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Altarf

Altarf

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Altarf
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  • Should be obvious why - having no Obsession encourages the killer to tunnel people off the hook. If letting killers see each survivor's hook states incentivises tunneling too much, then how come this isn't a thing? It shouldn't really affect you unless you're genuinely tunneling somebody given DS' new deactivation conditions, and would help make games a little fairer - right now, nobody's runnin
    1 comments 21 views last activity
  • Right now, the yellow bottles are incredibly underwhelming - they are virtually worthless for map traversal due to the extremely limited duration, and are impractical to waste bottles on in a chase most of the time unless combined with purple bottles, due to the purple bottles' superiority in chase. So, I suggest the duration of the invigoration effect (for both clown and survivors) is increased
    0 comments 21 views last activity
  • Literally haven't seen a single one used since the nerf. You'd think there's be at least some players who just like the animations?
    42 comments 501 views last activity
  • Originally, the Executioner's animation for placing his knife in the ground was one seamless, fluid animation. However, the animation seems to have been bugged and now the knife is put in the ground really quickly and the animation freezes with the knife in the ground, which is very disorienting and makes it difficult to tell when you actually have access to Punishment of the Damned. This is mul
    0 comments 11 views last activity
  • I'm glad DS won't be able to be abused aggressively anymore, and I love the Object rework. Seeing the aura of the killer when they see yours is a great semi-counter to perks like BBQ, and will be significantly less irritating and tunnel-inducing. I wasn't sure whether DS or Object were even going to be nerfed, given certain prior comments by certain developers, so this is a great breath of fresh
    1 comments 61 views last activity
  • PS4, although I suspect this is a multi-platform issue. I don't have any videos to show this, but it's easily replicable by just playing huntress; you don't need to do anything special, just throw a charged hatchet and compare the hatchet's trajectory with an older clip of a thrown hatchet. Originally, hatchets would spin from the middle of the hatchet, meaning it wouldn't change position in mid
    0 comments 22 views last activity
  • Right now, the intended rework to Hex: Undying will make it a one-and-done, extra life to one single totem. For an entire perk slot. This is not exactly worth it, even with Devour Hope. It will not be used. The old Undying wasn't healthy either, so here's my idea to rework the perk while still maintaining its versatility as a Hex backup, and hopefully allowing some creative builds/ideas. -------
    2 comments 81 views last activity
  • Right now, the intended rework to Hex: Undying will make it a one-and-done, extra life to one single totem. For an entire perk slot. This is not exactly worth it, even with Devour Hope. It will not be used. The old Undying wasn't healthy either, so here's my idea to rework the perk while still maintaining its versatility as a Hex backup, and hopefully allowing some creative builds/ideas. -------
    0 comments 51 views last activity
  • Each tier goes from left to right in quality. Blight is literally tiptoeing between A- and B before the creepy Blight cult jump in. (edited for easier comprehension)
    7 comments 61 views last activity
  • Just as the title says. I personally play both sides but my heart always will belong to Killer. I main Plague, Hillbilly, Deathslinger and Adam on the survivor side.
    Mod
    28 comments 211 views last activity
  • In case you didn't know, a while back PWYF was shadow-nerfed to consume stacks on many more actions; clown bottle throws, vile purge and shock therapy to name a few. Given how commonly these killers use these powers, it makes PWYF unusable on them. Yet, Victor's pounce which can actually injure and down people doesn't consume tokens? Is it possible that the definition of "offensive action" for P
    6 comments 131 views last activity
  • Killers where when you know it's them you instantly breathe a sigh of relief and relax with the easy game you're about to have. For me, it's Blight. I've probably played against close to 30 Blights since he came out, with his appearance rate massively plummeting a few weeks after he came out, and I can count the number of times I've died on one hand. I laugh at his feeble attempts to hit me as
    24 comments 261 views last activity
  • Make your guesses here for what it will do, how his addons will be nerfed, how much stronger if at all he will become. My guess is that he'll receive a Billy style addon rework with most becoming memes or bootleg perks, and that orange gas cloud will increase Clown's movement speed while distorting his vision like Intoxication, but survivors who run through it will also get a speed burst.
    8 comments 131 views last activity
  • In my opinion, Spirit has 3 main problems that make her so incredibly unfun to go against. No indication of when she is phasing creates unfair "mindgame" with little to no risk for the Spirit and forces survivor to make a guess on what to do. Feels hopeless to versus when injured, as you cannot hide from her nor see her. No information given to the survivor limits how much of the survivor's
    19 comments 161 views last activity
  • Can't remember this being mentioned in the patch notes, but he no longer makes that deafening scraping sound when you use Punishment of the Damned and then move around. You can now play him without getting tinnitus!
    1 comments 41 views last activity
  • The UI of the camera sensitivity, at least on console, has changed ever since the Binding of Kin chapter; and I think the values of the sensitivity settings have changed as well. I thought something was off after the chapter's release when I found that 65% sensitivity, the one i use on M1 killers, seemingly was much more sensitive than before. I thought I was just going crazy, but today I played
    0 comments 21 views last activity
  • Obviously killers only get two UR's, but usually they aren't that transformative or impactful, especially recently. Ideas for new UR's for existing killers? Examples for trapper could include: -Start with all your traps, but you can only pick up disarmed traps, so you have to be smart in where you place them. -Throw bear traps down on the ground like Dream Snares, with a slowdown, and they arm
    1 comments 41 views last activity
  • They don't have any lore entries. Why are they on sale and are being treated as part of the tome? I'm worried this means they won't get lore later down the line which sucks because I was looking forward to clown lore.
    2 comments 121 views last activity
  • Hey BHVR, I was just wondering why you guys stopped releasing full trailers for new original chapters before the PTB drops. Starting with Chains of Hate and now with Descend Beyond, the trailers have come out after we know everything about the chapter from the PTB, making them kind of pointless despite how good they look. Just a recommendation; take a look at Cursed Legacy, arguably the original
    2 comments 11 views last activity
  • Blight's rush is so easy to counter and dodge that people calling him A tier is ridiculous, in my opinion. Mobility alone doesn't make a killer good; take Demogorgon, for example. Blight's power takes lots of skill and prediction to use, I'm sure, but the fact of the matter is his rush can be dodged by simply moving two inches to the left or right, or going behind a wall. I don't play Blight too
    32 comments 1,581 views last activity
  • Awhile ago they changed Myers' duration add-ons; but nobody really talked about it for reasons I can't remember. Does anyone know any link to their new stats / if they're less weirdly coded and designed now? Additionally, what on earth is up with his new EW3 animation? It is completely still and I genuinely thought it was a bug when I saw it.
    2 comments 31 views last activity
  • *The engravings change was reverted! Thanks so much guys, was getting worried when I read the "engravings" section of the patch notes. Thanks again! :) In the upcoming hotfix patch, a bunch of add-ons for the chainsaw bros are being changed. The problem is that the engravings on bubba and billy have been nerfed to a point where they no longer serve their purpose well and now actively hurt you, l
    2 comments 131 views last activity
  • When equipping the tome III legion mask, empty stare, your character gains Julie's animations regardless of what Legion member you're playing as. This bug was patched during Tome III but is back now.
    1 comments 21 views last activity
  • I've just looked at a list at the planned add-on changes for the chainsaw bros uploaded today, and although some are great (Mother's Helpers, both of Hillbilly's ultra rares, Light Chassis), some are kinda disappointing or straight out baffling. The Black Grease is still weirdly specific to flashlights and with a presumably minor effect, some add-ons like the Tuned Carburetor and Shop Lubricant a
    0 comments 41 views last activity
  • I'm sure we've all seen Billy's changes at this point. I, as well as many others, heavily disagree with the overheat mechanic, and find it contradictory to what they themselves have said they wanted to do with billy. In the developer update, BHVR have said that they are largely happy with how billy functions, and only want to give a small penalty for "misusing the chainsaw". The problem right now
    3 comments 51 views last activity
  • You know, the chainsaw sometimes not making sound or making too loud sound, his revving, sprinting and general chainsaw animations being janky and clearly broken, what seems to be a larger hitbox on the chainsaw, etc. I've heard someone saying these are all intentional and if so then I am bewildered. Does anyone know?
    3 comments 21 views last activity
  • This is a bit of a long post, tl;dr at bottom. As many others have said at this point, Forced Penance in its current state is a virtually worthless perk and not even interesting or fun to use or go against. Normally this is said about a lot of perks on a PTB release, usually an overreaction and to varying degrees of authenticity, but Forced Penance is frankly one of the worst and least useful pe
    2 comments 411 views last activity
  • Does anyone else think his survivor chase music should be heard by the killer during a chase instead of the proximity theme he hears now? Right now he hears the terror radius theme as a chase music, which is inconsistent with the rest of the "new" killers, and demo's chase music that survivors hear is great and would be much more enjoyable to hear from the killer's pov.
    1 comments 31 views last activity
  • Wouldn't it make more sense to have him cleave the pallet or wall with his knife? The cleave animation is even already made with the Final Judgement mini mori; him just loosely kicking a pallet seems kinda unfitting. Perhaps it'll be changed post ptb.
    3 comments 121 views last activity
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