vacaman
vacaman
About
- Username
- vacaman
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Comments
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Engineer's toolbox with the extra charges or brown with BNP and prove thyself. The rest of gen perks are just marginally better and I think survival perks are better.
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The few times i play killer anymore i get some lagswitching loser and the queues are eternal just to get into a game where gens go in 3 minutes or i 4 man slug. So yeah... I mostly play survivor with friends now and play much less than i used to.
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BNP and the wallhack addon from the key need to be removed from survivor side. Megablink makes no sense and the pinky finger has to go or get a similar treatment to huntress instakill hatchets.
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Pig's drill weapon is the best, no contest.
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I either stomp or get stomped. I realized that the best perks you can run are snowball perks like corrupt, infectious, lethal pursuer, and get a hook very early, defend it and slug the rest. Otherwise gens fly even if you are good at pressuring survivors, they just split. If I want to win I have to play like this, and it's honestly not fun.
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You are just lucky. I'm seeing too many of them, more than before the nerf, maybe because of SBMM.
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Ok, but nerf gen speeds in some way then. This would be a big buff in survivor efficiency and give them a 5th perk slot for free.
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2508527#Comment_2508527
Thrilling is a slowdown perk. If survivors let go of the gen, they're losing 16 seconds of progress (FYI Pop shaves of 20 seconds). The thing is, you need to scare off the survivors of the gen you want to defend first.
Oh yeah, slug the body, guess where the survivors are doing a gen go to them to scare them off, then go to the slug and hope it's not recovered already and hope the other people you scared away are not on the gen again and then after this 30 seconds you might save 16 seconds of progress in the best of cases.
No, thrilling tremors is an info perk, not a slowdown perk, sometimes it gives some slowdown as an extra.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2508379#Comment_2508379
So, thrilling tremors but better?
It literally has nothing to do with it, thrilling tremors is an info perk, what he is suggesting is a slowdown perk. And honestly i'd still use thrilling tremors over this and run ruin undying.
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There's no argument of "git gud" with sbmm, because even if you get good you will have roughly the same winrate. Ironically with the old system you could say git gud and eventually you could win most of the time.
I got tired of getting 5+ minute queues and stopped playing killer and only play SWF from time to time now and occasionally a weak killer that i don't have those insane queues to farm some BP.I have no reason to play the game anymore if they don't add public mmr to show progression, just play with some friends like twice a month or so.
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Lmao no please just 99 it, you don't have to walk everywhere.
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I don't know about the changes to base healing but medkits are the most op items in the game, more than keys and repair kits, if you want a high win rate you allways bring a medkit, not a key. So i wouldn't mind the changes you proposed to them.
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"No more than 2 survivors spawn at one point" is not a nerf to gen speeds... Actually the opposite, if all survivors spawn on different locations will mean that the killer will only pressure 1 person when he finds him, the other 3 will be on gens at 100% efficiency.
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Survivors have 4 eyes to look for totems, killer just one and less time to waste so i hope boon totems are just slightly better survivor perks that don't break the game if the killer doesn't go out of his way to find the totems.
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@ThiccBudhha said:
Your problem is that you care about what survivor mains do or think. That attitude will get you nowhere fast. They are rats, you are the cat. Remember that, Simba.
You clearly have not read the post :/ My point was not to cry about toxicity, it was just to point hypocrisy on many players crying about playing against a lot of meta builds but the moment they are not matched against one they will go out of their way to discourage it by acting like scumbags. I keep playing those builds anyways because i find them fun but i understand that not everyone has the same tolerance towards toxicity so it kinda discourages it.
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I was running shadowborn and i remember something like: "ez lightborn noob". He thought it was lightborn because he messed up a flashlight save and was trying to do the Palletstun + flashlight and then slow vault and you could imagine what happened... It was so funny to me. I wish i took screenshots of every salty funny comment.
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Since the SBMM introduction I've had to slug a lot more on the killers that i have high MMR to keep the pressure and keep people away from gens, games get long but i feel it's the only way or in less than 3 minutes 3 gens pop consistently. Specially with twins you have to slug, although i understand that you won't get the merciless achievement that you seem to go for in the picture.
Now that SBMM is on i hope they do something about gen speeds in high level, i used to have no problem with the pip system most of the time, i didn't even run slowdown perks, i loved having agressive or meme builds because gens didnt pop that fast. Now it's harder to chase and you get much more punished for your mistakes, and in some maps even if you don't commit a mistake you literally can't do anything if the survivors don't commit mistakes either.
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@MeltingPenguins said:
As they quite probably still code with program like blueprint, no.
I know the devs say they switch to plain text coding by now, but given some bugs this smells more of visual coding.
To explain: blueprint is a visual coding software that allows one to program via connecting boxes of commands. This can be great, but the more complex a game gets, the more of a messy ball of yarn it becomes. And if they are using both now, visual and plaintext coding... it might be even more of a gallimaufry, as importing and exporting between programs might mess things up even more. Especially when you forget to change a related box when you make changes such as what checks for hitbox collision (for hits and interacting with things), what graphic to use, etc.
So, yeah. It's the spaghetti code.
What the actual #########, you use those coding boxes to program animations, or in some video editing software, not the ######### backbone of a videogame what the hell. My boss would fire me immediately if I told him made a script using this impossible to debug mess of coding software.
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Playing against red tombsone myers is very fun and easy to counter, and the purple one isn't that broken imo, his best consistent build is with the card and the bowtie, both green addons.
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I immediately hit them and tell them to stop with my head, it's annoying every 2 matches someone refusing to play normally just because i play Pig.
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Imagine not being a trust fund kid smh
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I stopped playing killer because i have no incentive and i play survivor when my friends message me, it's still fun. So about 90% less or more.
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No plans on making MMR public, oh great i guess I'll come back in a couple months
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Basement bubba is what you pick when you want to play killer in DBD but want to do 2 other things at the same time, and end game chat is allways fun to read.
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Nurse already recieved a soft buff with the removal of reverse pallet stuns, wich were pretty much the only way to use pallets against her.
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Sad to see, i hope they decide to pull the heads off their asses and finally make MMR public or revert to the old pip system, what we have is going to make many old players leave.
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Twins by far, unless i happen to be in swf and run WGLF, then they are a joke and bully material
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They have shown no intention to show public MMR so I hope they go back to the pip system.
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@Babawizwiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2491661#Comment_2491661
then why SBMM? it's casual and not competitive
You'll never get an answer, I've tried many times, they just keep in an endless loop argument. People want SBMM but don't want any rewards for getting good from it because potato.
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I've seen some of those spanish streamers and they are so unbearable to wach, they spend all stream blaming game mechanics and whining about how unfair it is while never admitting any mistakes.
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Deadhard to make them take the hit, bond to find them, iron will to lose the killer when you bring him to them then i'd put in pebble or something else.
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@ShakeyGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2491570#Comment_2491570
An excellent Pinhead player, who aims his chains very accurately and defends the box to keep the chain hunt active for the entire game, is unstoppable and absolutely S-tier.
I still have to see it but i can believe it because it feels very similar to Freddy before the nerf with the little bit of slowdown, the chase power and the teleports.
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He is definelty not bad as so many people in the forums pretend it to be. But he is not even close to S tier, he's A tier with good addons.
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I'd put huntress and ghostie at fun tier, pinhead is ok tbh and twins to the bottom end.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2490863#Comment_2490863
I wish I was going down, but keep getting destroyed by elite teams over and over again.
I've lost track of how many people have told me I'm crap, a piece of #########, should die of cancer, hope my family die of covid, that I should kill myself.
This community is terrible.
It's so sad, I've been told these exact same things word by word "hope your entire family dies of covid" because i secured a kill in end game, and the funniest thing is that people seem even more toxic when you lose as killer than when you win.
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I don't think it's based on Kills mostly and I'll tell you why. I've been playing trickster without perks, without addons and without using his daggers and after about 5 games i was put in an MMR so low that i was consistenly 4ks without sweating, still without using daggers. The specific killer power I bet it has A LOT of influence on your MMR, probably a multiplicative in their calculations, I'm getting better results as a 110 killer than with Blight using alchemist's ring.
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I like the concept but only if they add some kind of buff to killers to compensate the time they have to waste looking for totems.
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You are underestimating how masochistic the DBD community is. This game has no competition so they can continue doing as many fuckups as they want, peope will continue playing it.
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@###### ###### #####!
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I did this yesterday plus a few more requisites, no addons, only 1 perk, 110 killer, and no use of killer power as an experiment to check out how fast mmr moves. After very few games I lowered my mmr so much that i was getting 4ks and 3ks consistently.
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Used to be long killstreaks... Now I just play with friends and do some wacky stuff from time to time as killer.
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@Lynxx said:
https://forum.deadbydaylight.com/en/discussion/comment/2489712#Comment_2489712
I played killer to rank 1 many times and never endgame camped. I see it as a sign of desperation and weakness. I have more pride than that.
Actually true, i need to let them walk to the hook for free and go to the other side of the map to protect the 99% gate. Silly me.
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You are delusional and clearly have never played killer if you think camping in end game is toxic
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2489175#Comment_2489175
Ending world hunger is also the solution, whilst I've also set out the step by step guide on how to reach this solution. Giving $1 to a beggar does basically nothing except annoy a couple of rich people.
So thank you for using this analogy which parallels quite well, in that your suggestion does absolutely nothing to solve the issues except make some people angrier and helps absolutely nobody.
You missed the point, ending world hunger is not achievable and just having this dream has no impact, giving 1$ to a beggar won't do much, but at least will do something. I genuinely like your ideas, but what i propose it's an easy patch that has almost no effort to implement and would improve the game, what you propose would need to be implemented in DBD 2.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2489086#Comment_2489086
It makes them better if they know how to use it. A perk like Dead Hard is great, but for a new player it's practically useless. Sorry to say mate but I don't see any reason why a group of new players have to get punished because of high rank players.
Here's what will happen if you get your wish:
- People will try to search at the same time and get into each others lobby to avoid the penalty
- PC players will create a mod that can make them find their teammates in a match. Once again avoiding your idea.
- New players who don't understand the game will get into games they are not ready for before they want to play with a friend. We don't understand how the MMR ratings work so your 5%/10% thing could be basically nothing or really broken.
Yes they guy who said in his last message that he wants solo q and killer buffed, wants easier games ๐ definitely makes a lot of sense. I'm just using logic mate.
What has dead hard has to do with SWF? I see you have difficulty understanding it so I'll make it a little more visual:
-New player 1: has 400MMR ๐
-New player 2: has 450MMR ๐
-New player 3: has 450MMR ๐
-New player 4: has 500MMR ๐
These 4 players are all together in a group yaaay!๐ค They play against a killer with their average group MMR, 450 ๐ฎIt turns out they can tell each other who goes to rescue the hook, who is getting chased and manage to get the gens done faster! Killer is sad that he got just 1 kill ๐ช
But wait! We could fix it! How about to make out for their communication advantage whe made their average MMR for matchmaking 15% higher! that would be 520 ๐ค This time killer is a bit better and he manages to get 2 kills and survivors get 2 escapes! ๐
Sorry for this stupid thing but i really don't even know how to explain anymore that even in the lowest of the lowest skill rating, having discord open makes survivors more efficient, and them getting matched against SLIGHTLY better killers would make it more fair and make up for the difference, that btw Behaviour can now calculate and implement easily now that he can gather better thata.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2489159#Comment_2489159
Or- and hear me out- don't punish or prevent people from playing the game with their friends, because that's how you slit the game's throat, and instead of nerfing everything at the top, buff everything else around it to reach the same standard whilst applying no real benefit to them. Give solos more information, killers get stronger, maps are smaller and objectives take longer and are harder to find.
Because your solution will not work. Not only for the speculation of it'll kill the game, but it is incredibly easy to work around, as is every punishment given to people in the SWF queue. They just... won't queue together. They'll go solo, dodge every single lobby until they get their friends, and profit avoiding all penalty (or given your solution, they'll queue in duos and dodge). Making solo and normal duo squad's queue times skyrocket, alongside killers as they'll be waiting in the lobby for ages.
Buff solo. Buff killer. Leave SWF alone. Adjust further if necessary.
What I suggested was a super easy and realistic fix that shouldn't even bother SWFs because it's just making matchmaking fairer, what you suggest is changing completly the game and we all know this won't happen, you suggest ending world hunger, i just give 1$ to a beggar.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2488818#Comment_2488818
OMG how did you find that out?! I bet you also knew that I literally have 43 fake accounts ready because I love having easy games ๐ damn we've got a genius here lol
Ok honestly no I don't want easy games, they're just boring. People who want easy games are those who just want to bully bad players which is dumb. What I'm saying is not all swfs are great at looping and know how to use comms properly. Therefore increasing every swfs MMR is punishing the bad players who get basically no advantage from being in a swf.
People who want to balance swf don't think about the fact that not every swf are great. The best way to balance this game is by buffing solo q and killers to the level of swf.
You keep ignoring the fact that independently if the swf is good or terrible they still have the communication advantage and that swf made by terrible players will still be terrible, but a little bit better. Your intentional ignorance of that just makes me think that you want easy games, i really don't see any other reason.
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-Brings RPD offering: "WHY AM I GETTING CAMPED?"
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It is competitive by dictionary definition, there's no debate. The game not being balanced and not being aknowledged by it's own devs as competitive doesn't make it less competitive. They even introuduced a system to make it more competitive, but don't want to go all the way by showing MMR publicly because they would have to admit it.
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To be honest they've been normal but i've seen an incredible amount of afk killers that give up in minutes and go stare a wall, it's so sad this race to the bottom.
