swager21
swager21
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- swager21
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i really like the 80% pharmacy speed boost. i know 20% isnt that much but the perk already does so little.
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the perk legit did nothing before the buff. it gave you 100% more bloodpoints but it didnt affect gameplay. you will never see this perk unless its in a healing build or bp build
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you would be guaranteed to lose the chase if the survivor was full health. also, theres a chance that you mess up both blinks which you guessed it, costs you the chase
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@TAG said:
Buffed a little bit, ideally. Obviously they were way too strong before, but now they are borderline worthless.
offerings arent supposed to make the game easier, they are there to make it more convenient. they still buy you some time so you dont have to hook
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if anything, its the exact opposite in solo queue
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the thing that i like about it is that you can get it naturally by just playing the game. wait at the exit gate till your teammates exit
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i use a lot of different builds but this is the one i use on my main
survivor: tenacity, decisive strike, iron will, sprint burst
killer (myers) i dont have many perks on my killers but this is all ive got: unrelenting, discordance, pwyf, and something else.
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if anything sprint burst bait is annoying. just wait for a second or two after getting into a range of a meter and they will waste it. also dead hard can get you exhausted on the ground. but fr, how can you possibly nerf this perk without making it worse than lithe
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i hope this is a bait
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2019770#Comment_2019770
Now that's what I call mega- uhh... err... idk. Awesome.
yeah i dont know what reaction i was expecting
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2019706#Comment_2019706
The only issue there is the smol pp build (aka Unbreakable & DS)
i use the chad build (tenacity & ds)
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gen speeds arent the problem. swf squads are at fault. can you just picture how much this would ######### solo queue survivors in the ass?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2019689#Comment_2019689
Then he goes for a gen and uses the 60 seconds to finish a gen.
you can hit him and slug him so he cant do anything
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2019689#Comment_2019689
You can still get hit by DS even if you don't tunnel them. Thankfully this'll be changed a lot in the next chapter.
you can slug him and wait 60 seconds for his decisive to run out.
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so you can show off i guess
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2019670#Comment_2019670
Maybe yes, maybe not. It is a clear counter to 3 gen. Since 1 great skill check can give up to 20% progress. Funny how people think, this is weak, and see Pop and think this is strong.
you have to go for great skill checks and the only time youll have all tokens is when the game is about to end. sounds strong, but i have tried it in the ptb and it is pathetic
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2019671#Comment_2019671
You mean... like chasing someone for 50 seconds, going to pick up, only to get pallet stunned/flashlight blinded/hit by DS?
Yes, i can imagine how that feels.
dont go for the guy who got unhooked, thats what he wants. to use his ds on you
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@RyRapsYT said:
I need some good survivor builds I have most of the perks for survivor.
alright as someone who has 300 hours in the game ill give you the best build i can think of.
decisive- lets be honest, youre going to run into some camping shitheads
sprint burst- it creates bad habits like saving it when going for unhooks, but youll overcome them eventually
unbreakable- slugging is pretty common and itll have a major impact on the game
iron will- it actually allows you to play the game injured, youll get so many situations when you are like "man i wish i had iron will"
you can remove unbreakable for any other perk, just cant think of anything.
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@Tsulan said:
A normal kick should regress a gen by 5%. Because gen tapping exists.
PoP should regress a gen by 100%. Because 25% regress is barely worth it, when 2 survivors repair that regression in 11 seconds.
pop shouldnt regress it by 100%. 25 is fine. i mean, can you imagine how frustrating it would be to literally have a 99d generator and you just lose all of that progress just cuz of a perk
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@Tsulan said:
You are not the only one who feels like this. But the devs don´t seem to see the current situation as a problem. Since they introduced a new survivor perk, that increases gen speed.
lets be honest, everyone is going to use meta perks instead of that.
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if my teammate found the hatch then ill let go. if my teammate is close to me ill hold on
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2018512#Comment_2018512
Why would a killer care about depip and "fair" gameplay? Survivors never care about if killers get's enough hooks or kills etc, never.
People need to stop seeing the killer as a nice guy who just runs around chasing everyone for your amusement.
cuz depip means they lose ranks, and fair gameplay is the only way to keep the game equally entertaining for both sides. survivors actually do care about hooks since it indicates how close they are to being out of the game. and the killer isnt a nice guy who chases everyone for their entertainment, hes the guy who gives the game an actual purpose and makes it intense and exciting.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2018596#Comment_2018596
No, its not a problem as long as he doesnt do it to be toxic. And you rarely see someone whos only purpose it is to camp survivors like camping bubbas, most of the time its just someone trying to secure a kill, to bait someone or to slow down the game if they hook bomb. Theres nothing wrong with it then.
im fine with those kinds of campers. its bubbas that i hate
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2018538#Comment_2018538
and why shouldnt killer try to kill survivors? Most of the time when someone camps or tunnels, they do it to win the match, not to be toxic.
he should try to kill survivors, but the way he does it is the problem. and most campers are bubbas whos only purpose is to give the survivors a headache and they dont care about deranking.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2018512#Comment_2018512
Same could be said when survivors wont give killers free hooks and just try to escape. Thats not toxic or rude.
you are being a bit too technical. i mean what would the point of the game be if survivors just fed the killer free hooks
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i give it 5 stars if the game was intense and i had fun. i give it 1 star if the game was short and boring.
but what the rating does is nothing. they could make it so you can see everyones ratings
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it is really annoying. like by the time i get to adjust my camera to be able to reveal him i get exposed. not to mention that the revealing process gets cancelled 30% of the time which cucks me.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2016348#Comment_2016348
Camping isnt toxic.
i would consider forcing me to depip and not even giving me a fair shot in the game pretty rude
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i mean the generator spots are bs too.
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q
q
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@killz4fun said:
https://forum.deadbydaylight.com/en/discussion/comment/2016348#Comment_2016348
@swager21 that's what happens due to many toxic survivors out there..
You would be surprised at how many are out there..
my solo queue team hasnt done a single bm and he basement camped me even though i did nothing to provoke him. i was lucky someone had borrowed time
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@killz4fun said:
https://forum.deadbydaylight.com/en/discussion/comment/2013567#Comment_2013567
BT is frustrating..
Loopers are frustrating..
Gen rush is frustrating..
DC is frustrating..
Noed is one of those..
isnt every inconvenience frustrating?
im not tryna bully you with this but ill give you some tips how to counter those things that you mentioned:
bt- dont tunnel the person off the hook, instead go for the savior
loopers- if the chase seems to be increasingly unwinnable, leave them and go patrol generators
genrush- try to have greater map pressure
dc- yeah there isnt anything to be done about that
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screw getting tunneled to death, my problem with pig is that rng decides my fate cuz 80% of the time for some reason its ALWAYS and i mean ALWAYS the last box. i never get it off on my first, second, third, always the last one
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she would be even more fun to face if you could hear her phase while in chase so you dont have to flip a coin that decides your fate
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got prox camped by a deathslinger and nearly died on my first hook.
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@Boogiekingmyers said:
https://forum.deadbydaylight.com/en/discussion/comment/2015838#Comment_2015838
By farming you mean survivors unhooking right in front on me?
https://forum.deadbydaylight.com/en/discussion/comment/2015884#Comment_2015884
15 seconds is equivalent of 60% of generator process, it's a lot.
what im trying to say is dont go for the guy who just got unhooked in your terror radius. not only are you not giving him a fair shot but you are also taking the risk of borrowed time
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i wish i knew no mither was the worst perk in the game (i was a david main) and i wish i knew self care wasnt worth a perk slot
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give him built in brutal strenght when hes at t3, increase t3 fov, make it so you can stalk a survivor for 3 tiers, make it so when hes in t2 he can use a button to remove his terror radius at the cost of decreasing his movement speed by 50% (you can toggle it without a cooldown), muffle his breathing
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bt is an anti tunneling perk so stop farming survivors off the hook.
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@idektbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2015018#Comment_2015018
It's kinda the same for me honestly, but I don't really mind it cause I tend to get lovely heart warming endgame chats thanks to that and it just feels worth it. It's actually pretty rare for me to get salt from the endgame chat(aside from teabags, that's pretty common everywhere for some reason), I get more salt when I'm playing survivor then killer for some reason
yeah it makes me feel better if they atleast thank me in the chat
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a friday the 13th chapter.
killer: jason (obviously)
survivor: tommy jarvis
map: camp crystal lake
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i hate this shrine too but love it at the same time. i really wanted up the ante to combine it with slippery meat and i was so excited when it appeared. breakout can be good for a sabo build but the killer perks are absolute ass
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if you play lets say freddy the chances of you getting a dc are about 40%. some killers are fun to verse, and others are just a pain in the ass
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thats the reason im a survivor main cuz when i play killer i always hesitate to kill the last survivor. having a good personality is a huge weakness in this game. i cant deal with the fact that i potentially pissed someone off who a was just trying to have fun. when i play killer and i hook someone i immediately let them get unhooked and go to a gen.
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sorry but i dont want to have my solo queue team get clobbered in 30 seconds by a red rank nurse
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sucks but hey atleast you can buy your teammates some time by running him around
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2013599#Comment_2013599
Exactly. I feel guilty, but all I did, during the two matches it took me to get it, was dropping a pallet early and camp it until the Killer came to me.
I feel guilty because I didn't help my team. But I was like, let's get this done as soon as possible. 😭
same
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purple/green.
problems with purple: i get matched with rank 1 killers a lot more frequently,
problems with green: 80% of killers have noed, teammates are just useless blendettes,
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people should be asking for swf nerfs, not entire survivor nerfs. as someone who mains solo queue, i dont want to get my ass whooped by mathieu
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2013654#Comment_2013654
That's what the emblems are for
yh but it doesnt feel as satisfying as walking trough the exit door is.