whammigobambam
whammigobambam
About
- Username
- whammigobambam
- Joined
- Visits
- 1,650
- Last Active
Comments
-
@Carlosylu said:
Plot twist, it's a Slave Princess Leia skin 😍😍😍
With all the fan boys Leia has slayed, seems legit.
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1088850#Comment_1088850
How would you know that always happens?
Players in this game have this dark mentality that if something is imbalanced and broken it is not their problem and they ride it out to get to the next match. I know this because I play through it like the sadist that I am.
-
@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1088422#Comment_1088422
Only if they're douchebag survivors. The senior players will know that they are going against a weak killer, and go easy on them, so that they also can learn, and have a good game experience..
Yes. That is what happens.
-
Doc because unnerving distressing and backwards skill checks locks survivors in for me to kill them no matter the rank.
-
If you don't recover after a short period in the dying state you should die unless your recover bar is full. 4 Minutes slugged to wait out a stalemate and or be the recipient of bm is dumb
-
Because empathy, flashlight is where the skill ceiling rises.
-
If you want to play safe spine chill will help you maintain plenty of distance between you and killer just beware your teammates will all die if you are too greedy with your hook states.
-
David is the one true hero of flappy arms magee. David's got the muscle to flex on the killer camping the hook, mostly. Flappy arms will summon a David with his flapping and all will be right in the world
-
DH is so clutch end game when those last two totem auras pop up and the one you choose is lit and there's someone being chased.
-
Killer quality of life not just new killer skins and with a mediocre power tacked on. More meta shake ups by improving things not removing things.
-
Survivors can hide in them if killers can put a lit rag in the gas tank
-
@OnryosTapeRentals said:
Killers have second chance perks and crutches too. Killers have maps which are drastically in their favor too. Killers definitely need addressing and adjusting to make them more fun to play but they certainly aren't this disadvantaged.
Killers may have second chance perks but none of them are as strong as a second chance perk X4
-
@Zombra808 said:
https://forum.deadbydaylight.com/en/discussion/comment/1074660#Comment_1074660
I personally don't experience this when playing killer, but I can see why it can be irritating. Atleast it means that one survivor is doing nothing.
I experience this whenever playing a killer without a one hit down. All m1 killers need a speed buff
-
@kreeper124 said:
https://forum.deadbydaylight.com/en/discussion/comment/1074660#Comment_1074660
If you didn't know you were facing an SWF you definitely do after that annoying Dwight starts locker spamming as soon as you start a chase with someone else
I'm just not a fan of dbd after a night where all I get is flashlight abused, fast action notifications and gens done before I've crossed the map.
-
The killers have more tools but it's the survivors who act out more in order to unnerve the killer. Fast action notification survivors literally make me want to vomit with disgust. The only thing I want to do is kill them and nothing else I will actually even let the others go then stop playing after.
-
@Name_Unavailable said:
Why having flashlight considered as toxic? And why killers hates it?
As a wraith you're forced to dodge or bring Franklin's but even then you're still going to get the uncloak bug because 90% of survivors know about it and want you to dc
-
If the killer isn't Billy, doc, Freddy, spirit, oni, nurse, or isn't running ultra rare add ons or offerings the gen speeds are fast and boring for both sides. Low rank killers tend to let it ride out ending with just one kill for which the killer had to face camp and with the current matchmaking all I see is low rank killers. Overall, not much fun really
-
I thought this would be a post about trapper starting the match and trapping the exit gates with re arming traps and noed and calling it a day.
-
How are survivors supposed to protect a hitbox when they have no idea where it is?
-
I would rather miss a hit or two from a spinning survivor then go on a tour of pallet town. Not sure how survivors got it in their head that 360 is better then looping but I'm fine with it.
-
As killer I don't care if gens pop because I'm running bitter murmur noed. I'm not bad at the game I just don't like to freak out over gen progress. Instead my Grinch smile grows with every sound towards progression. I'm not doing it for what survivors think TBH I'm doing it to relieve stress.
-
Baby tums because look at him
Dwight because seniority
-
@Lucian said:
I often walk backwards around corners to hide the red stain, survivors then run right into me. Works most of the time.. Mostly.
Yes high wall loops are the bane of my survivor existence so I hardly ever stay at them or run to them. OoO players have the higher ground at these loops imo
-
Put a key icon on survivor name to indicate the key is being held when the hatch spawns on map. This gives the solo survivors the option to go with the new escape plan instead of be clueless and die as well as gives the killer the option to stop it instead of be clueless and lose.
Make ebony mori require four hook states, make ivory require two hook states, make cypress basekit.
-
@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1065178#Comment_1065178
Ye, I forgot about bloodlust gamers.
I forgot about them too while creating the poll. But nobody like blood lust gamers T_T
-
@AhoyWolf said:
I actually don't know how to answer your question, but I think a smart Killer is one that knows when to leave chases, for example if the chase goes for too long, smart Killer will just find another Survivor to chase.
Blood lust 3 though
-
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1063603#Comment_1063603
I tried playing my nurse again at rank 14. I havent really played her since her rework. i thought i was getting the hang of it until MM paired me with all 1's and 2's. I didnt get a single kill. Barely any hooks. They were pretty good at juking and i screwed up some blinks but my god it wasnt fun. before the rework I thought I was a good nurse. i didnt even use extra blink add ons but now I feel like I need to b a god nurse to catch good survivors with her. By the time I find someone my blinks are out, when they recharge they get to a building and my guessing is awful.
Nurses are so rare on console that when survivors see her they finally wake from a thousand year slumber to play the game right.
-
I agree. Matches either go 0K or 4K and the 4K has 2 dc's a facecamp a dedihit and a good killer. I, for one, play more if I lose more because I like to rebound and besides if I win I'm less likely to ready up because of the toxicity a new match may entail, erasing my good feels of winning.
-
Freddy
-
@aurum_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/1060825#Comment_1060825
He said "if the killer is within a certain radius of a hook". Speed up gen X2 still an exaggeration tho. These killers are struggling a lot lately. I agree btw that if the killer persist camping inside a certain range from a hook, he should have same penalties. Many killers don't use camping or tunneling like a strategy. I have seen killers repeatedly stab survivors while on hook. That shows a toxic behavior and should be punished.
Stabbing people while on hook. These people need a doctor. A very good one.
I stabbed a guy repeatedly on a hook once but in my defense I was waiting for my last two devour hope stacks. There was nothing else to do.
-
Having been bullied for ten years straight in school when I was younger, ggez is like harassment from the other side of a canyon lol. No lifers are ggez to spot.
-
@Aven_Fallen said:
I vote for that.
Close second:
"Length of leading killer on a chase without throwing down all the pallets"
This is basically what shows if a Survivor is good or VERY good during a Chase. Both Survivors might be able to run the Killer around for two minutes, however, one of them uses 4 Pallets, the other guy only one Pallet. Combining several Structures while looping and saving Pallets instead of using them too early is what divides the really skilled Survivors from the average or good Survivors, during Chases.
But I picked another option, because I feel while this is really important, a Survivor who is only available for Chases will not be that beneficial for the team. Efficiency is important so that you know that when you are not being chased, not unhooking, you need to sit on a Gen. Also having a good awareness over the Map, knowing which Generators should be completed early and which Generators should not be completed, because it would either result in a 3 Gen or making it easier for the Killer to patrol them (e.g. Hawkins, the Generator upstairs and in the Portal Room should not be done until 3 Gens are left, because it makes it way easier for the Killer to patrol Gens when those are done early).
If bhvr ever manages to pool survivors together that are as good as this games would be easy peezy lemon squeezy.
Why would a killer ever want to rank up?
-
@Hamtroll said:
Spirit
You could very well just drop a pallet on a phasing spirit and go back to lobby simulator. She does have footsteps you know.
-
@ZoneDymo said:
You act like the game is over when a single gen pops.... I tend to have everyone dead by the time 3 gens are done so yeah.
The next killer should be an abominable snowman that turns into a snowball that traverses the map. Snowballing them is the only way to win.
-
@Fibijean said:
All of the others basically fit into this category. Game knowledge, situational awareness and good judgement are the hallmarks of a highly skilled player in most games, and DBD is no exception.
I agree. How can bhvr track survivors with high skill when acting in dire situations? Instead they can only track individual actions, am I right?
-
Self care.
Self care.
-
On the flip side 3 escaping after someone dc early should auto uninstall killers game.
-
Because new players don't understand her mechanics and there's no way to learn them without losing a few. It took me so long to find out that looking up during the blink covered more distance.
-
If killer camps hook for a hook state without being in chase his movement speed should decrease and continue to until he leaves the hook and then gradually he gains speed back.
-
@Infinity_Bored said:
No. It makes survivors find each other and team up on other gens.
Discordance, infectious, corrupt, and BBQ is a sick combo to stop the teaming up. Play a insta down killer on top of that and you win always given you can mindgame loops.
-
It is very dumb because the system will not deter a face camper.
-
No blink Nurse: ultra rare that increases movement speed, Franklin's, noed, save the best for last, devour hope.
-
Unnoticeable to me as killer, as survivor killers either kill all or none, more so, on the none side with a random match here and there where the weakest link is tunnelled to death.
-
Getting sent back to 10+ minute lobby queue after a -2 minute game because one of the other 4 Ppl I'm matched with didn't get their way.
Also, watching 3 full health survivors point at me being camped by a m1 killer during the egc.
-
@Spooky13 said:
The big problem isn't gen speed really, it's map size and tile spawns. A huge amount of maps are either too big for killers to pressure effectively, have such good tile spawns you can loop a killer for the entirety of the game, or a combination of both.
I am glad that they are reworking larger Maps, no more running 2 miles for someone to save right in front of you. Too bad it doesn't seem like an urgent matter for bhvr to get it done. It would be nice to to get a buff to killer meta. For instance make Franklin's add the survivors item to the killers inventory. And the only way to get it back is to be carried on his shoulder or sneak up behind him. Let killers drop items in opened chests in order to carry more items.
-
@SpookyJeff said:
https://forum.deadbydaylight.com/en/discussion/comment/991250#Comment_991250
It's hard to explain in text I suppose, but getting a PiP that consistently to me is boring. If I'm having a rough go at killer I occasionally hit survivor just for the pick-me-up from a win or two, but it's hard for me to play survivor a long time at once because it just feels like easy mode to me. The weird part is I know for a fact I'm way better at killer than survivor, so it just bothers me when I have such an easier time as survivor. I can't even loop properly, nor is my route running solid outside of knowing the really, really strong loops in central structures.
Very true. When escaping 80% I tend to get sloppy and eventually die to a killer because I was doing something stupid to break the gen jockey snooze cycle.
-
Ruin only turned newer players off of dbd. Ruin did not affect veterans. Ruin was mainly only good when paired with pop and or iridescent king. Trapper and hag will just have to setup a different way.
Ruin limited design space because you had to factor it into every thing new. Games go much faster now but every killer has a add on power or offering that can apply game stopping power when used properly. Ruin was training wheels for newer killers and encouraged killers to have easy games where they did not have to try all that much.
As a killer I have a new perk slot and have been having fun with Myers and devour hope. As survivor I will play the same amount because I am unfazed by ruin not being in the game anymore.
-
Freddy teleport is way too stronk. All killers have to do work to get across map what makes Freddy so damn special?
-
Sometimes I want the person that was left on the hook the whole match to be the only one to live. If I saw someone do all the damn work I will give door or hatch even if Bubba still needs the face.
-
Hard camping followed by tunnelling followed by noed/bitter murmur will win you the match 9/10 times. Turn off your chat and messages this strat is super unfun for survivors and is "killing dbd" so they will say.