Simple change to Clown's antidote

Right now, the yellow bottles are incredibly underwhelming - they are virtually worthless for map traversal due to the extremely limited duration, and are impractical to waste bottles on in a chase most of the time unless combined with purple bottles, due to the purple bottles' superiority in chase.

So, I suggest the duration of the invigoration effect (for both clown and survivors) is increased by 2.5 seconds.

Not only would this make the antidote a viable way to traverse the map quickly, but it would also give an incentive to use in a chase AND for survivors to rush for the yellow cloud as the devs obviously intended. Antidote duration add-ons could be adjusted with this, of course. The antidote is fine in concept, but in execution is just too situational and underpowered to use over the standard purple bottles, and I think this would elevate its use a little bit without being overturned.

If need be, it could be made so that if an invigorated clown goes through a purple cloud, the speed boost disappears, but this should only be done if this buff proves to be too oppressive.

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