But why is that? Was it t
    36 comments 686 views last activity
  • Back when the Devs were creating the Exile realm, 1 question they had was what the incentive should be for exiling survivors over hooking. This has lead to the current zealous mechanic. In my post I'll advocate why I think zealous should take a somewhat different direction to perfect the killer. OLD ZEALOUS: Old zealous is mainly a state that you should be in for most of the match. This mean
    0 comments 30 views last activity
  • So The Judgement has come very far, and is overall an excellent killer design overall. Having played The Judgement nearly exclusively, here are the final tweaks that I believe would perfect this killer: 1. After downing a heretic, their herecy should start to decay. If The Judgement therefore slugs a survivor for over the decay time, they can no longer
    0 comments 60 views last activity
  • Fewer times has a killer so controversial in terms of both being called the strongest killer or completely dogwater bad. A killer with real and unique mechanics that influences gameplay in a way no other killer has before. In my opinion, a masterclass in DBD Killer design. In this post, I am going to help you truly understand what this killer is. How you should estimate their power level, and h
    2 comments 223 views last activity
  • Considering that I think DBD is lacking in perk designs for truly altruistic players, here's a cool one for those trying to protect their own team, even at their own expense; DYING WISH After you die, your teammates unlock the ability to unhook themselves during the first hook stage. The last person alive unlocks the ability to see the hatch within 4
    1 comments 10 views last activity
  • And you thought The Judgement wasn't supposed to hook? Just wait til you learn how brutal Dead Man's Switch is on Judgement + BBQ. You can instantly shoot an ability to it, and even if you miss, that gen is now blocked for 35 seconds and you can then pressure other survivors. Unlike other killers, you can pull this off effectively 100% every time after a
    13 comments 253 views last activity
  • It is my moral obligation to remind the Devs that the current implementation of Diminishing Returns still sucks, and unnecessarily destroys perk variety. To this day, even a simple hard cap for certain values would be the more intuitive and superior choice. As I completely sympathize with the devs intent to avoid perks colliding with each other in the future, or causing stacked perks reaching
    22 comments 381 views last activity
  • As many of you feel that nowadays, hooking has become such a punished strategy for killer, some killers have shifted towards slugging instead. This post is about how to solve excessive slugging playstyles, yet keeping slugging as a valid strategy for killer. We have seen many excessive solutions to slugging too, like built-in unbreakable, etc. But what really is the problem with slugging?
    15 comments 330 views last activity
  • This post is to help you learn and understand strategies on landing shots on The Judgement, as well as cover common mistakes people often make! 1. Back Shot One of the most common strategies to counter the deadzone of the Beam is to first aim backwards in the opposite direction of the survivor you're chasing, and to then turn around and shoot the beam at the survivor. This is a core method you
    0 comments 215 views last activity
  • The upcoming killer The Judgement is a really interesting killer; it might be one of the strongest killers in the game, but at the same time can also be REALLY difficult to learn. Overall, I'm a fan, and killers that take a lot of time to learn add a lot of depth to the game. But this leaves an issue; This killer might be so hard for beginner/intermediary players that the majority of the player
    0 comments 70 views last activity
  • For those of you who remember the Krasue anti-tunnel update, which went above and beyond, adding way too much and going way too far in trying to prevent tunnelling, slugging and other issues. From hiding when survivors get unhooked, built in 90 seconds unbreakable, etc. This post is to suggest a new anti-tunnelling update that is aimed to make tunnelling way less appealing BEFORE NOTE: Befor
    14 comments 350 views last activity
  • Mina has set the example of what is possible when it comes to skins in Dead By Daylight. So now the logical continuation of that would be; Will we ever get a Jack Sparrow skin for Houndmaster? I would open my Davy Jones chest to buy it
    16 comments 233 views last activity
  • Dead By Daylight is Surprisingly Well Balanced. And that is the hard truth ๐Ÿ˜Š. Breathe in, breathe out. I know this can be a hard cope for certain killer mains.๐Ÿ‘๏ธ In this post we will be exploring in details ๐Ÿ”, and with numbers, to prove how well the Devs have done their job in regards to tackling DBD's unique asymmetrical balancing changes and how well they have managed to balance the game โš–๏ธ,
    6 comments 293 views last activity
  • To truly end the 10th anniversary off with a bang, and reward the players for 10 years of dedication to the game, allowing the playerbase to grow, I think there is 1 last thing the community deserves to truly end this massive anniversary as a success; It is perhaps the unfortunate timing that this anniversary happened in the middle of the summer. For some, that means that as a result of vacatio
    1 comments 121 views last activity
  • SELF DEFENSE: This perk activates after any other survivor reaches 2nd hook stages. While running and healthy, press the active ability button to take a defensive stance. For the next 0.5 seconds, if you get hit, you instantly receive 70% of your healing progress. Then this perk goes on cooldown for 60 seconds. (The perk makes u do a self defence animation where u put 2 arms up to protect yo
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  • Ghostface is one of the weakest killers in the game. His power is a really cool idea. Sadly, like with many such setup killers, they don't have the time to utilize it properly. But luckily there's a perfect solution; Vecna 2. Killers that have passive side-objectives can arbitrarily make the match longer, giving those killers the extra time they need. S
    0 comments 71 views last activity
  • Currently, residual manifest mainly leads to a gamethrowing amount of timewaste leading to there never being a reason to run it, and not really giving you any reason either to not just bring the strongest flashlight into the game from the start. This rework will make it a real useful perk and allow it to be a staple in the subgenre in which it is used โค๏ธ REWORK: After seeing the killer for a t
    1 comments 51 views last activity
  • I think it's a moral obligation to remind everyone that the current way of diminishing returns being implemented is still bad, and we should yet again voice our dislike for it to not let the Devs be under the false impression that the community suddenly stopped having a problem with it. With that being said, he's also the simple reminder how it should be done properly: Diminishing returns shou
    4 comments 161 views last activity
  • It has definitely occurred to me that the current Jason implementation is very similar to what the Michael Myers gameplay will look like in the upcoming Halloween game. While Halloween built their entire game around this gameplay mechanic, of being a Myers who can disappear and reappearing from the fog to to get survivors as the slasher killer he is, DBD, though Jason has single handedly destro
    2 comments 92 views last activity
  • During the Trickster rework, which I believe to have been great, a lot of people complained about Trickster being too slow (110%) and having too few knives (36). During that time, I have argued that this is great. Because for the first time, we had a trickster that has a healthy learning-power curve. Where weak Tricksters can face weak survivors. Where weak tricksters absolutely lose to great s
    1 comments 73 views last activity
  • https://youtu.be/7knLZiCDmDI?si=WpTSLxYnuLcSv77c&t=58 At 0:57 the Devs said that they are aiming to make it so that we can really feel the emotions the survivors are living and the pain they're going through. Exemplifying that when hooking a survivor. I don't know about you guys, but I don't know if I wanna feel that. If the Devs are starting to aim so much for immers
    21 comments 521 views last activity
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  • PERK: It's My Turn: Whenever you didn't look around while receiving a skill-check, any failed skill-check turns into a Good skill-check instead and you receive a token. After receiving 5 tokens, once per match, while running within 8 meters of a chased survivor, press the active ability button to swap all hook stages if they have more hook stages then you. You become the obsession EXPLANAT
    30 comments 371 views last activity
  • In the past, beHaviour already has done some minor perk mini buffs, which has been great! Detective's hunch for example already has had its minor buff, doubling the 10 seconds aura reading to 20. I do think there are more perks needing this same treatment to ensure they have their relevancy in the game and will properly serve their niche/playstyle. Most of these buffs will be rather simple to i
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  • Trickster is by far one of the killers in DBD that has the most amount of potential to be the highest skill-cap killer in the game, with mains using him in all types of creative manners and coming up with amazing trick shots. One of the mechanics from him that stands out Uniquely is the Ricochet mechanic. Unlike any other add-on in the game, this effect completely changes how you can play trick
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  • They don't want you to know about this beHaviourSecret-1.png beHaviourSecret-2.png Once more leaked ultra secret internal beHaviour design files drop I'll keep you guys informed.
    1 comments 121 views last activity
  • Reminder that 2v8 Escapists shouldn't trigger a sprint boost on other Escapists. Enjoy the rest of your day โค๏ธ
    1 comments 41 views last activity
  • I think 2v8 has been a really cool way for the devs to actually try out a lot of experimental features. From base-kit unbreakable, to adjusting gen speed based on hooking progress, teleporting hooks etc. A lot of things that may have gotten massive backlash if had been directly pushed into the main game. What this illustrates is that such experimental features are significantly more readily acce
    3 comments 91 views last activity
  • With Fast Track having gained massive popularity, as well as many other genrushing builds so have come a wave of bad solutions that have come to fix these. Some may believe Diminishing Returns is supposed to fix it the plethora of genrushing combos, like Fast Track, Hyperfocus & Stakeout, etc, only to notice that such combos aren't much addressed at all with these types of changes. Now fun
    8 comments 161 views last activity
  • This is a petition to make it the 19th of May already
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  • Streamer mode has been amazing and has helped provide people with a wider amount of options that more perfectly suit their needs. For the survivor side I think they're mostly complete but for the killer side there's actually 1 feature potentially missing; When killers stream, this causes their build to be visible to any survivor stream-sniping after the
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  • For anyone who's familiar with Comp DBD, it's a great place to view the highest level of survivor gameplay. That's some that I always find exciting. Personally I love knowing what the maximum skill-cap of any game would look like. Whether that's AI playing Chess vs Chess grandmasters, or AI playing Trackmania tracks at the minimal achievable times. For DB
    16 comments 564 views last activity
  • This post is dedicated to making DBD more accessible to newer players by adjusting some of the core game mechanics. 1. FLASHLIGHT SAVES: It is no surprise that in the past flashlight saves used to be something only more experienced survivors knew how to pull off, as you'd have to time it at exactly the end of the pickup animation. Since then there's been an update to allow a slightly bigger w
    17 comments 192 views last activity
  • https://youtu.be/6NNWnCcMaIU?si=S2fjRiEFeusDAwLT Would you dodge upon seeing a sable in your lobby? And if so, why?
    19 comments 271 views last activity
  • This post is an extension of this post, which seeks to finally solve toxic tunnelling, and create a healthy version of the game where the survivor will be at fault of tunnelling, and not the killer (a change long overdue); How to solve Guaranteed Tunnelling FOREVER โ€” BHVR With that said, there are a lot of areas where I believe killers in general deserve a buff, that will allow all killers to
    4 comments 221 views last activity
  • INTRO: Let me first start off by saying, I am on the same side of the Devs on many of the goals they have set out for the game. One of these goals is halting over the top gen-rushing, as well as preventing problematic stacking values through Diminishing Return systems, and allowing safer designs of newer perks without causing new problems. This critique however is solely and exclusively aimed
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  • INTRO: I personally found it funny how many people misunderstood self-care back in the days. For those of you who didn't know, a large portion of the community believed that a 32 seconds self care was weak and "was just throwing the game". Apparently, it didn't occur to people that a 32 second heal, only requiring 1 person, is the equivalent of a 16 second heal, requiring 2 persons, as both ta
    2 comments 221 views last activity
  • Let's start off by saying, I absolutely love what the Developers have done when it comes to Trickster. Not only have they added a lot of depth; they have also created a Trickster that is genuinely fun and fair to play against, as well as creating a killer that can be a monster when properly mastered. That is why, in refining the last parts of the Tricks
    3 comments 242 views last activity
  • With a lot of people debating the diminishing return update and worrying about Gen Regression perks not being nerfed by it, I want to quickly get your attention to the following statement; The HEALTHIEST meta in DBD is where killer regression perks are the strongest and where survivor's chase perks are the strongest. And you could say it in reverse as well; the WORST meta is when killer's cha
    21 comments 581 views last activity
  • Before we get into this post, I'd first like to mention that upon fully solving tunnelling, a proper counter balance has to be given to killers to allow them to win games, especially at higher and more efficient MMR. That however, is a separate topic. In this post, we're going to cover one potential fix to solve tunnelling forever, and make it so that if a survivor dies early, that can be purel
    8 comments 151 views last activity
  • I am of the opinion that when it comes to stacking effects, in most cases we're actually pretty fine. Though there are definitely "problematic values" that can be reached. There might also be perk effects, that we have no problem on being strong in a build, or even stacking, but we don't want it to be as strong when the entire team runs it. This post is dedicated to solving all such problems
    10 comments 863 views last activity
  • Previously, one of the most disliked aspects of 2v8 was that it often ruined the killer queues. For many streamers this was a big problem, as it was harder to keep your audience entertained while waiting in the menu. Now however, it'll be possible to play some survivor games in between it, which simultaneously also speeds up the waiting queue as killers p
    3 comments 51 views last activity
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