swager21
swager21
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Comments
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1966481#Comment_1966481
I mean....she pretty much has to slug, the person isn't a "dickhead" for slugging. Some are just good enough you don't have to stay slugged long, and others are so bad they don't slug but they lose and you really just want more matches where they lose.
WGLF is a decent perk for dealing with slugging, but it's more about taking it if you really hate slugging so much that it tilts you then there are things to counter it like unbreakable, soul guard, wglf, we'll make it, for the people, etc....
i only have a problem with 4 man slugging
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you already get a lot from injuring a survivor like: you can hear them from a mile away and next time you find them theyre 1 hit
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it was already annoying enough to level up my laurie, i dont want to pay to use her perks
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she isnt overpowered but she is really annoying to go against. when she is phasing or faking it its 50 50. basically you flip a coin
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it is pretty original but skill checks would be nicer.
for example, hitting a great skill check pauses it for 2 or 3 seconds, missing it either makes you die or reduces a large amount of your time and hitting a normal one does nothing
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1966492#Comment_1966492
Three blink is pretty trash now tbh. But I’d say she’s OP for the fact she literally ignores a lot of game mechanics
she does kind of force you to change your entire playstyle but you can easily mindgame her blink by running into her or dropping a pallet right about when her blink is going to end
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it depends on the games you get
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@Dragonshensi said:
All they ever do is hide and not help at all. Their goal is to wait for all their team to either to do the job for them or get hatch. Just had a match where all three of us gave it our all and this Claudette just hid the whole match not helping or doing anything. Of course all of us went down with one gen to go( she refused to put herself in any danger) and of course she got hatch and got away Scott free. So she was basically reward for playing like garbage and being a detriment to her team. Anytime I see a Blendette in my lobby I know i won’t be able to count on her for anything.
default claudettes 9.5 times out of 10 they have urban evasion and self care.
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she isnt overpowered, but i do think 3 blink nurses are cancer
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1966455#Comment_1966455
3) it scales the more you DC.
i get those games usually once or twice per day so thats probably why its at 5
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@ReverseVelocity said:
1) Equip Left Behind
2) Hide in a locker
3) Hope the crows don't cause your early demise
i would do that but i dont want to see my steam comment section look like a horse stable
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@Kellie said:
If shes bad you can do a lot. If shes good then you might as well just DC.
theyre usually good ones
their build consists of: bbq and chilli (why they use that for slugging is beyond me), deerstalker, knockout and nurses calling
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@[Deleted User] said:
Were gonna live forever or for the people can stop that pretty good.
Were gonna live forever works better, for the people only works best if the nurse is bad enough you can escape being downed yourself from broken status.
I honestly don't like playing against nurse because, it is absolutely not her fault that is pretty much HOW you HAVE to play nurse, however it does suck because a good nurse often basically just puts you in "Time out" for most of the game.
Nurse is actually one of the most fun killers to play against....when the skill/match is actually fair. Not too easy not too hard. When you are out classed however she just makes you lay in the dirt for like 3 minutes till you inevitably die and it just sucks. She is my least favorite killer to play against and my most favorite at the same time.
wglf is usually just a dead perk unless i want bloodpoints. like only 1/10 of my games are slugging nurses. but she is fun to play against when she isnt played by a dickhead
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/229488/what-do-i-do-against-a-slugging-nurse
The proper play is to hide and make a play for the hatch.
Nurse is one of the weakest killers when it comes to finding the hatch, so you have a much better chance of finding it against her than against other killers. (It's still in her favor though)
sounds good but i dont want to wake up to my steam profile comment section looking like a mess
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@remoirel said:
you all die, basically.
unless you have 2 guys up and 1 guy can actually run the nurse so that the other can res and possibly full heal, a nurse with IF is gonna slug everyone easy regardless of if you all get up because she can get you all back down from injured faster than you can all stay up and reset
i usually get potato yellow rank teammates
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@OniWantsYourMacaroni said:
Also,if teammates are near you and you are about to go down then try to jump into a locker to prevent her from slugging you
she can just drop me right
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@DwightFairfield said:
cry
yh, sometimes you just need to let it out
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@Mr_K said:
1) Stop grouping up around other survivors. This is true against most killers.
2) If slugged, move away from the killer. Don't hang around and make it easy for them.
3) The DC penalty goes higher than 5 minutes.
- im not grouping around them
- im usually the only one left
- no it only goes up to 5 minutes atleast from my experience
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i wouldnt really say they lost "fair and square" cuz they were probably being camped. and trust me, anyone would be mad in that situation
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yeah i have no idea even though i main survivor. like i never see them get used properly in games
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its already annoying as it is. heres how it goes when i want to repair a generator: i get on it, get to like 20%, the killer finds me, i take chase and dont get to do anything
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it is pretty annoying but maybe they had something to do around the house or something like that
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its normal at low ranks. people de rank on purpose cuz higher ranks are "too hard for them" and they want to assert their dominance over players who dont even have 50 playtime hours cuz its the closest they will ever get to feeling power in their lives.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1964620#Comment_1964620
IMO, a Survivor getting their trap off in one try is a huge detriment to Pig because the Survivors get back a hefty amount of tempo she was trying to take from them. I admittedly don't really have any evidence to support this, but I would make the claim that a Survivor getting a Trap off in one box harms the Pig more than a Survivor getting a Trap off in four boxes helps the Pig. I think making all Traps require 2+ boxes would eliminate that overly negative momentum shift for the Pig without it being overbearing for Survivors.
good points. i think that they should make it so the survivors get their trap off after 2 boxes
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thats just dbd. people call the game unbalanced cuz they only play one side. as someone who plays killer and survivor id say the balance goes like this: SWF>killer>solo queue
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i think decisive is fair in certain scenarios. like if your teammate is a moron and farms you, you need some sort of insurance policy. borrowed is meant to discourage proxy camping
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i understand noed at yellow and brown ranks but if you use it pastgreen ranks you deserve to be teabagged at the exit gate. noed is meant to make low rank killers learn the game easier, not guarantee the killer an entire kill
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@Sonzaishinai said:
It would be cool if killers could open the gate at any time.
2 gens left things are going well
Boom Noed+Bloodwarden out of nowhere
noed and bloodwarden are already annoying as they are, i dont want to deal with them mid game
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1964603#Comment_1964603
You don't. If anything, IMO, you need to prevent first box scenarios.
wdym
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if you think survivors are toxic, play survivor for yourself and watch the killer nod and hit you on the hook.
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would be ghostface but i only have myers
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1 deathslinger
2 legion
3 ghostface
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1961572#Comment_1961572
That would basically turn the Reverse Bear Traps into a worse Legion power. So...no.
Also, necrobump. :P
but how else would you prevent last box scenarios?
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it should show you which box it is cuz its always the last box for me. and not doing generators, running to the box already eats up enough time
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/1959898#Comment_1959898
I completely agree with you on that opinion of slugging with one further clarification at 4 or 5 gens left i agree, however at 1 or 0 gens i have no issue with it.
To clarify i dont typically run NOED, but i will throw it on if i think im going against a swf, because ive been burned far too many times by adrenaline squads getting a free health state. So that one is kind of a neccesary trade off.
i think noed against swf is fair but its overkill when it comes to solo queue
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@Ecstasy said:
https://forum.deadbydaylight.com/en/discussion/comment/1959628#Comment_1959628
Which is providing a chance for you to see them every 30-45 seconds....
And if you REALLY don't want to be seen during some specific activation period---pretty sure you can try to time yourself so you're in a locker when it'd proc and block the event.
There's a lot more play potential around the perk now for survivors and killers, and it at least mitigates one serious issue that *needs* to be addressed regarding the voicecoms problems in this damn game. The adjustment is pretty damn clever.
really? i didnt know you can see him back every 40 seconds. i thought that you could only see his aura if he has aura perks
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@CriticalWeasel said:
https://forum.deadbydaylight.com/en/discussion/comment/1959628#Comment_1959628
You do realize if the killer sees you with any aura you can see the killer back right?
You do know that's extremely powerful can it can give so much information on what perks and addons the killer is using.
Nurse's Calling? Revealed, BBQ and Chili? Revealed, I'm All Ears? Revealed, Micheal Myre's mirror? Revealed.
really? i thought you can only see his aura when he has aura perks. thanks for telling me
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/1959731#Comment_1959731
You sir, are categorically wrong on all accounts.
Slugging has many facets some are valid and useful some are toxic.
NOED, in part of a larger strategy does not make you look like a wimp it can actually make you look quite clever, or it can be thrown in to secure a kill in a losing game.
You need to take a closer look at your generalizations.
i dont have a problem with slugging, i have a problems with 4 man slugging (where you slug all 4 survivors at once)
noed is extremely frustrating for the other side since it practically removes 1 health state for everyone
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@WheresTheGate said:
As a survivor main that absolutely hates slugging I'm still gonna say either or both. They are both legitimate viable strategies.
noed is a perk, not a strategy
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noed makes you look like a wimp who struggles to get any sacrifices, slugging makes you look toxic. either way, both ruin your reputation
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say that to a solo queue main
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you are pretty much guaranteed to be the obsession so this perk still hinders you more than it helps you. like he can literally see you every 45 seconds
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escape, 20k+ bloodpoints, and a pip
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good idea
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if they pip that probably means that they played good. and survivors escape like 20% of the time so dont make pipping harder than it already is
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if pallets are really far away dead hard just extends the chase by 4 seconds and 40% of the time dead hard never works. if anything, exhausted on the ground needs to be fixed
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1# bubba- there is an 80% chance that he will facecamp me
2# plague- its so annoying to be constantly broken and iron will is practically useless against her
3# doctor- idk what makes him so unfun to play against
4# freddy- you are about to complete a gen that is at 95% and then he just teleports to it, so frustrating
5# hag- she traps the hell out of a hooked survivor
6# nurse- actually fun to play against but sadly shes played by 3 blink sweats
7# huntress- chances are she has iridescent heads. when i hear her lullaby and see someone get insta downed i immediately dc
8# clown- im more of a runner player and its so easy to end loops as him
9# legion- its not him, its the players that play him. all he does is stab you in frenzy and then he runs away
10# myers- his 99% tier 3 is annoying
11# ghostface and pig- they jumpscare the ######### out of me
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@Pipefish said:
A second chance perk that literally triggers every forty seconds. Who thought this was a good idea. My suggestion is to have it give you the broken status like no mither. What you all think ?
you dont even get your exhaustion back while running and chances are it wont even work to avoid a hit