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AlwaysInAGoodShape

AlwaysInAGoodShape

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AlwaysInAGoodShape
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  • 13 comments 101 views last activity
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  • Perks that we always use. Some perks among the sea of perks are so vital that not running them is almost a nice gesture to the opposing faction. These are perks that we see al least 1 of in literally every single game and in most cases 4 times perk game when it comes to survivors. For the killers it's even more simple: They just run that perk. So if we notice that through a perk we've crea
    79 comments 951 views last activity
  • SOLUTION To The Death-Efficiency Problem: SOLVING The Game's BIGGEST ISSUE Where do we start? Who knew, that through solving 1 core issue, we would be able to solve the game's biggest sub-issues. The solution that we are about to discuss will give us the remedy to solving some of DBD's most famous problems: The "Problem of Tunneling". (The killer playing in their strategic interes
    34 comments 1,211 views last activity
  • After playing The Legion quite a lot yesterday, I've kind of developed some feel for him. There are few things that bother me though: Frenzy is a press and press to cancel action. Make it a hold action! For some reason I keep thinking it's a hold action! Maybe on PC it's more comfortable for it to be a press and press to cancel action, similar to how in shooters crouching is often a pre
    0 comments 61 views last activity
  • I know that there's data on the escape rates, but that is not what this post is about. This post is about a very specific way that escape rate is divided. There is a problem in this game and I go into great detail as to why it occurs in this post: https://forum.deadbydaylight.com/en/discussion/33553/the-introduction-to-the-dbd-death-efficiency-problem#latest To summarise it: Survivors
    3 comments 51 views last activity
  • Before you watch this game, consider checking this out first: Introduction To The Death-Efficiency Problem: https://forum.deadbydaylight.com/en/discussion/33553/the-introduction-to-the-dbd-death-efficiency-problem#latest This is one of the most TENSE games I've ever had. My teammates died early and I was left alone with 4 Generators, a stealth build and a lot of Hope~ https:/
    7 comments 191 views last activity
  • There are 2 sides of the coin On the Left-Side: We have people who want survivors to have less information. They generally believe that less information brings more horror to the game and want certain available information removed. Things like Hex Notifications that would reveal you to have lullaby and so on. On the Right-Side: Here we have people who want to bring SWF's and Sol
    19 comments 291 views last activity
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    1 comments 81 views last activity
  • BodyBlocking and Keeping the game HOSTAGE should be LEGAL. You read the title. In my opinion, (which is a fact) it'll take less time to implement the change I'm about to propose than going through all the bodyblock/hostage reports and see which ones are valid. What is keeping a survivor hostage? Keeping a survivor hostage means that through bodyblocking, you prevent them from movi
    73 comments 1,191 views last activity
  • The Prince was written by Machiavelli for the Devs on how to hold power. Rules For Radical Forumers is written for you on how to take it away. In this discussion we are concerned with how to create mass balance-changes to seize power and give it to the people; to realise the democratic dream of co-creation, justice, balance, cooperation, equal and full opportunities for survivors and k
    6 comments 51 views last activity
  • What is the Death-Efficiency Problem? Take a quick look at this graph: Do you see the 4 dots? Each dot represents a survivor's Generator efficiency, meaning how much % on average they can be on a generator. X = the amount of survivors who have died. Y = the amount a the % speed at which 3 survivors would be doing generators. (it's pointless to take it for 4 survivors as we expect 1
    30 comments 581 views last activity
  • WHAT IS WRONG WITH THE LEGION? In Dead By Daylight we like to keep things iconic; easy to understand. Many of the ideas around DBD, such as Lockers for hiding, Pallets for throwing, etc. make so much sense to us as they are easy to understand. The developers decided to do something similar with the Health System: Healthy > Injured > Dying state. Easy, right? Although it works great
    0 comments 251 views last activity
  • A tribute to @harry14141414 This discussion is about formulating a mechanic that will match up frequent DC'er with similarly frequent DC'ers, for both killers and survivors alike. The following algorithm will produce a number (index) at which you can be categorised as a never DC'er or a heavy DC'er, which will then be used as a condition for matchmaking. THE ALGORITHM: HOW IT
    0 comments 25 views last activity
  • Spawn more chests for survivors by default. Opening chests is fun. Currently there aren't even enough chests so that every player could open 1. Spawn 8 chests on the map by default. Make the basement chest always contain a chest of a higher rarity. Make all rarities gather-able from chests. Let the fun begin.
    Mod
    8 comments 1,791 views last activity
  • Surveillance CONDITIONS 1. It must be within the theme of watching over Generators in one shape or another. RELEVANT Take the following concepts into consideration when creating your version of Surveillance: -The current surveillance is a highly conditioned tracking perk. -In the current meta, finding survivors isn't the hardest part; killing them in time is. -Meta perks are
    8 comments 101 views last activity
  • LEFT BEHIND CONDITIONS 1. It must be targeted to the Last Living survivors. 2. It must help these survivors to be able to continue playing a generator game despite all their teammates dying. RELEVANT Take the following concepts into consideration when creating your version of Left Behind: -Generator regression is the most hurtful to low count survivor groups. -Completing a g
    5 comments 41 views last activity
  • See this? It's normal DBD HUD... But there's something Wrong with it; It misses 1 giant opportunity. I remember a while back, someone suggested that survivors shouldn't rush to a Gen at the start of a game. No? They should instead wait for the killer to pass first to decrease the chance of them being caught. It sounded like a great idea, especially for SWF's but there was a downsid
    55 comments 591 views last activity
  • NEW KILLER NAME Widow VISUALS (As shown in the picture, but slightly less benign) -She floats in the air -She is half-transparent -She has a candle as weapon. BASIC -She has 110% movement speed. -She has a Terror Radius of 45 -You hear Grave Bells as a survivor when within 20 meters from the killer. CONCEPT OF ABILITIES The Widow can send clones of herself int
    0 comments 91 views last activity
  • The perks we've ALL been waiting for: BBQ&CHILI. Holy moly have i saved up my 2000 for so so many weeks and never ever did i see it in the shrine of secrets. Make it happen! (Also miniwish: Pharmacy) The end (:
    7 comments 131 views last activity
  • I was thinking about totems and how certain survivors would find my dull totems and slowly dismantle my NOED > how I would scare them away > how they would just come back without me having any tools to prevent that. So here's my idea: PERK Protective Shaman You highly value your Totems. Whenever you disrupt a survivor from doing a Dull Totem or a Hex Totem, that totem's aura
    5 comments 81 views last activity
  • It kinda shocked me, when I found out that that this killer perk was so unpopular and suddenly went trending among the Killer Perks. Surveillance has been a perk that has been rising in popularity among the community for quite some while now. When "The Pig" was originally released on 23 January 2018, the perk Surveillance saw a short spike in % used in killer builds for the first few months. Af
    4 comments 669 views last activity
  • Do you remember that time when Elon Musk beat the Top Best Players of DOTA in the world? Well, yeah. I was thinking after Marth88's experiment: https://www.youtube.com/watch?v=-KQ1z4poJyE What would happen if we'd let Elon Musk's OpenAI learn how to play Dead By Daylight on a standard killer like Wraith. Would the most powerful form of intelligence be able to 4K a team of Toxic S
    3 comments 131 views last activity
  • Hey guys. I want to talk about a problem in DBD. It has to do with the perk Decisive Strike. Currently when we look at perks, we see that some perks get more attention then the others. Survivors almost always run perks like Borrowed Time and Surveillance as you can see in the Graph below. But when it comes to Decisive Strike, not many people run this perk as you can see above (PS4 st
    36 comments 1,101 views last activity
  • PERK Unlocks potential in one's Senses. When a survivor is staring at you, gain a visual notification. When they stare at you without breaking vision for over 9/7/5 seconds, reveal their aura to you until they break vision. "When you're all alone, but you know... you are being looked at." WHY THIS CHANCE? The previous territorial Imperative was so useless, as if someone would enter
    0 comments 22 views last activity
  • PERK You perform at your best when you are under extreme stress. Your chance to trigger Skill Checks is increased by 30/45/60% WHY THIS CHANGE Read the concept of the perk; "You perform at your best when you are under extreme stress." Since when is having an axe shoved in the back of your neck (Hurt State) the equivalence of Stress? Not only is the perk not even thematically cons
    6 comments 51 views last activity
  • PERK An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within 12/24/36 metres of range. When Spine Chill is active, Skill Check trigger odds are increased by 20 % with success zones reduced by 20 % and your Healing Speed is increased by 50%. WHY THIS CHANGE? Previously, Spine Chill was only ever used fo
    0 comments 22 views last activity
  • Welcome to the ULTIMATE PERK CONTEST. I will CHALLANGE YOU, to take a RANDOM PERK that isn't really used in this meta and POST a comment of YOUR REWORK. The idea is that you must make whatever perk you are reworking AS STRONG as Sprint Burst/Hex Ruin, to the point where you believe "At this point, people will start hesitating to pick my perk over the other". Your comment will contribute to
    7 comments 175 views last activity
  • You call it "Camping"... The banker calls it Security. You call it "Tunneling" Faker calls it Focussing Down. You smear something good for the killer and bad for the survivor as bad for the killer and bad for the survivor. You aren't fooling anyone. What you call "Playing Cheap", "Bad Player", "Noob", "Learn How To Play"... Is what we call, the Killer playing in their strategic inter
    10 comments 321 views last activity
  • ------------------------------------------------------------------------------------INTRODUCTION------------------------------------------------------------------------------------------- This discussion is a full overhaul of every underused perk. We have so many perks, yet so few of them feel usable. When you unlock perks through the blood-web, we all know which ones we want to avoid or ba
    1 comments 123 views last activity
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