The Judgement TIPS
This post is to help you learn and understand strategies on landing shots on The Judgement, as well as cover common mistakes people often make!
1. Back Shot
One of the most common strategies to counter the deadzone of the Beam is to first aim backwards in the opposite direction of the survivor you're chasing, and to then turn around and shoot the beam at the survivor. This is a core method you should simply be aware of, and many of you may already know!
2. Max Visiblity
One of the most important thing as The Judgement is being able to see the survivor. You want to maximize that as much as possible. Currently, I see a lot of people aiming behind them to then turn around and try to land a shot. THIS IS A BIG MISTAKE. If you pay close attention to the ability, you will notice that the ability doesn't start to move instantly. SO TIP 2: When charging the ability, continue to look at the survivor. Only at the exact moment the ability starts moving, flick backwards.
3. Double Peak
Just like the Back Shot strategy, Double Peak is the same, but instead of just charging the ability backwards first, you flick back forwards to re-evaluate the location of the survivor, then you flick backwards again and only then you shoot the beam forwards. This can often help you re-create the image of where the survivor is before you have to send out your beam and can be very effective.
4. Forward Shot
When a survivor is close, and you have low visibility, it can often be beneficial to shoot the beam past them first and then flick backwards to try to hit it. This in particularly is a very effective strategy on maps where you struggle to maintain visibility on survivors and are up close, like an indoor map.
5. Drawing
As many of you may have noticed, the ability moves at a really quick pace. This means that, if you flick and look back, you often don't have a lot of time to reactively aim based on where the ability is. But this is a prime opportunity for "drawing". Instead of looking at the visual feedback of where the ability is, try to already draw out the path in your head, and quickly execute it. This is where speed actually becomes your strength, though you're gonna have to train a lot of muscle memory in the process. But that leaves us with 1 tip: When you, for example, are trying to aim around a 90 degree corner, you should shoot out the ability towards the path, but instead of waiting for it to reach the horizontal line before you flick it sideways, execute this when the ability is 1 diameter before it reaches the straight sideway line you want to shoot it on, because the flick itself also takes time, and in that time the ability will have moved beyond where you wanted it for the horizontal line to work. Once you learn this drawing technique, and learn to execute the sideways flick manoeuvre 1 diameter before its ideal path, you'll see it succeed way more often and eventually exactly in the way you wanted it.
If you have any more useful tips, feel free to leave them in the comments down below ❤️
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