woundcowboy
woundcowboy
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@Lordofweed said:
Hey. Im wondering which build for nurse is more viable in Pubs, since undying got nerfed and im wondering if shadowborn is worth the grind or not.
I feel like i should not use shadowborn and maybe instead use another perk which helps me tracking people like undying...
So this are my main used perks on nurse:
- Infectious Fright
- Sloppy
- BBQ
Right now im using Nurse's Calling as 4th perk but i feel like its not that great since good swf will probably dont heal themselfes up nearby.
I also got:
- Ruin (but it gets cleansed so fast, so its pretty worthless imo)
- NOED
- Pop (i feel like pop isnt that great since you have to kick gens in order to get a gen regress at all, which means you are losing a lot of time in a match)
- haunted grounds
- whispers (not a big fan of it...)
So thank you guys for reading and for helping ✌️
My current build is pop, ruin, whispers, and Monitor.
pop and ruin are obviously gen defense
whispers is good because it saves you time. Smart survivors will hide or lay low and wait for you to leave so they can work on gens. Whispers prevents that
Monitor is a must have on her imo because smart survivors start running for distance as soon as they hear her coming. MA lets you get closer.
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@GannTM said:
It’s such a shame that so many people just stopped playing Billy. He’s so fun to play as and play against and is one of the most balanced killers, arguably the most balanced. I’m sick of playing against Freddy every game.
Devs, why did y’all nerf him when he never needed it? His add ons were the only thing that were in need of a change. Giving him a change before Freddy and Spirit (it pains to me to say it as much as I love her) is honestly blasphemy. It’s another reason the community criticizes y’all, and y’all still wonder why you keep receiving criticism.
No thanks
Without any charge add ons, it is pretty much impossible to hit a good survivor with the chainsaw. Add to that the lame overheat that limits mobility and mindgames, and he is 100% not worth playing.
I am a Nurse main and feel confident saying that she is easier to play and has a better reward. Billy is trash.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1964772#Comment_1964772
There were almost no complaints about old Ruin. Meanwhile, Killers complain about basically every Survivor Perk - even those who are weak (mainly before they are hitting live).
And to be honest, old Ruin was effortless Slowdown. Not really anything that should exist in the game.
Why do survivors get “effortless” bonuses? You get to use perks like dead hard, decisive, and BT mostly because you made a mistake. Let’s also not forget how pretty much every killer in the game has been complained about and nerfed.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1964772#Comment_1964772
Ok I wasn't on the forum when ruin was talked about getting nerfed so I don't know but we're people really complaining about ruin?
Yup, it was almost universally hated by survivor mains because they didn’t like skill checks.
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@Aven_Fallen said:
Of course. DS gets nerfed, now they go for the next Perk. When DS got nerfed and got the Unhook-requirement, the Forums were flooded with Threads to nerf Adrenaline for weeks. This will happen with Dead Hard now.
Once you give Killers a hand they grab the whole arm, more and more, never satisfied.
It’s almost like how scrub survivors clamored for old Ruin to be changed, then demanded a pop nerf, then cried about undying and got that nerfed. Yup, it’s definitely just killers.
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@IronWill said:
What kind of kill rate do you want so you would finally be statisfied? According to some voices here, people seem to want to 4k legit every single match. I mean do you guys realize the othr side of the same coin wants to have fun too?
A kill rate of 100% is NOT balance! Balance would be 50/50 which means killers getting a average of 2k in most matches.
I don’t expect to 4k every game, but it should at least be a possibility based on my performance. There are some maps/ gen and tile setups that pretty much let me know I am going to lose unless the survivors are bad. That should never happen.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1955973#Comment_1955973
They're rewriting the code for it in order to make it function properly.
On topic: No, it doesn't need a nerf. It is okay to have powerful perks in the game. Better than having useless ones like Pharmacy.
Ok- please bring back old NOED or Ruin then. Strong perks are good.
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@Aven_Fallen said:
The Main Building is 100% weaker. Also, they added some stuff, which was needed, because the Map was pretty empty before (which was also a reason why the Main Building was so strong, there was not much to work with when you were near the center).
IMO gameplay-wise it is better. I dont like it visually, it is a little bit too much stuff there, too much going on. But thats just personal taste.
I don't see how the gen spreads are good for gameplay. They are so far apart that double range nurse can't cover them. Pretty much the only option that the killer has is to play lame by slugging and camping. It seems unhealthy to me.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945585#Comment_1945585
This game is survivor favoured because most survivors are bad. If they balanced around tournament squads survivors would quit. Nurse is way too strong compared to other killers deemed balanced by the community (blight oni hag).
Why does oni have a weaker power than nurse but requires a charge up to obtain it? Same with Myers. She has better anti loop than slinger and equal mobility to blight. How is this fair?
That’s more of a problem of other killers being weak. And as others have said.... why should killer be balanced on the people who are the absolute best, while survivor is balanced around bad players? You can’t have it both ways. That being said, Nurse has plenty of counterplay. If you can’t be bothered to learn, stop complaining.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945250#Comment_1945250
If she’s fine then why is she the only killer who can consistently 4k tournament squads?
She can’t..... if you’ve seen her tournament matches, she averages 2k. Other killers average 0-1. This game is survivor favored.
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@Phasmamain said:
Sorry if this comes off a little ranty but this is after a 2 minute game on Gideon where nurse slugged us all with the third seal and infectious.
While I agree nurse requires skill to play and bugs make her annoying to play nurse she is not balanced in the slightest.
What makes killers balanced are the strengths and weaknesses. For example deathslinger has a brutal chases game but map pressure is his weakness. Another example legion has great map pressure and slowdown but lacks lethality.
Now what’s nurse’s downside.
Stealth: There are perks to counteract this and all killers bar doctor and legion get countered by it.
Gen rush: nurse has mobility to stop this as well as get to hard to reach places much faster than any killer.
Perks: No real perk helps against her but iron will and even then that’s only slightly. Dead hard can help too and is good against her but her next hit will come very soon after.
If anyone has any weaknesses nurse has I’d like to know them.
This isn’t to bash anyone who plays nurse you can main her all you want I just think her existence makes balancing killer harder
You don’t know how to play against Nurse. She has to guess when you break out of her vision, and even when she can see you, she has to guess if you are going to run back at her or keep going. Nurse is fine.
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@Rittihilatti said:
I have a question for killermains stated that if ruin-undying trainingwheels are getting nerfed, they quit...
...are you still here?
Ruin undying wasn’t training wheels, it was needed because of gen speeds. Now killer will be forced to slug and tunnel to slow the game down. I hope you survivor mains enjoy.....
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1925233#Comment_1925233
That is still a nerf. Even if it fixed gameplay. What point are you trying to make? You're stepping on your toes lol.
Scott I know you think tournaments are laughable currently but in theory if balance got so good and there was equal opportunity to outplay the opponent throughout the match and rng was fully culled. Would it not be a great esport title? I know with current perks and some killer releases seems impossible to achieve but would it be possible?
How good can this game possibly get to balance what would have to happen?
The point is that people act like infinites being taken out is some sort of major balancing decision. Pretty much all fighting games launch with certain characters having 100% damage combos that are patched out almost immediately. No reasonable person considers that a “nerf”. Anyways, nitpicking the wording shows that no one on this forum can counter my main point: most people are bad, and balancing for good players would not make a difference in how well low level players perform.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1926528#Comment_1926528
Calling Survivor "insanely easy and braindead". Only playing Survivor when forced to do. Meanwhile saying that you are not biased.
Does not really add up.
I have played more than enough to know how to loop and waste time better than 90% of the community. I also said that the rift has made me play survivor more, not that I never play outside of it. I find killer more enjoyable because it is more skill based. Survivor is 95% knowing routing and tiles (memory, not skill). Killer has to have game sense, movement, and mechanical skill (blinks, shooting, etc....). In fact, it’s straight up obvious that killer is much harder than survivor.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1925321#Comment_1925321
Nobody has said that.
You, on the other hand, have tried to twist words to fit your narrative and it doesn't look good for your argument.
Here's the actual definition of nerf,
verb INFORMAL•US
- To cause to be weak or ineffective.
Survivors have received way more nerfs than Killers simply because they started out on a higher level.
Of course, if you still don't believe me, I can compile a list of Killer nerfs vs Survivor nerfs :)
Your own definition doesn’t support your argument XD. Far from being “weak and ineffective “, survivors are still the power role. Try again.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1925402#Comment_1925402
Of course it does not matter. But saying that Killers got more nerfs is as wrong as it can be.
And it is indeed a problem that people like to forget that both sides get Nerfs and Buffs. A good example would be people complaining about Breakable Walls because "they bring back Infinites". This is a) wrong because those are not Infinites because the Wall is broken in seconds and b) dumb because the reason those walls existed were because the Main Buildings got quite weak after removing actual problematic Loops. So people complain about the walls while forgetting that it was far worse a few months ago.
And I can guarantee that when Freddy gets nerfed (we know about it, he will get nerfed), Killers will call this game survivor-sided, despite DS being nerfed just a few weeks/months before.
https://forum.deadbydaylight.com/en/discussion/comment/1925585#Comment_1925585
While ScottJund is a Killer Main, he cares more for the other side than other streamers who always need to point out that they play both sides.
https://forum.deadbydaylight.com/en/discussion/comment/1925464#Comment_1925464
"Except that I'm not biased- I play a ton of survivor (usually because of the rift)."
So you play Survivor when you have to. :^)
Yes, because it is insanely easy and braindead.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1925321#Comment_1925321
Trapper and Nurse could deal with all of the windows while Hillbilly could deal with the vast majority of them(while being able to have insane wallgrinds that spun you around walls) and that was 75% of the killers back then and Wraith actually could vault faster than survivors could with his addons, so windows werent really a big deal for Wraith. Meaning that there was ways to counter an infinite in almost all situations.
Survivors who were trying infinites were not doing gens either. As with most killers you could brute force the chase even with an infinite as survivors had to play flawlessly to keep that infinite an actual infinite. It might be a chase that lasts 5 whole minutes, but it would end.
So yes, with the dev's mindset of "the danger of a match being over before the first gen pops" applies there too: "the danger of a survivor endlessly looping you". Which is still possible, although its been extremely nerfed.
There is nothing you can do against a Spirit that you cant do against an infinite: You just guess and hope you guessed lucky. The only way to counter a spirit is to truly soulread her, which also applies to an infinite. If you can fully soulread a survivor, you can battle almost any infinite with just an m1 playstyle. I wouldnt really call "actual mindreading" a legitimate counter to a killer. That's like saying "actually mindreading" survivors is a legitimate counter to infinites. You would disagree on one, so why not on the other? Because there are perks to counter it? You mean, perks that are useless against half the killer roster, purely running that every single match in the slight chance you'll actually encounter one? You mean like how Bamboozle could counter old infinites meaning that old infinites should return because there are perks against it now?
How are you not aware of your bias here? Any huge, but necessary nerf to survivor is a fix, but any huge, necessary nerf to killer is unwarrented? Should I remind to you that there was absolutely 0 counterplay to nurse? Even if you had 10 times the hours in survivor than the nurse ever played, there would be 0 counterplay. Is that a healthy killer in your opinion? One that the most skilled survivors cant counterplay? You mean like how the most skilled survivors could use an infinite that has near 0 counterplay as a killer? Seriously, any survivor "fix" you can think of, I can find a comparable killer "fix".
Take the original DS for example, that perk was nothing because original Dying Light was a thing. If old DS was a fix, then surely you would agree Dying Light was also a fix as old Dying Light was far more powerful than old DS, or is it now suddenly a nerf?
Except that I'm not biased- I play a ton of survivor (usually because of the rift). Anyone with an objective opinion knows that this game favors survivor , even in solo que. The problem is that most survivors are spoiled and expect to escape every time. Your team is naturally going to hurt you sometimes, but gens go too fast/loops are too strong for the game to favor killer. Anyone screaming about 0 counterplay to Nurse and Spirit lacks game knowledge.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1925233#Comment_1925233
So when the opponent gets a significant nerf, it's a "fix" instead. But when the killer gets a fix, its suddenly a nerf?
Double standards on this guy. When Spirit is getting a nerf, she is gonna be "fixed".
You honestly believe that a survivor being able to run the killer for the entire match, with nothing that the killer can do, is comparable to Spirit? You can argue she is too strong, but you can do some things to stop her. There is nothing you can do about an infinite.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1925246#Comment_1925246
Yep,DbD isn't the right game for balancing towards high level players.Balancing around the more casual playerbase is the only option honestly.
Yup, pretty much every game made today is balanced around top level play, but this just happens to be an exception...... I don’t buy it.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1925244#Comment_1925244
Can you really, truly not understand what would happen if the game were balanced towards tournament teams only? Really? REALLY?
If Dead hard, decisive, and BT were removed from the game, joe blow and his friends’ death rates would be nearly identical. The reality is that most people are bad at the game, which is why kill rates are so high. Only the best players exploit these perks and make them broken. Balancing around top level play works in every game that I have ever played.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1925233#Comment_1925233
Holy ######### I have never seen so many twisting of words to suit a terrible argument in my life.
Every game balances around the top players. For some reason you and others in this community think that DBD should be an exception.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1925198#Comment_1925198
So its a ######### take that everyone should be reasonable? Suddenly find myself not caring whether or not you like my stuff. Also, I have never said the game should be balanced around "scrubs", ever, so that's another argument that makes no sense.
You are also completely out of your mind if you think killers have received "far more substantial nerfs" compared to survivors over the game's life. Like have you not even seen the game for the first year or two?
Taking out infinites that should never have been in the game isn’t a nerf, it’s a fix. And by “everyone be reasonable” I mean the mentality that the truth is always in the middle/ false equivocating. Sometimes the reality is that things fall one way. “Game shouldn’t be balanced around the 1%” translates to we should balance for players who don’t know how to play.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1925152#Comment_1925152
Like what, specifically? I'm happy to defend anything here.
Like this lukewarm, middle of the road “everyone be reasonable” video, or the idea that the game should be balanced around scrubs. The fact of the matter is that regardless of numbers, killer nerfs have been far more substantial than anything that has happened to survivors up to now.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1925114#Comment_1925114
I've gotten nothing to do so I'll bite. Why wouldn't they?
Because you constantly post ######### takes.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1920296#Comment_1920296
I did not say that it should be balanced around 1v1, please read carefully. I said that the 1v1 aspect should not be ignored. Survivors should also be able to show their Skill in chases and their ability and experience should not be made worthless with a "this is a 4v1".
What skill? Chasing is almost purely route memorization. There is very little skill involved.
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@Aven_Fallen said:
This "This is a 1v4"-argument is always flawed, because while it is true, you cannot just ignore the 1v1. The 1v1-aspect is important as well.
And honestly, with the quality of Survivors, some games feel like a 1v3 or 3v2 sometimes.
Nope. If the game is balanced around 1 v1, killer will get absolutely squashed. The killer should have an advantage in the chase and it should be hard to stay on your feet. Part of playing on a team means that you have to accept that your teammates’ actions might take everyone out. The mentality of survivors should be pipping/ gaining points, not escaping every match. Even in a decent group, mistakes happen. It doesn’t mean survivors should be able to erase their mistakes.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1915624#Comment_1915624
Just because Slinger isn't as strong doesn't mean he's easier to play. But of course, the automatic reply is "BuT ShOoTeR pLaYeRs".
Seriously, a handful of trials to get blinks accurate and IF + whatever the top slowdown perks are will more than make up for the misses. You don't need to be a god Nurse to bulldoze most of the playerbase.
You’re right.... because most of the playerbase is trash. It’s easy to win with most killers.
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@MadLordJack said:
You're not allowed to say that in these forums. Everyone is supposed to pretend that Nurse is balanced because of her high skill floor, please ignore that Slinger is the same.
Slinger is the same as Nurse? The is a level of clownery I wouldn’t have thought possible.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1902555#Comment_1902555
I think you unintentionally bring up a good point.
Genuine question, what makes killers complaints about perks valid but survivors complaints about perks invalid?
Because survivors are at an advantage. Ruin + undying, NOED, old ruin, pop, etc... are nowhere near as powerful as the survivor meta of DH, UB, BT. What’s worse is that most killer perks either require you to risk not having perks, or encourage you down and hook survivors. The problem is that survivor perks have no requirements and usually reward poor play. Base survivor (no perks) can easily waste a killer’s time with god pallets/loops. Base killer has no chance at winning against a competent team.
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1886973#Comment_1886973
Oh yes I am, cause anyone who plays DBD since 2016 or even 2017 knows 2018/2019 was survivor nerfs year, you can check that in patch notes.
And by nerf you mean taking away infinites and healing times that literally broke the game and shouldn’t have ever been around. No matter how strong you thought old ruin was/undying is, they have never been comparable to the dirt that survivor had.
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@Wiliam_Bill_Overbeck said:
I'm tired of having to suicide on hooks because there's no counterplay to a spirit running stridor, because ironwill no longer works then, walking doesn't work either. I've tried the scratch mark tricks and everything, man this is getting to the point I'm gonna quit this game if she doesn't get SOME kind of counter-play.
She’s outplayable. Get gud.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859211#Comment_1859211
The consequences was the killer was playing 1v3. The consequence was the killer seeing your aura, and if it was a burning totem rushing immediately over to push you off of it.
Get over yourself.
Yea because it’s impossible for the rest of the team to slam gens while the killer chases someone off a totem.
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@Thasard said:
https://forum.deadbydaylight.com/en/discussion/comment/1860344#Comment_1860344
Try countering a perk with a killer that continuously comes back to totems because they see someone on it. It made the games unbearably long. And players only carry Unbreakable / DS because they get tired of constantly being tunnelled, face camped and slugged. But, forcing a perk to survive an entire round because you won't let us cleanse totems or finish gens with your tinkerer is healthy gameplay. Sure....
Or you could have just done gens.... ignoring the totem and rushing gens worked perfectly. Ruin has always preyed on dumb survivors abandoning gens to squash the totem when really you can just do the gen.
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Survivor logic:
"Remove undying" (it forces me to do more than slam gens)
"Nerf Spirit" (I don't like the killer having mindgames that I can't obliterate)
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@Almo said:
Ruin was changed for several reasons.
https://forum.deadbydaylight.com/en/discussion/117488/designer-notes-doctor-gatekeeper-hex-ruin
- Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.
- The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer.
- Its inconsistency due to the random nature of the appearance interval of skill checks.
These are not in order of importance.
Well after the update, we were playtesting a new Killer before their release, I think it was Blight. It was forked from a much older build, and had old Ruin in it. Every person in the playtest was either a game designer or QA, and we all agreed that it was a big improvement to the game overall that it was changed. And not just because of new players.
Ruin was not changed just because of new players. It was changed for several reasons, and the hideous experience new players had with it was one of them.
Ruin was not changed just because of new players. Ruin was not changed mostly because of new players. Ruin was changed because it was unhealthy for the game.
How was it unhealthy for the game if experienced survivors could hit the skill check? Why do you cater to new survivor players and yet balance killers like Nurse around only the best killer players? It seems like a huge double standard to me.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1850722#Comment_1850722
DBD is different because at the highest ranks they're still atrocious. Good players are absurdly outnumbered by bad. You don't see this in games that actually are competitive like shooter games.
Unlike DBD, players tend to improve quickly in competitive games. DBD is casual, so they aren't forced to. That's the reason the majority in this game are so bad. Because it is very casual.
As a 10 year fighting game vet, I can tell you that very few improve, and even fewer of those improve fast. DBD is the same.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1850630#Comment_1850630
The majority aren't sweating their asses off to win tho. Why you think Rank 1's are literally all just people who go down in 3 seconds and have 0 clue what to do? People play competitively to improve and win. The majority of the playerbase wouldn't be so awful if it was truly competitive.
Most of the player base of every game is terrible. DBD is nothing new.
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@shyguyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1850620#Comment_1850620
Do you really think this is a competitive game on the same level as CS:GO? League of Legends? I'd say this game is closer to Mario Party.
If people are sweating their butts off to win, it’s competitive.
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@shyguyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1850601#Comment_1850601
So the game should be balanced around the extremely small chance that someone might lose one game against a team like this? I have 3294 hours in DBD and have never had this happen. Asking the game to be balanced around such a small portion of the games is absolutely bonkers.
ALL games are balanced like this. Why is it so hard for everyone to understand? Balancing the game would barely affect the average player. A survivor who is bad at looping isn’t going to live a significant amount of time more by equipping UB and DS. They die either way.
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@shyguyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1850479#Comment_1850479
Agreed. Let's nerf the killers with instant down potential so they can stop ending games in 3-4 minutes.
Competitive games might be balanced around the best players - DBD is anything but competitive.
This just shows you don’t know the game. I’d say that none of the current instadown killers are viable against top level comp. DBD is a pvp game, which means it should be balanced like all of the others.
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@shyguyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1849709#Comment_1849709
Again, an experiment to show what? That if a 4 man team plays in an extremely specific way against a bad killer they can get gens done quickly? People don't play like this. Millions of games played each month, what % of games are like this do you think? I would bet money on it being less than 1%.
The point is that it should NEVER be possible to make the game go as fast as the death squads make it go. Pretty much every game is balanced around the best players. DBD players have this entitled notion that this game should be an exception.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1846369#Comment_1846369
He's incredibly strong, but given how people are still learning a lot of less experienced killers haven't realised this yet.
Of course if you compare him to spirit or nurse no duh he's not that strong of a killer, but I mean if those are your standards then you are setting yourself up for a huge disappointment for literally every other killer- and you're going to get bored of this game real quick.
He's not top tier; but he is well above average, and plenty viable in red ranks once you get used to him. Not many killers can negate so many survivor perks, shave so much time out, hit multiple survivors, etc.... His kit is like Demo in that he has a varied toolkit that is simplistic initially; but requires some effort to learn.
https://forum.deadbydaylight.com/en/discussion/comment/1846394#Comment_1846394
As I said; if you expect every killer to be Spirit or Nurse; then you're going to get bored of this game real quick. If you're only approaching the game with the mentality of having to have the best everything always; you're going to be behind that guy running brown add on trapper every day of the week.
Also Spirit, really? You say you dislike characters that mostly press M1 and use spirit as your example? Pyramid head has far more to him than spirit does; and a lot more thought you have to put in. Characters like that will teach you a LOT more about the game much quicker also.
https://forum.deadbydaylight.com/en/discussion/comment/1846363#Comment_1846363
Once you get used to it; that delay is not a big deal. It's about when you use it.
The ability to shave tons of time off the match, hit multiple survivors, hit through walls, pallets, and almost anything in the game, control over where your map pressure is, negate some of the most meta survivor tools in the game, and can punish survivor mistakes crazy hard.
He's well above most of the killers in the game in terms of strengths, he's just not at that Spirit/Nurse/Freddy/Etc level.
It's perfectly okay to lot like how a character "feels" though, I get that, but calling him weak is just silly.
I mean i’m that guy winning 99% of my killer matches with Nurse. PH is way too hard for too low of a reward. You will not beat the best groups with him.
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@[Deleted User] said:
He's not weak, people know he's strong. One of the strongest in the game in fact. However, he actually has a decent skill ceiling to him as well.
There is a lot of decision making and planning, like he borrows a tiny bit of trapper logic and a tiny bit of like pig logic in his playstyle I find. On top of that, his active attacking ability, is a bit like doctor.
What I mean by all this is that you have to think about when to use your abilities actively, get used to the delay on his ranged attack and the overall awkward feel he has initially, and also be smart with where you leave your trails and when.
The result is that there are some scary good pyramid head's that demolish a team, but a lot of people playing him like 3 games and going "Wow this sucks" when they miss like 10 punishments in a row. Don't worry, you'll see more in the future as more people pick them up.
Why would anyone put that amount of effort into a killer who, at the end of the day, is mostly m1? You could instead choose to put that effort into a killer like Nurse and Spirit, who are far more rewarding.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1837868#Comment_1837868
Yeah and the playerbase isnt improving lol. Despite most of the actual crutches being removed (infinites, double pallets, vacuum pallets). DS does not need to get nerfed in my opinion. Also ds itself isnt carrying bad players to a win, it does not make gens go instantly, nor is it improving their iq and chase game. Bad players in this game are common really common.
That’s what i’m saying.... nerfs to meta perks are almost exclusively going to affect high level survivors. Bad survivors will die either way, which is why the game should be balanced around good players.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1837799#Comment_1837799
Never that. Comp should not be balanced when the majority of the playerbase is not good. Console survivors are bad pc survivors are bad. There are not good survivors, well atleast enough of them to achieve balance . Why do you think solo queue is complained about?
It’s on the player base to improve. There are also plenty of balancing things that would mostly affect top level. Online random with friends isn’t going to escape more or less if DS gets nerfed (which is should). Bad players will be bad no matter what.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1837058#Comment_1837058
No I will definetly assume the killer had had connection especially when hes swinging and hitting air at the start. Pub games are more killer favored. Only comp is survivor sided. Also huntress gets bad hits anyways one uhit taken away isnt gonna stop the million undeserving ones shes given lol.
Comp is what should be looked at for balancing, not pub. So this post is irrelevant lol.
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@Shirokinukatsukami said:
Nurse is more than fine as she is. She can still wipe the floor out of any Rank 1 SWF survivor team. And there are still a lot of Nurse players around today, more than there were last year actually. People have adapted to the new nurse and she is still as strong as ever.
Billy is another story, though frankly I think Billy is still strong.
The main reason you don't see much Billy in play, is because there are three alternatives who fit the same niches Billy used to, but are arguably better: Blight, Oni and Bubba.
Billy might need a buff or something to make him more appealing, but he is still strong to be honest. The devs just went overboard copypastaing his power to other killers to the point that it made him irrelevant. A lot of people were complaining how Oni was too much like a Billy clone back when he came out.
Nurse isn’t beating a strong swf team. No killer is. Even with fast downs, maps can totally destroy her due to size and gen speed
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1810566#Comment_1810566
What about Keys is unhealthy? You still have to earn your Key escape.
Nope, you don’t. There have been countless times where groups have rushed gens and should have 3 genned themselves. Instead, 1 had a key and 3 escaped. The game isn’t supposed to be over until 5 gens are done and the gates are open. Keys are an unhealthy mechanic.
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@ipiper34 said:
https://forum.deadbydaylight.com/en/discussion/comment/1806108#Comment_1806108
I've seen nurses that hold their blink for what I think is the maximum, but not move at all when the blink occurs. Is there a reliable way to deal with this? Because it seems to me that if I double back they blink in place and are close enough for a reliable second blink, but if I never double back they blink the intended distance and I'm still in second blink range anyway. Is there some sort of middle ground distance that works best?
That means she aimed downward to kill the distance. If you did the fake double back move or continued to run forward, she is toast. She will blink in place and you will create a ton of distance, effectively ending the chase.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1806067#Comment_1806067
When you blink to the place they broke LoS, there isn't any time to try anything else, and either will land a guaranteed hit because you aren't predicting anything.
Not a great pic, but this is an example. If the survivor runs into that room on the left, there are at least 3 directions they can run. There are multiple objects/exits inside of a room that are RNG, so Nurse has to blindly blink in, hope she can see them, and if not, blindly guess which direction they went.
