Reveal the perk and items of teammates! (&more)
1: HUD Changes Reveal Perks, Items and Add-Ons of teammates

2 ways through which perks, items and add-ons of teammates should be revealed:
HUD In game:
Whenever a survivor is within 8 meter of range, reveal their perks, items and add-ons in the manner shown in the picture above. If there are multiple survivors within 8 meter of range, show the perks of the closest survivor.
This will help decision-making that previously only SWF's had access to. I didn't choose the 4 perks shown in the image above randomly;
If you were working on a generator and you saw your teammate suddenly running while he has Premonition, then you might take a guess at what that means.
If someone doesn't want to be healed because of adrenaline, then suddenly that becomes clear.
With this change taking into effect, the Solo survivors will know better who should be going for the unhook, as they both know whether the other person has Borrowed Time/We'll make it.
Resilience players will also experience a whole lot less awkwardness!
...the list goes on.
HUD During the Menu:
When a player opens the menu during the match, reveal the perks of ALL teammates.
This allows players to check at the start of the match while the camera is rotating and to make better decisions during the game.
All and all allowing Solo's to have access to this type of information will give birth to more strategic opportunities.
Less foolishness and better teamwork!
2: Aura reading for items
When a survivor manually drops an item/dies while carrying an item, reveal the aura of that item in pink (like Plunderers instinct) globally.
This helps people with item builds share their findings with others and slightly adds to the "second objective" part where people will try to scoop the items off of dead bodies.
3: Gestures reveal your aura Globally.
Look how much fun Puppers has with it in the video!
Survivor perks that reveal survivor aura's have always been problematic in some sense; because they were given for free to SWF's they felt derogatory to use as a Solo.
However... They aren't completely useless. Sometimes SWF's run Empathy so that they can more effectively pull off flashlight saves.
In order to allow players to have as much fun as team-work in DBD can give you, we need to give players the basic tools to do so, while still having the survivor aura reading perks as being useful.
We can do so through an aura revealing gesture system!
When you perform a gesture, your aura is revealed to all other survivors!
This means pointing your finger/gesturing "come".
In order for it to be useful:
1. The survivor has to be looking in your direction or you're wasting your time.
2. You have to stand still.
Through this gesture system, we can see a whole new era of fun and team-play!
Let me know your opinions on each isolated suggestion in this discussion. Which should go through and/or which should not?
Thank you for reading!
https://youtu.be/USzQikC8juk
Comments
Tbh after reading this is just seems like an unnecessary change. It's already been thought that the survs may have tmi already and why should the survs know exactly what their teammates have? I just don't see any reason why this change would be a thing. That's just my 2 cents though.
Although I do commend you on thinking outside the box. Maybe even make this HUD idea into a possible future perk.
@CallMeRusty420
I'm of the philosophy that we try to make as few perks as possible that are already given for free to SWF's by the virtue of being an SWF.
Regarding TMI:
Link to Public Poll: All seeing VS Blindess
Love it!
See, that's why we as community could do so good changes, we can complete and optimise our ideas together.
The thing is, bhvr is so slow at doing those changes (if they do it at first place)... It could be so easy to buff solos without affecting the game and buffing swf even more, but they just don't listen.
I wish there would be a way to join the dbd team, especially the team for balance. We as hardcore DbD gamer could have such a healthy and balanced impact ... It makes me crazy that the solution is so close to the devs but nothing is happening
This right here is a good idea^
I don't give a ######### what my "teammates" (i only solo) think about my perks, what i should run, etc.
Problem is those ######### will be keen to ######### at me if they see what they don't like, and will ######### at me until is is what they like. Or sandbag me.
This game needs to remain one where you can theoretically run any perks as a survivor and be ok.
Edit: I have an idea, though.
SWF cannot see the perks of solo survivors, but solo survivors can see SWF perks.
This allows solos to synergize if they want, and SWF can't be more obnoxious than they are already.