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@ShinobuSK said:
People who want casual games and sbmm at the same time are people who never played a sbmm game before.
It's the other way around. SBMM enables casual play. If you don't tryhard, you get matched with other players who don't tryhard.
Ohh, you mean it doesn't allow casually stomping solos? Yep, that's right. But that's not casual play, that's just bad matchmaking.
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@survivormaingoesree said:
https://forum.deadbydaylight.com/en/discussion/comment/2533305#Comment_2533305
Because I’m going up against survivor who have over 12k hours. Pretty obvious, but I get it. From looking at your posts you seem like the guy that would loose on purpose just so he can get matched against terrible survivors for ez kills. Jeez, talk about sad.
btw if I were hacking I wouldn’t be having this problem lol.
You are going against 12k survivor all the time? Sounds like you are a real bad ass! There are only 15 PC players in the world with 12k and over. I'm guessing you are at least in the top 100 and have amazing skillz that you are demonstrating on your twitch channel with tenths of thousands of followers that make you lost of money. Am I right?
Edit: "From looking at your posts" - how do you have time to research random person post history with all that fame? Just a hobby or are you a pro with few K hours experience creeping through people post history?
Dead By Daylight Playerstats, cosmetics, perk info/randomiser, shrine and more -
@survivormaingoesree said:
https://forum.deadbydaylight.com/en/discussion/comment/2533267#Comment_2533267
Obviously a low killer Mmr talking.
How do you know that you are low Mmr? It's hidden. Are you hacking the game?
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@survivormaingoesree said:
https://forum.deadbydaylight.com/en/discussion/comment/2533238#Comment_2533238
Its so fun being paired up against a swf 4 stack every single game where I have to try my absolute hardest just to draw even with a weak killer. Yeah no wonder why the variety of killers are nothing but nurses and spirits at top Mmr. I sure wish it was ez like what survivors have.
There is no fun for killers at top Mmr anymore and if you think there is, you’re obviously not high enough on the Mmr scale.
"I have to try my absolute hardest" - LOL :D:D:D So you are tryharding and are <surprise picachu face> about being matched with other tryhards? Amazing insight! Thanks for the laugh :D:D:D
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True. Some people are used to pub stomping and are now upset they can't do that any longer.
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@JohnWeak said:
Check OhTofu, Dowsey, Truetalent and Otzdarva when they play survivor and count.
I watched their channels and didn't see them winning consistently after their SBMM stabilized. I didnt have time to count their wins yet, but I will.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2519640#Comment_2519640
Tournaments were the best killer vs the best SWF, why do you talk about SBMM ? SBMM = high skilled survivors are put together. I tell you on my side, the killer rarely has more than 5 hooks when 3+ survivors escape.
You don't believe it ? It means you are playing on a low MMR. Ask every good survivors here, they will tell you exactly the same, killers are loosing almost all their games.
It's not because you cant do it at your level that it is impossible lol. Looping with a killer 80 seconds, are you able to do it during most of your chase ?
If yes, then 1 chase = 3 generators. It's as simple. And yes, good survivors can loop a killer 80 seconds without sweating...
How do you know they were best?
"You don't believe it ? It means you are playing on a low MMR. Ask every good survivors here, they will tell you exactly the same, killers are loosing almost all their games." Ahh, No True Scotsman fallacy combined with Appeal to Authority fallacy. Nice one!
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2519589#Comment_2519589
There have been plenty of tournaments to the point they had to restrict survivors perks/items/add-ons to balance it.
I play survivor at high MMR in soloQ and i win (3 escapes or more) 3 times out of 4 lol... Go up in skill as a survivor and you will see it, gens are done in less than 5 minutes, everyone is spread on the map, 1st chase = 3 gens, 2nd chase/3rd chase = All gens done, door is at 99%.
Tournaments didn't have game balancing mechanism on: SBMM.
Edit: to cut it short, just post a link to your twitch channel and I'll count your wins over a long period of times (at least 30 matches). Sounds simple, right?
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2519582#Comment_2519582
Even half the time, you won't win. You can take the best killer on DbD vs the best SWF, the killer will never win or almost.
I'd love to see a proof of that. I'm serious: if you have a twitch link to team that wins all or almost all (your words) of their games, I would love to see it. This would definitely prove me wrong.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2519554#Comment_2519554
So, let's take another exemple.
Let's take Soccer. Take a Premier league team, this team looses 3 games in Premier League, we drop them to second league and the team wins 3 matches. 50% win rate. So is it balanced ?
Balance is in ONE TRIAL between the best survivors vs the best killer, both have 50% chance of winning.
Balance is not you take the best killer, match this killer against unbeatable SWF and then put the same killer against garbage SoloQ to artificially create a 50% win rate.
A balance game would be : the best killer is top MMR and get an average of 2 kills/50% win rate at this MMR level without droping in lower rank.
Fact is at high MMR you cannot win on a regular basis, it's impossible unless you camp and tunnel, which is lame in my opinion.
"Fact is at high MMR you cannot win on a regular basis, it's impossible unless you camp and tunnel, which is lame in my opinion." You are not supposed to win on regular basis. Just half the time. Yes, agree, camp and tunnel. Yes, agree, not fun. I never claimed it's fun how it's balanced. But... If you don't like to camp and tunnel to win, than stop doing it. It's in your hands. All you have to do is stop insisting that you win more than 50%. I removed all slowdown perks and now my games are still same win ratio, but are much more fun. It's that simple.
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@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/2519187#Comment_2519187
Really, funnily enough my opinion and analysis seems to match the overall consensus that it is survivor sided and the experiences that the top are having are relatively equal to what I am seeing.
Before you want to flaunt your hours and tell someone they are unqualified to having any insights and understanding how game balance is achieved and what elements contribute to it... maybe put that ego away. If all you have to show is hours played... who exactly is more educated? If you want a pedigree check, be my guest... but I for sure have an actual background in the gaming industry... do you? Hours played and education are not one and the same. Dismissing peoples opinions on a forum is beyond rude, if you claim more knowledgable... educate me.
So, are you going to claim that the game is balanced and all fine as your fellow xK hour player frind or killer sided? Because funnily enough at my MMR the experiences they describe are pretty common at this level as well... yet somehow they believe that equally skilled at not the top 10% of the world are far removed from the balance state they experience. At equal level and decent players... the game already shows and displays the character of the games balance. Yes, I don't face Oracle level survivors, because at that level even camping and tunneling have limited chances of success. I have seen them play, even from their perspective and heard their coms... you don't need to be able to play at that level to achieve an understanding of the game balance, just equally skilled players. They want to down rank, to face lower skilled players... yet while facing these good ones... they are able to stand their ground and keep their MMR? See the flaw in the logic there?
Get off your high horse and use logic, actual argumentation and use that experience you have to counter my points instead of just attacking my person...
Next time you can just post a link to relevant fallacy and let people educate themselves instead of wasting your effort:
https://www.logicallyfallacious.com/logicalfallacies/Appeal-to-Authority
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2518921#Comment_2518921
Nah. Maps that its heavily sided on one side shouldn't exist for both. At best they should strive for a map to be slightly killer/survivor sided.
I agree that maps heavily sided on one side shouldn't exist, but that doesn't contradict that the game is balanced. I'm not claiming that the way the game is balanced is fun or pleasant.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2519445#Comment_2519445
Never said it was official stats.
Just took those numbers as you said if you loose a few games, derank and then win a few games, it's balanced but it's not.
Balance is high level vs high level = 50% chances of loosing.
If someone is loosing all his trials or most of them at top MMR, derank and then at a rank a little lower win all his trials or most of them, his win rate is 50% but the game is not balanced at all.
"his win rate is 50% but the game is not balanced at all." Win rate 50% is how I define word balanced. You can have your own definition, but then we would be arguing about apples and oranges.
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@blankfaced said:
https://forum.deadbydaylight.com/en/discussion/comment/2519447#Comment_2519447
The title stated the game is "perfectly balanced." Were it so it would be balanced in all aspects, at all levels of play, on all killers. One match playing Pinhead on Lerys will prove that none of that is true.
"Were it so it would be balanced in all aspects, " nope, not claiming that every individual part is balanced. Just the average, meaning that 50% AVERAGE win rate is the perfect balance.
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@blankfaced said:
Play Pinhead on Lerys. You've just been proven wrong.
Man on the Moon. Proved you wrong. Does this type of proof make any sense?
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2518839#Comment_2518839
Nope, a balanced game would mean that both side, with an equal skill have both 50% chances of winning.
High MMR = loosing 80% of trials
Midd+ MMR = winning 80% of trials
It bring a 50% win rate ratio but it doesn't mean the game is balanced. It means that when the survivors are good enough, the killer has no chance.
You have any proof of that 80%? I'll wait for it.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2518919#Comment_2518919
You come on here asking for people to prove you wrong but then get all toxic and condescending when they disagree with you, funny.
You came to this thread just to call me "toxic and condescending"? Do you have anything to say on topic? If not, please read the forum rules.
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@Yords said:
Hmm so your reasoning is this: Just don't try so hard and you will not get survivors or killers that do the same.
I guess people like me who try my hardest in a video game to win are screwed...
Well, yes, that's what I'm saying. You don't get to screw other people without getting screwed yourself. Sounds fair to me.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2518859#Comment_2518859
With how system works, if you win more and rank up, either you face a worse player who tryhard using 3 slowdown & Noed, or an actual better player. You cant tell which one you're facing and often you have to try hard just incase the other side is a tryhard. But it works as it should be.
But if you look at the common complain, Survivors have tunnel/camping, Killers have gen rush. These can be fixed with core gameplay (adding another objective to soft slowdown, hook work exactly like PH cage to soft prevent camp/tunnel). People will still complaining when they lose. But at least that will make the game more fun for both side.
Exactly! As killer, I had sweaty games with multiple slowdowns and then... Just for experiment... I removed all gen slowdowns... Guess what, after a few losses, I'm at the same win/loss ratio, but my games are more varied and fun now.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2518898#Comment_2518898
Huge maps like haddonfield and any killer without mobility displays what's wrong with the game.
I agree, it's "wrong" as you say. But unfavorable maps are balanced by favorable maps, so the game overall is balanced.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2518833#Comment_2518833
I, in fact, did not call you foolish. You seem to have applied that label all on your own.
You seem to believe in some supreme macro-level of balance. That works on paper, but it does not work in practice.
You said "look foolish". I advise you to read forum rules again if something is not clear. I can guarantee you that you can't win any arguments by descending into name calling.
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@Myla said:
I wouldn't say it's PERFECTLY balanced but I would say it's in a good place right now compared to what like two years ago or more lol.
Obviously there is flaws still that I doubt is ever getting fixed though.
Perhaps there are flaws. That's why I asked to be proved wrong. I want to know what those flaws are.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2518856#Comment_2518856
If it was balanced then yes I should have the chance to win. Balance is not "having to loose" or be forced to use "meta". Balance is both sides have a chance at winning no matter the level. This game does not do that, everyone knows the higher the skill/mmr then the more power the survivors have and the less viable killers and builds there are. That's a simple fact, but saying the game is balanced around players that dont even try to do their objective or loop half the time is honestly disillusion because at some point players will loop and will do gens.
I'm not going to argue, this is my last comment but I provided fact and it beats your argument. Was fun playing but bit of an easy game
Haha. So your only argument is "everyone knows"? That's just too funny 🤣
Also, you really believe saying "that's a simple fact" turns your opinion into a fact? Nice one! Thanks for the laugh 😀
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2518827#Comment_2518827
You cant exclude parts of the game and talk about game balance. And evading arguments with semantics is the laziest way. Its obvious what i mean. Doesnt matter if i call it the next game, match, round, etc.
Its pointless to argue with you. People like you never even think about changing their opinion, so its a time waste.
Yes, you are correct. It's waste of time to argue if you are mixing up terms and can't construct your argument properly.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2518113#Comment_2518113
Pretty sure water isnt wet, if I'm not mistaken wet is when something goes from dry to wet. As water is a liquid it's not actually possible to go from dry to wet.
But no saying a game is balanced if you dont run meta is stupid, because the more you win the more unbalanced its get as your opponents are far stronger and likely using meta therefore your forced to do the same to just try be on an equal field.
If everyone was perkless who would have more strength? Survivors. With no regression and it being a 4v1 you wouldn't be able to stop gens or have perks to help certain killers in survivor favoured loops. All your end up with is a killer tunneling because they know theres no ds/bt and that wouldn't be a fun game
Another way to reply when someone states the ovbious."because the more you win the more unbalanced its get as your opponents are far stronger and likely using meta" That's what balance is. If you win more than 50% of matches, you will be matched with sweatier opponents. What do you expect, keep winning?
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/282359/game-is-perfectly-balanced-prove-me-wrong
That's wrong. When i'm at high MMR, if i don't sweat, i loose, it's ok then i derank. And then after a few MMR decrease without sweating i get a 3K/4K and go back to high MMR. It's an infinite loop...
You confirming that your loses are balanced by wins? So you are saying the game is balanced?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2518816#Comment_2518816
That is such a terrible point. Allow me to illustrate.
A map has a 100% Kill Rate
B map has a 100% escape rate
By your logic, the game is balanced since it averages to 50/50
Honestly, you've got two options here. Admit your point was pretty awful or double down and look foolish.
Watch your language please. There is no need to call someone you disagree with "foolish". Forum rules link is in the top right corner.
Yes, in your scenario the game would be perfectly balanced. It wouldn't be fun, but it would be balanced.
And just to prove my argument, I'll say this that will surely make you admit that you are wrong: " Admit your point was pretty awful or double down and look..." JK. You really think that you can prove anything that way?
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@TicTac said:
It is not balanced. You can say that you never reach high mmr with some killers and so they dont need to be balanced for that, but there is one problem.
Lets say the mmr is perfect and 5 people with 1200 rating are in the same lobby. Seems balanced. But now one player feels like to equip a iridescent addon or anything strong. With one click they can raise their practical rating, but their actual rating remains the same. So every player has the option to make the next game unbalanced if they dont always play with the strongest equipment.
And then there are maps. No map is unwinnable, but they have different kill rates, are better for some killer and perks (totem spots for example). But MMR-rating doesnt care for that. Some players could even have boosted MMR, bc they got lucky with maps. This doesnt affect only one playergroup. The players, which will always bring a map offering.
So MMR rating would be only balanced between player, which always bring the strongest equipment and force a map. But then theres map rng and only one map can be chosen, so one side doesnt has the map advantage.
You are confusing item, map, an individual match and overall game balance. No one claimed that individual components are balanced. What I said is that the game overall is balanced, meaning that average 50/50 win/loss is the perfect balance.
"make the next game unbalanced" - match, not game. Most of your argument is based on confusing match with game.
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2518739#Comment_2518739
And this is bullshit.
First, yes, you can win on Badham IV or Haddonfield, but the chance of winning won't be 50%. It will be 15%, or something.
Second, watch any streamer yourself and count their wins on these maps. You will be surprised.
Third, right now we have MMR on. It is supposed to give you survivors of your skill level and it doesn't take maps into account as far as we know. Yes, sometimes it makes mistakes, but if you play this game a lot - you know when you are playing against people of your skill level, and when you are not.
Fourth, just play killer and count your own wins on these maps ffs. If MMR is balanced for 2k/2e, why on certain maps this is not the case?
Please feel free to present your proof that win rate on any map is 15%.
Also, I never claimed that all maps are balanced. I said that the game is balanced. It's right there in the title. This means that on some maps you may win 40% of time, on other maps 60% of time, but your average win/loss will be 50%. So, the discussion about map balance is irrelevant to discussion about game balance.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2518172#Comment_2518172
I really hate this lazy "prove me wrong" type of threads. They never provide proof themselves but only denounce anything going against their opinion.
You also. You didn't give any proof in your og post and I until this comment haven't seen you proving anything from your opinion and only shot down others.
Again the laziest for of discussion.
If you really hate this type of threads, there is navigation menu at the top. Feel free to navigate to another thread. Makes sense, eh?
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@Bumbus said:
There are maps in this game that are unwinnable for killer against survivors of the same skill level. That's the biggest problem with DbD balance at this point IMO. Other things are moreless fine.
There is no such map. Killers can win on any map. If you can't, that's on you. Watch any streamer and see for yourself that any map can be won on. Anyway, how do you compare survivor and killer skill level? Present your comparison formula, I'll wait.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2518707#Comment_2518707
I mean i dont care if i do or dont get enjoyment sometimes but that situation isnt balanced and you cant try and say it is.
How is this situation unbalanced? The game is balanced around 2 people dying and 2 escaping. How is it relevant in which way you die exactly?
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/282359/game-is-perfectly-balanced-prove-me-wrong
Game isn't perfectly balanced if a Myers that hasnt seen or hit me all game can come stalk me for 2 seconds and kill me from healthy.
Game balanced around kills, not your enjoyment.
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To appease people who like to complain.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2518224#Comment_2518224
It actually is supported with evidence. The real stats have shown killers win way more.
There are no publicly available stats after SBMM was turned on. You are welcome to post a link and prove me wrong.
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@fitch said:
https://forum.deadbydaylight.com/en/discussion/282359/game-is-perfectly-balanced-prove-me-wrong
Survivor queued time adverage 10-15 min in asia server.
You only met baby killer or killer god in asia server.
Asia server payed attention to compete, so we knowed survivor not balance half year ago.
Killer player was abrupt decrease,that just why asia server survivor have more queue time.
North America servers are opposite. Instant survivor queue. Killer is a few minutes wait.
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@Maliken said:
https://forum.deadbydaylight.com/en/discussion/comment/2518194#Comment_2518194
Your argument is basically “lol the game has a system of ELO ratings now so its perfectly balanced”
Correct. The game is balanced by SBMM.
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@Sluzzy said:
If it was balanced you would have a fair chance at winning as survivor. The one player out of 5 has a substantially higher chance of winning.
That's not a proof. That's an unsupported statement without a proof.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2518192#Comment_2518192
Except, it doesn't appear to be doing that.
It's unreasonable to ask someone to lose 30 games in order to get a tolerable experience, but I'm still seeing the exact same teams. Even still, it feels totally random. I get a great team full of people who are actually really good and the next game I get the Claudette who Self-Cares in a corner while I'm running Sloppy.
These are the same teams I see on Killers I do play regularly, like Blight, and they still give me trouble because they are actually good. I even had someone from the Forums take a look at one of my Blight games that I lost because I felt like I had played that as well as a Console Blight could, but I wanted to be sure I wasn't being blinded with bias, and they agreed that I had played almost perfect but I still got 4 hooks and 0 Kills.
But hey, keep denying what it so plainly obvious to anyone who has put time into the game. The better you are, the less balanced the game becomes.
Lets start by defining what you mean by "lose" 30 games in a row. What do you call a loss? Also, that could be just your feeling. Record your average kills per match to get a better picture.
Also, saying "plainly obvious" is not a proof, you know that right?
"The better you are, the less balanced the game becomes." - also not a proof. Are you claiming that you are losing games because you are just too good? How does that makes any sense? Or did I misunderstand you?
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@Maliken said:
https://forum.deadbydaylight.com/en/discussion/comment/2518112#Comment_2518112
Does being forced to play Nurse after reaching a certain threshold in MMR strike you as ‘perfectly balanced’?
Nothing forces you to play Nurse. You will be matched with the survivors that are adequate to skill level that gets you 2 kills on average.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2518171#Comment_2518171
If the system were perfect, then yes, the top % would only see Spirit, Blight and Nurse.
However, if you'd read, you would see that I mentioned that my MMR is boosted higher because I have lost so few games due to the failures of the old matchmaking system. This causes me to play against people who I should not be playing against. Obviously, like I said, a Legion isn't going to fair very well against a good team.
Perhaps I will adjust my logic. It should only affect the top % of players, however, due to the failings of the old matchmaking system, it affects other players who were unintentionally boosted by the system.
"my MMR is boosted higher because I have lost so few games due to the failures of the old matchmaking system. " - so you are saying that it takes time for SBMM to correct faults in the old matchmaking? That's fair. No one claimed that your matches should be balanced instantly.
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@ThiccBudhha said:
This perk is not as good as second chance perks, nice try at decieving the good people of the forum, but nobody will fall for this.
It's better than second chance perks.
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@Mazoobi said:
How could the community be so blind? You deserve an award.
I honestly didn't know how much easier it is to play survivor when screen shows so much vertically. Too bad I have to change this setting every time I want to play DBD... because apparently BHVR still lives in stone ages when ultrawide monitors didn't exist.
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@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/2518142#Comment_2518142
Yet you claim that the top where the game is unbalanced is purely occupied by Blight, Spirit and Nurse. If you are playing all others killers... you are not facing those 'good' players by your own admission or are you claiming that unless they face you...
Your logic is showcasing major paradox elements; if the good players only face 3 killers ... that means all other killers don't face them even if played by you.
Queue times have increased and yes even I face DS, DH, UB, BT, SG, SB, meta meta meta perks with offerings on Badham, Ormond, Haddonfield and CORN CORN CORN (I even posted that I am getting fed up with map offerings) and I am nowhere near the top level of killer. Face it... your logic that it only affects the top is simply invalid.
So... how is that fine?
Thank you, thank you thank you. I wish I could save this post to copy/past in the future. I'm glad this forum is not entirely devoid of people versed in logical reasoning.
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2518151#Comment_2518151
If you don't want other people's thoughts then why even make this discussion in the first place, I see no point I explaining to someone with that kind of view nor is there much of a point to change your mind if you wanna be so rude so there is that lol.
The title is very specific: "PROVE ME WRONG". Id doesn't say: describe me how you feel. You surely know the difference, right?
If you feel it's rude to point out that you are off topic, I don't know what to say to you.
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@ThiccBudhha said:
I disagree with your title, but I agree with your actual post.
My point is that SBMM is the balancing mechanism. If you have better idea for the title, I'd like to hear it.
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@Maliken said:
https://forum.deadbydaylight.com/en/discussion/comment/2518107#Comment_2518107
Nobody is arguing that DBD is the exception in that genre, but don’t tell me the game is “perfectly balanced” when it inherently can’t
When (after the Spirit nerf) only Nurse and possibly Blight have a viable chance at high levels of MMR, it should be obvious that a lot more work can be done to balance things.
And how does any of that prove that the game is not balanced?
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@JustWhimsical said:
The game is not balanced, the only balance in this game is its unbalanced chaotic nature, you never know what to expect because it can all change depending on what map you get, what killer you play as, who you play against. If the game was balanced there would be some semblance of balance, but this game is chaotic to a fault.
That's not a proof. You are just describing your feelings and emotions.
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@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/2518117#Comment_2518117
Euhm... how is that fine? Didn't you just make a post that you don't want to play killer anymore, but you claim that it is all fine? Interesting take...
He is just posting whatever. Just look at his post count. Makes it obvious.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2518112#Comment_2518112
The game is balanced around Survivors being bad.
Which is fine, most Survivors are.
What's your proof that it's "balanced around Survivors being bad"?
