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ukenicky

ukenicky

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ukenicky
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  • I know everyone has loads of ideas. Personally what I'd like to see is the transition time when switching between the two be much shorter it feels painfully long rn.

    And increase the time it takes for you to get Victor back if he gets crushed. It honestly feels like you get him back almost instantly, what is it 5-6 seconds? I'm sorry but it feels like you can never catch a break from him. Maybe just a few seconds, nothing crazy but I just can't believe how fast he comes back sometimes it's really annoying lol.

    I'm sure they could do with other buffs in certain areas as well but my primary issue with them is how the optimal way to play them revolves around slugging and proxy camping back and forth between Charlotte and Victor. And there's a fair amount of tunneling that happens too but that kind of comes with mass slugging and camping since after a certain point everyone is just dying and can't recover / if they do it just takes a Victor lunge to keep them down.

  • Absolutely. Pop gives you tremendous value off of hooking survivors.


    I didn't really think much about Pop until Otz pointed out, it takes a lot of time to pick up a downed survivor, walk them to a hook and put them on it. Pop gives you powerful gen regression for doing your main objective of hooking survivors so yeah it's great imo.


    The only other real options are like, Corrupt Intervention which only lasts the beginning of the match and Ruin which can be cleansed and is less pro-active but still very powerful.

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