thrawn3054
thrawn3054
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1509211#Comment_1509211
That's solo queue though.
With SWF? Like I said, they should make killers opt out SWF and most of the BS is gone.
I'm not sure how SWF relates to this. They wouldn't bother using Self Care in an Swf.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1509220#Comment_1509220
Yeah but still an easy first 2 chaser points should never be underestimated.
Plus more bloodpoints.
It wasn't an easy first two though. Because he was trying to force the saw I juked him for a while. Certainly longer then if he'd have just M1'd me. Granted the BP was nice I'm sure.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1509214#Comment_1509214
Self care is also bad because of how much time it wastes that could be spent on gens. It's good in circumstances but if you self care every time you're hit you're doing more harm than good.
Self Care is bad when used poorly. It can be good when used correctly. Especially when paired with Botany.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1509163#Comment_1509163
Exactly it throws people off, and if you can get the double hit that's a ######### ton of chaser
Except it only works once. After that I knew and played around it. Then he was forced to M1 me.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1509185#Comment_1509185
So if most are smart, and it takes less time.. Why run SC?
I don't understand survivors.
Seriously, don't be so afraid to touch killer sometimes.
People run Self Care because you can't rely on teammates to heal you. You either don't encounter them, or the won't heal you sometimes. Self Care is used by those who don't want to rely on their team. It's also used by those who are terrified to be injured.
And I have no idea what you mean by afraid to touch killer. If you mean me being afraid to play killer I do play killer. Otherwise I have no idea what you are trying to say.
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Because that's how the chaser emblem has always worked. It's stupid. But unfortunately it's how they want it. The real kicker is survivors healing damages your Malicious emblem. But if you don't let them heal you get less chaser.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1509132#Comment_1509132
I am not sure how dense you are that I have to explain it.
Survivor must find each other first of all, so this takes time.. With SC it's second chance because guarantees a free heal with zero skill required.
You getting healed by another survivor is not guaranteed at all. I don't run SC and I could end the game injured.
So that's more than just the healing time, get it?
If they are dumb enough to be running around the nap looking for a heal sure. Most are smart enough to do something and get healed when they happen to find another survivor.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1509120#Comment_1509120
See I would've done that but chainsawing is more fun and I love seeing their confusion of trying to figure out why they werent instantly downed, only for me to come ramming up their ass with another 2 charges and they go down and bam iri chaser right there.
I had a single Bubba use it. And yeah, it definitely threw me off for a second.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1509110#Comment_1509110
Items are well, items, they should give you an advantage but they are one time use unlike SC which is infinite (damn I had to explain this).
Healing by other team mate, nothing wrong with it. Two survivor's time is being wasted, wish it was ~30 seconds though.
So 2 survivors wasting 16 seconds each or 32 seconds total is fine. But 1 survivor wasting 32 seconds total is unfair and makes it a second chance. You truly are certifiable.
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I just whamped them with his mallet.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1509099#Comment_1509099
You get hit, it erases it and heals you.
How is that not second chance? Are you serious? Are you really serious?!
By that logic all healing should be removed from the game. Delete all healing perks and items because those are second chances. It doesn't matter that they take time. Being allowed to heal is clearly unfair.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1509071#Comment_1509071
Yes I do, it's a second chance perk rewarding poor gameplay. They should increase healing time at least.
Killer got NOED for second chance and that's it.
Did you actually call Self Care a second chance perk? You are either trolling or insane. But out of curiosity is there any survivor perk you don't consider a second chance perk? Is Slippery Meat too OP as well? Maybe No Mither could use a nerf. We all know how busted that perk is.
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@PerkyPerky said:
Self Care should not even exist and you ask for Botany buff...
More second chances lol.
Are you actually crying about Self Care? They nerfed healing in general years ago. And you are complaining about Self Care.
As for the OP. No, Botany is in a really good spot. It makes it where you can get two full heals from a yellow med kit with no addons. And shaves several seconds off your heal. It's probably one of the best balanced perks in the game.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1508044#Comment_1508044
It's funny that you mention this. My friend tried to get adept killer achievements at red ranks the last couple of days (unsuccessfully).
Now with the new MMR he got matched against brown ranks all the time and was able to easily get several achievements yesterday.
I got a couple of them knocked out. But others I just couldn't get done. I've played a fair amount of Doc. But I just can't get the double pip.
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It's not been pretty. I either get a killer or survivors way above or below my skill level. Which is pretty sad from the survivor side as I'm average at best.
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Glad it's working for somebody. It's been a ######### show for me.
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@DominicR529 said:
I find it funny when killers complain about "gen rushing" like sorry for doing my only objective in the game. Is it my fault that you cant apply map pressure well enough??? The term "gen rushing" is laughable and only serves 1 purpose which is as an excuse for terrible killers when they get outclassed. Killer mains only seem to know how to complain, it's not like we are the ones with the ability to kill our opposition
It is a thing. The term is just way over used. Just as tunneling and camping are over used. Most of the time these things are called out when not appropriate to the situation.
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I was trying to get some adepts for killers I've literally never played earlier. I was getting paired with legit red rank survivors. Like #########? I'm green ranks with killers I kinda know how to play. So I get solid reds for a killer I've never used?
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@honestscript said:
https://forum.deadbydaylight.com/en/discussion/comment/1507981#Comment_1507981
https://forum.deadbydaylight.com/en/discussion/comment/1507965#Comment_1507965
I'm starting to think this game wasnt meant for a battle pass model...
It wasn't they just slapped one together.
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@MrBuffalo said:
Not saying they're hard but the lack of creativity for quite a lot of the challanges is just.....Baffling.
The problem with creative challenges is often you have to throw the game to get them done.
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@rogueplayer00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1507943#Comment_1507943
See Thats the thing, I literally chased all of them at least twice separately, and I jumped off after 20 seconds without a hit. I literally did everything almost perfectly.
They will literally have just hoped right back on a gen as soon as you left them. I tend to take my time as survivor. Hunting totems and chests and so forth. But most survivors won't stay off gens unless you give them a reason to do so. The only exception really is when they are too scared to touch gens.
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Because it's very easy to do. One even decent game of killer is enough to get this done.
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If a killer only chases one survivor they can finish gens in less than 3 minutes. Assuming they glue themselves to gens and do nothing else that is. Even less time with tool boxes. These are the absolute most extreme examples though. Much like a killer that manages a 4k in 2 minutes. It happens. But it's rare.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1507881#Comment_1507881
And why should I try to help a team that doesnt support me and leaves me to die?
So now you're trying to shift the argument. But I will point out I didn't say you had to help them. But by your own admission you are actively hurting them. That's not the same this.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1507872#Comment_1507872
And? Like I said. I dont play for a team. I play for me
Yes. I'm mainly arguing that you can't claim not to sandbag when you admit to ######### over your team.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1507861#Comment_1507861
Sandbagging is bodyblocking a survivor so that the killer hits them.
Actively trying to ######### over your teammate is sandbagging. Intentionally stealing their item is pretty scummy too. But you've made it clear you are the worst kind of teammate to have. So I don't see you caring regardless of what anyone says.
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Pretty sure intentionally trying to get the killer off you and onto your teammate is sandbagging.
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For Meg:
Q&Q, Sprint Burst, Adrenaline, and Spine Chill.
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@DrDeepwound said:
Devs own stats showed SWF is 70% of all matches.
As I recall it was more than half were solo games. The majority of the remaining games were 2 man's. The dreaded 4 man was less than 10%.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1505160#Comment_1505160
Dont be salty your main is flat
That's Yui. She has absolutely no ass.
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@skarsguts said:
Two games of this new MMR and I'm now facing baby killers and put with survivors that don't own DS. I don't know if I should be offended that the system thinks I'm this bad or happy I can have relaxing games now. Apparently my solo rank 1 has been rank 20 all along.
It's possible they are taking the 4 survivors MMR and averaging them out. The theory being you'll anchor the team enough to even it out. That's just a guess though.
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Because they think it gives them more distance. Except it's so blantly obvious what you're doing a good killer won't miss because they won't swing.
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Egc was made to force games to end. Nothing more or less.
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I despise challenges that completely rely on others to catch on.
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Because you can't be healed while broken. So when second wind would have activated you were unable to be healed. I suppose the could reprogram it to cover this circumstance. But given the rarity of this being an issue I wouldn't bank on it.
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@Dehitay said:
I'm honestly confused as to how they thought they fixed the issue behind penalty hacking only for it to happen again in such a short time frame. I hope they actually take the suggestions of people who seem know better than them when tackling the issue this time.
It's entirely possible they fixed the issue but there other vulnerable points they missed.
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You could always try Q&Q and Dance With Me. Maybe throw in Spine Chill and Iron Will. Have kind of a ghost the killer build.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/178284/please-devs-give-us-statistics-again
They told the community to take the last set with "a grain of salt" as many factor were not included in the data shown, yet countless posts heralded the data as Gospel Truth.
I think BHVR knows it would be a huge mess to release anything again.
It's a shame really. I liked having the statistics. I think they're really interesting to see. As you pointed out though, unfortunately people used them to back up specific points. Rather than helping get a broad picture.
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I suppose they could allow the killer to open the gate at any time.
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Nothing but safe or unsafe pallets on maps is a terrible idea. Tofu had a video covering this a while back that I feel hit the bail on the head. The basic gist was there should be a couple of very safe pallets on each map. And then a bunch of medium safe pallets. By medium safe he meant the the killer can still have a reasonable chance to mind game a hit. Just as a survivor would have a reasonable chance to not get hit.
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It used to give 200% bp. I assume that coupled with it predates Bbq is why they didn't give it another effect. That said it would be nice if it gave you some use. Honestly I feel like Babysitter should have been what was added to WGLF.
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I figured it was the lack of banjo or it just sounds awful. Both being fair and accurate.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1501883#Comment_1501883
Why don't you equip Small Game, again?
Because Detective's Hunch > Small Game.
In all seriousness I generally agree with just do bones. However easier said then done on some maps.
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Agreed.
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Noed is easy to counter. Detective's Hunch is your friend. And despite the constant crying from killers DS is easy to counter too.
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Some of those themes I'd hardly call glory. I finally heard the new Billy music. It's horrible.
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@CEO_Of_Jane said:
https://forum.deadbydaylight.com/en/discussion/comment/1502197#Comment_1502197
explain the picture then XD
They just did. Lag or killer sided hit detection. When they implement the server side hit verification it should improve. Assuming it works as intended.
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@SloppyKnockout said:
Also - detectives hunch works with maps.
I preach about that perk all the time as the perfect and direct counter to NOED. People say "it requires sacrificing a perk slot so I can't use DS/BT/DH/UB!!11111!!!!".
Detective's Hunch is so useful. It's one of my favorite perks. It helps you plan your gens, grab an item when needed, and gives you basically free boldness points. It helps you prevent Noed or render any other Hex perk useless. The perk is S tier to me.
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@Veeramid said:
https://forum.deadbydaylight.com/en/discussion/comment/1502179#Comment_1502179
Could I ask you why you dont run it? If you do consider it meta.
Because I don't really like one off perks. It's good and serves it's purpose. But it's not my preferred style.
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I don't run it. But it's definitely meta.