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  • There aren't any pro billys in this game. Wanna know why? he doesnt require any sort of skill to play him.

    Pressand hold m2 aim to avoid objects congrats you're the best billy there is.

    same for nurse.

  • No one can say for sure if is for the good or fir the bad, its still going to be way to strong because it can be used by 4 players.

    Now it comes down to try to not pick them up within 60 seconds in which survivors win so, killer is still in lose-lose situation like before.

  • Please dont suck, please dont suck, please dont be like legion.

  • Yeah sure if you want this game to die like F13 sure bring Jason, this is the best way to kill a game.

  • You dont need to be good to destroy EVERYONE in this game as nurse.

    Nurse takes around 10-50 hrs depending on the player ability, after that it just becomes no challenge in playing.

    I honestly think she is the only thing in this game thats actually beyond broken, this comes from a player with 2k hrs and mostly (1200) on killer.

  • I love noed as survivor, most monkaS situations are when noed is on.

  • Yeah i could agree with you on this one, he is not top tier but not bottom tier.
    He has a really ######### start but he can snowball out of control within a minute same as trapper, i would say he is definetly overrated by players that arent experienced enough

  • @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:
    Help me understand this, why nerf a perk that can be avoided if every survivor cleanse 1 dull totem, it aint that hard.
    This to me sounds like "oh i gen rushed the killer and he got us bacuse we were dumb to not destroy totems"
    BTW 2 years into the game yet DS has no real counter.

    Juggling .-. And destroying NOED still slows down the game

    I love this counter, it works everytime, its not like if the survivor has a few braincells left he doesnt go down near a hook + while juggling you are extremely exposed to flashlight saves or body block in which case good job he got away and still has DS.
    Thank you for telling me this awesome counter.
    I heard enduring is a good counter too 4Head,
    And what is the deal with NOED slows down the game? ofc it does it slows down the survivor since you get some pressure.
    I dont understand your whole post, are you complaining that the games are to long or some ######### cause i dont get it.

    This post is not me compaining but suggesting nerfs for hated perks. Btw I said juggling because that's the generic answer that people hate. The same way people say to clean totems, I'll give the generic answer for the other side.

    Cleaning totems is the legit counter to NOED 100% works everytime, juggling isnt an counter since you rely on survivor to do the mistake, there is this pattern across the entire game if you pay attention.
    Killers always have to rely on survivor to [BAD WORD] up in order for them to do good, with survivor they get a free bie across the entire game.
    I dont hate adrenaline, i do think is super powerful, just swf make it stupidly powerful.
    The only perk i want deleted is Dstrike this perk shouldn't even be in the game to start with. so yeah still dont see your point in this post.

    Well @Mister_xD helped me see that NOED is there to solve poor endgame mechanics, which means that it doesn't even need a nerf as of right now therefore its counterpart, doesn't need a single nerf either. So most likely, I'll be bumping this post when NOED will have to go, which is when killers will have a chance to kill in the endgame. For now, this post might not make sense to you, but it will when they add a proper endgame.

    When is the endgame coming ?
    Maybe you arent as old as some of us that play this game from beta, i know that you believe that devs will actually do something about the endgame, they will probably do.
    But the thing is by the time they actually decide to do something that shakes teh meta/game a little me and you and other X amount of players will be long gone from this game.

    I've been playing since August 2017. The devs have done a fair amount to the game, they removed half the pallets, removed the pallet vacuum, double exhaustion. Those changes pretty much fixed looping. For the fact that survivors were a little too self reliant, they nerfed healing. But that just made genrushing super meta.

    I'm willing to wait.

    Key word "2017" , they did make a few changes but it just doesnt feel enough, maybe i;m different but take a look at the meta.
    Since the 2016 meta has been Sprint burst +selfcare Dstrike and adrenaline did they change anything in the meta ? Hell no, they didnt even try.
    They know that meta is boring, yet they do nothing to change it, there has been MILIONS of suggestions on how to shake it up and they just ignore it.
    I feel like they dont care about the players, they just add things and collect the monthly paycheck, atleast it feels like it.
    They are lucky that no other game could replicate the easy formula that dbd has, if there is going to be another game with the same formula im sure dbd will have problems.

    Ok calm down. I know for a fact Adrenaline was considered a TERRIBLE perk before the exhaustion nerf. That's wrong. You're right about SB and DS. They do need to shake up the meta but it'll be tough for them.

    Adrenaline was never considered a bad perk, since 2016 till 2018 when got buffed being disabled at the current moment will pause adrenaline was considered a good perk but after that buff it started to become a stable piece in the meta.
    I'm not sure what you mean by exhaustion nerf ?, adrenaline doesnt take in consideration if you are exhausted or not it will take effect+ sprint burst is still one of the best exhaustion perk in the game it lets you avoid a potential hit, no, deadhard is not better.
    And on the last note, they had multiple attempts to shake the meta, but the chose not to since the backlash from survivors scared them, eg: self care nerf didnt go tru, dstrike nerf didnt go tru.... you get the point.

  • @TragicSolitude said:

    @switch said:
    If noed is bad design, what about DSTRIKE ?

    Personally, I think NOED is a band-aid fix to flawed game design whereas Decisive Strike is actually bad game design. NOED should be made unnecessary by fixing other elements of the game, then it can be altered/removed. On the other hand, DS could be removed tomorrow and I think the game would be better for it.

    However, a thread pointing out the problems with one perk shouldn't always have to devolve into a contest between which perk is worst. Multiple perks on both sides can need fixing.

    NOED is: devs being lazy and dont want to put time into making a good endgame scenario for both sides.
    DS is: pure bad game design.
    The op just said: noed is bad game design while he has no idea what bad design is.

  • @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:
    Help me understand this, why nerf a perk that can be avoided if every survivor cleanse 1 dull totem, it aint that hard.
    This to me sounds like "oh i gen rushed the killer and he got us bacuse we were dumb to not destroy totems"
    BTW 2 years into the game yet DS has no real counter.

    Juggling .-. And destroying NOED still slows down the game

    I love this counter, it works everytime, its not like if the survivor has a few braincells left he doesnt go down near a hook + while juggling you are extremely exposed to flashlight saves or body block in which case good job he got away and still has DS.
    Thank you for telling me this awesome counter.
    I heard enduring is a good counter too 4Head,
    And what is the deal with NOED slows down the game? ofc it does it slows down the survivor since you get some pressure.
    I dont understand your whole post, are you complaining that the games are to long or some ######### cause i dont get it.

    This post is not me compaining but suggesting nerfs for hated perks. Btw I said juggling because that's the generic answer that people hate. The same way people say to clean totems, I'll give the generic answer for the other side.

    Cleaning totems is the legit counter to NOED 100% works everytime, juggling isnt an counter since you rely on survivor to do the mistake, there is this pattern across the entire game if you pay attention.
    Killers always have to rely on survivor to [BAD WORD] up in order for them to do good, with survivor they get a free bie across the entire game.
    I dont hate adrenaline, i do think is super powerful, just swf make it stupidly powerful.
    The only perk i want deleted is Dstrike this perk shouldn't even be in the game to start with. so yeah still dont see your point in this post.

    Well @Mister_xD helped me see that NOED is there to solve poor endgame mechanics, which means that it doesn't even need a nerf as of right now therefore its counterpart, doesn't need a single nerf either. So most likely, I'll be bumping this post when NOED will have to go, which is when killers will have a chance to kill in the endgame. For now, this post might not make sense to you, but it will when they add a proper endgame.

    When is the endgame coming ?
    Maybe you arent as old as some of us that play this game from beta, i know that you believe that devs will actually do something about the endgame, they will probably do.
    But the thing is by the time they actually decide to do something that shakes teh meta/game a little me and you and other X amount of players will be long gone from this game.

    I've been playing since August 2017. The devs have done a fair amount to the game, they removed half the pallets, removed the pallet vacuum, double exhaustion. Those changes pretty much fixed looping. For the fact that survivors were a little too self reliant, they nerfed healing. But that just made genrushing super meta.

    I'm willing to wait.

    Key word "2017" , they did make a few changes but it just doesnt feel enough, maybe i;m different but take a look at the meta.
    Since the 2016 meta has been Sprint burst +selfcare Dstrike and adrenaline did they change anything in the meta ? Hell no, they didnt even try.
    They know that meta is boring, yet they do nothing to change it, there has been MILIONS of suggestions on how to shake it up and they just ignore it.
    I feel like they dont care about the players, they just add things and collect the monthly paycheck, atleast it feels like it.
    They are lucky that no other game could replicate the easy formula that dbd has, if there is going to be another game with the same formula im sure dbd will have problems.

  • @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:
    Help me understand this, why nerf a perk that can be avoided if every survivor cleanse 1 dull totem, it aint that hard.
    This to me sounds like "oh i gen rushed the killer and he got us bacuse we were dumb to not destroy totems"
    BTW 2 years into the game yet DS has no real counter.

    Juggling .-. And destroying NOED still slows down the game

    I love this counter, it works everytime, its not like if the survivor has a few braincells left he doesnt go down near a hook + while juggling you are extremely exposed to flashlight saves or body block in which case good job he got away and still has DS.
    Thank you for telling me this awesome counter.
    I heard enduring is a good counter too 4Head,
    And what is the deal with NOED slows down the game? ofc it does it slows down the survivor since you get some pressure.
    I dont understand your whole post, are you complaining that the games are to long or some ######### cause i dont get it.

    This post is not me compaining but suggesting nerfs for hated perks. Btw I said juggling because that's the generic answer that people hate. The same way people say to clean totems, I'll give the generic answer for the other side.

    Cleaning totems is the legit counter to NOED 100% works everytime, juggling isnt an counter since you rely on survivor to do the mistake, there is this pattern across the entire game if you pay attention.
    Killers always have to rely on survivor to [BAD WORD] up in order for them to do good, with survivor they get a free bie across the entire game.
    I dont hate adrenaline, i do think is super powerful, just swf make it stupidly powerful.
    The only perk i want deleted is Dstrike this perk shouldn't even be in the game to start with. so yeah still dont see your point in this post.

    Well @Mister_xD helped me see that NOED is there to solve poor endgame mechanics, which means that it doesn't even need a nerf as of right now therefore its counterpart, doesn't need a single nerf either. So most likely, I'll be bumping this post when NOED will have to go, which is when killers will have a chance to kill in the endgame. For now, this post might not make sense to you, but it will when they add a proper endgame.

    When is the endgame coming ?
    Maybe you arent as old as some of us that play this game from beta, i know that you believe that devs will actually do something about the endgame, they will probably do.
    But the thing is by the time they actually decide to do something that shakes teh meta/game a little me and you and other X amount of players will be long gone from this game.

  • If noed is bad design, what about DSTRIKE ?

  • @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:
    Help me understand this, why nerf a perk that can be avoided if every survivor cleanse 1 dull totem, it aint that hard.
    This to me sounds like "oh i gen rushed the killer and he got us bacuse we were dumb to not destroy totems"
    BTW 2 years into the game yet DS has no real counter.

    Juggling .-. And destroying NOED still slows down the game

    I love this counter, it works everytime, its not like if the survivor has a few braincells left he doesnt go down near a hook + while juggling you are extremely exposed to flashlight saves or body block in which case good job he got away and still has DS.
    Thank you for telling me this awesome counter.
    I heard enduring is a good counter too 4Head,
    And what is the deal with NOED slows down the game? ofc it does it slows down the survivor since you get some pressure.
    I dont understand your whole post, are you complaining that the games are to long or some ######### cause i dont get it.

    This post is not me compaining but suggesting nerfs for hated perks. Btw I said juggling because that's the generic answer that people hate. The same way people say to clean totems, I'll give the generic answer for the other side.

    Cleaning totems is the legit counter to NOED 100% works everytime, juggling isnt an counter since you rely on survivor to do the mistake, there is this pattern across the entire game if you pay attention.
    Killers always have to rely on survivor to ######### up in order for them to do good, with survivor they get a free bie across the entire game.
    I dont hate adrenaline, i do think is super powerful, just swf make it stupidly powerful.
    The only perk i want deleted is Dstrike this perk shouldn't even be in the game to start with. so yeah still dont see your point in this post.

  • Same i had a nice 1 week break and first game was insidioud leatherface, what a fun experince.

  • @Master said:

    @switch said:

    @Master said:

    @switch said:

    @Master said:

    @rafajsp said:

    @switch said:
    A simple fix,
    1st DC=15 mins ban
    2nd DC=30 mins ban
    3rd DC=45 mins ban
    4th DC=1 hr ban
    5th DC=2 hrs ban
    The devs need to face this issue, like it or not if they want to combat Dcing this is the ONLY way to stop ppl from dcing.

    I agree.
    Mostly games implement this queue.
    But still your numbers are low.
    If i was the game developer i would start with 15 min, then 1 hour, then 4 hours and finally 1 day.
    I doubt that survivor would DC again.
    2 hous for 5 DC is too low.

    Games can crash, you can DC by accident and all that stuff.
    Especially DBD which is a really buggy game cant have such high penalties for that reason.

    I think my numbers are fine and if you have to wait even a few minutes, people would think twice about DCing for stupid reasons (liek denying BBQ stack or sth)

    You dont get the point, they have a system to detected which was a crash and which was a disconnect.
    You think i will say that without knowing this issue ?
    I would want to hear how can you punish dc ?, not in this case how dbd does it cause they dont punish dc.

    Where do you get this from?
    Such a system doesnt exist. Only god can tell whether my PC crashed due to DBD or whether I just pulled out the power supply. Only god can tell whether my internet provider messed up again or whether I pulled out my ethernet cable :smile:

    Not sure what you mean with the second part

    They did went into specifics in one of their streams, i dont remember which so if you want try to find it.
    And it does exist, me and other ppl that crash from time to time not often get a message like "Do you want to send this info about the crash ..."
    The only time you cant tell the difference between a crash or a dc is when they go airplane mode.
    Lets not show the world how to bypass their system.

    You dont grant the average DBD player a lot of intelligence if you think that "the system" cant be abused

    Every system on the planet can be abused, there isnt one perfect.
    Its up to the player to find the weak links and get the info to the devs, and is their responsability to fix it.
    Plus soon(tm) they will have dedicated servers which will make their life 10x easier to find out what is a DC and what is a crash.
    plus i dont think the airplane mode works on dedicated servers since you lost connection not the host (server) might be wrong tho depends on the implementation.

  • @Master said:

    @switch said:

    @Master said:

    @rafajsp said:

    @switch said:
    A simple fix,
    1st DC=15 mins ban
    2nd DC=30 mins ban
    3rd DC=45 mins ban
    4th DC=1 hr ban
    5th DC=2 hrs ban
    The devs need to face this issue, like it or not if they want to combat Dcing this is the ONLY way to stop ppl from dcing.

    I agree.
    Mostly games implement this queue.
    But still your numbers are low.
    If i was the game developer i would start with 15 min, then 1 hour, then 4 hours and finally 1 day.
    I doubt that survivor would DC again.
    2 hous for 5 DC is too low.

    Games can crash, you can DC by accident and all that stuff.
    Especially DBD which is a really buggy game cant have such high penalties for that reason.

    I think my numbers are fine and if you have to wait even a few minutes, people would think twice about DCing for stupid reasons (liek denying BBQ stack or sth)

    You dont get the point, they have a system to detected which was a crash and which was a disconnect.
    You think i will say that without knowing this issue ?
    I would want to hear how can you punish dc ?, not in this case how dbd does it cause they dont punish dc.

    Where do you get this from?
    Such a system doesnt exist. Only god can tell whether my PC crashed due to DBD or whether I just pulled out the power supply. Only god can tell whether my internet provider messed up again or whether I pulled out my ethernet cable :smile:

    Not sure what you mean with the second part

    They did went into specifics in one of their streams, i dont remember which so if you want try to find it.
    And it does exist, me and other ppl that crash from time to time not often get a message like "Do you want to send this info about the crash ..."
    The only time you cant tell the difference between a crash or a dc is when they go airplane mode.
    Lets not show the world how to bypass their system.

  • @Poweas said:

    @switch said:
    Help me understand this, why nerf a perk that can be avoided if every survivor cleanse 1 dull totem, it aint that hard.
    This to me sounds like "oh i gen rushed the killer and he got us bacuse we were dumb to not destroy totems"
    BTW 2 years into the game yet DS has no real counter.

    Juggling .-. And destroying NOED still slows down the game

    I love this counter, it works everytime, its not like if the survivor has a few braincells left he doesnt go down near a hook + while juggling you are extremely exposed to flashlight saves or body block in which case good job he got away and still has DS.
    Thank you for telling me this awesome counter.
    I heard enduring is a good counter too 4Head,
    And what is the deal with NOED slows down the game? ofc it does it slows down the survivor since you get some pressure.
    I dont understand your whole post, are you complaining that the games are to long or some ######### cause i dont get it.

  • @Master said:

    @rafajsp said:

    @switch said:
    A simple fix,
    1st DC=15 mins ban
    2nd DC=30 mins ban
    3rd DC=45 mins ban
    4th DC=1 hr ban
    5th DC=2 hrs ban
    The devs need to face this issue, like it or not if they want to combat Dcing this is the ONLY way to stop ppl from dcing.

    I agree.
    Mostly games implement this queue.
    But still your numbers are low.
    If i was the game developer i would start with 15 min, then 1 hour, then 4 hours and finally 1 day.
    I doubt that survivor would DC again.
    2 hous for 5 DC is too low.

    Games can crash, you can DC by accident and all that stuff.
    Especially DBD which is a really buggy game cant have such high penalties for that reason.

    I think my numbers are fine and if you have to wait even a few minutes, people would think twice about DCing for stupid reasons (liek denying BBQ stack or sth)

    You dont get the point, they have a system to detected which was a crash and which was a disconnect.
    You think i will say that without knowing this issue ?
    I would want to hear how can you punish dc ?, not in this case how dbd does it cause they dont punish dc.

  • Help me understand this, why nerf a perk that can be avoided if every survivor cleanse 1 dull totem, it aint that hard.
    This to me sounds like "oh i gen rushed the killer and he got us bacuse we were dumb to not destroy totems"
    BTW 2 years into the game yet DS has no real counter.

  • @rafajsp said:

    @switch said:
    A simple fix,
    1st DC=15 mins ban
    2nd DC=30 mins ban
    3rd DC=45 mins ban
    4th DC=1 hr ban
    5th DC=2 hrs ban
    The devs need to face this issue, like it or not if they want to combat Dcing this is the ONLY way to stop ppl from dcing.

    I agree.
    Mostly games implement this queue.
    But still your numbers are low.
    If i was the game developer i would start with 15 min, then 1 hour, then 4 hours and finally 1 day.
    I doubt that survivor would DC again.
    2 hous for 5 DC is too low.

    Nah that would be a terrible mistake.
    Since this game has around ~20k players active you can't give out bans for 1day or 3 days.
    You have to understand that the games like CSGO and other big games do a longer period since they have a massive player base compared to DBD.
    Max punishment should stay at 2hrs, this will discourage the players from dc, not making it impossible to quit if you have a problem irl.

  • Funny, ruin is actually useless since in 95%+ of my matches it goes down within 60 seconds, yet if you dont run it you get -3 gens within 100 seconds.
    Why would someone be bad if they play in 3 perks ?

  • A simple fix,
    1st DC=15 mins ban
    2nd DC=30 mins ban
    3rd DC=45 mins ban
    4th DC=1 hr ban
    5th DC=2 hrs ban
    The devs need to face this issue, like it or not if they want to combat Dcing this is the ONLY way to stop ppl from dcing.

  • Same here, i cant find any reason to play this game atm, after the event is over i have nothing to do.
    Once you have everything p3 50 is hard to have the will to play unless a new killer is out.

  • The problem with the perk wasnt the reading aura of the hatch but the item itself.
    I understand what you try to do with this perk but keys should remain very rare/ultra rare items, having a perk that almost every one will use.
    By the way i can already tell you what is going to happen if this kind of perk gets added to the game:
    -some survivors will just let their team die (1-2 players) and then search for the hatch with urban evasion.
    Do you really wanna promote this kind of gameplay ?

  • @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:
    Opinion or not Clown aint even colse to top tier( i assume you put him first in the mid just because you think he is close to top)
    Decent list a bit away from an actually GOOD tier list ( how is clown over huntress only you know the answer)

    He's better at stopping lops. Although I'll admit I've changed my mind a long time ago about Huntress I think she's at the top of mid tier now. This tierlist is kind of outdated.

    Clown is good at destroying pallets, but as pallets are everywhere on the map you can destroy him with only pallets.
    Dont even try to loop the clown just run pallet to pallet to pallet ...yes he will destroy most of the pallets by the time he did that your team should do 4-5 gens easily.
    Clown is not even mid, unless survivors are bad clown will get nothing down.
    I'm almost tempted to say that he is the worst killer in the game.

    Clown isn't the worst. Trust me with that one.

    And whos the worst ? Freddy ?, Legion?
    Trust me you dont wanna go against my freedy, if you dont believe me watch some of hexy's stream VOD he is using the same build as me search a few games where he plays as freedy, he is probably one of the best freedys out there.
    Legion, i would say is 50/50 he is OP at tunneling one individual but the worst at killing 4 without mixtape.
    he is a mix bag...
    Trust me i can say with confidence clown is the worst killer in the game.

    It's Freddy. Imo. I'm not changing my opinion.

    Yeah i knew you would say that, i'm not here to change your opinion, but is insane how nobody find out how to play freedy properly.
    He is a monster if played right the amount of time you can drag the game is insane definetly over clown and falls nice in the mid tier.
    I'm kinda glad that nobody find out about him, he is legit a good killer, no troll.
    If this made you interested look up some of the hexy matches where he plays freedy and you will see what i mean by this.

  • @Poweas said:

    @switch said:

    @Poweas said:

    @switch said:
    Opinion or not Clown aint even colse to top tier( i assume you put him first in the mid just because you think he is close to top)
    Decent list a bit away from an actually GOOD tier list ( how is clown over huntress only you know the answer)

    He's better at stopping lops. Although I'll admit I've changed my mind a long time ago about Huntress I think she's at the top of mid tier now. This tierlist is kind of outdated.

    Clown is good at destroying pallets, but as pallets are everywhere on the map you can destroy him with only pallets.
    Dont even try to loop the clown just run pallet to pallet to pallet ...yes he will destroy most of the pallets by the time he did that your team should do 4-5 gens easily.
    Clown is not even mid, unless survivors are bad clown will get nothing down.
    I'm almost tempted to say that he is the worst killer in the game.

    Clown isn't the worst. Trust me with that one.

    And whos the worst ? Freddy ?, Legion?
    Trust me you dont wanna go against my freedy, if you dont believe me watch some of hexy's stream VOD he is using the same build as me search a few games where he plays as freedy, he is probably one of the best freedys out there.
    Legion, i would say is 50/50 he is OP at tunneling one individual but the worst at killing 4 without mixtape.
    he is a mix bag...
    Trust me i can say with confidence clown is the worst killer in the game.

  • @SpitfireOrMichina said:

    @switch said:
    So give swf even faster games, i like it.
    I'm going to talk with BHVR they will love this idea, i'm sure they will hire you.
    Jokes aside, keys are insanely powerfull, having the ability to escape with 2 or even 1 gen up is way too good.
    Terrible idea. Let items be items.

    "having the ability to escape with 2 or even 1 gen up" You cant escape with 1 gen. You can escape with 2 gens done but it mean there is only 1 survivor alive and the game have been terrible. This perk can give a second chance.
    The Hatch will become visible ("spawn") whenever the number of fully repaired Generators exceeds the number of living Survivors by 1:

    • 4 Survivors remaining: 5 repaired Generators / Exit Gates are powered
    • 3 Survivors remaining: 4 repaired Generators / 1 Generator left
    • 2 Survivors remaining: 3 repaired Generators / 2 Generators left
    • 1 Survivor remaining: 2 repaired Generators / 3 Generators left

    I know everything about this game, including the wall of text you took from wiki.
    Face it your perk gives a KEY that unlock potential to open the hatch, i've had a few games where survivors did bring a key and escape with 2 gens up while i had a 4 stack.
    I like the premise of the idea but the perk is way off, having a KEY everytime you use 1 perk is so stupid just let that sink in for a moment.

  • @Poweas said:

    @switch said:
    Opinion or not Clown aint even colse to top tier( i assume you put him first in the mid just because you think he is close to top)
    Decent list a bit away from an actually GOOD tier list ( how is clown over huntress only you know the answer)

    He's better at stopping lops. Although I'll admit I've changed my mind a long time ago about Huntress I think she's at the top of mid tier now. This tierlist is kind of outdated.

    Clown is good at destroying pallets, but as pallets are everywhere on the map you can destroy him with only pallets.
    Dont even try to loop the clown just run pallet to pallet to pallet ...yes he will destroy most of the pallets by the time he did that your team should do 4-5 gens easily.
    Clown is not even mid, unless survivors are bad clown will get nothing down.
    I'm almost tempted to say that he is the worst killer in the game.

  • So give swf even faster games, i like it.
    I'm going to talk with BHVR they will love this idea, i'm sure they will hire you.
    Jokes aside, keys are insanely powerfull, having the ability to escape with 2 or even 1 gen up is way too good.
    Terrible idea. Let items be items.

  • You cant buy leather face with shards unless you buy him from steam.
    Decent killer underrated, yeah i would say he is worth the money+ he has the best perks in the game BBQ super good, knockout good, franklins decent

  • Insane mobility+1-shot the entire game i fail to see how is that overrated.
    If you ask me he should lose his 1-shot, theres no reason for him to have it since he has that INSANE mobility.
    I would understand him back in the days with 20 seconds sprint burst, and x2 pallets but now he needs to go down a bit he is too crazy.

  • I hope they add a killer that nerfs Hillbilly and nurse

  • @jackkn12 said:
    Ok I have to kinda agree with you switch on that one. But is he going to get a rework soon? And is he's perks any goods even if I don't play as him? Also is fredd worth it since he's getting a rework soon?

    Rework soon? not really, they said freedy will be the next killer to get a rework and that was 6-8 months ago... so do the math and legion will get a rework sometime in 2020.
    His perks are not that good besides discordance. imo
    Just save your shards and buy the next killer in march, hopefully that killer will be decent even tho with BHVR i dont have my hopes up.

  • No counter play=boring, i talk here for both sides.
    Playing as him you need no skill to down someone (sorry you really dont need any)+ if you get a 5 min match you will probably kill only 1 at best.
    He is very weak if you get good survivors in your game, he is decent/good if you get decent/bad survivors in your game.
    I honestly dont like him.
    Here is a good video that sums up all legion clown fiest talk
    https://www.youtube.com/watch?v=jqzBaPOnwtQ

  • Opinion or not Clown aint even colse to top tier( i assume you put him first in the mid just because you think he is close to top)
    Decent list a bit away from an actually GOOD tier list ( how is clown over huntress only you know the answer)

  • @Scgamecock86 said:
    The only counter play would be not get hooked. And would it still be a obsession perk, or a hex?

    If it would be to make it into the game, it should be a normal perk, why hex? so it can get destroyed before even active ?
    I fail to see how it could be an obsession perk since you have to get every survivor.
    And yeah playing stealthy would somewhat counter this perk.

  • Good idea, atm dying light is hit or miss and promotes boring gameplay for both sides.
    Your idea is really good but i highly doubt that it would make it into the game, just because devs dont usually accept community ideas.

  • I will buy both of them with shards, they are not worth money not even close.
    Not hyped at all if i;m being honest, weak killer, decent perks all around for both, decent map.
    Engine update is nice tho.

  • Nightmare>pig, trapper,Legion if you understand how to play freedy and not braindead as most of mid killers aka Pig, clown, trapper, you can drag the game long.
    Yeah he might not have nurse/hb pressure but longer games=higher chances of getting kills.

  • That map is 100% RNG as all other maps, but apart from all other maps shelter woods can have 5 pallets or 25 pallets, you can have dead ends on everyside or pallet town everywhere.
    Its mindblowing that they still dont have a system that can have a max of pallets and a min of pallets.

  • @sorrowen said:
    We don't even know what the killers power will be :) Spirit turned out pretty strong :)

    She is very strong but that is after a few major buffs.
    At the release she was mid-low, what changed her was cooldown of her power from 20s-15s she went from 0 to hero.
    If you look at the killers all female ones are strong (besides piggy) and all are slow speed, the next killer being male more than likely 115% and no major power in stoping loops.

  • Probably by the looks loopable, if i were to guess middle of the pack most likely.

  • @SenzuDuck said:

    @switch said:
    I could go ahead and write all the things that survivors have over killers but that would take too long and i dont feel like wasting time.

    Yea, sure dude, there's so many things survivor can do that killers can't counter, not at all.

    Just cause they add 4 seconds more to heal that doesnt mean good survivors will be affected, unless they play like braindeads which 95% of the swf teams tend to do. i'm right, wont impact the game to heavly against good survivors.

    Yea, I heard the rumour too that good survivor can bend time and mitigate the addition of the 4 seconds, this means you have an additional four seconds as a killer before injured people can even try and help/bodyblock, if you don't see the benefit of that and can't capitalize on it you're probably very bad at this game.

    -she was and still is mid and very addon dependend, have you played her naked? with 0 addons you barely can go 30meters away and wait 15 seconds to do that again.
    110% mv speed BTW, let that sink in for a moment.

    This one makes me laugh, as survivor get better (higher rank apparently) of course you're going to need addons, at rank one killers shouldn't be 4King every match without addons, that's stupid.

    i'm confused on what are you trying to say here, i guess you do miss double pallets, yeah 10 pallets in 20 meters were fair right.

    I mean, the PTBs been out for like 10 seconds and haven't really tested it which is why I'm not crying on the forums about being bad, but I play killer just as much as I do survivor, but yes - because I'm not blind and can see that killers have had buffs I must be a serious survivor main, right?

    besides the animation pick up, i dont think anyone said anything about hooking ( 0.5 seconds wins game OMEGALUL)

    Al;right, lets make it 0.5 seconds longer and pretend it doesn't matter, again survivor who body block at the hook have less time to get away, obviously a good killer would see that and capitalize but you're clearly bind to minor changes that can help a lot.

    you're right flashlights saves do need some skill right now i dont see the problem and why are you making a big problem from this, i guess you cant ez save your friends now. RIP

    I don't really bring items into the game tbh unless I'm asked by viewers on my stream or I'm testing the changes out.

    Yeah i dont want to read the entire thread just to answer you, my time is limited you know.

    So don't make assumptions about a perk that I never even mentioned just because I'm not blind to the things they've added for killer.

    They are making killer easier against decent/bad survivors, against survivors that know how to play its still impossible to win unless billy/nurse is on the wheel.

    Well if survivor are good, maybe you should become a better killer.

    Read your first line and didnt bother to read the rest.
    I can change survivors main no one can.
    Take your line killers op and so on, talking to walls are more productive then talking to you.

  • @fcc2014 said:
    @switch kind of think you are the injured party. How a DS change which we don't even know what the end result of that change is , was somehow go to change the game entirely. I have a feeling it wasn't going to help you all that much. They continue to rework things and people still are not happy on both sides. Maybe just play the game or play something else. I mean you do like to quote Cote. Didn't he recommend that. Maybe this isn't the game for you.

    wanna bet 100$ that they will scrap dstrike idea forever?
    I play this game since beta, you probably werent here when they tested 1 heal only ptb and scraped that like was nothing.

  • @SenzuDuck said:

    @switch said:
    Yeah they made another change just to make the game least the right amount ~10mins not 5 this patch- which doesnt impact the game against somewhat decent survivors.
    they did buff an underpowered killer just to make her somewhat competitive (not all killers should be viable -M cote lmao)
    they did fix another issue just to make it somewhat fair on long term chases
    You're right on this one. fair point
    they did save 0.5 seconds you're right WOAW
    Again fair point, now flashlight saves arent free escape anymore
    damn you really need to think before typing dude.
    I dont understand how can you defend such a stupid perk in the first place, maybe you need it so thats why otherwise no idea.

    Lol, killers complain about how fast matches go, they make healing slower, which means saves wont come in as quick and WE still complaining,Y I K E S.

    Underpowered Killer? God damn, she isn't that hard to play, you all need some heavy heavy practice, seriously.

    Oh, they changed pallet spawns but that doesn't matter or count because it just makes it fairer, right gotcha.

    obviously I'm right

    Oh no, killers always complain about how long it takes to do things, they make it faster but that doesn't matter because the survivors aren't hooking themselves for you

    again, another buff for killers that you shrug off because you still want to complain about flashlights.

    "Damn, you really need to think before you type" & "I dont understand how can you defend such a stupid perk in the first place, maybe you need it so thats why otherwise no idea" makes me laugh my ass off.

    ONCE AGAIN, i disagree on some thing which means I support d strike, not once in my reply to you did i mention dstrike but clearly I like it because I argue the fact that they always make changes in favour of the killer.

    Maybe you should learn to read, check my first comment in this thread

    BUT MUH DS.
    I still hate DS, but at least I can realise they're changing and making killer easier for those that feel they need >a little hand holding, hopefully some killers will feel less useless at rank one and wont force themselves >down ranks.

    yea dude, by this comment you can really tell I support DS.

    I could go ahead and write all the things that survivors have over killers but that would take too long and i dont feel like wasting time.
    Just cause they add 4 seconds more to heal that doesnt mean good survivors will be affected, unless they play like braindeads which 95% of the swf teams tend to do. i'm right, wont impact the game to heavly against good survivors.

    -she was and still is mid and very addon dependend, have you played her naked? with 0 addons you barely can go 30meters away and wait 15 seconds to do that again.
    110% mv speed BTW, let that sink in for a moment.

    i'm confused on what are you trying to say here, i guess you do miss double pallets, yeah 10 pallets in 20 meters were fair right.

    -

    besides the animation pick up, i dont think anyone said anything about hooking ( 0.5 seconds wins game OMEGALUL)

    you're right flashlights saves do need some skill right now i dont see the problem and why are you making a big problem from this, i guess you cant ez save your friends now. RIP

    Yeah i dont want to read the entire thread just to answer you, my time is limited you know.
    They are making killer easier against decent/bad survivors, against survivors that know how to play its still impossible to win unless billy/nurse is on the wheel.

  • @fcc2014 said:

    @SenzuDuck said:

    damn man, you're right - they never change anything to benefit killers

    You know no matter what you say they will believe they are right and the injured party.

    Seems like you described the survivors atitude perfectly
    take a star

  • @SenzuDuck said:

    @switch said:
    Dude did you really think they would touch anything on the survivor side ?
    Since like how long is that broken perk in the game? 2 years, and they are not still happy with it ?
    Just rework it like tinkerer and call it the day.
    This just shows you on which side they are.

    Just shows how biased you are really...

    Yea, they never made healing take longer this patch
    they didn't buff the spirit even more
    they didn't force pallets to spawn 16 meters away at least
    they didn't nerf exhaustion perks
    they didn't speed up hooking survivors
    they didn't speed up picking up survivors

    damn man, you're right - they never change anything to benefit killers

    Yeah they made another change just to make the game least the right amount ~10mins not 5 this patch- which doesnt impact the game against somewhat decent survivors.
    they did buff an underpowered killer just to make her somewhat competitive (not all killers should be viable -M cote lmao)
    they did fix another issue just to make it somewhat fair on long term chases
    You're right on this one. fair point
    they did save 0.5 seconds you're right WOAW
    Again fair point, now flashlight saves arent free escape anymore
    damn you really need to think before typing dude.
    I dont understand how can you defend such a stupid perk in the first place, maybe you need it so thats why otherwise no idea.

  • Dude did you really think they would touch anything on the survivor side ?
    Since like how long is that broken perk in the game? 2 years, and they are not still happy with it ?
    Just rework it like tinkerer and call it the day.
    This just shows you on which side they are.

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