AlwaysInAGoodShape
AlwaysInAGoodShape
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Welcome my build enthusiasts! As you may know, many people, maybe including yourself have fallen in love with this game and their ability to create their own perk builds to have fun with, which is absolutely great! As DBD has grown, new perk ideas have been added and some of the perks have become increasingly niche, which is understandable since the game only has so many elements to base gamepl4 comments 191 views last activity
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First of all, having had a pause from the game and coming back, to have found that DBD has taken initiative to fix certain core gameplay elements, not with situational perks, but with core gameplay changes, like Built in Borrowed Time, the Hatch closing mechanic, and allowed slugging/all hooked DC, makes me proud! The basekit initiative has helped so much with addressing common frustrations man21 comments 5,752 views last activity
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As we all know, Skull merchant is in the reworks: the killer with a niche community, lovers of "lasertagging" and a killer that had to be nerfed to the ground, not because she was strong, but because she was easy. That is why I wanted to help give ideas on how we can turn her into an amazing killer. But first, let's take a close look at what she's about, before we can turn her into an amazing k14 comments 251 views last activity
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Hey everyone! Statistics are always interesting. They can be used to draw complex conclusions or are a tool for blurring what is really going on. Simply; they are powerful! The developers of DBD initially created a video named "Let's talk numbers" in their 114th episode and a lot of seemed to like it! Of course, I don't have access to direct game statisti3 comments 1,592 views last activity
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Here's a plan: Chests will open instantly. There'll be more chests per map (in total 8 or more?). Items from chests come with add-ons. Chest related perks will be buffed appropriately and keys will be adjusted in a way to be more appropriate to this giant item influx. So what do you think? Are you happy with the item buff? In this version of the game, e8 comments 112 views last activity
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Here's a quick and (hopefully challenging) quiz I made for fun! https://freeonlinesurveys.com/s/XAfXRP7Q Inspired by @Mushwin. Also see: https://forum.deadbydaylight.com/en/discussion/55584/see-how-much-you-know-about-dbd#latest Once you've completed the quiz, you can see the results here in this link! (It shows statistics collectively)39 comments 2,152 views last activity
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https://forum.deadbydaylight.com/en/discussion/95/forum-guide#latest In the above link, there's a section called "Posting" that seems to be outdated with the new forum update. @Clyde0 comments 12 views last activity
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I warned about the systemic flaws of the Emblem system a while back: https://forum.deadbydaylight.com/en/discussion/41674/why-everything-you-believe-about-rank-in-dbd-is-wrong/p1 For those of you who've already read the above post, you know why it was destined to fail. However to understand why the new official rank system will fai11 comments 382 views last activity
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Introduction A lot of people have asked about 2 things: -Second objectives -Collecting Parts Those 2 themes have come up from time to time and have never seemed to quiver. In this post, we will try to use those 2 ideas and see if we can make something out of it, that both implements those 2 ideas and solves other underlying issues with the game as well. (For those who want the TL;DR,458 comments 4,964 views last activity
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Made for: https://forum.deadbydaylight.com/en/discussion/comment/313355/p1 Table of Contents -Reflecting on the Moonrise event: Developing a philosophy for the next -Separate design philosophies -The New event ---Details of the event. Reflecting on the Moonrise event We will first reflect on the issues from this event to develop a design principle for the next even: 1 E91 comments 9,203 views last activity
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There are multiple people who have stated that either the moonrise event caused everyone to Gen rush and it caused everyone to never do Gens. I personally find this event the BEST one so far! The competitive nature of the lamps and your need to survive with them make you extra conscious of what you are doing and how you treat yourself while your life is on the line! This intense will to sur84 comments 674 views last activity
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https://www.youtube.com/watch?v=MEVI3bmN8TI Stop complaining about toxic people. Stop trying to be a good player. Try to advocate for a system that makes bad people do good things~ May you take this as your guiding principle when forming an opinion on Dead By Daylight's state of affairs and anywhere else.0 comments 42 views last activity
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Make leader affect vaulting speed https://www.youtube.com/watch?v=fv340yni8Xg&t=3590s 59:48 The Devs talked about Leader and how the high numbers might have become problematic for vaulting windows. Perks like Resilience Do affect windows, which the Devs believed to be cool, but of course only in a managed amount. Too much would feel awkward or game-breaking. He63 comments 933 views last activity
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https://www.youtube.com/watch?v=rWCbQCmipNg&t=2s Use the "I'll make sure my teammates die before I do" build. You run: Premonition, Sprint Burst, Open Handed, Bond. Use Premonition to avoid getting caught. Use Sprint Burst so that it's harder to tunnel you and to make sure that if there are multiple survivors, the killer will likely go for the other. You use Bond and3 comments 132 views last activity
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Disclaimer: This is not about what perks you believe are too strong. This is about what perks you believe are inherently unhealthy for the game and limit directions the game can head into? So what Perks do you believe are inherently Unhealthy by design? Mine: -Whispers -Surveillance -Monstrous Shrine Slightly less: -Self-care -Unbreakable45 comments 462 views last activity
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It is possible This is going to be a weird thread. I will suggest something and you will likely find it ridiculous. After some explanation you start understanding how it truly solves camping, but you still find it ridiculous, but this time you may start to like it. Mathematics Sometimes a solution is just perfect. Take the parabola; Do you want to know what the highest96 comments 1,753 views last activity
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Making survivors more than skins In this post we'll explore some possibilities in trying to make characters more than just skins! As we'll try to make it require the least amount of labour possible, we'll generally use themes that we're already familiar with, by looking at certain perks and teach-ables, sometimes requiring a minor adjustment! The buffs are deliberately small as so that t90 comments 7,564 views last activity
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From: https://forum.deadbydaylight.com/en/discussion/43725/console-bans-are-finally-here#latest @Peanits said: We review every report on an individual basis and never ban without proof. If someone abuses reports, they won't do anything, but they might get a ban themselves for abusing the report system. You mention abusing the reporting system. I assume you receive a lot of di16 comments 1,732 views last activity
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I'm of the opinion that the Devs did a lot of great things in the last patch; From the perk-rework incentive to addressing the perk visibility in the endgame lobby. As someone who is concerned on what the Devs spend their time on, I'm wondering the following; When it comes to making perks more viable, many times the structure of the perk or else isn't the problem (where as in the Legi14 comments 182 views last activity
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https://www.youtube.com/watch?v=hHG1iJZMBX0&t=1s5 comments 242 views last activity
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The older beast of Prey tried to make you more unpredictable in chases by hiding your Red Stain. We do in fact know that hiding your red stain can be strong and is a crucial point for manipulation at the higher levels of the game. So what is the problem with the current perk? It's that it only works once you've gained bloodlust. With the chase mechanic not always working properly and you not a20 comments 132 views last activity
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What is this post about? Hello everyone! This post is about creating an alternative state of the game in which many of the issues of the past have been addressed. We will take a look at what would be solved in this state of the game and what new issues would arrive and how to tackle those as well! For everyone who loves to imagine alternative states of the game; you came to the right add11 comments 212 views last activity
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What is this about? Hey everyone! This thread serves to show what you guys think are the most URGENT problems in the game right now. There may be multiple issues, but not all of them need immediate solving. Read through the comments and check if your problem has been mentioned already. If yours hasn't; leave it down below! Make sure that if there are multiple problems, post them in separat15 comments 152 views last activity
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As you can see in this official graph, DBD is losing players. There's no point in denying it! So why is that? First of all there's NOED. This perk literally needs to be changed. Killers can just lose the entire match and then suddenly they 4k, just because they have NOED. It's pretty clear now. The Devs are killer favoured. Wasn't a 3k enough? Do they literally need to 4k every single g35 comments 5,912 views last activity
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Low frame-rate and the locked low Max Sensitivity on console (/controllers) is what creates the disparity between the performance of killers like Nurse. https://www.youtube.com/watch?v=UMfNF8xf8zo Youtuber acknowledging the disparity between PC and console and the effect on the game. Frame-Rate sounds like the more difficult issue to solve and I wouldn't know what causes10 comments 162 views last activity
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Title, plus if there are varying amounts per map, how huge is the amount-range of these totem spawn locations? Or in the lack of a specific amount, what would be a reliable estimate?8 comments 142 views last activity
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Proactive and strategic choices for the killer The role of the killer The role of the killer in DBD is often reactive instead of pro-active one: 1. The survivors choose which generator they want to complete. All you can do is react and try to push them off. 2. The survivors choose where you are being chased to. You can't pick them up and throw them to another spot (as in Last Year The25 comments 1,122 views last activity
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This is a very weird post. It doesn't hold a specific balance change, nor is it a particularly unique creation. Instead, this is a HUD system that we've all been needing for FUTURE Ideas which had been previously lacking: The Progress Bar Pointer The progress bar pointer is a pointer that shows that a progress bar at that point will behave differently from that point onwards.5 comments 102 views last activity
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To throw some oil on the fire: Why DC and lose all your potential bloodpoints? For those of you who hate ranks; here is a guide on how to depip while still gaining tons of BP! https://www.youtube.com/watch?v=32noUQGxyGY&t=1s I know I didn't depip, because I chose to survive, just because I wanted the 7k * 2 BP (:12 comments 172 views last activity
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What are they for? This post is about using the PTB to test Unofficial states of the game and see if they bring fun and more dynamic play-styles to the game. By unofficial is that such a PTB built should not be expected to be put into the next or future patch, but more that they help us gather information and allows us to more freely experiment with certain ideas. Create your own Built!17 comments 232 views last activity
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Freddy. The "My power hurts me more than it helps me" Freddy. The "Self-Care is OP" Freddy. The "My brightness is too high Freddy". There are various iterations of this so called Freddy. But the only real Freddy is Freddy Krueger. Why is such a killer so disliked? It's such an amazing character in the horror movies! He has so much going for him. From cutting of his fingers or creating a founta14 comments 10,952 views last activity
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Why everything you believe about Rank in DBD is WRONG In this discussion we will go in depth on the topic of Rank in Dead By Daylight. We will explain why the Ranking system is not what you think it is, why so many people have trouble explaining it, some possible solutions and why it might be that the current rank system is a work of genius. This post aims to give you a full picture of4 comments 2,032 views last activity
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How do you submit questions to the q&a? I can't find it in the Weekly Q&A section.8 comments 91 views last activity
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Can we get statistics on the amount of players currently in each rank (from 20-1)? And perhaps, how this changes over a rank-season period? This per platform and if not available, all together) Thanks!0 comments 21 views last activity
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What is this thread about? This thread is about improving the current earnings-system in a non-intrusive manner, that allows everyone to enjoy the store as it is currently and only adds to the options paying customers have. We will look at successful models and tricks game-developers have used that have not received any backlash (cough EA) and motivated customers in making purchases other0 comments 51 views last activity
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Hey! A non-priority suggestion; There is an issue that frequently occurs with (ps4) controllers where the left joy-stick can no longer properly track how far you're pushing the stick up. Normally, a controller returns a (y) value between -1 and 1 to show whether the stick is pressed up or down. (0 means in the middle). Because whenever I push the stick up to the top, being forward,0 comments 71 views last activity
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@Sassy Enough said. Edit: Now I want you to walk away from your screen and keep staring at this picture. The further you walk away the more true it becomes.3 comments 142 views last activity
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What part of the Patchnotes we'll talk about Bamboozle: Updated text to reflect the perk does not work with pallets. Blood Warden: Added a timer on the perk in the HUD to better indicate when and for how long Blood Warden is active. Iron Maiden: Reduced Survivor location notification from 4 seconds to 3 seconds. Spies from the Shadows: Increased the chances of a visual notification t30 comments 292 views last activity
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What League of Legends does so successfully League of Legends is one of the most played games in the world and for a reason. Every time you return to it, the game feels fresh. A dedicated balance team brings out weekly patches changing up the variables in the game; from Base-health to Ability damage per level and so forth. The amount of change in the meta always surprises you and there's al5 comments 201 views last activity
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When you break a pallet, the next skill-check every unique survivor receives becomes an overcharge skillcheck. If the skillcheck gets hit, the survivors get a movementspeed bonus when running towards chests and totems. If the killer manages to hit a survivor during this movement speed burst, they'll gain the exposed status effect and will be downed immediately. When they are down they will17 comments 301 views last activity
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Here's a quick idea: When a killer is standing in the Exit Gate Area, bloodwarden will appear, preventing survivors from leaving through this exit gate. (Only works when there are multiple survivors left in the trial + 2 seconds after there's only 1 remaining) Edit: + When a survivor gets hit, Bloodwarden triggers globally for 5 seconds. Very simple, yet impactful could help remove a37 comments 531 views last activity
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In this discussion I'll cover a fixed version of the current blood-point earning system. I'll leave out killer specific points, such as freeing a teammate from a trap and so on. Disclaimer: This solution does not aim to tackle the problem of the lack of matching the survivor's ability to gain points against that of the killer, thus will not solve farming. This solution also keeps8 comments 661 views last activity
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Some I've seen so far: I found both ur ruins Killers girlfriend Pips out for harambe Nobody Escapes Deaf Bing bong means no Jake ing off14 comments 31,272 views last activity
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The Shrine of Secrets is unreliable as heck. Also. currently you gain more Bloodpoint Offerings than you are able to spend from playing 1 game. This means that all your bloodpoints offerings keep stacking up and achieve nothing. With high expenditures like as the title suggests, you'll finally be able to get use of ALL your BP offerings. How it works: In the middle of the shrine of19 comments 391 views last activity
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DO NOT TAKE THIS DISCUSSION TOO SERIOUSLY Now let's start. Stinky Feet You unlock the ability to kick Generators with 0 progression. The last generator you kicked will stink; survivor's progression speed on that generator is reduced by 50%. Curse you! When all survivors manage to escape during this trial, they will be put into the dying state at the start of the next trial.0 comments 82 views last activity
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Flashlight: One step away from being Great. Flashlights; The most hated item in the game. It was a concept that made perfect sense in a game like DBD, but became the pinnacle of toxicity among items. Was it a mistake to add them??? After all, some even suggested their removal. In this post I will show you why the answer is No... and how the Flashlight mechanic is 1 step away from being31 comments 2,081 views last activity
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In before: Add quick notes in the comment section about what frustrated you about this game! I will add them to the list until we have the FULL LIST OF FRUSTRATIONS Don't hold back! There is no right or wrong; You don't need any justification! Just shout out everything that has ever frustrated you about Dead By Daylight and it will be added to the list! If the Developers would tack40 comments 2,901 views last activity
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Title of the Post Chapter 1: What is this post about? Section 1: Intro This post is about providing a standard coloring layout for medium to long posts. We use the Markdown syntax to colour and resize our text. Section 2: Why is it important? Readability By using a standardised colouring and size system we'll be able to quickly communicate to eachother the structur7 comments 31 views last activity
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1: HUD Changes Reveal Perks, Items and Add-Ons of teammates 2 ways through which perks, items and add-ons of teammates should be revealed: HUD In game: Whenever a survivor is within 8 meter of range, reveal their perks, items and add-ons in the manner shown in the picture above. If there are multiple survivors within 8 meter of range, show the perks of the closest survivor.7 comments 521 views last activity