ukenicky
ukenicky
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- ukenicky
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I was going to say Dead Hard but everyone else seems to be saying that so I'll opt for Prove Thyself. It's really annoying because you can tell when it's in play and it makes the gen rush even more noticeable/painful.
As for killer, Ruin. A Ruin that stays up almost all match long is just disgusting. It has the potential to be the best time stalling perk for killers.
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I'm glad people are waking up and seeing that Bloodhound is kind of good. Especially with Sloppy Butcher, it makes it nigh impossible for a Survivor to hide from you lol
And before anyone says "LUCKY BREAK EXISTS" well, if you hit someone and don't notice their blood then leave em. Better to drop chase and go after someone else immediately and let their lucky break expire without wasting any further time on them. On top of that lucky break (thankfully) seems pretty rare imo. I hardly see it
Anyways to actually comment on the main topic I do have to say that if this was a way to "nerf Spirit" it's really sad. They made a niche perk kind of useless instead of maybe addressing her problematic add ons or fixing Iron Will's bugs etc etc
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2351246#Comment_2351246
Well, Iron Will is supposed to make the Survivors grunts of pain quieter. This would not outright remove the sound that Survivor makes, rather remove the loudest sound they make while injured that isn't a scream. The issue seems to be that Iron Will is inconsistent, with reports of it removing breathing and even foot steps.
Those last two are VERY important when trying to track someone on the other side of an obstacle. BHVR needs to fix these bugs, and then determine if Iron Will is silencing more than it is supposed to. If it is, that needs to be fixed. If it's just a result of sounds being generally buggy, then those bugs need to be sorted out.
I hadn't heard of it removing foot step sounds that's not okay lol
Yeah hopefully they fix the bugs surrounding it because that isn't okay. If it's buggy and strong because of said bugs then I understand the hate towards it more now.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2351228#Comment_2351228
I tend to advocate for Killers, and I agree with you here. NO PERK SHOULD BE NERFED INTO THE GROUND. Rebalanced to be strong but healthy, yes. Nerfed into Kingdom Come? No. More useless perks are not what this game needs.
To be fair, I think a lot of people have a sort of PTSD from things in this game. Legion still gets a ton of hate for gameplay he can't even do anymore. Undying is nowhere near as bad as it once was, and it is still heavily maligned. DS cannot be be abused in a capacity REMOTELY approaching what it used to, but people still act like it's a nasty perk. It's on both sides, and it's a touch silly, but understandable.
Agreed. I have no issue with changes that make sense and allow the perk to still function and be useful but allow room for other lesser used perks to shine through.
That being said, weaker and useless perks desperately need addressing imo, before gutting any perks right now. I genuinely don't think there are any perks on either side right now that are 100% busted and overly oppressive.
I will agree that trying to track a survivor with Iron Will is difficult but you can still follow blood (Unless Lucky Break is in play) but it's not impossible.
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@TwitchyMike said:
Okay I have soo many matches where players aren't even burning offerings... I mean this is the best time to use your cakes while the event is live and most people have them. Saving them for later won't make them as effective. Just spreading them out is useless
I'm officially hoarding all of my cakes starting today. Too many matches as Killer where Survivors gen rush into oblivion and are seriously disrespectful on top of that. I'm not going to reward bad behavior and I'll happily bring selfish BP offerings or literally any other sort of offering if the group I'm going up against looks nasty (And they usually are).
Same goes for when I play Survivor, I'm only going to use cake with friends. Solo queue is a joke where your fellow Survivors would rather give you up to the Killer and Killers are especially ruthless and like to extra extra camp and tunnel even when you're trying to be respectful.
Honestly this event has been seriously unfun for me so far because of mean people. I just wish people would be better but that's clearly asking too much of a bulk of this community lol
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Yikes I'm shocked people don't think either side is allowed to have a powerful perk but okay.
I wouldn't mind Iron Will receiving a very minor nerf somehow but all you people asking it to be nerfed into the ground scare me lol
Y'all just want every decent Survivor perk to be bad?
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You could try bringing a key or finding one through plunderers and going for a hatch escape but killers usually catch on to keys quickly and don't take too kindly to the use of them.
Aside from that you can (Usually) greatly increase your chances of escape by playing with friends in a group. This game as survivor really is only fun to me when played with friends. Solo queue is too frustrating to garner any sort of consistent fun from being 4 oblivious survivors in a horror setting, unfortunately.
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When I'm playing killer I always take Leon to the basement bcuz he's mine and u can't have him
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Sounds oppressive. Does Eruption proc off of Surge? because I could have sworn that I got hit by this recently where Surge caused a gen me and a friend were working on to blow up and then we got hindered by Eruption at the same time as well.
Either way whatever it was was nasty.
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I think DS is a minor inconvenience to killers who want to tunnel you.
I've brought it to keep from being tunneled and if that killer really wants to tunnel me they can and will. Personally I'm all for it being usable twice. That or we need a new perk that helps to discourage tunneling because BT seems 50/50 these days (And killers tunnel through that as well).
It's just really jarring when someone really tunnels you hardcore and you've done absolutely nothing "wrong" or disrespectful. Makes me happy that moris were nerfed hard because these are probably the same people who brought old ebony moris. I understand not every killer can and will play for fun but I try to treat others with respect when I play both sides and there's just always going to be people on both sides who are mean. Idk
But yeah I'm all for buffing DS since I think it's kind of laughable at discouraging tunneling.
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I would hope so but I don't actually know if it functions like that currently.
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Her add ons literally need to be addressed. Firstly, mother daughter ring + yaku yoke amulet is problematic no matter how you cut it.
Secondly, phase activation speed add ons are currently better to run than phase speed ones and phase duration add ons give you better cooldown recovery than the actual COOLDOWN RECOVERY add ons. Namely the latter is problematic because of how much better they are than actual recovery add ons. Idk if these things are intentional or what but they are just busted add ons all around on a busted killer. I'm not even saying to rework all of them in an add on pass but rather tweak numbers so they're toned down a bit because as I said she's already S tier without add ons and this just breaks her even more.
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The sad thing is that even if survivors cycle and do things the way that they should by all sharing the killers attention / cycling hook states, all it takes is one killer to camp and tunnel someone out to disrupt that.
And as stated multiple times in this thread already, Survival is a bit of a cracked category where the bulk of points comes from escaping the trial successfully (A whopping 5000 points). There are so many actions that should contribute towards Survival instead of Objective points like opening chests and cleansing totems.
Honestly I think survivor emblem categories need some looking at overall to help balance things out a bit.
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Stridor zombies? LOL
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Literally who has been asking for Nurse nerfs lately?
My problem with Spirit is that she takes so much less effort to get good with and be absolutely oppressive and that feels insulting to people who put time and effort into mastering Nurse. Don't get me wrong, Spirit still requires good tracking but compared to Nurse she's infinitely more easy and that's why people use her.
She doesn't need major nerfing but her add-ons are broken (Namely the decreased Phase Activation time ones). I believe she could receive minor changes and still be S tier but my god something needs to be addressed about her because she isn't fun or engaging to play against
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I haven't had any issues on it when I get it.
Since I play Pig it's pretty good for me too. Yes, it's MASSIVE but that's OK. Some nasty head pop add-ons and I suddenly don't mind that so much. Heck I didn't even use Tampered Timer and I got a pop since they have to spend an eternity traversing the map.
The coolest part about the map is that they kept it as true to the original Raccoon Police Department as they could and I love when they do stuff like that. This has been a pretty awesome homage to Resident Evil but it's whatever I know there's that large part of the community that has to bitterly complain about everything.
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@glitchboi said:
There's something about Trickster that genuinely terrifies me. The fact that literally anyone could be a sadistic serial killer on the inside.
This. He reminds me of Sangwoo from Killing Stalking. Totally normal and likeable on the outside, charming even but notorious serial killer on the side.
Other than him I'd sayyy:
Myers because he's Myers
Oni because he scary and could technically just outright kill anyone in one club swing. His story is just insane brutality after brutality.
And Doctor because he's pure evil and enjoys torturing his victims slowly / seems to have never had any morality EVER and that's scary.
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I hear a lot of mixed opinions on this but I still think that in the hands of good players this will allow you to lose the killer very easily, wasting a lot of their time.
If it was run more I think we'd be hearing more complaints about it but it seems very rare paired with Iron Will.
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@Laluzi said:
We've gotten 8000 shards from the event so far, with more still to come. I'm just curious to see how everyone's been employing them, especially with the daily rotating shrines!
I bought Oni. He's been a lot more fun to play than I thought he'd be, though I'm going to wait until the event is over before I try to get his adept. Between bonus shards and natural ones, I'm thinking I'll get Trickster before the event is over, since his perks just got buffed. Couple cosmetics I'd like to spend shards on too, but I figure I can get those any time, where if I unlock characters now, I can get the crown along with them.
I treated myself to Kate's super cute sweater. Along with the brunette hair I got for her a long time ago with shards and her default shorts I have a casual but cute look I'm proud of ;u;
Other than that I'm grabbing perks from the Shrine when possible. Nabbed Inner Strength the other day which was totally worth it and keeping my eye out for Undying and Retribution.
Towards the end of this event I'm going to get some bottoms for Feng to complete a look using her Coffee Luvaa outfit I think. I've thought about certain killer cosmetics for my mains but idk I just don't see as many great outfit combos as I do on my main survivors so rip :c
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Assuming that the killers won't kill you I'd totally go on a date with Michael Myers, Pyramid Head and Trickster (In that order). I feel like Myers and PH have a certain lol factor as dates.
As for survivors: Leon, Felix and Adam. I just feel like they'd all be gentlemen lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2335369#Comment_2335369
K.
So blocking 3 gens for 120s while still allowing other gens to be done is too powerful and screws with gen times, but adding in a literal 6th gen to be completed in addition to increasing the amount of M1 sitting from more available gens at the start is better?
It's just an idea I was unsure of no need to be rude but I guess that's how most people are on here
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Something needs to be done about early game but this isn't it. This is too powerful.
Killer doesn't need a crazy early game buff. The start of the match is when the killer is weakest for a reason. It gives survivors a chance to get situated. Killer will almost always have the element of surprise and that can't be underestimated.
I think BHVR needs to start by looking at the absolutely cracked survivor spawns. There's no reason that when I load in with my friends, we practically all start on our own personal generators. This can also be said for Hex totems. Spawning right next to a lit totem is such a joke. Surely they can implement something in the spawn generation code so that survivors will never spawn next to lit totems and at least a little bit away from a generator instead of literally RIGHT next to one.
Also I'd like to say Shroud of Separation is such a joke as a Killer offering. It's cute as a horror trope, starting survivors all split up but my god is it so counterintuitive since it basically puts every survivor on their own personal gen. What would be cool is a Killer offering that starts Survivors as far away from generators as possible, similar to the offering Survivors get that spawns them as far away from the killer as possible.
There's so much that can be done and I'm hopeful BHVR will explore some ideas before resorting to touching gen times since that could be a ton of work potentially adjusting numbers for every perk and addon that affects gen speeds.
I've never really heard this idea before but what if they added another 2 generators to the current 7; there would be 9 generators total and survivors would need to complete 6 (1 extra)?
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I have the killer dc sometimes not even 30 seconds into a match which is just as disappointing.
When survivors dc it's like everyone else just follows suit and dcs with them because, I mean why not. No offense but the quitter bonus is an absolute joke and trying to win against a killer who doesn't care someone DCed down a survivor is next to impossible.
I'm not sure what this dc without penalty is but it feels like an experiment lol
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That's silly. They should change that so it's easier for both sides to understand the full extent of their objectives. Namely killer, I know has many caveats to their emblems.
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I've been meaning to look into emblems myself since I'm starting to become more conscious of pipping up and getting better scores in all categories. It doesn't tell you in game or in the manual?
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Red Forest. It's just too massive for killers to patrol reliably.
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I ate them all, sorry.
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I'm just trying to get my 4 stacks of bbq and wglf and ain't nothing gonna stop me from trying to get either
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LOLL that Meg really woke up and chose violence
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@[Deleted User] said:
Because it's the most efficient way to play. Blame the game, not the player.
Except it isn't the most efficient way to play. If 3-4 gens popped while you were trying to down said person then I guess so but Killers need to know when to drop chase and learn how to efficiently patrol and pressure gens.
Camping a hook all match every match and you'll never improve. Honestly if you just want to camp one person every match and complain chronically you probably shouldn't be playing this game. It doesn't seem like it's good for those with that attitude.
Again I have no issue with killers camping if 4 gens popped in the first chase or at the end of a match because let's face it, it makes sense to secure a kill that way but I will never get behind the notion that camping survivors until stage 2 and tunneling them off hook is a healthy play style.
It's like, lazy lol again do we just not want to patrol gens and chase people? If not then maybe play a different game or don't play killer
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Nerfing either in any way will basically make them useless.
You can't take away the distance of DH without making it useless and if you take away the i frames it becomes even more unreliable. Pretty much everyone who wants to nerf DH wants the range to be gutted so lol
And NOED is just kind of bleh. There's so many perks now to counteract it and honestly my favorite one to do so is Small Game which is a default perk ALL survivors have access to. Getting an idea for where all totems are and checking them when the last gen is done is the way to go instead of cleansing all 5 totems throughout the match. Trust me.
The only way I'd nerf DH is to make it so you can't use it over Trapper traps because for real that isn't fair.
As for NOED I don't even I would even nerf it but if I did I would make it automatically curse all Survivors as soon as it's in play. This would retain its power with the haste effect and universal Exposed but would give survivors a better heads up to start looking for it or gtfo.
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Sometimes I use it with a map + crystal bead when I'm playing with my friends and running a map build.
Along with Detectives Hunch I can show my team literally everything lol
There's a lot of "beginner"/off meta perks that can definitely be applied to intermediate and advanced play.
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I've noticed an increase in this as well. A lot of them even chew through BT and DS as well it's shocking lol.
I honestly think the best way to overcome camping and tunneling for each survivor to bring selfish perks that make them harder to catch. Altruism is too easily taken advantage of by killers.
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Deja vu is seriously good. It's right up there with Windows of opportunity in terms of helping survivors get better at the basics. In this case, locating and completing the important gens.
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Awesome thanks for the answers!
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2317237#Comment_2317237
There’s something attractive about the persistent, reliable nature of Botany Knowledge though.
Nothing fancy. Just constant 33% increase to healing speed, and get 33% more charges out of Med Kits.
This is what I'm talking about. Sometimes consistency is just so much better than niche big numbers. Especially when you become a little bit better at game sense and whatnot.
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What's crazy is that even with some small changes he could become SO much better. I think that's why they might be so reluctant to buff him.
If Trapper gets too much he could turn out like Hag in terms of creating a web of pure hell for survivors to try and deal with.
That being said I'm here for Trapper buffs lol
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2317531#Comment_2317531
Unfortunately it is not. Lot of people bm in every rank. It didn't made me bitter tho, you encounter some nice people too.
Ripp well, here's hoping I encounter those nice people >:u
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I despise: Twins, Legion and Hag
I like: Hillbilly, Oni and Myers
Honorable mentions I hate going up against: Tampered Timer Pig, Mother Daughter Ring + Yakuyoke Amulet Spirit and Black Incense Plague.
Essentially unfair add-ons lol
Probably my favorite of all is Michael Myers. I love trying to stall out his stalking and stealth killers are always more fun to play against in general because they're actually scarier lol
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I personally don't mind it but literally every time I've had this happen they tbag and leave last second so it's not really fun to me. I feel like this is because I'm still in rank 10 - 20 for killer and get a lot of similarly ranked survivors and maybe it's more common around there? When I'm survivor I let them get a hit in on me before I leave if they're around. If it's obvious that the killer is nowhere nearby though I leave bcuz it's just wasting too much time.
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tenor.gif
I'm half joking lol
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His add-ons need to stay gutted unless they plan to rework him entirely to be like the OG Freddy.
Forever slowdown Freddy was awful because he pretty much got instant pressure and slowdown just from the oppressive add-ons. Ruin Undying and Pop were the cherries on top. Compared to a killer like Pig who has to actually down survivors to get her slowdown power going it was just unfair.
I still think Freddy is absolutely a great killer. Pretty much every other killer wishes they could teleport to a generator lol
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I'm not trying to generalize but I've noticed people with Myers as their profile pic on here usually have good opinions and are based af LOL
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I only run Botany when I'm bringing a medkit.
Fun fact, using Botany (Level 3 mind you) with a yellow medkit without any add-ons will allow you to get 2 uses out of that medkit.
Typically I run Botany Knowledge when I want a consistent healing efficiency bonus. As much as I love We'll Make It, I don't always get the unhooks and even when I do, a lot of killers camp and tunnel lately so I can't make use of the heal bonus and it doesn't apply to myself sooo yeah.
Botany is great because it let's you get more uses out of medkits and be altruistic and selfish at the same time.
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The counter is Bloodlust lol
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Counter Force is good for solo queue. The faster cleansing speed is really nice too, nobody really talks about that. Saving time on anything is always welcome.
Now, all that being said, Detectives Hunch is just better. My goodness this perk is just so much fun to use ESPECIALLY with map + crystal bead. Revealing practically everything to your teammates whether you're solo or on comms is so powerful. I run a rainbow map + crystal bead with detectives sometimes with my friends when I feel like switching things up and being a scout and once a gen gets popped and detectives procs we all roll out and cleanse 2-3 immediate totems lol
We take NOED very seriously okay
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This is my first year playing DBD, what is Blood Hunt(s)?
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My favorite moments are still those precious snoot boops involving Pig whether I'm playing as or against her.
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Just camp and tunnel survivors like every killer lately is doing even when no keys are in play.
And god forbid a survivor does bring a key in the lobby the killer goes all out no fun and the other three of us pay for one persons actions it's so annoying.
I just want keys to be balanced in regards to hatch and to be able to use them as aura reading items without being called names. No seriously I have a massive stash of skeleton keys I can't wait to use when/if BHVR finally reworks them lol
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Anyone who defends mother daughter ring and or yakuyoke amulet is delusional.
Spirit is one of my favorite killers and even I have to agree that these two add ons need toned down.
You don't even need the combination to do well as Spirit that's what's so sad she's literally the best killer in the game (She takes nowhere near as much practice and effort as Nurse) and can do well without add ons. Havinv legitimately broken add ons isn't healthy on an already broken killer.
Literally you could slightly nerf these add ons and she will still be the best killer in the game it's hilarious that some of u want her to remain EXACTLY the way she is and claim she's fine like the bias really shows.