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weirdkid5

weirdkid5

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weirdkid5
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  • Here ya go. This GF wasn't trying to kill, but he was still doing legit chases and downs. More of a practice match than a serious one, but he was a good GF.

    https://www.twitch.tv/videos/442066216

    @miaasma that happens to me a few times in this match. Particular when I first see him, I start revealing him almost by complete accident.

    @Peanits

  • It seems like it really only happens at super close range.

    You shouldn't really be stalking closer than this. Besides, the sound doesn't always give him away, and it can be somewhat difficult to hear over generator repairs.

  • https://clips.twitch.tv/GleamingManlyCurryYouDontSay


    Here is an example of some janky detection.

    @Peanits you guys are seriously gonna extend the detection radius on the screen? I wasn't even centered on him and I still almost revealed him by accident.

    It really isn't that difficult to reveal him. I have a full match against another if anyone wants to see it.

  • It'll only be ok if they both get removed.

    Not just one, not just the other, both. At the same time.

  • @HeHeBoii said:

    https://forum.deadbydaylight.com/en/discussion/comment/536742#Comment_536742

    So u assume I wasn't affected? Mate i made threads in the past asking for answers from @not_Queen and @Peanits but its radio silence. You ain't the only one affected so I have my thoughts as well. That's constructive feedback. So yea I can toss in my two cents since it's an open thread. Thanks, cuz this thread was something I first made when I joined this forums. Food for thought yea (Taps on arm) Also keep in mind that recent email is what I had since day 1 of the case. So, yea it should be never at this rate.

    I never said you weren't affected.

    All I asked was to not throw vitriol to keep the thread open. We both know threads have been closed for less.

    Trust me, I'm in the same boat you are bro. They should 100% do something about it and continuing to simply ignore the issue for years to come is going to continue to put a sour taste in veteran player's mouths.

  • I honestly have 0 issues revealing him, even during a chase. Remember there is a .3 second buffer that occurs BEFORE you start revealing him. You have to hold him dead in the center of your screen, but it does allow a little bit of left/right leeway.

  • @Peanits said:

    Your cloud ID is what we would need to add shards to your account, so without that, you would not be eligible to win. In the future, we'll try to ask for an email instead so we can contact the winners for their ID when it's convenient.

    I think this is a bad idea as it will allow the same persona to enter multiple times until they get a good score.

  • @Blueberry said:

    I assume when they asked for your cloud id they meant steam id?

    No, check your settings in game. It says this on the exam

  • @Someissues said:

    He also cant stalk through corns, but survivors can reveal u out of it

    Is this actually true? I went against a GF yesterday and couldn't reveal him in corn.

    Otherwise I had fairly decent aim, in fact I find it somewhat easy to reveal him.

  • @Andreyu44 said:

    New wake UP is a blessing.

    I hope they at least keep the vault speed.

    No more being hit through a window.

    Resilience would like to speak with you

  • @Rex_Huin said:

    When he shines white that means I have exposed him? Then during the chase do I need to keep looking at him to stop him charging up again? What is the red meter around my character name?? So confused.. 

    The red meter means you are exposed and represents how much time you have until it wears off.

    When he turns white, it means you are beginning to reveal him. Keep that angle and eventually you'll see him flash white. There are also audio cues that play as you are revealing, and when you reveal him.

  • What? You didn't wiggle.

    This is entirely your fault. If you just would've wiggle he would've taken you to a hook, or you would've gotten out.

    How are people sympathizing with that? Why are you assuming the Killer is gonna give you the hatch?

  • I retract my statement from before.

    It's fine. My volume on my headset was just too low lmao

  • @brockian41 said:

    https://forum.deadbydaylight.com/en/discussion/comment/537121#Comment_537121

    If that’s the case then remove the hatch all together. Knowing if the killer knows where the hatch is is very circumstancial. To be the last survivor trying to escape the hatch has ( for the most part) always been the main option. If the “smart play” is an exit gate with the killer being able to close it, then theres no point in having it in the game anymore

    Bruh you can still get out.

    It just isn't free anymore.

    Why is this bad. You don't even have to do 2 gens now to make the hatch spawn. Like wut

  • @Gardenia said:

    They removed hatch grabs I believe

    Oh snap, you're right they did. That one actually completely bypassed me.

    Nvm then. It's definitely 100% fair then. I mean it.

  • @brockian41 said:

    https://forum.deadbydaylight.com/en/discussion/comment/537109#Comment_537109

    Knowing that the killer knows where the hatch is is very circumstancial. 9 times out of 10 you don’t know and you’re waiting for it to open and they come over to close it and then you’re screwed, especially with the killers with a little to no presence ability

    I gotta agree with @miaasma . If this is becoming an issue, you should start going for an exit gate first. I was able to escape because I assumed the Killer was able to find the hatch first anyway, so I just made a safe play and camped the gate.

    I got it about 75% open when the Killer came by. I Bursted away, LoS juked him, and watched as he chose to go to the other gate. So I simply went back, finished the 25%, and was able to get out.

    Luckily, he didn't have NOED or some oneshot ability. I didn't expect to get out.

    It actually took him a moment to find the hatch, so I could've gotten out if I had found it. But I didn't. If you notice the Killer approaching the hatch when the last guy is dying, you should probably stealth your way out of there and get to an exit gate asap.

    Urban Evasion is great for this.

  • I actually think sounds are fine. Chase volume from Survivors is fine, and I can still hear everything else no problem.

  • Iunno.

    I managed to get out of the Exit Gate while I was the last guy a few days ago.

    Seems fine to me. You find it first, free escape.

    He finds it first, near guaranteed kill. It's fair.

  • I was still able to juke Killers a moment ago.

    Sound is honestly fine.

  • Honestly, I played against him a few times today.

    Didn't really find it difficult to knock him out of stealth.

  • @se05239 said:

    I'd love to have my L3 Dwight.

    At least I still got my L3 Nurse.

    How did you lose Dwight but not your Nurse?

  • @ProfoundEnding said:

    Can we keep this bumped until a dev responds?

    Nah, I'd rather we contribute to the conversation rather than bumping it.

    Did you lose Legacy?

  • I didn't know what the hell I was expecting with that thread title.

    I agree though. #squashthebugs

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/comment/536831#Comment_536831

    Fun fact, survivors will breath heavily after running. Make sure he's been still and standing for a minute.

    True story

  • @Visionmaker said:

    #########, this is STILL happening??

    I would like to point at in the F.A.Q. and Rules section, @Clyde has a thread posted up about what to do if you lose your save data. I dont think the issue is STILL happening, but they STILL haven't given us our Legacy back.

    This is the same steps that was posted nearly 3 years ago. It also doesn't mention anywhere on that post that Legacy will NOT be restored upon compensation, in the event that you lose it.

    Honestly, I don't understand why they can't do it. We provided our player IDs so they could edit our save and put in extra bloodpoints. For what reason are you guys not able to do the same with Legacy, especially when others can simply do it themselves? I honestly can't come up with a single reason.

  • @GrootDude said:

    This whole thread is just showing the survivor vs killer mentality. Why can’t people see things from both sides?

    I mean, I'm a survivor main and I acknowledge that Killers have it super rough.

    Does that make me a Killer main?

  • @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/536764#Comment_536764

    "yet it's still not enough for Killer Mains."

    because the game is still unbalanced, lmfao

    I actually spit all over my phone. Dunno why

  • @Judgement said:

    Your username put me in instant tears of laughter.

    https://youtu.be/u2X7GCUhZJs


  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/70331/passive-idea-to-slow-but-not-halt-genrushing

    I like this, but I think great skillchecks should still somehow be allowed.

    Yeah, that would be the use of Stake Out.

    Stake Out is token based and turns Goods into Greats.

    I actually use Stake Out to directly counter Ruin. If you get a Good Skill Check when you have a Stake Out token, it doesn't regress the gen progress, since it actually counts as a Great Skill Check.

    Galaxy brain strats

  • @Paladin_Goo said:

    https://forum.deadbydaylight.com/en/discussion/comment/536758#Comment_536758

    Yeah. You would use up a token each time you hit someone. If you had 4 tokens, you can one hit 4 survivors. Could even throw a condition in there that dictates that if the survivor is already injured, a token isn't used when you down them.

    I really like this idea for NOED. Gives it the buff it needs without giving it to the Killer for free.

    Not that I mind free NOED, but totems are horseshit.

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/536701#Comment_536701

    Not for long hopefully!

    Legion could be League of Legions. ;)

    Hehe

    We'll see.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/536744#Comment_536744

    Um correct me if I am wrong. I believe there were older versions of shack that were indeed infinite.

    Please don't allow him to derail this thread. Stay focused, if you wouldn't mind. I would like to make sure this thread stays open for any BHVR employees to respond.

  • @Paladin_Goo said:

    https://forum.deadbydaylight.com/en/discussion/comment/536716#Comment_536716

    The aiding killers against SWF - they've stared doing that, to be fair.

    I can acknowledge that the game is in a much better state for Killers than it was a few months ago.

    This at least shows to me BHVR is starting to see the bigger picture, even if it has taken a while. Better late than never

  • @HeHeBoii said:

    Unfortunately in typical behavior fashion, they make promises they can’t keep.

    Im sure most of us recall them saying back when the issue started that they will give those legacies back. But as usual it’s only talk. Just like they wanted to Aid killers against swf. Just letting us down as usual. Keep in mind these are the devs that destroyed Freddy and fix him a decade later. So don’t get any hopes up.

    but here have a Ghostfsce that’s underwhelming! And a DS that doesn’t get affected by enduring.

    If you don't mind, I'd actually like to keep this discussion on the respectful side. Legacy is a delicate thing and while we rightfully deserve it, BHVR doesn't respond kindly to accusations, whether they be true or false.

    Based on my most recent email about Legacy, they still say "not at this time." Not, "never." They have said they will "never bring it back" it terms of giving players another chance to earn it again.

    But I agree that they need to be held accountable for their mistakes. This issue stems from poor coding that saved our files to our client, rather than a server. This made it so when Steam updated on Tuesdays, you had a high likelihood of losing everything. This is entirely BHVRs fault, as I was not even aware of the issue when it happened. I frequented the forums very often, and I don't recall seeing posts about savedata issues until after multiple people started losing it. By that time, it was too late. I think I was one of the first. I played nearly every day multiple hours. It wasn't until the day Hag was released that I lost my save. By that time, on the forums? It was too late.

    It took them several months not only to compensate EVERYONE, but to even fix the issue in the first place, meaning that you had a chance to lose your data AGAIN even after being compensated. You basically just weren't allowed to play on Tuesday if you valued your save data.

    And there are still many more players that don't use the forums that likely suffered from this, and looked away, never to come back. I was very close to doing that. But I actually love this game, I can never deny that. That's why I still play it even after this fiasco. I will never truly abandon this game, even during times of bad balance. I simply become a more vocal user.

    Behavior. You owe it to the players that got this game off of the ground during the first 6 months that endured a terrible Bloodweb system. You owe it to the players that grinded for hours on end just to have this badge of honor to show our dedication. You simply owe us.

  • @Gorgonia said:

    https://forum.deadbydaylight.com/en/discussion/comment/536694#Comment_536694

    It doesn't say DS is an anti-tunneling perk. It simply mitigates that behavior. A lot of things could change about the perk. Say you deactivate it if someone else is hooked, but what if you're downed and slugged while the killer goes and chases the person who unhooked you to come back to you right afterwards, what would you do then?

    Well, I don't use DS at all. So I would sit there and wait to be revived or picked up again.

    I don't really care about tunneling.

    But to answer your question, you can just make it so that it only deactivates if you're up and someone else gets hooked. If you're down, it keeps ticking. Easy solution.

  • Freddy is the Sad Boi Gang

    Because he's bad.

  • I'm just saying, making it so that it deactivates when you hook someone else isn't a huge deal. In fact, it means the Killer isn't tunneling.

    Therefore, the anti tunneling perk should deactivate until your next hook. This is to prevent YOLO strategies within the 60 second grace period.

    Other than that, DS is fine.

  • @FlamingkittyUmad said:

    Not that it was hard, but sometimes it's not possible

    I don't know if it's an addon that isn't working or if the game is just being wierd

    20% of his body has to be exposed to reveal him.

    If he's slightly behind cover, you may not be able to reveal him, and will need to get a better angle.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/536563#Comment_536563

    Alright good we are on the same page.

    However, I truly doubt there is anyone with ALL prestige 3 cosmetics across all characters.

    There were one or two on the forums. These people clocked well over 1000 hours before Legacy was even announced.

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/536534#Comment_536534

    i'm sorry but the fact that you think you need bloodlust or window blocker to run shack as a killer is just laughable

    like you honestly are totally clueless about this topic and you just type paragraphs about it anyway

    You haven't said anything to prove my point wrong other than "you're bad."

    Which means I'm not gonna stop. Feel free to prove me wrong and I'll easily stop posting.

    Oh wait, you can't do that. You're just baiting.

  • @Gardenia said:

    If you were compensated, I think that's admission that they can't get it back for you...

    They made it clear when they initially compensated everyone that that could NOT restore Legacy at that time, which implies that they were planning to do it eventually at some point.

    We were compensated Bloodpoints in order to put us back at the Levels we were at before our saves were lost, but that doesn't mean that our compensation is complete.

    No where did they ever state "if you accept BP you can't get your Legacy back" and in same email I detail my lost progress was the one I also provided info about my Legacy.

    I was never given a choice, I was simply told, "Can't do it at this time" and was given 20 million BP without a second thought.

    It's been 3 years since then. Where is my Legacy they are meant to give back to me? My compensation isn't complete.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/536549#Comment_536549

    Does that Tell you What Characters you got to which prestige level before as well?

    Or does that achievement only give us that you did get ONE or more characters there by the deadline.

    Like I said, I like your proposal. It makes the most sense and is easiest way to fix this issue, as not everyone will have screenshots of their Legacy.

    I'm lucky I had one myself.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/536542#Comment_536542

    Not to be too much of an insult but you really can't read into things.

    If you had P1 Achievement that simply means at that time you got At least ONE Character to a Prestige 1 that doesn't mean it was your meg. That is their current situation. Yes you got it before cut-off date. However, it doesn't mean it was on Meg. Although, I would trust by your screenshots that it indeed was meg. You have to understand the limitations of a Date. If each character had an achievement for prestige tiers this would be different. Then by cut-off date you would have been able to tell what legacy items to give back.

    Ie: Was an Example in my previous post. Those who got Tier 1 Legacy should be rewarded all Tier 1 Items. If you thought about it just a bit you would have understood the logic would have followed Tier 2 to Tier 2 Legacy and Tier 3 to Tier 3 Legacy.

    Also I know at several points the achievements were actually broken for Prestige similar to how Adepts and other achievements break per patch. So this is a rough estimated guess nothing more.

    Oh no doubt, notice I agreed with you when you said that you would like Legacy restored for all characters if you achieved a certain level of Prestige. I think that's a fair trade.

    The only players who lose out are ones who already had Legacy on every character, which is about maybe less than 10 people I would estimate.

  • @Someissues said:

    I lost mine, to be honest not too bothered by it, survivor skins literally makes you stands out more so you get chase more often

    I prefer paid skin over legacy

    I prefer to wear standout clothing, and I want to be able to represent that I came from a very different time in DbD compared to most players.

    Whether you actually use it or not doesn't matter. You rightfully earned it, so you deserve to have it restored. That extends to EVERYONE who earned it and lost it.

    Also, I would maybe buy cosmetics IF I got my Legacy back. However, since BHVR refuses to fix this for me, I refuse to give them money.

    It's a pretty simple exchange.

  • @Mister_xD said:

    YES PLEASE!

    oh btw, dont expect a dev to answer this.

    my questions about this topic have been ignored very succesfully for almost a year now.

    Of course, I have as well.

    This isn't going to stop me from continuing to bring it up, until they tell me it will never happen, or until they tell me they are giving it back.

    I know the mods will read this. I tagged them. It's really on them to be the liaison between us and the devs.

    If I get no dev or mod response, I'll take that as "still currently can't do it" to which I will simply bring the topic up again in a few months.

    I refuse to let this issue die, especially when I spent 36 hours straight playing the last two days to get my Legacy.


    BHVR owes me what I earned.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/536503#Comment_536503

    No that proves they had A legacy item not which one.

    Incorrect. You have to Prestige 3 times in order to get full Legacy.

    If I have my P3 achievement before the cutoff date, that means I EARNED my Prestige 3 Legacy, not just measly Tier 1.

    The achievements are a great way to track who actually rightfully earned it. Of course, some people have hacked their cheevos, but I shouldn't be punished because of that. I lost my Legacy due to BHVR fault, not due to someone who hacked their Achievements.

    I will agree with your sentiment that it would be easier just to award ALL Legacy owners the highest tier of Legacy for all their characters.

  • @Paladin_Goo said:

    https://forum.deadbydaylight.com/en/discussion/comment/536517#Comment_536517

    Depends. If I see an SWF in the lobby, I equip bamboozle. Otherwise, just mind game it, don't respect the pallet, moonwalk etc. It's not terribly hard.

    I believe it's an infinite because it is. Even at rank 1 I've run formidable killers to the point where they just go find someone else, all at the killer shack.

    Not to mention the shack is long enough to break chases, which resets Bloodlust and makes Window Blockers not proc.

    But I mean, that's whatever I guess. Definitely takes skill to break LoS I guess.

  • @miaasma said:

    uh i don't care if you get banned dude i'm just telling you that pipping as survivor is piss easy and so is running shack as killer

    if you have issues with either of these things you either don't care or you aren't good at the game

    I mean, it took you what, 2000 hours to get to Rank 1 judging by your time played and when you earned Rank 1?

    I don't think I need to worry about what you consider skillful.

  • @miaasma said:

    it's literally nowhere near impossible

    i never said i died first, i just said i died

    jesus christ this is a lot

    I never said you died first either. I simply said IF you die first, there is no way you'll pip up. That's it. Never claimed you always die first. Bait harder.

    Man, context is really an important factor when you're speaking with someone bro.

    Also, again, I shouldn't take someone who actually blocks Spirit players seriously. Anyone that dodges based on a Killer, especially Spirit, clearly lacks mindgame potential.

    You won't provide any shred of evidence or logical reasoning for anything you say.

    This is literally bait to try and get me banned, and you're doing a very poor job at it. Enjoy knowing I'll still be around.

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