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ukenicky

ukenicky

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ukenicky
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  • I had an idea similar to this. The concept was to make it a Hex perk and it would affect ALL hooks along with some other negative debuffs in regards to hooks/unhooking.

    The idea is it would put a lot of pressure on survivors to rescue each other faster before they hit stage 2 as well as find the Hex before late game where everyone has been hooked once maybe. I think it has potential but in its current state it is literally useless being limited to basement.

  • I honestly think it stems from killer mains who don't have friends to play with and get frustrated trying survivor solo queue.

    This is just a hypothesis mind you. If I only ever played killer and solo queue survivor I would be extremely unhappy and take it out on those having fun.

    Now all that being said when I play with my friends they are pretty cocky and sometimes disrespectful to killers and I cringe because I don't condone such behaviors from either side but what can you do?

    Not all swf are evil though just like not all killer players are either. At the end of the day it's a human playing the game on all ends so everyone needs to try and be more respectful to one another yada yada. No one will listen to this anyways carry on

  • Tinkerer has always been oppressive on any killer with decent mobility. That's why Blights tend to run it.

    Ruin and Undying is still an incredibly powerful combination and seeing as he comes with Undying it's dumb not to run them together.

    I honestly don't enjoy Tinkerer like ever. It's always obvious when a killer has it and 9/10 times it's not going to be a good time especially if they go fast.

  • I just want keys to retain their aura reading capabilities tbh. That's all I care about I like using them to see where the killer is but can't use them because I don't want to put that kind of stress on killers lol.

    If they ever change keys so that they don't make killers pull their hair out when they see them I'll actually use them.

  • If contamination caused Broken + damaging a health state over time like Plague's vile purge there would be a lot of problems:

    1. It would essentially be a copy of Plague which would be unoriginal and

    2. The limited vaccines would be a massive problem if that were the case.

    Nemesis is actually the reverse of Plague. If Survivors want to negate him from really using his power then they use up the limited vaccines around the map to stall him.

    But yeah, all contamination does is cause you to cough, making you easier to track and it allows Nemesis to deal damage with his tentacle power as well as increase his mutation level. Higher mutation level = longer range on the tentacle and the ability to break pallets/walls with it.

  • I wondered about this, this seems like fun and actually powerful combination.

    Well, for survivor not killer lol

  • @Northener1907 said:

    For survivor: WGLF

    For Killer: BBQ & Chill

    And now i do not need put perk for bonus BPs. I really hate that use this both perks but i have to use because of BP.

    THIS. Agreed lol


    If I wanted to be unfair though:

    Survivor: Decisive Strike

    Killer: Pop Goes the Weasel

  • Definitely unlock Iron Will from Jake. This is an extremely powerful perk that everyone has access to and it can actually help you lose killers in chase without even trying since you make virtually no sound while injured. Breaking line of sight with them can really make them lose you.

    Otherwise cheeky tricks like ducking in a corner after breaking line of sight or getting behind a tree can work but they're risky.

    And then you have the perks that help additionally like scratch mark erasers (I find these pretty unreliable and predictable as a killer) or Quick and quiet which I think is better than those. Quick and quiet counters I'm all Ears and can let you lose a killer if you break line of sight then fast vault before they see you do so.

    Lastly, a flashlight can potentially help you lose a killer but you need to be strategic in how you use it. Getting pallet stuns and blinding the killer can buy you a lot of time to get away or even blinding a killer as they approach you if you have no other options can work and make them miss. Just be careful with flashlights as some killers think of it as a challenge to take down flashlight users but others may leave you alone if you use a flashlight it just all depends lol

    GGood luck in getting better! It's a long haul to improve at looping and trying to pull tricks on killers but it's so satisfying and fun once you start getting even just a little bit better. I recommend watching really good survivor players! That's where I get all my tricks from

  • Personally I would nerf some of her broken add-ons. Not gut them or anything but Mother Daughter Ring + Yakuyoke Amulet is so absurd on an already busted killer. I'm talking small numbers changes, nothing drastic.

    I won't comment on how to change her base kit because it's too difficult and I don't actually want her to be gutted. I enjoy playing as Spirit from time to time and I don't want her or any killer to be weak. I also don't really like how oppressive she can be though.

  • As much as I would love the RNG of bear traps to be improved so that they are more consistently useful you have to be very careful in how you go about doing so because of Tampered Timer + Crate of Gears.

    If they ever make her RBTs work the way Trapper traps work now I'd expect a nerf to that problematic combo of add-ons. Honestly so many of her add-ons need reworked and certain things should be base kit. She needs a lot of work but it needs to be done carefully.

  • As a Hag main I can agree on changing her traps so that they can't be placed immediately around a hook or up to a certain range similar to Pyramidhead's trails of torment.

    It's bad enough going into basement with Hag but when she sets up a singular trap right behind the basement corner that survivors can't see when walking in it's just downright oppressive lol

    When I play Hag I try to place traps further away from the hook in places I expect the unhooked and rescuer to run to so I can teleport and hit them like that and it's so much more fun than just downright spamming traps around the hook and being scummy lol

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2217571#Comment_2217571

    Contamination does not inflict any status effects like Broken. It simply makes you cough and puke and able to be damaged by Zombies and Nemesis' Tentacle.

    Thank you! I haven't had a good look at the finer details.

    In that case I think it's completely reasonable that there's a limited quantity per trial.

  • Does anyone have information on if being contaminated with T virus eventually breaks you like Plague's sickness?

    I'm genuinely curious to know as, if it doesn't then I can understand why there's such a limited number of antidotes per trial. From the looks of things, not being contaminated means Nemesis' power is kind of useless? It only becomes lethal to survivors who are actually infected so staying cured seems like a good way to force Nemesis to either M1 to damage you or infect you again which deals no damage.

    Personally I think it's an extra homage to the Resident Evil franchise. Antidotes were always scarce and I think they want that same element to play in to Survivors with self preservation here.

  • Hopefully sooner the better. Personally I'd like to see the aura reading aspect of keys reworked into a new item along with their add-ons.

    Then keys (Well, specifically just the Skeleton Key) could be an item you can ONLY find during a trial with an extremely low chance of finding from chests (Plunderer's wouldn't affect this and Appraisal wouldn't be usable to roll for them either). That way when and if you use a Skeleton Key to open hatch during a trial it gets used up and it's a mechanic unique to trials and not something survivors can bring from the Bloodweb.

    I just want to be able to use the aura reading power without killers hating me. It's why I have a growing stash of keys I never use lol

  • @deckyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2193404#Comment_2193404

    hey do you have any guesses for lottery numbers? just asking for a friend

    LOL ty, I just figured we'd get the most iconic names from Resident Evil aka Nemesis and Jill + Leon. Kinda like the Silent Hill chapter, a series with so much history is gonna go with the iconic classics

  • @OopsAllHexes said:

    https://forum.deadbydaylight.com/en/discussion/comment/2212742#Comment_2212742

    Haunted is fine, but the others being "underrated"... sorry but no. No mention to Blood Favor and Lullaby by the way?

    "Hex perks should never be inherently broken in terms of their power." So, you want low-medium reward for a high risk perk. Proof that this community should not be in charge of balance, because they're the ones who don't want things changing ever.

    "Then use another peeerk" Why, good idea! That's exactly what everyone does instead of running these hex perks! Which is EXACTLY what this TC is talking about! Pop is INDEED superior, so why use these bad hexes? Because you're too scared that you might have to deal with something new?

    It's not that deep. They're there as options. Something a lot of people tend to overlook with hexes is that they get survivors to do secondary objectives in cleansing them which is in and of itself a positive thing for the killer. Yes obviously you don't want to lose your hex perk but a survivor cleansing is a survivor not doing a generator. That's why people who use hex builds tend to go a little heavy on them like with undying, haunted and retribution to protect something like Ruin and waste survivors time cleansing and punishing them for it. Never mind the fact that if you happen to interrupt a survivor cleansing one they lose all their progress which is a massive waste of time.

    I switch it up from time to time and use hexes or more reliable perks depending on how I feel.

  • Nothing is ever good enough huh. Ruin is literally a game changer to this day. NOED and Devour Hope are powerful. Retribution, Haunted and Crowd Control are underrated.

    Hex perks should never be inherently broken in terms of their power. I understand it can be frustrating to have survivors load in on a hex totem but that's a problem BHVR needs to fix.

    If you don't like the way Hexes work then just use other perks that are more consistent like Pop, Oppression, Discordance etc

  • I'd like it to be Lady Dimitrescu and Ethan Winters HOWEVER my bet is on Nemesis and Jill.

    If we are lucky enough to get two survivors which I hope is the case I hope we also get Leon.

  • @TGB said:

    Just show the buff aura immediately... Don't have it wait until the Survivor gets hit...

    As it is right now, it's basically a 5th Perk, to put it as shortly as possible.

    ----

    As it is right now, you LEARN that somebody has it by hitting a Survivor and then they glow white... but you're now stuck in place on attack cooldown animation. And that's a huge loss. That's an escaped Survivor, you lost 'em.

    And not only that, but you have this on potentially 3 more Survivors, too.

    But maybe not!

    And that's the REAL kicker.

    That's why it's a 5th Perk. The only way to counterplay it is to assume they have it. You can't afford to swing at them in order to learn. But, my freaking god, it's TWELVE SECONDS!! I have to ride their buttcheeks for TWELVE SECONDS, just based on the assumption that they are buffed by their rescuer.

    But maybe they AREN'T! Maybe the rescuer does NOT have Borrowed Time! But since I have to respect it anyway, then they basically DO have it, now, don't they?

    And then for the ultimate "mind games," if you end up testing it and learn that they DO have Borrowed Time... now you kind of assume EVERYONE will have it. But, again, maybe not! Maybe only that ONE guy has it, and unhooked a Surv, and you smacked 'em. And maybe that was going to be the only time anyone was ever Enduranced all game. But, alas, you spent the rest of the game respecting a non-existent buff for TWELVE SECONDS each time just because you really cannot afford not to.

    ....

    UGH. It's just pure misery.

    Is this ever talked about??? It seems like a very obvious & glaring issue, to me.

    One of the reasons people bring BT now is because of DS nerfs. Survivors will always adapt to make camping, slugging and tunneling as little of a problem as possible it's why Unbreakable/Soul Guard and Borrowed Time have always been so good and "meta". If a killer chooses to camp, tunnel or slug it usually leads to a pretty unfun situation or a quick game and a lot of survivors play this game to be chased and get better at that, not be camped on a hook for 2 minutes or immediately tunneled off the hook by rude killers.

    So like I said, since the DS nerf, BT has become wayyy more relevant especially now that it always procs and stealth killers can't bypass it anymore.

    Killers should adapt and use perks that reward not tunneling the unhooked survivor. Devour Hope and BBQ are both really good. They just buffed Make Your Choice which is also fantastic and let's you insta down the unhooker.

    Adapt and play nice to a degree. Killers can still slug as much as they want and that's fine I think slugging is perfectly acceptable since it's high risk high reward but tunneling and camping are not so nice since you're just ruining someone's experience and you yourself are not getting chase points or getting better at the game.

    Bhvr is really trying to make more incentives to not camp and tunnel like I see them!

  • I feel like there's the people who would love to see Lady D and then the people who hate her and just want to tear down the opinions of anyone who likes her and wants her in the game and be rude AF


    I would love to see her as our next killer, I think she fits in just fine in every regard except the height issue. Shrink her to the size of the tallest doorways or give her a bending animation for doorways, problem solved? The real reasons I'm not sure she'd be in is because she's SO new and while she is iconic she isn't actually iconic because of lasting power. Also she talks, I'm not sure if they'd be opposed to that since almost all killers don't really talk with a few minor exceptions.

    I honestly think they'll go with Nemesis or Mr. X and Jill. They're gonna do maximum bang for their buck / best representation of the series like Konami did with Pyramidhead and Cheryl.


    OR who knows maybe they will surprise us and it will be Dimitrescu and Ethan. I'd be shocked but happy either way though

  • Genuinely surprised they didn't nerf the duration of the Exposed effect when they made this change.

    60 seconds feels like forever especially when a high mobility killer zooms back to the hook with 45-50 seconds of Exposed to spare lol

    Like I'm happy MYC got buffed but I'm just genuinely surprised they didn't touch the duration at all but hey whatever.

    *Quietly slips it onto all my high mobility Killers*

  • Use a Rainbow Map with Unusual or Odd Stamp for increased range detection

    Or

    Green Map with Unusual/Odd Stamp + Red Twine to track killer belongings/totems

    With these map combinations you can run past and pick up totems locations without even seeing them but they'll be revealed to you when you use the map. In this way you don't need to use Detectives Hunch or Small Game.

    I still think Detectives + Rainbow Map is the best way to see everything though. If you bring a Crystal Bead your teammates can see everything you see when you use the map which can be powerful.. But better in SWF group.

    I still think your best bet is to bring a perk or just leave when NOED happens. It's too much for uncoordinated teams to deal with tbh

  • I'll be legitimately shocked if it isn't Nemesis, Mr. X or Lady Dimitrescu (In that order imo).

    If they throw a curveball and make it Jack Baker or someone else I'll actually spit my tea.

    I just reallyyy think it'll be Nemesis and probably Jill. I'd be ecstatic if we get a survivor duo though.

  • In solo queue most survivors will usually just opt to get 3 out and leave 1 behind to NOED.

    If solo queue survivors don't outright cleanse all 5 totems in anticipation of NOED then they probably aren't going to risk trying to find it and break it after it has activated.

    That's something coordinated SWF will do. Maybe around Rank 1 solo queue survivors will attempt it as well but it's simply too risky to try and find the totem and be altruistic I mean think about it in that situation you're probably going to hand the killer an easy 4k

  • Some perks I would imagine Lady Dimitrescu to have if she was in DBD.


    Level 30 - Sadistic Pleasure

    Basking in the blood and suffering of your prey fills you with unsuspected motivation.

    For every injured, dying or hooked Survivor, Sadistic Pleasure grows in power:

    Gain a stack-able 4/4.5/5% Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators and vaulting Windows up to a maximum of 16/18/20%

    "Rest while you can. Because I will hunt you and I will break you!" - Lady Dimitrescu


    Level 35 - Regenerator

    Your regenerative properties make you especially resilient to repeated attempts to harm you.

    Regenerator activates when you are stunned by ANY means:

    For 7/12/15 seconds, you cannot be stunned by ANY means.

    Regenerator has a cooldown of 30 seconds.

    "Regeneration rate is incredibly fast. The subject can heal any external wound within seconds.. "


    Level 40 - Despair

    You do not take kindly to losing your prey.

    You become obsessed with one Survivor.

    Each time a Survivor blinds you or stuns you using a Pallet or Locker, they become your new Obsession:

    You become Undetectable for 20/25/30 seconds.

    Once all Generators are completed:

    • Despair activates until the Obsession is killed or escapes.

    • You are granted the ability to kill the Obsession by your hand.

    • Once the Obsession is killed or escapes, Despair is disabled for the rest of the match.

    Despair has a cooldown of 60 seconds.

    You can only be obsessed with one Survivor at a time.

    "Like I'd let you get away.. You'll be sliced to ribbons!" - Lady Dimitrescu


    Some of these might be a little over loaded or OP but I was just having fun making them. Hope you enjoy!

  • Lady D could use her claws by charging them up and extending them. Think Lust from FMA, she was loosely inspired by that actually.

    Would be a neat mechanic to see, probably something similar to Pyramidhead's ranged attack but wouldn't be able to go through walls, maybe pallets/breakable walls though.

    Mr. X would be like a stalking brute version of Myers imo. He's just all about powering through obstacles and brutalizing, surely he'd have some kind of OHKO potential? Idk

    Nemesis is the most difficult in my opinion to fit into the game only because, my god this could be capable of SO MUCH. I'd expect an over bloated kit like Freddy tbh.

    Personally I'm hoping for Lady Dimitrescu. After seeing her in the game she IS just terrifying the way she walks towards you and eventually catches you. Plus she's become iconic rather quickly but i have my doubts about her being the killer because of the fact she hasn't had a long standing presence like Nemesis or Mr.x even.

    I really think they'll just do a Nemesis and Jill ft to get the biggest names on board. Think what they did with Silent Hill with Pyramihead and Cheryl tbh

    I'm cool with whoever they add tbh, I'm just stoked DBD × RE is actually happening! (Still hoping it's Lady D and Ethan because RE8 was absolutely amazing and im hooked on it rn)

  • @swager21 said:

    ill give you one reason why she isnt going to be the new killer:

    https://us.v-cdn.net/6030815/uploads/33BCR36WRPOX/image.png

    Not everyone who likes her likes her like that 😑

  • @RenDesune said:

    https://forum.deadbydaylight.com/en/discussion/248152/would-lady-d-be-able-to-come-into-dbd

    I mean if you see plague walking through doorways their is still some wiggle room to make a taller killer, and she's the tallest we have ATM.

    It's completely possible, although I don't think she'll be exactly 9'6, they can still give the illusion that she is a tall bish without actually having to animate her bending down through every door. Although that would be cool.

    Tbh her height is less than a problem compared to Nemesis and his rocket launcher and Mr.X and his.... I don't know know Mr.X would even have.

    This is what I was thinking! Plague is THE tallest killer which is crazy.

    If there's room for her to walk through doorways they could very well make Lady Dimitrescu a little bit taller to just shy of doorways etc.

    In Smash they shrank Bayonetta immensely lol but she still worked and is true to her game in other ways. Tbh I don't think it would matter that she isn't EXACTLY 9 ft 6 in DBD.

    At the end of the day I just think she'd be really cool. Instant buy for me but I am hype for the Resident Evil collab no matter what tbh

  • He's absolutely a great killer now with the buffs.

    The lunge is insaaane. A good Wraith player is absolutely terrifying. I know that this can be said for pretty much any killer though, those who specialize in said killer are exceptional but I find it especially true on Wraith. He literally goes so fast now, you can't take mobility for granted in a game where every second matters, especially with how fast gens get done.

    To anyone who thinks he is still crap, just give it some time. I see him leveling out at A or B. He has a lot of versatility and I really hope we see similar rework / buffs for Trapper, Pig and Myers in the near future.

  • To be fair I don't mind the buff to it either. I hope they buff / rework many more weak perks on both sides.

    I just think being exposed for 60 seconds feels like forever

  • As much as I love that theme idk if it would fit right as chase music in DBD.

    Having a theme when you have a RBT on would be confusing if you aren't being chased.

  • I enjoy playing as her, I absolutely adore trap based play styles. She's also small and has a deceptive terror radius. With Monitor and Abuse I have so much fun sneaking up on Survivors.

    I abhor playing against her, she's pure hell to go against as survivor.

  • Realistically, I'm pretty sure anyone would be overshadowed by someone like the Trickster. But for real, the fact that Trickster was so bad on launch is what really got attention.

    Yun-Jin definitely has a lot of fans though so that's nice to see. I imagine her and Trickster like that meme of the smaller bird being talked over by the larger crow lol

    Even in the startup launcher she's giving him such a nasty side eye like she's angry he steals the spotlight

  • @smart212 said:

    Damn you why you always make a killer player desperate and disappointed. This new perk is OP for SWF you don't need any generator to complete to know totem location.

    1 player from SWF can only running and detect any totem location . This is so desperate for killer player, My totem destroyed only on 10 second from beginning on the game. Damn you.

    Imagine being upset that survivors don't have to complete a Gen in order to proc Detectives Hunch to find totems. That's a little less pressure off of gen rushing no?

    Instead, survivors with Small Game will probably be trying to hunt down all the totems with their new and improved, reworked perk that let's them do so.

    Survivors, (Potentially) wasting precious time cleansing every last totem in case of NOED or other potential Hexes. If you bring absolutely no Hexes then this literally will not affect you at all they're just straight-up wasting their time. You can also choose to bring something like Thrill of the Hunt so that it takes them longer to cleanse totems. If you run a Hex build you can run Thrill and or Undying or run your Hex + Haunted Grounds so that they are screwed over either way.

    Basically what I'm saying is that, I feel like you're going to complain either way and that's silly to me because it's always like this with totems. Killers always seem to get upset when Survivors actually do a side objective other than gen rushing but also, complain about gen rushing so there's no winning lol

  • I just wish there was a good perk that made unhooking faster, I'd absolutely run it. Borrowed Time only counters face camping and tunneling if you can actually get them off the hook with it. Grabbing bypasses that sadly and some killers will just fish for the hook grab.

  • It really just depends on the survivor(s) who escape and what their vision of a win is.

    Personally if I make it out with a key I consider that a personal win. In most cases when this happens, our team has been absolutely obliterated by a good killer and if I happen to get a dull/skeleton key from a chest then it's fair game imo to get out through hatch. Even after they close it in some instances.

    If 2 escape through hatch it can be like a tie because of the 2 - 2 idea.

    Idk most times when a key is in play from what I've seen it's close to end game anyways and it's just a shortcut when things are going really bad. But it can also be used when things are going good (Idk why you'd want to end a good match prematurely though).

    Also never forget some people actively attempt the 4 man escape through hatch with key for the achievement.

  • I just really want them to fix the issue of her puke not hitting Survivors because of dedicated servers.

    Even though it clearly makes contact with them and they shout and flinch like they're being hit :|

    Aside from that, the fountain spawns on certain maps like Swamp are actually the worst. I'm not asking for every fountain to be next to generators/heavy traffic areas but at least make fountains not ALL be out in the four corners of the map.

  • DS is fine

  • People just need to adjust to new Wraith. At first I too thought he was too fast now but the rational in me was like now wait a minute. We need to REALLY let these changes sink in and see how things go over the next few months.

    Like I said, once people get used to the new and improved Wraith I think we'll get a better feel for him. It's too early to tell right now.

  • Imagine all 4 survivors bringing this and the killer loads in and sees 1 generator lol

  • @Unicorn said:

    I understand some of you like to play the good samaritan card, but that Jake/Kate/Meg you allowed to escape after a 3K steamroll did NOT deserve the escape.

    Please, for the love of all things that exist, get your 4K. You have no idea how much I wanna throw myself off of a cliff when the guy who sat in the corner of the map all game, didn’t touch a gen, didn’t save off hook, and teabagged behind a building while we were getting chased, slashed and dashed get a free escape. Please, take your 4K! You RIGHTFULLY deserve it.

    END RANT.

    https://us.v-cdn.net/6030815/uploads/BJWD0NDFN8QV/06b6284c-820e-4fe2-ba14-c5fb69c0fb10.jpeg

    Ahh, that feels better.

    The final survivor isn't always like this, you really shouldn't lump them all together like that.

    Additionally, maybe killers don't want to rank up too fast. Red ranks aren't fun.

    I try to use my intuition. More often than not 3 survivors will be pretty good and 1 will be awful. I've seen teams throw themselves (And the game) to try and save the weak link and in those cases I just kill the 3 and then let the bad survivor out via Hatch lol

    They weren't bad as in hiding around the edges of map doing nothing they legit were bad at everything. I can't help but feel bad for survivors like that LOL

  • I feel like it would be a mess to balance and Killers would legit go on strike and cry if there was a way for Survivors to stun them outright without any sort of pre requisite

  • @IlliterateGenocide said:

    This make make deadhard the only useless exhaustion perk

    That's what killer mains want.

    The problem with trying to nerf dead hard is that no matter how you do so, it's probably going to end up useless.

  • @glitchboi said:

    No One Left Behind is such an oddball of a perk tbh, I don't even know where to start. Let me try...

    Oh and also, edits are in bold.

    It is inconceivable to leave someone behind.

    • Gain a 30/40/50 % Action Speed bonus to Unhooking and Healing other survivors, including yourself.
    • After unhooking a Survivor, the Auras of all other survivors that are not performing actions are revealed to you.

    No One Left Behind grants 50/75/100 % bonus Bloodpoints for actions in the Altruism Category.

    The bonus Bloodpoints are only awarded post-Trial.

    This pretty much makes it the same as ever without needing to open any exit gates or powering them, but removes the action speed bonus to healing others. It also shows the auras of other survivors not doing generators after unhooking someone, just to make it a teeny bit useful for seeing how well the others are doing. Oh, and it makes the bonus bloodpoints work similarly to BBQ's, as shown in the last sentence. Plus we need more bloodpoint farming perks anyways.

    The healing bonus was kinda pointless and really made it much more packed than Botany Knowledge, so instead of nerfing the action speed bonus I decided to remove the healing speed bonus so that it only benefits the unhook action, but still allows you to unhook survivors quickly.

    This would be amazing. I'd love to use this with We'll Make It for fast unhook + fast heal.

    So sad it's current state is only usable during EGC 😭

  • I hope that one day Myers (And Pig) receive some reworking that sees the unfair add-ons addressed and made so that they aren't as unfair but improve the killer base kit.

    Myers is terribly outdated and the people who play as him I'm sure wouldn't mind him being buffed.

    I don't think the tombstone pieces should be gutted mind you but make it more fair somehow? I know it can be difficult but idk. I think the ability to mori someone healthy who hasn't even seen you yet is just never okay lol

  • I know for certain that Wraith's is probably the least lethal. He just lashes you across the back several times with his weapon which I'm sure would hurt but out of ALL the moris, is definitely the least gruesome. Even Trapper at least wacks them in the head with his machete which would be more lethal.

    Anyways as for most lethal, there's quite a few contenders..

    Demogorgon as it's assumed he's ripping the head off.

    Leatherface as it's assumed he splits the survivor in two up the middle with his chainsaw.

    Oni would probably leave them as a pile of pulp after the club smashing.

    Deathslinger basically blows their brains out.

    Reverse bear traps basically make the wearer's head explode.

    So yeah, there's a lot that are absolutely lethal. Some that are questionable (Trapper and Wraith. Even Billy's is pretty weak)

  • Actually BHVR doesn't have to do anything. Even when they aren't making big moves with licensed killers/survivors they do just fine because they're the only one of their kind with Dead by Daylight. This game is too well established and big to ever be dethroned unless another BIG company decides to try and compete with them with a comparable horror game.

    HSH looks cool but it's baby right now. Who knows, maybe it will blow up and rival DBD but I'm honestly doubtful of that.

    Resident Evil chapter coming up has everyone on the hype train. BHVR knows what they are doing and they also know they can do things at their painstaking leisure and do pretty much whatever they want.

    It's painful at times but a lot of us look past it because at the end of the day this game is a gem for horror enthusiasts whether you like it or not. Resident Evil is just going to further cement that lol

  • For flashlight squads just bring Infectious Fright.

    For keys.. Uhh, hope the key rework happens as soon as possible lol

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/245825/need-help-weaning-myself-off-spine-chill-and-windows-of-opportunity

    WOO - learn maps and tiles. And get a feel for where pallets may be

    Spine Chill - What's wrong with it ? And why do you NEED to ween yourself off of it ? It's a very good perk. And has a lot of benefits.

    True! I love Spine Chill it's just that sometimes I wish I could bring something else in its place. Of the two I definitely want to drop windows more.

    Thank you all for your input this has been helpful, truly!

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