thekiller490490
thekiller490490
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- thekiller490490
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Comments
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Now you want ghostface to not be a super stealthy potential camping killer? Jeez you want everyone nerfed.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/660588#Comment_660588
Killers dont prepare, they dodge. That is the only reason why they need the Lobby to watch who is in it. If there are Items, they rather dodge than picking Franklins. Because, using mediocre Perks is only good for Survivors, but Killers dont want to lose their Bonus BP for BBQ or their Braindead Spirit Fury for Franklins Demise.
@Topic:
I think it is ok to see the Survivors in Lobby. The Survivors also would not need to see who the Killer is, this would not reduce the amount of DCs or Lobbydodging, it would increase it. I mean, if I know I will play against Nurse, I would dodge. So Nurse players will not get any Lobbies. So they pick Trapper and switch with 6 seconds on the Timer. Cool. Not. Its enough that one side chickens out on a regular Basis in the Lobby and Survivors feel the need of Last Second Switches if they want to bring in a Flashlight, dont double it so that the Killer "has" to do it as well, when he wants to play a strong Killer.
Names should be hidden in the Lobby. There is no need to know who the person is the Killer is facing.
So to you it's more annoying to vs a killer with Franklin's who is countering your items then them dodging and you getting stuck in mm again? I won't be dodging you, and I LOVE Franklin's Demise. Especially on hag.
I said that the killer seeing the survivors is supposed to be used as a preparation advantage. Those that don't want to prepare dodge.
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In regards to playing her I can manage. VS her I haven't been able to find a competent one.
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While dodging lobbies is annoying, the point of killers seeing survivors is so they can prepare as much as possible for the match. Killer should have a upper hand in preparation even if it's for just their items. Killers that don't want to deal with a possible SWF or a lot of toolboxes will probably dodge. Not what it was meant to be, but if the option is there, people will use it. However, killers shouldn't loose that preparation because of dodging.
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MM should be like Rocket league's ranked mm. Slowly increasing the difference in possible skill levels you can get.
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I personally don't use MYC anymore because I like patrolling a bit more. No way to tell but you can use range add ons to make teleporting easier.
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Matchmaking error. I'm versing yellow ranks or less as a purple killer.
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The devs mentioned something about changing ranks of killer some how on the road map. I'm assuming the change will be this kind of thing.
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1. You obviously don't know how to play her 100% when your first problem with her is her slow MS.
2. Agreed that she should have full MS coming out of teleport.
3. Still gives me more info then trapper if you watch the Phantasms movement.
4. Bring Franklin's Demise.
5. That should not be an issue for a well set up hag.
6. A killer weakness that is a part of her.
7. Urban doesn't matter in a chase. (Unless a survivor knows how to counter a trap mind game. Very rare.)
8. OoO is a counter to hag and all trapping killers.
9. Like 4, bring Franklin's and be ready for it. Also try to hook the flashlight user.
10. Every killer suffers against SWF.
I hated hag for a long time until her buffs and a really well done guide by @SpaceCoconut . So see the other side or stay biased. Have a good day.
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I've been quite literally versing rank 15 or LESS as a green rank. I'm talking survivors that don't know how to start running after being hit.
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Nice
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Want trapper buffed extremely but can't for the life of me (literally) avoid traps. (I know how much trapper makes other people paranoid.)
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Streamer playing it. (Ohmwrecker). Stayed up long nights watching that. Now I need Deathgarden
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As a Billy main, I find why people complain. They run in a STRAIGHT LINE towards their favorite loop and wonder why they didn't make it. They repair the gen out in the middle of nowhere without a getaway plan. They don't listen to the chainsaw and only for the TR, so they don't have their precious 4-8 seconds to get to their favorite loop.
Yeah. I see why people hate Billy.
When I vs Billy, I exploit his cool down. I know his charge time. I understand his limits.
Remember when everyone complained about clown? Where did those go? Did those complaining get good vs clown?
(When survivors are on their game though, oh it can be a rough match. I do win a lot, but losing is usually being stomped on by a well coordinated team and a long chase or 2. It really is a matter of Getting Good. )
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@ChronoSeth said:
"Git Good" they say. "He's Balanced as he is" they say.
Remember, the game is fueled by us Survivors. Have fun playing as Billy when all of you have to wait 20 minutes for a match.
LUL like people who are good at the game will quit because of Billy. Spirit, ok, Nurse, ok, but Billy? LMAO (look I'd much rather play hag but she suffers from gen rush the most compared to other top killers, so I'm going to keep playing Billy.)
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It's mostly a case of mechanical memorization. Nothing really shows you how much you are charged.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/626267#Comment_626267
That's what i thought too, to just add a 2nd location to any map that doesn't have it.
But i have to wonder if the devs are willing to make that happen for just a Perk buff.
I imagine there'd have to be more redesigning to said maps since they didn't take into account there should now be a 2nd location at all times.
Anyway, even if it's just 1 map that has only 1 location, it'd still be unfair asf.
That's exactly why I said "If possible". Would be a sucky possible drawback to the perk if they didn't make all maps have 2 locations. (All maps without a second basement: Shelter Woods, Wrecker's yard, Rotten Fields, Haddonfield, and the Game.) Other than the game, these maps basements are somewhat centralized so a basement build can usually get them there.
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Leatherfaces who are new tend to follow me around reving. I cringe more then laugh because I love the chainsaw killers.
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@ThxForFacecamping said:
What if it applied to all hooks, not just basement hooks? Probably overpowered, but faster Entity progression is way less powerful then ruin or bbq.. Or pretty much any top tier killer perk
The affect it has now is trash and even if all the hooks had the affect it wouldn't be worth a perk slot.
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@HatCreature said:
But what would the tiers be? Would you still have the same effects but it also makes 2 Basements?
This would be cool on Basement builds because certain maps are impossible to play that way, like Yamoaka, Azarov's, and any map where the two buildings are too far from each other.
The extra basement would only have 2/3/4 hooks per tier.
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It really demeaning to your argument when the first thing you say is that those opposing your argument are all wrong. So keep feeling like your opinion is fact.
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@Mushwin said:
@thekiller490490 obvs you do care cos you answered and make effort to this thread
Yeah I thought about leaving for a bit, but I'm still hear playing this game for some reason. Nice answer that everyone uses. I'd love another trash survivor to be gone. Can't even loop a hillbilly.
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Do you also understand how people really don't care? See ya!
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These are great buffs devs should try first. No longer transitioning means his static field would be active all the time and let him move faster. Bace range increase is a no-brainer, it's sucks ass right now.
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@Hagging_Trapper said:
Range addons is bad since trap triggers from further distance and survivor can react by changing direction outside of melee range after teleport.
Also range addons cause traps trigger through walls, which is really bad. Survivor is running outside of shack and trap inside the shack will trigger for no value.
And @Slayer Don't confuse teleport range and trigger range. I don't use trigger range much but when I do I can cover travel paths quite a bit better.
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@Drazen said:
do u have some sorta relation with billy? I always see ur posts moaning to nerf billy why billy should not use ruin come on get over it and stop whining
Exactly.
Did you know @Mushwin that Billy is the only killer considered top tier that can be looped like a regular 115% killer. I don't find how he can be nurse levels of broken when he still abides to the physical environment. His extreme pressure and insta down are all balanced by that one flaw. I already told you this in your last post though.
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Agreed. Screens in this game are horror movie screams that aren't true screams. Kate sounded "true".
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Bud, what are you talking about? Wraith doesn't have a ultra rare shadow dance add on.
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I mained killer for a long time, never touching survivor. I was quick to rank up and never understood how easily you can get confused as a survivor. I'm a Red Rank killer and a yellow rank survivor, and I confuse myself sometimes and imagine the killer thinking how dumb I am. Low rank killers rarely mind game, and half the time I mind game myself. Not exactly a misconception but I don't really remember having many. I did a lot of "research" on DBD so I wouldn't have one.
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@Elk said:
I thought green keys open hatches and the We are going live forever is never dying. When i first got this game i never read the perks description only the name. 😣 I was so stupid!
So you were the baby David running no mither wondering why you died so fast? 🤣
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Yes. Killers are kept in check with their powers and perks while keys and insta heals remain incredibly powerful.
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Deathgarden anyone? I'd say that game is better and he'll it's also by BHVR. I'd rather be playing that then dbd but I'm a console peasant so I have to wait for the PS4 release. :(
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I'd just like to play alone. No boys but just warm up and mess around.
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"wE adDEd a LOs cHEck fOR sPAwn pOInTs" -Devs
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No FFS it's timer needs to be reduced or it should be disabled when another survivor is down. You just want old da back.
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Tinkerer was great before as it just improved your add on effectiv by like 10%. Then it got reworked for stupid reasons IMO.
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Basically the exact problem with SWF. I usually just dodge to avoid all the stress.
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I just played a game as Legion with filthy blade and stolen sketch book then 2 survivors DC'd and they said that I was exploiting because of the addons.
They're BSing you. Enjoy the salt.
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Just make Night Shroud stop all aura reading like EW1 Myers. DONE
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People should stop throwing rework around. Clown's power is a nice design and could easily be improved with some number changes. (I would "rework" how he reloads to make him more efficient.) Plague may need a bit more because her power is half in the hands of survivors and weather to cleanse which is bad design. Still, they could experiment with some number changes.
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I know that this is for survivors, but can us killers get more Mist removing offerings. Like an ultra rare that takes away all mist.
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Give pallets a spawning radius like hooks so we dont get double pallets
Technically there is already a pallet minimum range. If you go to the smaller loops that usually have 1 pallet (Such as H loops) but they don't, that is the pallet range in effect. Actually helped out a lot on corn and Auto heaven.
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Billy, best killer on console otherwise I would main nurse. Winning is fun, so winning is everything. (ATM I'm thinking of not maining killer any more but I can't stand random survivor teammates.)
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What else do you have? PWYF sucks one most killer except wraith. MYC is odd, trapper can trap around hooks, but you do you. I run Ruin, BAC, Enduring and STBFL. He can use it to it's max by trapping the obsession to lose no stacks. (Enjoy rare wins because hey low their killer.)
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Great! Now you can experience gen rush even if you down survivors in 10 seconds!
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When a trap is triggered, you lose the TR and the trap gains the larger TR. If you teleport everything goes back to normal. Rusty shackles remove the Phantasm's TR so the add on doesn't work. The affect lasts as long as the Phantasm is up, so the egg add ons are a good choice.
I don't recommend using it as you can do similar mind games without it chase wise. Stealth wise it's to unreliable.
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I think you have it backwards mate.
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Mangled add-ons need all timers removed. Sloppy doesn't have a timer, why do add ons? Blindness add ons are just crap
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Make sure to make Action button and Interaction button different. Then make sure you are standing still.
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Recently I should be dodging but I'd rather not wait for another lobby.