AlwaysInAGoodShape
AlwaysInAGoodShape
About
- Username
- AlwaysInAGoodShape
- Joined
- Visits
- 2,498
- Last Active
Discussions
-
For those of you who don't know, beHaviour is planning on adding a new update to deal with "Problematic Stacking Values". The sad part is, the current way that it's implemented doesn't even properly address the problem. In cases where the 2nd perk only adds a tiny amount, even that tiny amount will get nerfed massively, even if it's nowhere in the problem39 comments 9,794 views last activity
-
I have created a blight nerf post in the past, and with more feedback from the community, I've tried narrowing down on what the perfect and fairest Blight nerfs would be for the killer. The nerfs are meant to put him in a fairer place, but also keep him as one of the strongest killers in the game, at around A to S tier. CHANGE 1: - His base movement2 comments 531 views last activity
-
Why should we rework toolboxes? For 1 simple reason; What is the most fun meta for survivors? A killer that runs Gen Slow Down. Really. Because that means less perks that can make chases feel less thoughtful. What is the most fun meta for killer? Definitely not Gen Rush builds. Simply because nobody enjoys matches being shorter. Less interactions with the killer in any way will simply make the ga0 comments 21 views last activity
-
To compile my own ideas regarding the trickster rework, as well as the combination of feedback from other players on the Trickster rework post, I've decided to dedicate this post to creating 1 coherent adjustment for the current Trickster rework, that I felt like deserved its own unmerged post. BELIEFS To make sure we're on the same page, let me first3 comments 311 views last activity
-
I believe messaging is very important, and DBD isn't the only game in which players can give up. In games like League of Legends players can actively forfeit, which is also why it is perceived that way, and for the enemies, in a positive light. For DBD however, that isn't true. What we have is "DC-ing", and it feels like that. Players unwilling to pla0 comments 41 views last activity
-
0 comments 21 views last activity
-
Welcome to the petition to make Mina a separate killer! For the amazing Trickster to Trickstress duo. Her current skin remains to be a skin for Trickster and there will also be a trickster skin for Trickstress. Mina will be her own knife based killer with slightly different mechanics that are yet to be discussed. (Feel free to suggest them down in the comments below!) Downvote if you DON'T8 comments 524 views last activity
-
Over time, as the killer roster has been expanding, we've seen increasingly that more and more killers have fallen into the weak killer category. Sometimes even mocked in the dbd comp community as 3 stages killers; killers who can only get 3 stages over the whole match if played optimally. And what do these weak killers all have in common? A Lack of mobility and map pressure. It's no secret31 comments 311 views last activity
-
This discussion has been merged .0 comments 51 views last activity
-
Your daily reminder that Residual Manifest as well as other chest rummaging perks like Quentin's need built in aura reading for the closest chest to not be gamethrowing perks Enjoy the rest of your day ❤️18 comments 321 views last activity
-
I've decided to create a new rework of skull merchant that will thematically be great! Ziptie merchant! (Ai's best attempt at visualizing Ziptie Merchant) https://youtu.be/-jk7syCmFbY REWORK CONCEPT The new merchant will have drones that passively merely do aura scans, but will have an active ability where you can use them to shoot metal zipties towards survivors. Wh0 comments 71 views last activity
-
As mentioned in this post: Blight Has Existed Longer Than Old Dead Hard — BHVR It has been nearly 2000 days of blight's strong reign with little rebalancing acts, holding a world record winstreak of nearly 2000 kills (1947 to be precise by MoMoSeventh), almost double that of nurse by SupaAlf (1163 wins) That is why I've decided it could be fun to propose proper nerfs for Blight that bot10 comments 271 views last activity
-
New Perk: Precision Work Whenever you hit a great skillcheck on a generator, the progress of that great skillcheck turns from generator progress into permanent generator progress 30%/40%/50% of your normal generator repair turns into permanent generator progress Why This Perk? As many of you know people have been complaining about the generator11 comments 101 views last activity
-
It's gotten to a point where we don't only have bugs in DBD, but we even have bugs in the forums: The mapping realm and Known Issues category have their icons moving, but for whatever reason, the right side of the Off-Topic box is also moving left and right Check it yourself at: Dead by Daylight — BHVR2 comments 111 views last activity
-
As the survivor roster has grown, the features revolving selection has been lacking. I'm glad that after a long long while we've finally gotten perk and customization presets but there's much left to be desired. What we still need right now: 1. Favourite Survivors/Killers. Allow you to favourite multiple characters, making them appear at the top of t0 comments 11 views last activity
-
As many of you already know, the new 4 survivor vote has sparked a little debate revolving one of the options: Some amount of people are of the opinion that if this survivor wins, it will mainly be because of the so called "gooners", who they believe are voting based solely off of appearance, and not based on who might be the most interesting. As one21 comments 682 views last activity
-
Cool adam skin Gerald of Rivia but female NPC from The Witcher 3 My new main 😏7 comments 81 views last activity
-
⸻ WHY REWORK ⁉️ As I was sad to hear that the devs originally dropped plans of reworking Skull Merchant, I am here yet again, to try to do Skull Merchant justice, and turn her into a killer that's both unique, and fun to play as and against. Problems with the old Skull Merchant (SM) Why is she so hated you ask? People don't dislike strong killers necessarily, but they do hate killers that g7 comments 131 views last activity
-
I believe this game still needs a focussed boon support perk to assist beginners with their boon builds, who can often waste a lot of time looking for totems and through it, throwing the objective of the game. So that's why I introduce: Dark Ritual . A perk designed to help find totems without screwing over hex builds The Perk You can see the Aura of Dull Totems within 36 meters and your bl2 comments 21 views last activity
-
This post will forever be burnt into your eyeballs. You cannot get the time back from staring at this post. This post is a part of your life now. Accept it, embrace it.1 comments 222 views last activity
-
I think they've done a wonderful job with the design of the stranger things characters, including their special skins. Though there's only been a slight annoyance with 1 particular audio that plays whenever she screams on a hook. The scream she does on hook sounds really scrappy and doesn't really fit any of the other voicelines or sounds she makes. I think it'd be worth it to retake the aud2 comments 61 views last activity
-
Vecna has been out for a couple of days now, and all I wanna say is, it feels like beHaviour has released a killer as if it had already existed and been polished for over the years. Especially for killers like Vecna (2), the precise details matter, like the radius of his damage circles, which change it from being a guaranteed hit for a good Vecna without much gameplay for survivors to a fair mi23 comments 601 views last activity
-
What do you all think? Will the plausible deniability save the hackers with this killer? Especially with the lack of server side anti-cheats?18 comments 582 views last activity
-
The new Stranger Things PTB is out, so it is time to stick to our tradition as forumers and rework perks that haven't even been released yet ❤️ Bada Bada Boom rework: - After completing 20% worth of repairs, gain the ability to trap a window for 120 seconds. Killers vaulting them will be affected and hindered by 50% for 6 seconds and can only see th0 comments 513 views last activity
-
Pin this post if u agree4 comments 131 views last activity
-
Many of you must've heard it; "Can we have x perk as basekit?". These suggestions have been around for a very long time, and in some cases have even made it into the game; Basekit Borrowed Time. For some of you this must've gotten tiring and feeling like such posts lack creativity, and making you wonder whether they at this point should make every single perk base-kit or not. Today however I am g0 comments 51 views last activity
-
I kid you not, but the only dbd maps that feel off to me rn are the odd green autohaven maps. The blue was perfect. For some reason the new pukegreen autohaven maps even feel more zoomed in than normal maps, as if everything is bigger than it's supposed to be. It just feels distored I really wish they'd revert it back to being blue6 comments 191 views last activity
-
How are y'all enjoying the new event sofar? Did you enjoy it more than last year, and if so, what parts do you like most about it?23 comments 502 views last activity
-
Perk 1: Press the active ability button 1 to stun the killer You gain endurance for 10 seconds Perk 2: After saboing a scourge hook and rummaging through a basement chest this perk activates. The next time you fail a skillcheck as you get off a gen, the failed skillcheck sound is silent. After the perk disables for the remainder of the match2 comments 51 views last activity
-
I think Scene partner is a great perk but it highly needs a buff! The buff: 1. Remove the aura reading from the perk 2. Whenever you look at the killer, you scream and the perk disables. After losing Line of Sight of the killer, the perk enables again. This will allow scene partner to reach its full potential and fit the theme of the perk! Creating intense situations where every time the ki7 comments 151 views last activity
-
1 comments 171 views last activity
-
https://youtu.be/MXaQwf_UHis I've seen a lot of survivor players complaining about the new pallet update. I, as a survivor main, tried it myself and discovered the pallets are actually quite fine With the new update, a lot of M1 killers are actually viable and the killer range as a whole has become a lot more playable. Already super strong killers haven't been made much s22 comments 731 views last activity
-
As someone who's currently re-installing dbd due to the "You have disconnected from the Server because of a failure to validate the host's account through Easy Anti-Cheat (error code 0)", I have but one wish for this winter Could o so merciful dbd Santa bless us again with this super cool Nea hat and pants (and corresponding top) I never even knew Nea1 comments 31 views last activity
-
As you all know, beHaviour has released many well known games such as Deathgarden and others As behaviour has continued to invest in new titles, it peeked my curiosity on why they didn't cancel some of these projects to invest in DBD, to rewrite it in C++ with a modular system that they can easily expand on without the risk of breaking unrelated features, so they have a healthy future for one o2 comments 111 views last activity
-
I feel like ever with this new update more and more games of mine have been lagging out. Yesterday was the first time I ever received a queue up timeout purely because games kept lagging out. It's getting to a point where even the games that don't lagg out ill still frequently have lagg spikes when my internet everywhere else seems perfectly fine3 comments 42 views last activity
-
After walking, crouching or standing still for 4/3/2 seconds, reveal the aura of the Killer, Generators and Chest within 24 meters If the killer chases you, the perk deactivates. After being out of chase for 5 seconds the perk activates again0 comments 41 views last activity
-
Dead by daylight is a nuanced and carefully balanced game when it comes to crucial mechanics, such as the distance of a loop to get to a pallet or window. These fine numbers determine whether these parts of the game are mind-gameable and to what degree, or whether they are just completely safe, removing the interactive play around them. However with that fine balancing and precise length of eac0 comments 21 views last activity
-
The situation: I'm not a cheater. Recently opened DBD with the new update. I get an anticheat error when trying to queue up a game. I don't know if this is a bug or if this is a known issue. The only thing I can think of triggering anti-cheat is my mouse, which as a macro for switching between virtual desktop and has single keyboard bindings (aka using mouse buttons), although this has nev0 comments 71 views last activity
-
Residual Manifest, allowing a Survivor to discover a flashlight from a chest, is a really healthy perk for the game. Instead of survivors instantly bringing items into the match, they'll have to obtain them during the match. That is why I wanted to give them perk some love Residual Manifest Buff: At the start of the match, reveal the chest closest to you for 20 seconds Nothing big, just to9 comments 211 views last activity
-
As many of you know, in DBD when 1 survivor dies and there are multiple gens still present, the game almost becomes unplayable. Similarly, if the first chase of the game takes too long, the game can sometimes almost feel over for killers. This problematic phenomenon has already been acknowledged by the Devs, in the form of the hatch. Although the hatch prevents people from DC'ing the second 1 p0 comments 41 views last activity
-
As you all know, flashlights used to be a very cool item with unique interactions with killers, like the nurse and the wraith, where you would be able to burn them to prevent them from blinking or causing them to stun. Although very unique, it is understandable that it got removed, due to the strong counterplay against specific certain killers (Even though hag's might be arguably worse now since6 comments 312 views last activity
-
Welcome to Dead By Daylight. A game so perfectly designed at its core that it became the sole survivor in its own Genre of Asymmetrical Horror games. A game so successful that even the developers themselves could not replicate its success with later releases of newer games. A game that even the developers didn't believe in and thought it would just be a one time release type of game, instead of a0 comments 91 views last activity
-
I really dislike in 2v8 how, whenever you select a class, it changes automatically whenever: 1. You select a different survivor 2. After 4/4 people already picked it and you get forced into a different one, but it even stores the forced different one for the next match, instead of the original one you picked I feel like this system has inherited some legacy behaviour that only make sense with0 comments 21 views last activity
-
SUMMARY OF THE ISSUE: When you select killer and go to bloodweb and hover over the 3 perks at the top belonging to that killer, nothing pops up, unless you hover over the bottom corner of the perk, due to the hover-over detection box being glitched PLATFORM: PC Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Played matches of 2v8. Went to solo killer. Pressed bloodweb. Hovered ove0 comments 2 views last activity
-
Right now it's very annoying that when you are using skin presets, when joining 2v8 it resets all your skin presets making you have to do them again. We don't want different skin presets for 1v4 and 2v8. Please make the 1v4 skin presets sync with 2v8's so we don't have to do double work <3 (I think it's an unintended bug anyways)0 comments 11 views last activity
-
There are increasingly more survivors and killers. With the brand new perk feature we've now gained a better way to organize our builds. But I still wish there'd be a way that we could organize our survivors and killers to, and add them to "favourites", causing them to appear at the top of the list, with all favourited survivors and killers at the top0 comments 11 views last activity
-
I'm a sadist Edit: Hit the down button to send this down to beHaviour8 comments 151 views last activity
-
While all survivors are alive, when you are the only survivor on deathhook, you leave no scratchmarks, pools of blood, and make no grunts of pain I think this perk could be insanely fun for some intense situations as it only works when you're close to death. With it being a perk that's available for beginners, it will definitely help with the beginner problem where beginning survivors barely4 comments 71 views last activity
-
Hear me out gang The nurse is wearing a bag on her head. So make it so she can't see through it, instead her eyes will be transplanted into her belly or hand or sum, lowering her POV This makes it so that the devs don't even have to rebalance all maps in existence to have equal Line Of Sight blockers but will make it so that all obstacles will serve as LOS blockers, making every nurse map bal2 comments 31 views last activity
-
It's simple, it should happen, and the only reason that it hasn't happened is probably because the devs haven't had time for it yet, but it would be a nice Quality of Life to be able to see the killer's perks once all remaining living players are bots. This situation can happen for example if the killer slugs everyone and fails to find people, but as you leave you may still want to see their bu0 comments 21 views last activity