swager21
swager21
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- swager21
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type something like "Hmm, i wonder if can live with that" "Yes i can" and itll immediately make them feel worse. but fr i get a lot of these tooand seeing harassment thrown at my face pisses me off
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usually if the killer isnt around or if the other survivor had we'll make it
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i feel like i did a lot that game and deserve to be rewarded for my effort.
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discordance, boom. prove thyself becomes nearly worthless
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i main survivor but id say the balance goes like this: SWF>killer>solo queue.
now most of these comments will be biased (including mine to some extent) but what can you do, you get used to a side too much that you think the devs make it suck on purpose
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like the rift, hate the fact that i have to throw games cuz of it
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their perks suck (except for distortion and deliverance, possibly even aftercare), jeff sounds like hes injured cuz of his breathing, they both cost 9k shards which is why i main david/laurie, their cosmetics arent that cool, theres a lot of bad stereotypes about them,
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well it would encourage facecamping so they force the penalty upon the survivor.
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this game makes you ######### yourself in your first 5 hours. i couldnt handle playing against a wraith.
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alright if you hate genrushing try discordance, really strong perk that makes it virtually impossible for multiple survivors to work on a generator
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play survivor and youll learn how survivors mindgame, then itll be way easier to predict their moves.
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@CountVampyr said:
Has anybody even attempted this yet? I think I’m going to save this one for dead last. Not only do I have to use one of the lamest perks available, but I actually have to stun the killer with that specific pallet? Holy sheet. Pass.
its easy, but youll pretty much have to throw the game to complete the challenge. go somewhere and drop a pallet, pick it up, wait till the killer comes to you, and then just make sure you get the stun off
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/comment/2013580#Comment_2013580
I'm well aware, I prefer small game over detectives hunch because I can find totems much quicker. I combine this with inner strength to get full value. Small game counter hag, trapper and hex totems, trapper is the killer which I hate going against the most simply because I can't loop freely. So that's why I run small game.
wait small game works against hag traps? anyway i think detectives hunch is still better cuz it shows you every totem and it also shows you generators.
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@donutman47 said:
I see a lot on this topic as a true I play both sides guy this is how I think DS should work.
No obsession perk.
No skill check needed.
Unlimited charges.
As far as new deactivate condition I agree 100 percent. This way it's anti tunnel not a weapon.
i use it in my main build but i think this rework idea is too strong.
skill check- skill checks add a chance that youll miss it, but it would be nice if you go against a doctor. most survivors hit ds anyway so this wont really be an issue
no obsession perk- again, not much of a difference but it would make it harder for the killer to predict ds
unlimited charges- the killer would just slug you anyway if you ds'd him the first time. this is the part where the perk becomes too good
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@REL1_C said:
Every survivor in dbd hates NOED, Including me but I have enough hours to know there is a counter. Take 1 of your meta perks out and swap in "Small-Game". Sure, it isn't the most OP perk but it does counter trapper too. I honestly hate trapper the most so I run small game to counter 2 things and to buff 1 thing.
- small game counters hag and trapper.
- small game counters hex totems.
- small game buffs inner-strength.
RUN SMALL GAME, IT'S GOOD.
small game is very killer dependent, for example if its a plague the perk is trash. theres totem hunting perks that are a lot better like: inner strenght, detectives hunch, etc. sure they are perks from licensed characters but just wait till it appears in the shrine
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yeah noed is really frustrating after the killer hits you with it and them camps you and your teammates cant find the totem and none of them have borrowed time. noed is a bit rarer at purple/red ranks but if you are playing green ranks or lower, 80% of your killers will have noed
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solo queue survivor also sucks. my last 2 games were: a rank 1 tapp who suicided when we were clearly doing well, a game where we had a suicide and an afk survivor. too bad i dont have any steam friends
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theres no need to do this but the thing that this could improve is gameplay. i can go to their profile and see what reputation they have on their comment section and judge if im up against a facecamping bubba
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id recommend doing it if you play licensed killers cuz they lack cosmetics
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dead had is terrible, thats why i switched to sprint burst. just bait the dead hard and theyll waste it, gets them every time. whenever i use dead hard at red ranks, the killer somehow just knows i have it and baits it. depending on the killer, it can be the best and the worst exhaustion perk in the game.
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i really enjoy playing as that little fetus and eating people. theyre also fun to go against if you have a slugging perk cuz the killer pretty much has to slug
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doctor just gives me a headache and i can never feel safe when working on a gen. he has so many bizarre builds
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it is a win to them. getting the hatch is really satisfying
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wanted to choose slight nerf but accidentally clicked on rework. the movement speed is unnecessary and some other slight nerfs
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both, some rounds i want to run some "unusual" builds and some rounds i just want to win
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as a killer: myers is a weak killer
as a survivor: noed punishes survivors for not doing totems
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2008841#Comment_2008841
New OoO will kill you if you’re the last survivor alive. Can’t imagine anyone using it
but doesnt current ooo screw you over even more? last survivor situations are rare unless your teammates are complete potatoes
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the perk does kinda guarantee you a kill but ill let it slide if you are at green ranks or lower.
extra tip: make them use their dead hard by not swinging, gets them every time.
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i think the entire concept of the perk should be changed. instead of allowing you to pick yourself up, it should let you recover exhaustion 50% faster (probably will be a bit broken but hey youre one hit 24/7), reduce grunts of pain by 75%, make recovering from the dying state 30% faster, you start the match healthy but as soon as you get hit you are broken permanently (even the killer can see the broken icon), you start your wiggling with 10%, give you the ability to crawl while recovering (like tenacity but you dont get the speed boost) make all actions 3% faster (including vaulting). the concept of the perk is to make your survivor tougher. i think this is just about right to make it somewhat viable but not meta/op at the same time
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it pisses me off too, but theyll eventually overcome their fear and not ######### themselves when the killer finds them
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bro the perk isnt that annoying. you can still do a lot to avoid your aura being shown to the killer. and taking chase isnt so bad (unless you dont know how to loop) cuz youre buying your teammates time to go for the save. also the new ooo will help a lot with countering barbecue and chilli. i know using an entire perk slot just to prevent one perk from activating isnt very ideal, but itll still be a good perk nonetheless
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2008818#Comment_2008818
The point of the post wasn't that he should stay as he is, I was stating that making his movement speed higher isn't a fix to his kit. His power is what needs fixing.
sorry i didnt read like half of the post. plus i have never played him, im just using other peoples experiences
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he should get that extra 5%, its already really hard enough to hit 8 knives.
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@FrenziedRoach said:
Because add-ons are there to be used, period.
And frankly, people who quit because of an addon are the worst kinds of bad-sports which is why DC's are punished when you do it enough.
and just what kind of add-ons are those? hatchets that can down in one hit you and ignore an entire health state?
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@Todessense said:
https://forum.deadbydaylight.com/en/discussion/comment/2002262#Comment_2002262
Then play something else if you cant handle it
buddy, not every round is like that. fun rounds do exist
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@Todessense said:
https://forum.deadbydaylight.com/en/discussion/comment/2000419#Comment_2000419
Still not a reason. You should NEVER DC except if theres a bug/glitch or a hacker.
iridescent heads make the game 3 times harder and make your full health state nearly worthless. i dont want to go up against 1 hit hatchets
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2000780#Comment_2000780
definitely harder to do a survivor solo mode.
The solo mode in F13 is Jason only.
the npcs in f13 solo mode are a bit stupid but i think bhvr could do a better job
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@Tomskrex said:
https://forum.deadbydaylight.com/en/discussion/comment/2000801#Comment_2000801
First of all, key is an item with ability to escape without meeting win condition (technically)
Every survivor can use key.
Only one killer can use IRI heads, and it has its drawback of cutting down your hatchets from 5 to 4 plus, you can miss hatchets, key has one drawback, Franklins, but you can pick up the key back, yes, huntress can get more hatchets, but it hurts her much more momentum wise.
At the top, killers also have much more bottom useless addons that help survivor more than them (Speed limiter, both Oni ultra rares are bad as well)
I posted screenshot of the game where team 3 genned themselves, found hatch and did 3 man escape, completely punishing me for playing well and making 3 gen work. Killer addons can't do that.
i dont think either one is fair. my point was just to show that keys arent the only priority. but a good key nerf would be to make it so it only works if the hatch has been closed.
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/comment/2000801#Comment_2000801
Iridescent is an add-on like you said, not a item.
it still makes the game 3 times harder
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i know its your opinion but this is why i dont agree with it:
ss- seriously? only doctor? hes prob my most hated killer too (on par with clown) but there should be more on there
s- these killers arent annoying at all
a- 100% agree with this one
b- ghostface should be lower, clown should be ss
c- agree with this one but plague should be s
d- demogorgon should be in b
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@Azxx93 said:
BHVR will take forever to nerf keys because it's a survivor item lul
are you trying to make it sound like killers dont have overpowered addons too? cough cough iridescent heads
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safety pip for dying on your first hook. boom.
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i think you can already tell what a 4 man swf is. the same survivor, expensive cosmetics, fancy usernames, items. basically everything like that/
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im having such a good time with the game suddenly for some reason. even if you want to take a break, dont uninstall cuz youre just going to get a brain trauma from having to wait 3 hours to reinstall it
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my top 3 plays as a survivor:
1 the billy facecamped me so i 4 %'d on my last second of 1st phase and he hit me too early so the hit didnt count and i teabagged him at the exit gate. never felt better.
2 the michael picked me up but dropped me and i just so happened to have unbreakable and was able to get to the other door (i was on death hook btw)
3 360ing a pigs lunge 4 times in a row and making her quit. i know it didnt benefit me too much, but im really proud of it.
as for killer, i dont really have any crazy moments
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i think it should only be available for killers cuz lets be honest, theres no way to make survivor singleplayer.
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i love these changes. even if they only really affect killer changes.
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hes not annoying to play against and he can be fun to play as. this is not my fav chapter but it does add variety to the killers
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try playing other killers, use fun pallet builds like enduring and spirit fury. try fun addons like jumpscare myers.
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i wouldnt make it a general killer perk cuz it might be meta. id put it in the next killers teachables (not trickster)