weirdkid5
weirdkid5
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- weirdkid5
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@Saint_Judas said:
Lets all stop being toxic about this. I think we all can agree the original legacy was hard to earn and well deserved, and not something to be cheaply brought back. No one is talking about that. This topic is meant to discuss a new legacy for chapters which have no legacy but are about to have much easier ways to obtain the characters making those that bought them have paid for what others can now get much easier and cheaper.If, and I say if, the non-licensed DLC characters got legacy for those who bought them pre-update, no one would say that a legacy doctor or feng min is the same as a legacy wraith or jake. That's not the issue. We don't want to bring back legacy for the originals, and we don't want to presume the new legacy means the same level of dedication and devotion. Its just a thought. I for one, think its not a bad thought, but that perhaps just adding auric cells would be better
I'd be ok with a good chunk of cells.
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@Dwight_Confusion said:
@weirdkid5 said:
@Dwight_Confusion said:
His gas is an good idea. They just need to make teh AoE larger by 20% and make the intoxication from 1.5 to 2 seconds.Also, his very rare exposed add on needs 0 nerfs included. It shouldn't "slightly reduce" the intox time.
Ultra Rares are .. well hard to get, so when you get one it should be very strong. No downside.
This. Like the destroyed the Huntress instadown. RIP
I'm glad you agree. I try to come up with good stuff.
Please hit that upvote etc... if you like my posts. I'd appreciate it.
oh I understand, trust me I do. The feeling is mutual ;D
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@Runiver said:
I've been tagged a lot in here.
Let's say it : I didn't read the first 3 pages, since you guys went apeshit. I'll just give my opinion about the round.
Don't forgot I'm in Europe guys, when it's midnight for you, it's 6 A.M+ for me, kek.So I've watched the video and I'll be honest :
I didn't see anything wrong with it, except that the survivors did a lot of mistakes at the end of it, giving you a free win. I'm not sure about where your complaints are at, it seems like my everyday match at high ranks tbh (Except I do not commit that much to a single chase)And yes, it's pretty stressful for the killer (sadly), but atm, that's how the game is designed and we're forced to deal with it if we wanna play.
I don't see much toxicity, just decent teamplay, decent repairs, and decent juking from that Feng that outplayed you a few times even tho she was pretty readable.
She did the usual thing most survivors do : She first plays greedy to see how you react, allowing you to, at some point (after several fails) get a free hit (that you could have got WAY earlier if you actually won the mindgames/had proper readings), and then, she played full safe not to risk to get caught and camped. She seemed very common to me, and would have totally deserved to be dropped since it's a clear case of a survivor wanting your attention in a strong spot of the map (the killer's shack).You actually got pretty lucky this match to have been able to catch them due to their overaltruism (that Jake trying to heal around a Billy is a moron for example).
Let's resume it :
- You failed two easy chainsaw early game, even tho they didn't even move that much to dodge it.
- Then, you dropped that Claudette after catching her, which is rather debatable, especially since it's around the shack, and a hook was actually very close. Even a stack of 3 bodyblockers wouldn't have stopped you. But anyway : it was your choice and it's possibly your playstyle, and I respect it. Slugging is a possible good strategy for Billy. Slugging around the shack with full pallets around is still very debatable tho.
- Then, you tried to get a basement hook, which was obviously not gonna happen, since getting someone in the basement is already a 30%+ wiggle time awarded to the survivor, and you gave her 33% already with that drop.
- Then, you overcommited to Feng. You failed quite a bit there, I have to say. At some point, she started playing very safe with pallets, because she knew she could afford it, as her team was skyrocking ahead in term of gens, and you were fully going for her. She ran into gen empty areas on purpose (it was very visible) and emptied the pallets of these areas.
- Then, you (finally) caught her. And the other survivors went fullstupid and suicided on you, even tho you (STILL) failed a lot of chainsaw rushes that was very affordable.
- The disconnections are not an issue, it's PTB and the game was over. Move on to the next match.
I'm not sure where the complaints are at.
You missed a few clutch moments in your match, allowing them to get ahead of you, and they did several mistakes that made you to catch up.That (long) chase with Feng is possibly the most debatable moment, but she actually read through you and even afforded to get a free hit just to try to be cocky.
Arguable points :
Yes, the gens are repaired super quickly, and yes, a single survivor can keep you busy for quite a while, tho it was partly due to your own mistakes and choices in here.I love you man, but I can't support you on that one, even tho you can see that the survivors are kind of in control of the game if they don't fail (and they failed a lot this match).
Survivors weren't toxic, they were just random bodyblockers and obviously over-altruistic (like most survivors). No teabagging, nothing too cocky (except that extra loop she tried on you and earned her a hit), no flashlight spam, no syringue spam, no emote spams, and not even that much looping tbh. At least compared to the rounds I usually play at high ranks, that was NOTHING.Cheers.
Oh trust me, I'm fully aware of the mistakes I made. That's what 2 months out of practice gets you. I respect the opinion.
However, I see you are becoming complacent in how the game is, you mention this is typical for high rank for you. That's a serious problem. I'm not one to ever become complacent in this kind of nonsense. You've just "accepted" it
I will never willingly accept such absurdly one-sided tomfoolery.
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@Outland said:
I do not have any Legacy skins. And I've played casually since the release. I feel that LEGACY was earned by people at the time and if you didn't get it then. You should NEVER, NEVER be able to acquire it.You don't deserve it, and believe it or not you are not entitled to have everything in the game. I bet it bugs your butt bad that there is a STAFF cosmetic that only BHVR staff can have.
Ok, but I did get it back then and lost it because of data save issues because of BHVR's poor coding. Sooooo...?
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@netty said:
These survivors are marginally toxic and definitely don't warrant the "This is why Killers hate Survivors." caption. You can make the same argument for all those leatherfaces camping basements or piggies crouching next to trapped survivors. As a survivor your aim is to escape and I don't see the problem with using the tools at your disposal to do so. If a survivor repeatedly crouching gets you so annoyed it might make it more likely for you to make mistakes then hey, good on them for trying to gain an advantage.Why are you demanding "respect and honor" from survivors just because you chose to play killer that game? If you're not capable of doing anything to earn it by playing well and actually making them scared of the killer then that's on you. Plus let's not forget it's a video game where people want to have fun.
Your last paragraph is exactly why I made this post in the first place. The mechanics of the game keep it from being fun for many high rank killers when they face survivors who know how to utilize them, it becomes nigh impossible to win. Most of the top level streamers, who mind you are pretty good, realize that everyone except Nurse pretty much has an abysmal time winning against the most broken thing in the game.
SWF.
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@Steebear said:
Those 20 minute rank 20 matches sure must be tense...
If he ignores a high rank looper, chances are, that the next player is also a looper. Since looping is so braindead easy.Sorry to have to inform you that some of us in the community can reach rank 1 without the need for Ruin and camping and getting all angry at the game and actually have FUN. We can have longer games where saves can be made and chases for all players where everybody ends up pipping assuming they don't make awful mistakes. Not all of us have a fixed mindset that 'all survivors at high rank can loop so I'll just tunnel all game and get angry'.
I have to ask, what experience do you have at the top end of the ranks as killer to suggest all survivors are so good at looping? It sure isn't my experience but then I don't chase the same person all game.
I've gotten to Rank 1 without camping as well. I also don't use Ruin. I have my matches on my twitch still, so I'm not sure the point you're making here.
You don't get frustrated at pallet looping. I'm not you, and that doesn't make pallet looping not an issue either. I have long games, I have fun matches at high rank. But these matches are few and far between, and almost nonexistent against high rank SWF squads.
What experience do I have? The one still on my twitch channel.
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+1 true words spoken right here. Pipping and double pipping are supposed to mean something, especially the double pip. This is why I like the emblem system so far.
Also good to see you Doc.
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@Steebear said:
- Sorry, but dropping the chase against a looper is the dumbest thing you could do.
I stopped reading here frankly. If you don't realise as a 'killer main' that continuing to chase someone who is great at wasting your time while the other 3 do all the gens then I am not sure what to say to you. Can you even logically explain how that makes any sense at all?
I watched the clip and you didn't try any mind games on the Ming Mong you just followed her around like a faithful hound taking each stun in the face. You didn't even see the rest of them for the game so how they can be considered toxic is beyond me. The game would have been boring for them because you tunneled the Feng so they were on M1 gen repair simulator.
The fact is that good killers know how to manage the match better than this and make the game fun for all by hooking them up and regressing gens and generally having a 15 or 20 minute fun game rather than an 8 minute bore fest.
Of course sometimes you will get toxic survivors but I saw nothing here that was toxic at all it seemed you just got frustrated because she ran you for 4 gens and then they naturally tried to be altruistic because they had no points yet.
I never claimed to be a Killer main.
And I'm not sure that you realize it doesn't really matter if continue to chase them or not, especially when there is a high likelihood the next Survivor is gonna loop you too. Not sure why you don't realize this as a "killer main."
Did you seriously just call her Ming Mong? Should I still even take you seriously? Again, there is no way to "mindgame" most pallets, check the other clip I posted against a Trapper that tried to "mindgame" me. He also ate every pallet to the face. A good survivor won't get mindgamed at a pallet because it's stupid easy.
The game would have been boring for me if I dropped the Feng and just started chasing another looper. Damned if you do, damned if you don't. So I don't see your point.
The fact that good Killers like ScottJund couldn't beat Marth's squad despite them running 0 perks should show you that no matter what, the Killer's victory and the pace of the game is completely dependent on the skill of the survivors and whether or not they make many mistakes, considered they have a ton of get out of jail free cards.
The 4 DC was toxic. That's all I needed to see.
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@Raziel said:
@weirdkid5 said:
@Raziel said:
I saw one major problem on the killer side, during that match. Your initial chase investment up to 1 character being downed and picked up was wasted. If you had hooked the first downed survivor and camped them (you were STILL at 5 gens) you could have easily won and the others would have most likely come to challenge you at the hook rather than do gens.Instead of doing that, you let yourself be looped and ate a lot of pallets. You fed the survivors a lot of points and allowed them more chances to win (even if they didn't).
The above also makes the survivor's comment about "tryharding on the PTB" completely ridiculous.
Exactly. I know the mistake I made. I tried to go with my usual strategy of downing more than one person, but it wasn't going to work out in my favor. I was already starting to realize the nonsense and opted for the basement despite there being a reachable hook on the left hand side of the house. If I had hooked them there, the match obviously would have went completely differently.
This is a prime example of how one tiny mistake can nearly cost a Killer the entire game.
Securing a sacrifice at 5 gens is a must. It is rarely given to a killer, and yes, I do mean given, since, if survivors do not mess up, you will NEVER get a hook at 5 gens.
I never pass this opportunity up. With only 3 survivors, map control becomes more than just a pipe dream.
Indeed. Again, I'm chalking my mistakes up to not having played Killer in quite a while. I remember I can't sleep while playing Killer like I can Survivor.
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@Boss said:
@weirdkid5 said:
@Boss said:
@Vancold said:
@Boss said:
@Vancold said:
Victimization is good feedback's grave.Unfortunately that's how many killer-sided opinions sounds and it instantly makes the whole "killer mains discussion" lose relevance.
If it loses relevance, then the next event becomes quite unavoidable, which is people leaving, whether that be a specific Killer, Killers entirely or the game entirely.
In whatever way it's voiced, it's not very wise of the team to just straight up consider complaints about the fun factor not important and ignore them.Complaints about the fun factor come from both sides. Victimization and generalization blinds the speaker, thus making the whole issue exaggerated and irrelevant to a certain extent.
That they come from both sides is not part of that issue, both should be lended an ear, or an eye in the forum's case.
They're not blind either, most unfun experiences that are explained on here are experienced multiple times in quick succession before they'll write it down, otherwise it's something you can brush off.
If i only got a 4 DS SWF team every 200 hours, i don't think i'd ever complain about them.What people don't realize is they try to tell the Killer's to "ignore it and have fun," yet they talk about how Survivors "don't have many options," and resort to using top meta perks, which ironically makes them tryhards. Rather than use other things and "have fun" they run the most optimal things. The perk stat usage doesn't lie. Most survivors rely on DS, SC, and SB.
The issue is, Survivors don't NEED to rely on these things because looping is already so crutchy, and simple skill will allow a survivor to run with no perks. There's 0 reason for people to rely this heavily on these perks other than they are unskilled.
On the other hand, there isn't 1 particular perk that is really overpicked for Killers, like SC is obviously waaaay overpicked, being used by 80% of survivors last time they showed stats. Killers tend to rely on a few perks that help their playstyle, but also because the game's mechanics are so skewed against them, it becomes nearly impossible to win using anything else, no matter how skilled you may be, as we saw with Marth's squad and how they bodied Killers using the sweatiest builds imaginable, USING ABSOLUTELY NO PERKS THEMSELVES.
Whether they're accurate or not, i'd REALLY like to see the devs release usage stats on Perks again, and this time in all kinds of ways...
Include ALL Perks, then...
Make a list on all ranks just for consoles.
Make a list on all ranks just for PC.
Make a list on grey ranks (20-17) just for consoles.
Make a list on grey ranks (20-17) just for PC.
Make a list on yellow ranks (16-13) just for consoles.
Make a list on yellow ranks (16-13) just for PC.
Make a list on green ranks (12-9) just for consoles.
Make a list on green ranks (12-9) just for PC.
Make a list on purple ranks (8-5) just for consoles.
Make a list on purple ranks (8-5) just for PC.
Make a list on red ranks (4-1) just for consoles.
Make a list on red ranks (4-1) just for PC.I agree, I would like to see these stats. And not hidden behind a way that makes the problem seem less serious than it really is, like when they showed the stats last time.
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@Raziel said:
I saw one major problem on the killer side, during that match. Your initial chase investment up to 1 character being downed and picked up was wasted. If you had hooked the first downed survivor and camped them (you were STILL at 5 gens) you could have easily won and the others would have most likely come to challenge you at the hook rather than do gens.Instead of doing that, you let yourself be looped and ate a lot of pallets. You fed the survivors a lot of points and allowed them more chances to win (even if they didn't).
The above also makes the survivor's comment about "tryharding on the PTB" completely ridiculous.
Exactly. I know the mistake I made. I tried to go with my usual strategy of downing more than one person, but it wasn't going to work out in my favor. I was already starting to realize the nonsense and opted for the basement despite there being a reachable hook on the left hand side of the house. If I had hooked them there, the match obviously would have went completely differently.
This is a prime example of how one tiny mistake can nearly cost a Killer the entire game.
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@Boss said:
@Vancold said:
@Boss said:
@Vancold said:
Victimization is good feedback's grave.Unfortunately that's how many killer-sided opinions sounds and it instantly makes the whole "killer mains discussion" lose relevance.
If it loses relevance, then the next event becomes quite unavoidable, which is people leaving, whether that be a specific Killer, Killers entirely or the game entirely.
In whatever way it's voiced, it's not very wise of the team to just straight up consider complaints about the fun factor not important and ignore them.Complaints about the fun factor come from both sides. Victimization and generalization blinds the speaker, thus making the whole issue exaggerated and irrelevant to a certain extent.
That they come from both sides is not part of that issue, both should be lended an ear, or an eye in the forum's case.
They're not blind either, most unfun experiences that are explained on here are experienced multiple times in quick succession before they'll write it down, otherwise it's something you can brush off.
If i only got a 4 DS SWF team every 200 hours, i don't think i'd ever complain about them.What people don't realize is they try to tell the Killer's to "ignore it and have fun," yet they talk about how Survivors "don't have many options," and resort to using top meta perks, which ironically makes them tryhards. Rather than use other things and "have fun" they run the most optimal things. The perk stat usage doesn't lie. Most survivors rely on DS, SC, and SB.
The issue is, Survivors don't NEED to rely on these things because looping is already so crutchy, and simple skill will allow a survivor to run with no perks. There's 0 reason for people to rely this heavily on these perks other than they are unskilled.
On the other hand, there isn't 1 particular perk that is really overpicked for Killers, like SC is obviously waaaay overpicked, being used by 80% of survivors last time they showed stats. Killers tend to rely on a few perks that help their playstyle, but also because the game's mechanics are so skewed against them, it becomes nearly impossible to win using anything else, no matter how skilled you may be, as we saw with Marth's squad and how they bodied Killers using the sweatiest builds imaginable, USING ABSOLUTELY NO PERKS THEMSELVES.
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@Vancold said:
@Boss said:
@Vancold said:
Victimization is good feedback's grave.Unfortunately that's how many killer-sided opinions sounds and it instantly makes the whole "killer mains discussion" lose relevance.
If it loses relevance, then the next event becomes quite unavoidable, which is people leaving, whether that be a specific Killer, Killers entirely or the game entirely.
In whatever way it's voiced, it's not very wise of the team to just straight up consider complaints about the fun factor not important and ignore them.Complaints about the fun factor come from both sides. Victimization and generalization blinds the speaker, thus making the whole issue exaggerated and irrelevant to a certain extent.
I don't feel like a victim at all. I'm simply sharing my own experience in the game, and it was a frustrating one. I'm not playing the victim, I'm highlighting the problems within the game on top of the behavior of the Survivors, which is perpetuated by the devs keeping Killers a laughing stock. The math behind how skewed the game is for Killers proves it, just do the math on how long it takes to complete gens. 3 minutes. Any Survivor worth his salt can run 3 minutes with no perks and 0 loops, yet the Killer has to go hard from the start. There's no victim here, simply unbalance and unfair mechanics.
And I never said all Survivors are like this. I know they aren't. But a Killer simply can't afford to let up against any team, because any minor mistake he makes can nearly cost him the entire match, as my few mistakes nearly do. Survivors have, at least, one extra chance because of DS, and at most, a near infinite number of chances if they have comms and flashlights.
And you don't think Killers have a right to be angry or frustrated about it? And when they voice their opinion in such a manner, where politeness has been ignored for 2 years, you really expect them to just be ok with it? It took them how long to finally realize pallets are one of the biggest issues? They know the game is unbalanced, they said it already. And they are just finally trying to fix it. I give them props for it, but I'm afraid of exactly what you're complaining about.
I'm worried Survivors will shout with piss and vinegar, threaten to leave, and they will undo it all. As they have with a few things in the past. SWF was shoehorned in because of complaints, pallets were buffed because of complaints, infinites originally took "skill" according to the devs, the Nurse nerf where she can get stunned mid blink is still planned to return if I'm not mistaken, Freddy was nerfed in a week because low rank Survivors complained so hard about him.
I like they've stuck by the Emblem system, and hopefully they stick by the pallets. Now they just need to make sure the Killer is something you need to be concerned about again, not some laughing stock that can be overcome with some circles and communication that isn't even considered in the main balance of the game.
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@Boss said:
@Vancold said:
Victimization is good feedback's grave.Unfortunately that's how many killer-sided opinions sounds and it instantly makes the whole "killer mains discussion" lose relevance.
If it loses relevance, then the next event becomes quite unavoidable, which is people leaving, whether that be a specific Killer, Killers entirely or the game entirely.
In whatever way it's voiced, it's not very wise of the team to just straight up consider complaints about the fun factor not important and ignore them.Just found this video. It sums up DbD problems concisely. While it is outdated, it shows one thing.
Killer has always been, and likely always will be, frustrating to no end.
https://www.youtube.com/watch?v=qnwdPlx9yR4My favorite part is when I think it was Marth? Pulled the Survivor out of the locker, and still got blinded. "Just look at a wall dude!" His face was literally 2 inches from the locker lmao
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@Tsulan said:
@Mc_Harty said:
@weirdkid5 said:
I'm not saying for you to not, as a person, rely on your favorite or best addons. USE THEM.Agreed.
What I'm saying is if you DON'T use them, depending on the Killer you play, you will be doing yourself a MASSIVE disservice. However, if you CHOOSE to not use them, it should be JUST AS VIABLE as NOT using them, especially since addons are RNG and you might not even get good ones, especially if you are low level.
See this is where I disagree.
I shouldn't be able to play effectively without add-ons. What's even the point of them otherwise?
I understand if its showing off but it shouldn't come to the point where a killer not running add-ons can consistently beat survivors.
What would even be the point in leveling up your web if you could just play as well without them?
I'm not saying I don't understand, I'm saying its odd. Even odder on the survivor side since majority of the time they don't even use the items in the game and are still able to perform well enough to survive.
The game should be balanced around the potential of what both sides can do.
Add-ons change the play style of a killer.
A Billy can go with silencers to catch survivors off guard. A nurse can use 5 teleports to surprise survivors.
The mirror add-ons on Myers completely change the way he plays.Exactly. Addons should augment the playstyle of the Killer.
Not make or break the Killer. That's lazy game design.
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@Mc_Harty said:
@weirdkid5 said:
I'm not saying don't. Who said I did? I even stated earlier addons are meant to be used. I said they shouldn't RELY on them. Meaning the KILLER ITSELF is so weak that they MUST use addons in order to even have a chance at winning because their BASE power is horrible. Such as Doctor, and yes, Doctor is a weak Killer at high rank. He's super dependent on his build and addons because base he is lackluster.
Why shouldn't they be relied on?
They make the game easier for the killer. Should I rely on perks for the Hillbilly? Or Nurse?
Besides what else are you going to spend those blood-points on once you gather every perk on every killer.
Learn the difference between the KILLER relying on something and the PLAYER relying on something. Billy doesn't NEED BBQ or addons cause he's good without them. Same with Nurse, and I also do not NEED BBQ to win, clearly as I didn't even get to use it so whatever point you are making here is moot in general. Obviously you should run stuff that gives you an advantage like wut lmao
So we are in agreement for once.
You clearly aren't getting what I'm trying to say or you're trolling me. I'm only gonna say it one more time in a different way:
I'm not saying for you to not, as a person, rely on your favorite or best addons. USE THEM. What I'm saying is if you DON'T use them, depending on the Killer you play, you will be doing yourself a MASSIVE disservice. However, if you CHOOSE to not use them, it should be JUST AS VIABLE as NOT using them, especially since addons are RNG and you might not even get good ones, especially if you are low level.
A point a lot of players like to make is high rank players in low ranks stomping noobs. Noobs don't have addons, so the Killer needs to be solid enough to be able to win without the addons. The addons should ACCENTUATE the Killer, not define him as weak or strong. Like Doctor, if you ran Doc with 0 addons or perks, that's pretty much the equivalent of throwing the game. Doctor is strong in his build or his addons.
On the other hand, Billy is strong enough to win with 0 perks and 0 addons, because his power is strong enough to be able to handle survivors without addons.
Do you understand what I'm saying?
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Probably for the same reason I got to high Rank using 0 perks. Because we like a challenge, which this game currently does not provide in fear of losing 50% of its survivor player base.
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@Boss said:
@weirdkid5 said:
They nerfed him because SURVIVORS said he was unfun to play against. Now he's even weaker and even more unfun to play against.Do you perhaps know if he's still immune to being blinded? Like, the effects work (dropping a Survivor) and they get the BP, but your screen doesn't go white.
No clue honestly. I always assumed you could blind him but I don't know, I really don't. I don't use flashlights nor do I play Freddy at all.
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They nerfed him because SURVIVORS said he was unfun to play against. Now he's even weaker and even more unfun to play against.
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@Mc_Harty said:
@Tsulan said:
Please don´t start a war on BBQ. It benefits survivors as much as it benefits killers.
Or do you really miss the times before BBQ when the forum was full of threads about camping killers?Oh I'm not starting anything on BBQ. Just pointing out the complete oddity where you as a killer don't want to run add-ons yet are willing to use perks to boost your perform in the match.
Like why the [BAD WORD] would you not run something that's gives you an advantage?
I'm not saying don't. Who said I did? I even stated earlier addons are meant to be used. I said they shouldn't RELY on them. Meaning the KILLER ITSELF is so weak that they MUST use addons in order to even have a chance at winning because their BASE power is horrible. Such as Doctor, and yes, Doctor is a weak Killer at high rank. He's super dependent on his build and addons because base he is lackluster.
Learn the difference between the KILLER relying on something and the PLAYER relying on something. Billy doesn't NEED BBQ or addons cause he's good without them. Same with Nurse, and I also do not NEED BBQ to win, clearly as I didn't even get to use it so whatever point you are making here is moot in general. Obviously you should run stuff that gives you an advantage like wut lmao
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@Boss said:
Lol @ that godamn double pallet at the main building, or uh "building".
I could hear the trigger from the keyboard.
I hope that at least the DCs carry over from the PTB to the main game. "It's a test server, so it's okay if i DC." Lol, piss off.
3 of them ran WMI and one didn't run SC. I got respect for that though, WMI & Kindred are pretty powerful Perks, just not meta unless the current meta Perks get heavy nerfs.One thing i wonder though: On a scale of "Dude, i'm, like, so chilled out..." to "UMFG, F U!", how irritated were you by the looping? I gave you silly parameters, but it's a serious question actually.

The looping honestly wasn't what made me super angry. It was all of it compounded together on top of the DC cherry ######### cake. So I'd say pretty chill. I was shaking by the end of the game because of frustration and adrenaline, and all of that was released when they DC'd.
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@HIPSTERLION said:
Techn0 said:The thirty seconds kind of seals the perks fate as a three gen perk. I feel like i'm wasting time rushing tubby to a gen just to lose my hook and find a gen that has no progress. It might be a bit too good but it would be nice if the perk just held one "charge" until you kicked a gen.
It is also really good on BBQ billy.
It's already so damn op . especially with the overcharge combo . if they buff it again it becomes like DS .
Honestly this is what the game needed to slow it down.
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Oh yeah this perk is disgusting if you can get it off. But I'm not sure how situational it really is.
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We had something like this in the game a long time ago due to a bug. It didn't really work effectively on anyone except one Killer, but it was literally the best glitch to ever happen in the game.
CHAINSAW MYERS
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@Tsulan said:
@weirdkid5 said:
People don't have any empathy, which is why I played Killer to Rank 1. I wanted to see the frustrations they have to deal with, and for someone who is already an angry person, there is some serious flaws in the game still. A game shouldn't be this frustrating when your opposition is laughing away with their buddies.
Plus everyone is different, people just assume everyone can stay calm in a game that's meant to be fun, but there is 0 fun being had by YOU.
Yes, that´s one of the thing i´ll never understand. It seems like the devs only care about the survivors fun.
When Freddy was nerfed, they reasoned that the nerfed him, because survivors didn´t had fun while facing him.
When a killer asked during a life stream about the killers fun, he was told to play survivor or civilization.Either they don´t see the problem, or they don´t care. Don´t know which is worse.
And yet we have players that are either blind to this. Or throw around the word entitled without truly realizing which side is the entitled one. As you said, they simply dont care. Because the game is still fun for THEM. And easy game for players to enjoy with their buddies with the least amount of skill needed.
Hell, one of the devs literally said "NOBODY SAID IT WAS BALANCED." But people act like the game is ok.
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@Tsulan said:
The only mistake i saw, was not going for the outside hook on the first down.
Focusing on the looper is a gamble, because the next survivor could also be a looper, and the one after him, etc.
Killers are the only ones who are under a constant pressure during the whole match. Survivors play pretty much relaxed. That´s what this game gets wrong. There´s not a single horror movie, where the killer is stressed, while the victims are relaxed.Thank you, I'm glad someone gets it.
I´ve experienced way worse than that, and i can completely undersstand why it is so frustrating.
Killer is fun on the low ranks, where survivors don´t know how to loop and you have a normal chase. But on high ranks, where every survivor know how to loop you for 5 gens?My point. No Survivor at high rank doesn't know where every single pallet is.
@ all the people who said that he reacted way to emotional. How about you try to play only killer for a whole week or two and then you tell me, that this was an exception. That survivors don´t get your blood boiling.
People don't have any empathy, which is why I played Killer to Rank 1. I wanted to see the frustrations they have to deal with, and for someone who is already an angry person, there is some serious flaws in the game still. A game shouldn't be this frustrating when your opposition is laughing away with their buddies.
Plus everyone is different, people just assume everyone can stay calm in a game that's meant to be fun, but there is 0 fun being had by YOU.
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@Twix said:
@weirdkid5
Yes, you didn't need to pallet loop, but was it optimal? You used up almost all (if not all) the pallets in the far side when you could have looped some of those pallets(some weren't save to loop) and you would have wasted some extra time while the other survivors did generators. This match was against a Trapper and it lasted 21 minutes, most of the killers you tend to see now would have punished you hard. He made a lot of mistakes as well. My bad for the poor choice of words though, your options AREN'T limited, but USUALLY going for anything other than pallet looping isn't very efficient, especially not against a good killer that doesn't make the mistakes that Trapper made.Might not have been optimal, but if my team actually focused the gens, like they would if I was in a SWF squad, the gens would have popped within 3 minutes as they usually do. Keep in mind I was solo and playing with low ranks, against a high rank Trapper. Which is why he tunneled me, he wanted MY chase and not one that would end in 15 seconds like everyone else. He wanted a challenge and I gave him one without looping, which he respected.
I personally believe it was optimal, you notice how I only throw pallets when he's right on me most of the time. If I have extra distance, I do something else to waste his time, like I do when I clearly run PAST unthrown pallets. I waste his time in a similar way, WITHOUT needing to play in the most frustrating way possible.
It lasted so long cause I have no idea what my team was doing, like straight up. Do you know? Cause I don't lmao both of my super long chases against him gave my team PLENTY of time to do the gens. My mic was accidentally muted the match so you didn't get to hear my commentary, but I seriously said "WHAT IS MY TEAM DOOOOOOIIIIINNNNG."
This is how the game is meant to be. Solo, with the possibility of having TERRIBLE teammates. Ensuring you have good teammates all the time, like this team, gives you an unfair advantage in the normal balance of the game. He didn't make many mistakes. He just tried to employ these mindgame tactics like going around a different way, or hiding his red stain.
I was aware of them all and none of it worked on me and he realized this. The only way he could catch me was to barrel down on me and follow me, and I simply eventually made a mistake. Played perfectly, a good survivor will never be able to be outplayed. And that is the problem. Killers have almost no room to outplay a good survivor.
@Vancold Too bad I'm not a Killer main. I'm a survivor main that recognizes these issues and highlights them. And absolutely, if a Killer camps for 0 reason do whatever you want against him. That's not my issue. My main issue is the DC and hypocrisy by it. A 4 stack all quitting at the same time is what got me off. The looping was simply frustrating and my adrenaline was pumping, so of course I'm going to shake. As I said, I normally don't get this flustered but the DC is what made me really angry at them.
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@Mc_Harty said:
@weirdkid5 said:
Not really a thing when Sprint Burst is meta. What happened at the start is what would happen trying to get them "before" they get to a pallet. The will SB left or right, and be at a pallet basically in no time flat.Which is why you need to get them to sprint burst away from the pallets not towards it. Position yourself where the survivors are at a disadvantage if they try to run past you towards the pallets.
You are not always in that kind of position to approach, and even if you are, you act like they can't just sprint burst past you once you miss the swing.
Because I realize how unnecessary this level nonsense is. Looping is a terrible mechanic that needs to be removed from the game completely. I can lead a 3 minute chase without looping, I know it sounds crazy, but it is possible.
And because you think its a terrible mechanic no one else should be able to use? That's entitlement in a nutshell.
No, it needs to be completely removed because it only makes the game more mind numbing. It shouldn't exist at all.
So you are basically saying their team isn't going to relay to the guy I'm coming back to the generator he is at, giving him time to get to a pallet before the heartbeat even starts? All of these tactics you are giving would be great in the event you are against 4 solo players.
No I'm saying to find an effect way to waste their Sprint Burst.
I just gave an example of what I usually do against 4 man SWF and it seems to work at least for me.
You also play a Killer that is really solid as genstopping, but not at securing Kills or really effective in chases. Freddy gets to waste a lot of time after he puts Survivors to sleep, other Killers can't afford this luxury.
I'm not angry because of the teabagging, that's just icing on the cake. I'm angry at the poor mechanics at play.
You mention in the OP;
I mentioned they did it. I didn't say it made me angry. It was a icing on the cake my guy. I teabag in other games, but I also expect to get rocked if I do it.
Where is your sense of respect and honor? These guys had the gall to call me a tryhard, but seemed to be a full 4 stack, looped me, teabagged me, taunted me, disrespected me as a Killer at every opportunity, and then quit my game when they get bodied?
You are quite clearly more mad about their behavior more then just ######### game design
Nice assumption.
Slow down the game? I've tried this against a 4 stack before, trying to focus on the gens in the event that there is one left. Even in a 3 gen situation, the amount of coordination they can use pretty much trumps a 3 gen strat. Against solos, sure, you can do a 3 gen. but as a Killer you have to commit to a chase at some point. If you're just dropping chases to get gens and chase people away, they are just gonna talk to each other and relay exactly when it's safe to go back. You must chase someone at some point. SWF groups can overcome a 3 gen pretty easily
So you give up then? Don't even bother to make their lives harder? What a defeatist attitude.
If you don't want to play your best, that's on you. I rather do everything I possibly can against the survivors in order to win. If someone dies, I'm happy.
I never give up, again, nice assumption.
I always try to play my best. My problem is the Survivors never have to play their best.
You bringing him up as some kind of dismissive argument to mine is laughable, that's all that is.
You think that you not being a sore winner is laughable. Learn to move on from the salt.
Not a sore winner, again, I talked no smack until they left. The quit set me off, call me a sore winner all you want though.
Still somehow managed to win.
Still posted salt in the forums.
Seen it. Again, I play Survivor and a good Survivor simply won't fall for these tactics. I can show you a Trapper I went against doing this stuff and guess what? He ate every pallet.
Then that Trapper clearly hasn't seen the video.
See above post for aforementioned Trapper. You also reference the depip squad, and no amount of mindgame tactics work on the,/
When the next guy is just gonna do the same? No, it isn't.
When are is the next generator going to be popped? Yes, it is.
Subjective for different gameplay styles. Also proofread kek
LF is still garbage and Myers can still only do it a few times. Both are midtier to low tier at best.
Not sure where you got from that I said Nurse was oneshot, but any Killer can be oneshot with the right perks. There are at least 3 that give oneshot. And yes, Huntress is garbage without addons. Hatchets are easy to dodge and at pallets, you just don't throw the pallet. A good Huntress is scary, but she's addon dependent.
Addon dependent = garbage
You clearly stated:
I like you are giving advice that would literally lose the match for any other Killer that isn't Billy or Nurse because keep in mind, every other Killer would have to land TWO hits as opposed to one.
Learn to proof read. kek
I stated 2 other killers whose default power can hit survivors in one and 2 more that rely on add-ons. It's got nothing to do with how good they are it's to prove that your statement is obviously false regarding killers ability to one-shot.
Ya got me there, I'll be sure to proofread next time Mr. "When are is"
By the way, what do you even do with add-ons if you don't use them lol? Get outta here with that #########.
Billy doesn't need addons. Nurse doesn't need addons. Every other Killer pretty much depends on them because their powers are only halfway decent in a chase, so they must be augmented. Sure, addons should be used. But a Killer also shouldn't have to rely on their usage.
No, because they made the mistake of trying to be overly altruistic. There's no tactic involved here on my part.
It was a tactic because you used their weakness. You manipulated their over-altruism.
It's not really a tactic to chainsaw people's faces when they literally run up to you.
How is that not considered a tactic?
Mindlessly chainsawing the closest survivor isn't a tactic.
A good team will callout where the pallets are, and they'll just SB in that direction the moment I pop up.
You know which pallets you've broken try to funnel them into the areas that give you an advantage.
They also know which pallets are broken cause of team comms so they simply avoid that side of the map and SB away from it the moment they get near it. You act like you just get to decide which way a Survivor runs after vaulting a pallet, window, or SB'ing away.
Its not rocket science.
May as well be.
Team comms are a thing.
So is managing 4 survivors.
Tell that to the depip squad you so happily referenced before.
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@Twix said:
I will side with you that the tbag, bblock, not respecting your power at the end, and dc'ing was completely and utterly toxic and unnecessary, but not all of them did that(except dc'ing and not respecting you), but then again, at the start of the match they did it(not respecting you that is) and you messed up, so I see why they would try it once again and with 2 pallets side by side. Also, while you might've been upset, your reaction was pretty toxic in it of itself, so I guess there's a lot of "hypocrisy" between both sides.Now, when it comes to pallet looping, like I already said -- I don't agree with it, but your options as survivor are very limited, because you can rarely lose a good killer and obviously, pallet looping is the most effective way of wasting the killers' time while your swf buddies gen rush.
I take full responsibility for the things I said at the end of the match, and I stand by my anger at the end. I let my anger get to me, that's a problem I have as a person and I am aware of it, and I normally don't get this angry at the game, I'm not sure if my Killer run to Rank 1 is still available but I'm not one to get this mad this quick. I wouldn't have popped off if they didn't DC I'll just say that. You'll notice I say nothing until they DC. I wasn't planning on it, but something about the quit just made it even more insane for me. I'm not trying to justify it at all, just letting you know my thought process.
I don't agree your options are limited.
Here is a match of me versus a longtime Trapper Player that utilizes many of the tactics @Mc_Harty tries to tell me to use. A good Survivor will be aware of these tactics, as I became aware of his potential of being a great Trapper the moment he landed the first hit on me and tried the fake out at the pallet. I do not loop pallets at all in these chases, unless he refuses to break the pallet, but that isn't the problem of "looping," that's a problem of him choosing not to break the pallet.
If I chose to loop against this Killer, he honestly probably would have never caught me. If I was in a SWF squad, gens would be done long before I went down. Not to mention the fact all my friends are at least halfway as good as I am, and dropping the chase against one of us will just result in more of the same. @Mc_Harty says to just drop the chase. No, that is a serious flaw of game design for the Survivor to be able to waste time so easily, yet the Killer has to go all out from the start.
You'll see when I do finally go down, I only went down because I made a mistake and vaulted over the pallet when I didn't need to. Sure, he may have Bloodlusted up and caught me at some point, but my SB was also on cooldown. He only downed me because I made a mistake, and again because I was hook rushed by a teammate. A good Survivor does not need looping in order to waste the time of a good Killer. There's a reason he commended me at the end of the game for my gameplay, and I recognize him as being a very solid Trapper.
And this is the main problem. Killers have a very difficult time winning matches against good survivors, whereas good Survivors can pretty much sleep on any Killer, as does the depip squad that was brought up.
This in turns creates an extremely frustrating experience for most Killer mains, who deal with this kind of stuff every single game. And people just tell them to "not get angry." Honestly, what a massive joke. A group of 4 friends get to enjoy a match with each other and play at their own leisure, while the Killer is stuck with frustrating mechanics to deal with on top of being toyed with constantly. There is no point where the Killer has the majority of control in the game, except for when Survivors allow him to or they play solo.
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Probably around midtier. He's got potential and his addons are pretty disgusting ( in a good way)
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@ThePloopz there is for sure salt involved, but not so much at the survivors, but rather the entire situation as a whole.
@AsianMammoth exactly. There is no mindgame possible at the pallet of 5:10. You literally can only move forward and just eat it. Almost every pallet still has this problem. They are called safe pallets. So I'm not sure what calculated lunge @Mc_Harty is referring to here, I eat a pallet at this mark.
@Twix Of course not, I know the difference between an annoying team and one I can enjoy the match with. This was not one of those squads. The fact they want me to deal with what they were throwing at me, but can't even have the decency to let the game end normally, regardless of being the PTB or not, shows some kind of level of high horse. I will give them they didn't use DS, but that's about it.
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@Mc_Harty said:
@weirdkid5 said:
And? Billy still gets looped. For the most part, using your chainsaw during a loop scenario is a bad move.Who said anything about using Hillbillies chainsaw against loopers?
I said to try to get them downed before they get to the pallet. Key word here is before.
Not really a thing when Sprint Burst is meta. What happened at the start is what would happen trying to get them "before" they get to a pallet. The will SB left or right, and be at a pallet basically in no time flat.
You do know I'm a survivor main so I know how to counter Billy myself right? Before they get to the pallet? In a meta with Sprint Burst? Pfft ok my guy. SB beats chainsaw everytime simply because they have much higher lateral mobility, and by the time you charge the chainsaw, they are super far. You can catch up, but they'll be at a pallet my guy.
Who cares if you're a survivor main or a killer main? That doesn't mean squat when you make as many mistakes as you did.
Because I realize how unnecessary this level nonsense is. Looping is a terrible mechanic that needs to be removed from the game completely. I can lead a 3 minute chase without looping, I know it sounds crazy, but it is possible.
I'm fully aware of the chainsaw/sprint burst issue. Its not that [BAD WORD] hopeless for the hillbilly. They can still catch up to the survivor and if you're really insecure about that perk so much you can always move on then come back to the generator within 40 seconds.
They can't use the perk when its already used up. Think for once other then mindlessly following them for the entire match.
So you are basically saying their team isn't going to relay to the guy I'm coming back to the generator he is at, giving him time to get to a pallet before the heartbeat even starts? All of these tactics you are giving would be great in the event you are against 4 solo players.
They play toxic and you expect the receiver to not get angry? That's some next level assumptions going on.
Lol they are trying to get you angry. People tend to make more mistakes when they are not thinking rationally.
I'm not angry because of the teabagging, that's just icing on the cake. I'm angry at the poor mechanics at play.
Ok, then one of their buddies is just gonna walk up and stop it instantly after they relay that over comms.
So don't try to slow the game as effective as you can, gotcha.
Slow down the game? I've tried this against a 4 stack before, trying to focus on the gens in the event that there is one left. Even in a 3 gen situation, the amount of coordination they can use pretty much trumps a 3 gen strat. Against solos, sure, you can do a 3 gen. but as a Killer you have to commit to a chase at some point. If you're just dropping chases to get gens and chase people away, they are just gonna talk to each other and relay exactly when it's safe to go back. You must chase someone at some point. SWF groups can overcome a 3 gen pretty easily
Freddy is the worst Killer in the game and the fact you just accept him for how he is shows me your level of bias.
Me not complaining about survivors or pallets because I play Freddy does not mean he isn't #########.
Nice strawman.
You bringing him up as some kind of dismissive argument to mine is laughable, that's all that is.
Still beat a 4 man SWF.
Doesn't matter you still played like #########.
Still somehow managed to win.
You didn't answer my question. What trickery was I supposed to use? Need I show you a clip of a Trapper trying to "trick" me on pallets, and I stun him literally every time?
Try here.
https://www.youtube.com/watch?v=crgMmyoDzNQIts certainly more usefully then whatever it is you were doing.
Seen it. Again, I play Survivor and a good Survivor simply won't fall for these tactics. I can show you a Trapper I went against doing this stuff and guess what? He ate every pallet.
That's exactly what you should do. Leaving a pallet up is absolutely stupid. Leaving a vault up? Yeah smart.
As opposed to investing too much time in one survivor that can run you around for 4 generators?
Yeah it is.
When the next guy is just gonna do the same? No, it isn't.
Billy still gets looped.
So why bring him up?
I just merely pointed out that you were playing as him.
Bringing him up because despite him being Number 2 the game is still mega frustrating.
LF is garbage, Myers can only do it a few times/has to use addons.
Addon dependent = garbage.Seem to have missed the point
Leatherface and Myers are instadown killers. You claimed that only Hillbilly and Nurse (for whatever reason) are the only killer that can one shot the survivors.
Also Huntress is garbage? [BAD WORD] kek.
LF is still garbage and Myers can still only do it a few times. Both are midtier to low tier at best.
Not sure where you got from that I said Nurse was oneshot, but any Killer can be oneshot with the right perks. There are at least 3 that give oneshot. And yes, Huntress is garbage without addons. Hatchets are easy to dodge and at pallets, you just don't throw the pallet. A good Huntress is scary, but she's addon dependent.
Addon dependent = garbage
But they didn't win.
Because you played a tactic they didn't predict. See how effective that is?
No, because they made the mistake of trying to be overly altruistic. There's no tactic involved here on my part.
You can't chainsaw people if they are looping. You will lose that battle.
You can use the chainsaw and surprise the survivors working on the generators... then encourage them to go towards the shack since you have wiped out all the pallets near there.
A good team will callout where the pallets are, and they'll just SB in that direction the moment I pop up.
Earlier you stated they do this because they have someone designated for this? It isn't hard to loop or learn the pallet placement dude. If you don't know it, you're a bad survivor. A good killer always assumes everyone is a loop master.
If you're just chasing one survivor that survivor is obviously going to know which pallets are destroyed. This makes it easier for that one survivor to keep you busy because they have the full map to use against you.
Team comms are a thing.
If you can't understand that you're a bad killer.
Not really. The game is skewed in favor of the Survivors. It doesn't take a genius to see this.
It was the point of making why Killers dislike most Survivors; they are hypocrites.
It took you one bad game to release that?
No, of course not. This is just one example of many for why this game perpetuates terrible gameplay and terrible mechanics.
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@Mc_Harty said:
@weirdkid5 said:
I didn't play "awful." I played subpar to what I usually do. This whole following thing is how you win at Rank 1 dude.Subjective.
- It's been about a month since I played Killer.
So what did you expect?
Pretty much what happened in this game.
- I always try to have two people downed as Billy. It's my tactic and when you present that opportunity to me I take it. More time wasted on the Survivors is good.
Agreed but you didn't waste any of the survivors time now did you? All you did was break a pallet at that point.
One of the mistakes I made in this game I'm aware of.
- I picked her up cause I figured I could make it to the basement. Again, it's been a month since I played Killer.
You should have looked around for a closer hook.
Shoudla coulda woulda.
- Sorry, but dropping the chase against a looper is the dumbest thing you could do. 4 gens popped during that chase. What would have happened if I dropped her is she would have healed, I would have had to search for someone else, and she would just hop on a gen herself. I've played Killer enough at high ranks to know dropping a chase is the worst mistake you can make. Not to mention, the next person would have just looped, causing me to lose progress if I dropped the Feng. Survivors WANT killers to drop chases cause that's how they win games.
You're playing the Hillbilly.
He's the least punished in finding other survivors and applying pressure on the generators. So what if she heals herself, that's 1/4 of the time not on the generators with Self Care. Besides its not like you could instadown one of the other survivors with your chainsaw before they could get to the pallet.
And no, survivors want the killers to chase only one survivor around the map. Know why? That survivor has the knowledge of which pallets are used and which aren't. I dunno about you but I rather test my luck on a survivor that doesn't know which areas are cleared of pallets rather then the one that does.
And? Billy still gets looped. For the most part, using your chainsaw during a loop scenario is a bad move.
Yeah, Billy can apply pressure, but applying pressure against a SWF group isn't very viable considering they can relay your position at any point to their buddies and become super efficient on which gens to get on, get off, and where you are going to hide before you even get there.
You do know I'm a survivor main so I know how to counter Billy myself right? Before they get to the pallet? In a meta with Sprint Burst? Pfft ok my guy. SB beats chainsaw everytime simply because they have much higher lateral mobility, and by the time you charge the chainsaw, they are super far. You can catch up, but they'll be at a pallet my guy.
- She teabagged, played emotes, looped me, and every Survivor in that game completely disrespected my power as a Killer. When you down someone, and all 3 players converge on you, there's a problem. It's quite clear they were a 4 stack, and in case you didn't know, SWF is quite overpowered in this game.
Survivors disrespect me by not playing the way I want them to play.
Jesus Christ, do you even read what you type out lol?
Why should they respect you? That's some next level entitlement going on.
They play toxic and you expect the receiver to not get angry? That's some next level assumptions going on.
- While in the world would I drop the chase to bust a generator? What kind of logic is that? Give the Survivor more distance just to break a gen someone else will walk up to and stop the regression? Please.
You literally we're 5 meters away from that generator.
And you're the [BAD WORD] Hillbilly. Its not like you can catch up to them.
Ok, then one of their buddies is just gonna walk up and stop it instantly after they relay that over comms.
- Sore winner? Good sir, unless you have actually played Killer at high ranks and experienced this kind of stuff yourself, you don't know the frustration. I wasn't a sore winner. I was venting because of how annoying the match was.
I main Freddy lol. Trust me I've put up with more bullshit then you are willing to obviously accept.
You don't see me consistently complaining about the survivors looping me or looping should never be part of the game.Freddy is the worst Killer in the game and the fact you just accept him for how he is shows me your level of bias.
I'm not a Killer main, I'm a Survivor main.
So what you still played like ######### that match.
Still beat a 4 man SWF.
Attempts to trick the Feng? How? By hiding my red stain, when they have a third person camera? By trying to fake out and go around a different way? That would just give her more distance and reset the loop.
You played the exact same way on every loop. This made you predictable. She already had gained enough distance in the map by the time you broke half of the maps pallet spawns.
Also its not like you're the [BAD WORD] Hillbilly where catching up to the survivors isn't a problem.
You didn't answer my question. What trickery was I supposed to use? Need I show you a clip of a Trapper trying to "trick" me on pallets, and I stun him literally every time?
Literally going around the other way against a looper is a terrible decision.
Literally breaking every pallet on the map is a terrible decision. You need variety against the survivor.
For example she knew that you didn't respect pallets. She drop the pallets earlier to keep herself safe. She also knew you broke every pallet that was immediately dropped, letting her get much more distance.
That's exactly what you should do. Leaving a pallet up is absolutely stupid. Leaving a vault up? Yeah smart.
This is something that was discussed over a year ago on Steam forums. Against a full team of decent loopers, if you don't simply follow them and force the pallet to be dropped ASAP, you will lose.
You lose regardless.
Look at Marth's squad. They can barely loop for ######### but can get out in the majority of their matches. SWF typically have that advantage with communication and the objective being so brainless.
Glad you understand the main issue. Marth's squad demolish Billy's often.
I like you are giving advice that would literally lose the match for any other Killer that isn't Billy or Nurse.
Yeah it's a shame you're not playing one of those 2 characters.
Billy still gets looped.
because keep in mind, every other Killer would have to land TWO hits as opposed to one.
Leatherface
Myers
Trapper and Huntress with the right add-ons.LF is garbage, Myers can only do it a few times/has to use addons.
Addon dependent = garbage.This is how high rank killers play because this is pretty much the only way to win. If you try to play "mindgames" around a loop, you waste too much time.
If you're predictable as a killer its an easy win for survivors.
But they didn't win.
They know you are not going to chainsaw to them, letting them repair the generators with ease. You didn't have any perks that help slow the game down out all so at that point you really should be invest in time not there's a survivor over their. Better break all the pallets on the map.
You can't chainsaw people if they are looping. You will lose that battle.
She was super dependent on the pallets, she did not attempt to lose me at any point, she just wanted to waste my time. There was no attempt on her part to actually lose me, and when their plan didn't work, they all quit.
Should she? She was quite clearly effective at getting your attention. Its almost like when she teabagged you that's what she wanted. I wonder why that is...
Earlier you stated they do this because they have someone designated for this? It isn't hard to loop or learn the pallet placement dude. If you don't know it, you're a bad survivor. A good killer always assumes everyone is a loop master. If you drop, and everyone knows how to loop, you simply lose. Like Marth's squad you so happily referenced.
@Runiver you see this? Apparently we should start dropping survivors and breaking gens midchase.
Yeah @Runiver you play billy right? Anything that could help with @weirdkid5 performance in that match? I think he needs some lessons.
Considering I have probably an 80% win ratio with Billy using this same strategy, your advice doesn't really do me any favors. I've already discussed with Runiver and he's got his own strategy with Billy that works for him and I have mine. I made plenty of mistakes in the beginning and that cost me the late game for sure, I know what mistakes I made. That wasn't the point of this post. It was the point of making why Killers dislike most Survivors; they are hypocrites.
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@RagingCalm said:
Just a little tip here - don't upload clips/videos through twitch for people to have to watch. It's common knowledge that twitch is ass at playing back prerecorded stuff. It is far easier for people to watch clips/videos if you import it from twitch to YouTube then post the YT video.It was a highlight I made from my stream.
@SlimfitNinja said:
Dude, don't get me wrong but you should stop playing killer if you get easly triggering like this. I have 1600+ hours in this game, %70 survivor %30 killer and i believe im decent as killer ( especially Billy ) and im telling you this is nothing, you played poorly as i saw and if u meet with 4 highly experienced survivor swf group in this level they will drive you nuts, your hands will shake like you're having a mental breakdown
In my opinion this is rule #1 Always keep calm while playing killer. You can't always win, but learn and try have fun. 
p.s: sorry for my bad english !
Nah man don't get the wrong idea, I don't normally play this lividly. On my stream, and on my Youtube, I have videos of me playing and staying calm against players just like this all the way to Rank 1. I don't typically get this angry at the game, but as I said, this was my first time playing Killer in months. Last time I played was back in October when I got to Rank 1?
I definitely played not as well as I normally do. I'm a survivor main and there's a reason I avoid Killer for the most part. This was in the PTB so I had to test the new pallet mechanics know what I'm saying? And I do think it made a big difference for sure, however, I suppose I should have expected even my first game back to be an annoying one. Keep in mind I also wholeheartedly believe SWF is still not a proper in this game. It has been and still is balanced around 4 solos, this is what SWF does. I have 700 hours in this game and I've been here since the first day.
This was an example of a bad game for me, but also still highlights some of the issues that exist in the game. I know I made mistakes in a couple of areas, regardless of this I still managed to turn it around at the end. I would not have gotten so angry if they didn't quit, but them quitting was honestly icing on the the ######### cake for me, know what I'm saying?
Also your English is actually just fine.
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@ObscuredbyFog said:
You can already boost bloodpoints with shards. Buy a teachable you own from the shrine. There is your boost. No need for anything more.This.
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The fact I can do everything that Feng did and use half the number of pallets says something about the Survivor playerbase.
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@Mc_Harty said:
You played awful that round.- You missed a very obvious chainsaw hit - you even stated that you ######### up
- Why would you drop the Claudette to break the pallet? You should have just hooked her then broke it.
- Why would you then pick her up? It would have been better to down a fresh survivor and leave her on the ground. She would have had an easier time to get out compared to a fresh downed survivor.
- Survivors shouldn't try to body-block to save their teammates and get points. Noted
- You just followed that Feng Min all game. There were no attempts at all to trick her. This made you lose time because you were too invested in one survivor. You just kept running into and breaking the pallets. You didn't make it difficult for her at all to keep you busy.
- Only the Feng tea-bagged. Once, when you hit her. So every survivor in that round was toxic?
- Also while chasing you failed to regress any of the generators. There was one nearby the shack that was 50% that could have saved you more time.
- You already won when you slugged the fourth survivor. The match was already decided. Stop being such a sore winner because they ragequit. ######### happens.
It was wise to slug that survivor near the pallet. If you picked her up no doubt the others would have stunned you, forcing you to drop her. But, Jesus man, if this is how your typical killers play, no wonder you hate pallets.
I didn't play "awful." I played subpar to what I usually do. This whole following thing is how you win at Rank 1 dude.
- It's been about a month since I played Killer.
- I always try to have two people downed as Billy. It's my tactic and when you present that opportunity to me I take it. More time wasted on the Survivors is good.
- I picked her up cause I figured I could make it to the basement. Again, it's been a month since I played Killer.
- Obviously.
- Sorry, but dropping the chase against a looper is the dumbest thing you could do. 4 gens popped during that chase. What would have happened if I dropped her is she would have healed, I would have had to search for someone else, and she would just hop on a gen herself. I've played Killer enough at high ranks to know dropping a chase is the worst mistake you can make. Not to mention, the next person would have just looped, causing me to lose progress if I dropped the Feng. Survivors WANT killers to drop chases cause that's how they win games.
- She teabagged, played emotes, looped me, and every Survivor in that game completely disrespected my power as a Killer. When you down someone, and all 3 players converge on you, there's a problem. It's quite clear they were a 4 stack, and in case you didn't know, SWF is quite overpowered in this game.
- While in the world would I drop the chase to bust a generator? What kind of logic is that? Give the Survivor more distance just to break a gen someone else will walk up to and stop the regression? Please.
- Sore winner? Good sir, unless you have actually played Killer at high ranks and experienced this kind of stuff yourself, you don't know the frustration. I wasn't a sore winner. I was venting because of how annoying the match was.
I'm not a Killer main, I'm a Survivor main. Attempts to trick the Feng? How? By hiding my red stain, when they have a third person camera? By trying to fake out and go around a different way? That would just give her more distance and reset the loop. Literally going around the other way against a looper is a terrible decision. This is something that was discussed over a year ago on Steam forums. Against a full team of decent loopers, if you don't simply follow them and force the pallet to be dropped ASAP, you will lose.
I like you are giving advice that would literally lose the match for any other Killer that isn't Billy or Nurse, because keep in mind, every other Killer would have to land TWO hits as opposed to one. This is how high rank killers play because this is pretty much the only way to win. If you try to play "mindgames" around a loop, you waste too much time. She was super dependent on the pallets, she did not attempt to lose me at any point, she just wanted to waste my time. There was no attempt on her part to actually lose me, and when their plan didn't work, they all quit.
@Runiver you see this? Apparently we should start dropping survivors and breaking gens midchase.
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@IoMega said:
Perks don't win games, I can pallet loop to win with no perks with ease. One game of double blood points gets you absolutely nowhere. I like to play all survivors and killers even if its with the same perks. Not really sure how this game CAN be pay 2 win honestly.Perks do win games so I'm not sure what you're talking about honestly. A perk can make or break a victory for you sometimes. I can also win without perks, without looping as well. Doesn't mean perks don't win games, or at the very least, skew things in your favor. You can also use perks like WGLF and BBQ and Chili to give yourself even more BP on top of the Offering bonuses.
No, this is a bad idea. You should not be able to buy Bloodpoint boosters. The grind in this game isn't even anywhere near as bad as it used to be.
Why are people so opposed to earning things themselves nowadays? I can get about 30k BP in 2 games, it isn't really difficult. When the game first came out you couldn't hit Level 50 until like 70 hours in. Now, you can hit Level 50 in like 2 days if you are just consistent.
There is 0 reason to put in Bloodpoint boosters aside for people that don't have the patience, time, or skill to earn it. There are people with 40 hour jobs that still grind out their BP no problem, such as myself. Boosters are not needed.
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New emotes as things you can purchase would be great for both roles.
New moris would be nice as well.
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Protip: Don't aim using the center of your screen. The hatchets are pulled slightly to the left when throwing them.
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@CallMeRusty420 said:
@weirdkid5 said:
@Grey87 said:
@CallMeRusty420 said:
Killers? Or Survivors?
https://strawpoll.com/3xys43f4Lol what?
Isn't the pallet vacuum removal is a nerf on survivors? Which side is it helping I wonder xDIt indirectly nerfs them but it's more along the lines of mechanical changes that make the game more streamlined.
The vacuum itself I'm not sure was intentional. If it wasn't, it isn't a nerf at all but rather a bug fix. Considering they had removed vacuums on windows, they needed to do the same for pallets.
Either way even with this change the survivors still have the game in their favor.
You are correct. I think you and me should actually discuss the balance and come up with ideas to present to the devs. You seem to not be biased and know that your favorite role is the OP role when it shouldn't be. You have my respect.
Oh good sir you are only just getting to know me. I've been in this community since the game came out and I've been against things like SWF since Day 1. I made a Petition on Steam that garnered over 3k comments asking for a Ranked and Casual mode, but the devs ignored it (yes they knew of its existence as well. I directly gave it to Dave Richard).
I'm the Survivor main all other Survivor mains hate.
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They already exist in the Bloodweb and increase your pointage via category. Cakes, Pudding, and Streamers all give you 2x BP.
Let's not introduce a way to make Bloodpoints via money. That'll quickly turn the game into a pay 2 win somewhat.
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@Zavri said:
@weirdkid5 said:
@Dwight_Confusion said:
His gas is an good idea. They just need to make teh AoE larger by 20% and make the intoxication from 1.5 to 2 seconds.Also, his very rare exposed add on needs 0 nerfs included. It shouldn't "slightly reduce" the intox time.
Ultra Rares are .. well hard to get, so when you get one it should be very strong. No downside.
This. Like the destroyed the Huntress instadown. RIP
Huntress's insta down was overtuned in comparison to other killer ultra rares. Having 5 hatchets that 1 shot is pretty insane.
I wouldn't mind power like that in the game if every other killer had something similar, but they don't.
3 hatchets would have been a decent tradeoff. The reason the instahatchets were really nerfed is cause you could run 7 if you combined it with the increase addon.
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@powerbats said:
@weirdkid5 said:
@powerbats said:
@Skemooo said:
Its already hard to see her.. and the PTB has black clothing for her for 50auric cells .. comeon if iever catch a blackshirt claudette im camping her.Well gee lets make her easier to kill since she's the slowest and easiest to catch and down. There's certain maps where's she's basically a free kill if she gets seen even 1x. Gas haven for one, Lery's for another to name just 2. While we're at it lets remove Wraiths almost invis since on a few maps he can't be seen at all until literally right on top of you.
I mean you get BBQ and Nurse perk with Ruin and Claudette is super easy to get even with the darkened clothes, roll pig when you see her and she might as well auto hook herself then.
She's the slowest? Are you high? All the survivors move the same speed what lo
If you're talking about the same default movement speed then yes, but if you add in perks then that's not correct at all.
Tenacity, Urban Evasion, Adrenaline, I could go on and no every survivor in a match is going to have the same perks let alone the fastest movement speed ones. The Claudettes are a perfect example of this and are usually the slowest of them all.
The top 3 survivors by pick always seem to sue 2 of the speed boost perks at the same time making them the fastest. The same is true for quite a few other I've seen 1 or 2 other Claudettes that use 2 speed perks.
Uhm that doesn't make her the slowest because teachable exist. Just because you personally don't see Clauds running speed perks doesn't mean anything.
The meta for a while now has been P3 Claudette, with DS, SC, SB and DH. I really don't know what world you live in where Claudette's dont use SB. But I'd like to be a part of it.
Whether or not she's "slow" because people CHOOSE not to run speed perks on her is irrelevant because teachables. Plus, I can get to high rank playing Meg and never use a speed perk at all. So I'm not sure what logic you're using here. Survivors are simply skins. That's it.
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@powerbats said:
@Skemooo said:
Its already hard to see her.. and the PTB has black clothing for her for 50auric cells .. comeon if iever catch a blackshirt claudette im camping her.Well gee lets make her easier to kill since she's the slowest and easiest to catch and down. There's certain maps where's she's basically a free kill if she gets seen even 1x. Gas haven for one, Lery's for another to name just 2. While we're at it lets remove Wraiths almost invis since on a few maps he can't be seen at all until literally right on top of you.
I mean you get BBQ and Nurse perk with Ruin and Claudette is super easy to get even with the darkened clothes, roll pig when you see her and she might as well auto hook herself then.
She's the slowest? Are you high? All the survivors move the same speed what lol
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@Dwight_Confusion said:
His gas is an good idea. They just need to make teh AoE larger by 20% and make the intoxication from 1.5 to 2 seconds.Also, his very rare exposed add on needs 0 nerfs included. It shouldn't "slightly reduce" the intox time.
Ultra Rares are .. well hard to get, so when you get one it should be very strong. No downside.
This. Like the destroyed the Huntress instadown. RIP
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As much as I think the game needs balancing, this would be silly. No one wants to have to hold M1 longer than they already do. Stifling gen progress even more isn't the solution.
Tunneling isn't even a problem. Just get better and break the chase. Like honestly.
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@Grey87 said:
@CallMeRusty420 said:
Killers? Or Survivors?
https://strawpoll.com/3xys43f4Lol what?
Isn't the pallet vacuum removal is a nerf on survivors? Which side is it helping I wonder xDIt indirectly nerfs them but it's more along the lines of mechanical changes that make the game more streamlined.
The vacuum itself I'm not sure was intentional. If it wasn't, it isn't a nerf at all but rather a bug fix. Considering they had removed vacuums on windows, they needed to do the same for pallets.
Either way even with this change the survivors still have the game in their favor.
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Survivors 100%
I'm a survivor main and have been one since Day 1. This game has always favored survivors slightly, whether that be through exploits, overpowered perks, unfair mechanics, or breaking the balance in general with SWF.
Anyone who says this game favors Killers is delusional.
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@Runiver said:
@weirdkid5 said:
The new sound Billy's mallet makes when he cracks it on a Survivor's head is gold.WAIT, I didn't try it out. Gotta play Billy.
It has been a new sound since they fixed the hit sound bug that happened about a month or so ago.
It sounds like an exploding grapefruit lmao