venom12784
venom12784
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- venom12784
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Comments
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@freddymybae said:
for the love of god please do something about it im sick and tired to see 3 guys runnning flashlights or 4 survivs running tool boxes or key and map
Swf is not that bad you have to find perks to counter then I personally like madgrit with light born
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That's really cool design
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Survivors don't need a total counter. Survivors already get alot of information already. I would be interested in seeing what dbd would be like with no hex notifications. I mean you would know if they have ruin when you let off a gen and it starts regressing. Sadly I think this would be way to op though.
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@Kolossoni said:
Seriously.
Why should the person being unhooked leave scratch marks when they are already:
- in an injured state.
- lost one chance to live
- going to get tunneled anyway
It should be the person who unhooks that should leave the scratch mark and it also shouldn't be a stupid perk to do so anyway.
This will prevent tunneling from happening which will be a great thing for the health of the game.
Don't want to leave scratch marks don't run. Not that difficult.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1228876#Comment_1228876
Well thats what you needed to know. If one perk doesnt work good for one killer it will work good for other.
Thats not what was trying to be proved. He was trying to prove that noed is op. Not that it was op on certain killers.
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No just bubba clown and legion
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Otz video doesnt prove anything about no ed being op. Otz claimed victory over games where he doesnt show if he pipped or depipped. Just merely going based off of kills. Otz even states in his video that 3-4k does not matter.
In the first 2 matches otz face camps with bubba with chainsaw revved. survivors stupidly try to unhook in front of him resulting in 4ks.
In the third game 2 kills are from camping 2 kills are from noed.
in the fourth game survivors where too busy trying to meme than do objectives which resulted in a 4k. One survivors got unhooked while and right in front of her a team mate was hit with noed and she loops otz then tries to pick up the downed survivor
fifth game 1 escape 3k no noed activation
sixth game 4k no noed activation
seventh game 3 escape 1 dead no ed activate then broken after 2 downs no kills from noed. otz hooks a meg who then gets unhooked by nancy downs nancy in the exit along with meg gets hit with ds by meg. So this one could of been a 2k and 2 escape game He didnt play daft in this one survivors out played the noed.
The video doesnt prove noed is op it shows what happens when you dont play smart and make bad decisions in the game. otz doesnt talk about the bad decisions survivors make. like double jumping a window not knowing where the killer is, unhooking in front of a bubba that has his chain saw revved, or how a someone unhooks another survivors and then gets hit with noed and the rescued survivor tries to pick her up.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1228426#Comment_1228426
Corrupt intervention is a perk that only works at the very begginning of the match (granted it lasts up to 2 minutes)
That's correct but corrupt is used to slow down gens and funnel survivors to the killer not group on the survivor so all 4 can jump on one gen
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@Zarr0ch It would be a waste as a perk. Something that only works at the very beginning of the match. I use it more to make people think I have a Mori. Why remove it?
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@senki527 said:
and the dc punishment does nothing. cause people who want to dc, they will just suicide on first hook. so it actually only punishes the innocent people.
The problem is that the game doesn't know if your game crashed , your internet crashed or you pulled the Ethernet out. So the only people who would get a penalty would be people who let the game from the options screen
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@dreofanarchy you said "you stopped playing killer when everyone dc'ed on you", Then you go on to say why people dc'ed was due to campers why did you camp?
Also I will camp if I see scratch marks near the hook or survivor Trying to unhook while I am still there. Also all gens done to get one kill.
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How is a free in game currency not being refundable anti consumer
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@Sinatyxmas said:
I already hear survivor mains typing away about how killers are wanting to much. First off, i am a survivor main too. Second off, the nerf would help balance the odds evenly. What if on self-care, it had tokens? Each level of self-care has an extra token, with the final level having 3 tokens. You consume a token every time you heal yourself. Sounds simple to me. Besides, 3 chances to heal yourself can be plenty in some cases.
Why ? What are the odds that are being balanced?
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@Doc_W__HOLLIDAY With exception to the DC how is that different than survivors teabagging anytime they do anything ?
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Killer main...
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@MPUK wow getting called another name. the camping discussion is pointless because the devs have already said it's a viable strat.
You get more points for multiple hooks because your doing more work . The hook timer doesn't make sense because how would a survivor die if there wasn't a timer.
Like I have said before it's the killers job to kill. Let me expand on that some more it doesn't matter how the killer kills as long as it is done. Having a perk where the entity moves the hooked survivor cause the killer is camping is not sure mething that fits into the narrative of the game.
If you want to counter camping with out doing gens like everyone says to do all you have to do is body block the killer while someone else unhooks. Having borrowed time helps as well.
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@MPUK if the killer had to hook someone three times to kill them then why does someone die on the first hook if no one unhooks them? Also where is it written that it has to be 3 hooks?
Honestly I don't care about keys or moris I think both are fine in the game. Obviously some people have fun camping that is why some people do it. Like you said "they get a hard on for ruining people's games" so they are enjoying what they are doing.
Yes I admit it sucks to be camped but when I at survivor and get camped it's whatever because my team will get out I had to be the sacrifice for then to survive.
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@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1216533#Comment_1216533
Everyone always spouts this but it is bollocks. Yes, those gens get done and x number of people escape but the person(maybe even multiple people) who got camped had their game ruined. A game they potentially queued for 10mins+ for.
It is ######### behaviour by ######### players intent on ruining the game for someone. Saying everyone else should do gens and leave doesn't fix the fact that the person on the hook has had their game ruined and their time wasted.
I would like a perk where if the survivor is being camped for a number of seconds they get teleported to a different hook across the map, 10 seconds before they teleport the other survivors see the aura of the destination hook so they can be there ready to unhook them. Named something like "Now You See Me"
It's the killers job to kill. It's the survivors job to survive. If you get caught you failed at your job. Don't you think it ruins the game for killers when everyone survives?
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There was a time when this game was scary. Playing survivor was fun not knowing what killer you where going to go up against.
Loading into a match and hearing the nurses scream use to mean it was going to be a hard . But it would still be fun thing to best the 5 blink nurse. Now now it is no big deal going against a nurse .
If parole keep complaining about stupid killer powers this game w will no longer be fun will die.
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Disagree remove the hatch will only make hold the game hostage.
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Wait there are killers I thought this was just a lobby simulator
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Amazon has new routers for 25 dollars. I know times are hard right now but that is not expensive at all
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The kind that hooks one survivor who then gets unhooked while istand in the middle of the map cause I know the survivors are tea bagging at the exit gate
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@bomb1720 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191407#Comment_1191407
those 5 seconds can help but not always, we need something that works all the time
So you want a get out jail free card basically? Something that has no counter play to it.
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@gatsby said:
Right now AMN is a bit of a wild card perk that's sometimes decent and other times not so much. The biggest issue is that its dependent on the Killer's playstyle and there are some important pallets (like shack pallet) that almost always get broken so you don't have a chance to save them.
I think it would be cool if the perk worked sort-of like dream pallets and allowed Yui to rebuild a broken pallet in place of the old one every two minutes. It wouldn't necessarily be overpowered because of the long cool down, but it would be a playmaking perk and a very interesting option that got more consistent value.
Do killers get perk to rebuild totems?
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She didn't dc at all. All four actually escaped .
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I have no clue just up and disappeared on me
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1207008#Comment_1207008
You literally complained about body blocking earlier
I was making a comparison between body blocking and face camp / tunneling. I don't have any thread complaint saying that it should be punished as your thread is stating that a valid play style should be punished. All I am saying is if one is then the other should be as well.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1191285#Comment_1191285
Okay you better not complain about god loops, flashlight saves, DS, borrowed time, dead hard, head on etc etc since survivors shouldn't have to care about your fun.
I don't .
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Your asking for 4 different internet priorities rather than one.
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Solo survivor is allot easier than killer. I made it to red ranks as a solo. Some games you get crappy team mates other games you get good ones. But getting destroyed by toxic swf is always bad.
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Unfortunately system can't Tell the difference between you raging and McDonald's wifi dropping out
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Treat every match as swf boom problem fixed
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@xEa said:
I am on the PTB right now, and all i can say is: Is this a little late april fools joke?? It has to be, right?
First game i play: Gas Heaven
There is 1 (ONE) single pallet on the whole middle of the map! One!
https://us.v-cdn.net/6030815/uploads/230/4H3MVCDIRVWD.jpg
The rest of it is a deadzone with absolutly nothing but here and there some trash!
https://us.v-cdn.net/6030815/uploads/101/KAWZ4X5O95AK.jpg
1 Pallet in the garage
https://us.v-cdn.net/6030815/uploads/235/17S8ZEX379VI.jpg
1 more pallet between killershack and deadzone
https://us.v-cdn.net/6030815/uploads/673/KZ4WVS1QIRA6.jpg
4 Jungle Gyms with 1 pallet each
https://us.v-cdn.net/6030815/uploads/384/6O5O0ZJKTNHG.jpg
And the Killer shack pallet.
8 pallets on the whole map. Are we good? I mean, ARE WE GOOD? I honestly have to ask without sarkasm. Have you forgot to add the pallets in those silly big deadzones and the silly big middle of the map (2 gens by the way... 1 pallet... )
This is even worse then i have expected, and i thought it will be aweful.
2Nd Game: Gas Heaven again
This time i count 7 pallets! And most of them are even weaker then before.
3rd Game: Thompson House
I am already really frustrated, so i stopped counting pallets but it looks like more or less the same ammount. All i can say at this point is that the map looks really really aweful, even worse then the old thompson house. It feels squeezed, not well designed at all.
I might try out a few more games after a break, but if this goes on like Thompson and Gas Heaven.. ahhm well... good luck with your next game devs. At least you know how you killed it.
Have you gone back to live and see what has changed ?
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1201671#Comment_1201671
How was it abused? Ive been playing less then 2 years so i dont know much about the early days
Survivors camping the hook waiting for killer to leave
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I'm up for this as well and the blind effect it use to be worse
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For tunneling already for me when I tunnel it's Cayce that is the only survivor I see when I go back to the hook. Am I supposed to just let them go and find someone ?
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@bomb1720 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191357#Comment_1191357
i seriously have no clue to why i said that, lol! but yeah, for most people who run ds they will be chased by the killer again and then be hooked again. ds doesn't always work as an anti tunnelling perk
Lol oh ok. I know what you mean about killers going after the ds. I do it when I get hit with it, but it give you a 5 second head start from the killer.
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@bomb1720 said:
https://forum.deadbydaylight.com/en/discussion/comment/1187283#Comment_1187283
it was her first hook? that would not help!
How would that not help if the killer is camping? Borrowed time is a camping counter perk on first and second hooks. And yes most killer do go after a ds but it is a waste of time to do so.
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1189798#Comment_1189798
Holding M1 while your teammate dies slowly is fun? You don't even get a good chase in. It ruins the fun of the game.
Why is your fun the responsibility of the opposite team?
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I love bringing the offering that makes survivors start spread out . Especially cause it's a secret one
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1189704#Comment_1189704
Okay, but what's the point of winning if you're not having fun?
Winning is what makes it fun. Going up against a huntress with iri heads who is lobbing them at you while your opening the gate is fun. Chasing that one survivor who teabagged at every pallet and hooking them is fun.
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1188416#Comment_1188416
Leatherface's power can hit multiple people at once, so if you stand at a hook with your chainsaw revved you can instantly down anyone who tries to go for the save and turn what would've been a trade into two free downs with no skill requirement.
So that's why we say do gens against a camper. Just like killers aren't entitled to kills survivors aren't entitled to escape. Quit crying about campers do gens and get out .
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Ok now we are naming random characters meg...
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1187295#Comment_1187295
No because body blocking doesn't force the killer to lose, can be 100% hard countered with perks, doesn't hold one player hostage for 2 minutes, and overall doesn't force another player to just lose all fun and then punish them on top of that.
body blocking a hook wastes all the time that the killer took to down the chase and down the survivor, and it not fun to play against at all as a killer.
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@ALostPuppy said:
Am I the only one who doesn't hate getting facecamped? Maybe I've just grown so insensitive to winning/losing and the rank system but I love the fact that I managed to piss a killer off to the point where he will make sure I die no matter what. I feel like I've already won and I didn't even do gens or escape.
completely agree. its not that big of a deal yes it sucks but at the end of the day you mad someone so mad that they are willing to lose out of pips just to make sure you die.
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If you would like to ban camping how do you feel about survivors body blocking the killer while he is trying to hook a survivor. That should be bannable as well as camping?
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Ds...
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@kate_best_girl said:
There is nothing in this game worse than being facecamped. Literally NOTHING! "Just do gens!" Okay you're still forcing one player to depip and lose all fun in the game and thats the problem! There's no counter for it and its ridiculous like seriously make it bannable I just wanna have fun in this game and this is the third time today I've gotten face camped on first hook when there is 3+ gens still remaining :/
Borrowed time... Kindred ....
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Ok I'm leaving it at that.
