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squbax
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@spodamayn said:
The buff itself doesn't annoy me. It's that there are so many people playing legion that annoys me because legion is still a very boring killer to go up against and always has been. The buff didn't change that but it changed the frequency that they're played. I'm guessing that people playing them will decrease after a few days though. I don't think they're OP or anything
Why isnt it fun, its free bloodpoints against an m1 killer, literally the bedt situation for a survivor, you are in control of the chase all the time, hows that unfun?
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@gendoss said:
The revealing mechanic barely worked for the survivors before and it could be extremely frustrating. However barely anybody played as him and while it's technically more fair it's very sad that now nobody will play as him. I would rather the mechanic be more killer sided but have more people play him personally.
Its weird seeing this comment from you, based on previous comments I was sure youd say hes finally fine, but yeah we agree, altho I must say he is an m1 killer with or without shroud so not that much of a thread either way, he went from bad to a little worse, so why even focus on him when other better killers exist.
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@remoirel said:
its fine guys, the killer they buffed so they can actually down you in power whilst having an easy built in slowdown and people stack 3 slowdown perks on them is 'weak' because their power isn't anti loop. Nothing wrong with delaying the match for 20 minutes to do 5 gens cos you're all constantly mending and trying to do gens through pain res dead mans thana etc they're just weak bad useless D tier!
Can't this killer also get looped for like whole minutes since he is an m1 aka a joke in chase, so pain resonance value will be low if people manage to just dunk on legion easily in chase and givr them very few downs?, also thana slowdown is barely noticeable, and you still have dh so you need to fail twice in a chase to go down, yes legion is still very easy to beat, if you are any good at chasing tho, but then again people who are bad a chasing probably get destroyed by things like sadako or ghostface already.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2927583#Comment_2927583
I mean Trapper was abused by his dad for being too artistic until he snapped and killed all the workers from his dad's abuse so honestly it'd make sense if he hid himself being gay too from his dad 🌝
I mean thats a very narrow description of trappers lore, he was also betrayed by the workers he considered his friends and also realized he was becoming as ruthless as his father, he literally becomes as crazy as his dad and when he realizes archie killed his mom, thats when he snaps. He kills all miners in a horrible manner because he thinks of them as weak maggots and kills his dad out of spite of what he turned him into , Im all for more diversity and complex lore, but you do not understand trapper's lore, no offense.
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@GannTM said:
You’ll be much happier playing Valorant, trust me.
Would love to play it but my pc restarts each time I launch it. Viper for the win tho
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@NekoGamerX said:
I said this in another thread David coming out as gay don't change the character when people come out they don't normally act different then they did before coming out.
David still the same guy who help a person even tho he injured.😹
I think OPs point isnt about the point of david being gay but more about the lack of effort in bhvrs part on implementing a queer character, they just slapped the info into him, instead of doing a fully constructed new character and elaborate their lore, they just took an old character said they going for diversity and called it a day.
At least thats how I interpreted OPs post comparing it to other videogames in which they design the characters(queer or not) lore carefully first instead of adding stuff outa nowhere.
Then again I might have misunderstood OPs point.
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I like backpacks they are usefull and look cool.
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Who on earth heals against legion?
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Your fault for playing a meme killer
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2921840#Comment_2921840
2 health states against a Plague with Bamboozle and Corrupt Purge won't go too far. And it's very hard to be fully cleansed as a team against a good Plague. Maintaining the infection is part of her skill cap
I should have explained myself better, I was refering to a survivor using dh as when it is used correctly it is an extra health state, so the team denies plague her corrupt and still has 2 healthstates to dunk on her as anyone would do.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2921840#Comment_2921840
If you have 2 healthstates that means corrupt purge is available and is capable of downing you in seconds. One use of corrupt can change the game extremely quickly.
Either that or she’s an m1 killer but you’re broken and you likely have a repair speed debuff as thana is basically meta on her. You also can’t hide since coughing will give you away even with IW.
I meant while injured you have deadhard, its way better to play the entire game injured while still having dh than giving her an actual power, thana is such a low penalty that Id say dying light is better on her, but you can 100% be broken and plague still has to outplay you 2 times in a chase to down you, idk why people clease, just leave her as an m1 killer and dunk on her.
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@[Deleted User] said:
That scenario is assuming average Plague play and perfect survivor play.
Teams cleanse against good Plagues. There's no other option. She has a purple add on that extends her power by 20 seconds and a yellow add on that gives her an extra pools.
Plus a good Plague usually has Thanat or a chase perk which makes surviving through 5 gens Broken completely unrealistic.
You still have two health states and shes an m1 killer, I really dont see anything powerfull on her there.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2921459#Comment_2921459
Yeah, because Undying was an easier "I-Win" button compared to "Tunneling-Off-Hook-Till-Dead". They're both "I-Win" buttons.
https://forum.deadbydaylight.com/en/discussion/comment/2921465#Comment_2921465
We both want tunnel-off-hook-till-dead out of the game, so why not remove it, then buff killers to compensate. It's not really fair that killers get buffed and still have the I-Win button.
Good change, like nerfing slingers unfun side and compensating players later, it worked for him so great.
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@vanGlasse1 said:
Reject the Blight/Nurse meta
embrace Clown supremacy
https://us.v-cdn.net/6030815/uploads/SEVKP5KZRBWJ/20220414014011-1.jpg
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https://us.v-cdn.net/6030815/uploads/IBB6GBEG4JTU/20211227193058-1.jpg
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How on earth does a team get dunked on by clown while being on haddonfield or while using 4 deadhards, those people had to be throwing so hard, with how easy it is to dunk on clown im surprised people manage to lose against him like that.
Honestly Id take tutorial dwight over them in my solo q, 4 deadhards, COH and 2 bnp and still manage to lose must mean those people had no idea how to play at all.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2920172#Comment_2920172
Nah, its no coincidence that players who main their character for years have fine matches despite being called weak.
As much as im against OP points I have seen the best clowns, pigs and demos on stream get easily dunked on by semi decent teams just playing casually some of this killer player having records for # of shred attacks or wasted downs.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2920007#Comment_2920007
Who says Nurse is getting nerfed?
Me, she will be nerfed tomorrow as I asked behaviour in my birthday party.
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This man crossed twins but didn't cross trickster, and yes most killers are easily dunked on but when you play as them you already know you have the odds against you.
If you wanna win use the good killers if you wanna play a weak killer accept they are weak and dont expect kills.
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Lmao people wanting to dunk on billy even more than bhvr has already done.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2918344#Comment_2918344
Demo's and Sadako's P3 weapons look amazing as well
Yeah demos one is cool, sadako imo is just a different colored png.
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The veins make some of them redemable, twins or freddys weapon without veins would be utterly meaningless, now there is a case on some killers like artist but nemesis for example is sick af.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/320168/getting-punished-for-using-the-killers-power
Yup.
Instadown killers are annoying as hell to try and rank up with after a certain point. Ditto Artist (her bird strikes don't count as hit events).
https://forum.deadbydaylight.com/en/discussion/comment/2917169#Comment_2917169
The OP is talking about ranking up, and how scoring in this game works.
If you're trying to get Iri 1 on an instadown killer, you're going to have a bad time.
I get it but if you want to rank up why not play doctor or legion, wraith is good for that, I dont think ranking is that important really, I'm more concerned with real punishments on gameplay, that said dbd has a horrendous grind, so anything that reduces it is good, and rank reset bp are not an exception, so yeah im all for making ranking up easier for both killer and survivor.
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In the cases you mention thats not punishment, one hit downs make short chases , which mean more pressure which will lead to kills if the survivors are not that good, you get kills you win, you got rewarded by using your power, now if you talk about something like twins hit timer or deathslinger long range shots that is an actual punishment for using your power in a good/cool way.
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Even if they made spinechill fully useless which I dont think is necessary, the current stealth killers will continue to be a joke, so might as well just leave the perk be.
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@Aven_Fallen said:
If you have more fun with Deathslinger, play Deathslinger.
Otherwise, we could ask the question "Is there any realistic reason to play any Killer over Nurse?".
Probably because nurse's camera makes some people dizzy and the next best thing which is blight can make people dizzy too, but if you are talking about your skill actually mattering in a match there is no reason to play anything but nurse/blight/spirit, spirit being the most fun of those imo.
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I mean yes...why make a thread about something that is widely known?
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Now!!!, prepare youself.
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@Marc_123 said:
No thanks. It is a really cool map.
Just learn it. It is not that difficult as it seems at the beginning. A lot of people liked it better with time - maybe because it is a bit more complicated than the other maps.
And no, we do not have enough maps for variety. We need more maps. The loss of Hawkins is already too much.
Maybe we will get tweaks over time. And it is easy or hard for every killer as are all other maps. Good killers can win there and bad killers can lose there.
I know the layout by memory and I do not give up nor dc on the map, yet I hold the opinion is the worst map on the game, pallets are either useless or god pallets, mindgames on that map are boring, fun killers like billy or blight have the fun part of the power destroyed.
Furthermore exit gate placement is bad, the map has exelent boon placement so COH will be usable in multiple floors while many structures limit the killers access to the boon, windows are useless as only one of them is safe and it leads to an incredibly safe loop.
The critisism of RPD isn't just made by people who don't know the layout, the map is a horrible designed map for a match of dbd.
I already commented this on many RPD threads but people never actually talk about the horribke game design and always just blame people not learning the layout even tho looping on RPD is horrible.
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Listen for steps, on muddy maps like swam or red forest it helps a lot, iron will users will feel really secure against a spirit (because they are) but you can train to try and play around it, short burst might work if the survivors are not that good but if they have good pathing well... Try and use steps.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2911051#Comment_2911051
A facecamping 2k does not show viability. Being able to fully kill half the team using all 6 of their combined hooks does though.
But considering how you think you have to get a 4k to be considered viable, I won't even bother arguing with you on that because that's the exact issue I have with a lot of people's attitudes towards this game. 4ks should be a rarity. 4 escapes should be a rarity. Expecting a 4k to be normal for a killer leads to an extreme inbalance
If a killer gets a 2k they got clapped, not only did they failed miserably to defend their gens but also stop half the team from leaving through the doors, survivors completely dunked on them that match.
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I would bet my organs the best trapper in the world would undoubtely get absolutely dunked on by a decent swf with good perks unless they are throwing on purpose.
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Fam skillchecks are practically a second nature, you just hit them, and lullaby its such a joke perk I am something of a person with eyes ya know so that perk affects me as much as monstruous shrine.
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Things like trapper and myers are still a thing, that doesnt make sadako good mind you but there are many below her.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2905986#Comment_2905986
Lol, you were so good with him you changed one of your 4 slowdown perks to another perk, so amazing.
Wait you unironically are saying dying light is good or new slinger is good? I actually wanna understand this, maybe I missread.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2904993#Comment_2904993
Yeah they do need to fix this. I remember they reduced doctor’s static effects to help accessibility so there should be a similar thing for clown. Maybe an option that changes it to darken your screen and have a gas border similar to plague?
If its an option it might as well be default since everyone will use it to get the advantage of vision, that being said they nerfed clown not to long ago, so they can do it again, hes already a joke so imo that change won't make him worse than he already is.
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Ok first of all you have to train your m1 killer skills, so id recomend playing pig for a while, shes is the definition of m1 gameplay, or fake pallets freddy which is more fun imo and helps you get aquanted to camera placement after teleports.
After you have your m1 fundamentals trained you can pretty much start to get more value out of pinhead's power, try to shot the chain basically 1 cm behind their back or in front of them and learn the box spawns, some content creators have guides for this last point, hope this helps.
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If your opponets are clueless, hes pretty good, if they have played dbd with the intend to win, hes just meh, not something as bad as trapper but also nothing to be scared if it chases you.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2903110#Comment_2903110
aside from onryo they are the only killers that still have a scare factor
I get oni because he is a thread when he has his power but how is sadako any scary? She's free bloodpoints.
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Like that's ever gonna happen lmao.
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I get your friend is new, but is it even a hard skillcheck? I can't actually recall the last time I missed ds, its honestly pretty easy to land, so maybe since imo its so easy, making it easier should not affect much, altho for the lack of effort on a players input maybe the stun time should be reduced, It would give too much value for very little effort.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2902528#Comment_2902528
But are those killers invisible?
I main her and frankly she's not invisible if you got headphones, ifk If me and my friends have supersonic hearing but its easy af to pinpoint where she is exactly with headphones.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2902364#Comment_2902364
Like those hits where you see the killer fully swing at you, it doesn't look like it'll connect and after a very small delay you get hit?
God I hate those sometimes
Pokos may refer to weird hits, its like tunneling, it became such a broad term in which each person gives their own definition really.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2902352#Comment_2902352
Ohh right, those kind of hits
I get it now.
Many thanks!
Forgot to also inform, some people too refer to pokos hits as those hots that you land by the tip of the weapon.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2902339#Comment_2902339
Slightly off topic but I really need to ask
What is a 'Pokos' hit? Like what does it mean?
It's basically a term for those laggy or weird hits that even you as a killer highly doubt should have landed.
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I still play her religiously but I think its a little bit disigenuous ( I speak spanish this word is misspelled 100%) to say that she works just as fine against good survivors, ill say you can use the audio cue sort of like a red stain to mindgame, but at certain point if a survivor has good headphones and is good at the game those midgames will do nothing.
The only way you will catch them is in a dead zone or with a pokos hit through windows/pallets, even if you get a good phase wich a good survivor will have to mess up horribly to let you do they can just dh and dunk on you, still she is no legion or sadako per say so she is still above many killers.
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I never actually thought someone could complain about slinger, his rigle got turned into the cringe launcher, let the man alone he has enough with reading what hellshire iron does.
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Agreed, boons are fine, id even say some need buffs but CoH just ruins it for the rest.
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Stridor has no use aside from adept nurse, and as much as I might agree with the proposition of a rework you suggest the amount of complaints it will get will be exhausting so just let it rest among the meme perks like mostrous shrine, beast of prey and mercyless storm.
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2899547#Comment_2899547
I mean the point of this is that for you to feel as though you won is by getting the 8 hooks but not trying to kill. You get the 8 hooks you win. You don't get the 8 you don't win.. As for them bullying you for what they perceive as a win that is them just being toxic and sore winners.
I could see this as being fun to do as it would take the stress of the survivors getting out out of the equation.
Well we will have to disagree, as a killer who doesn't kill anyone imo is a bad killer, might as well play against tutorial trapper if everyone will escape in the end.
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Idk im not a fan of throwing games for the sake of it, survivors will insult me anyway might as well get some kills in the match.
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@Hawk81584 said:
https://forum.deadbydaylight.com/en/discussion/comment/2895976#Comment_2895976
what it really amounts to is killers dont like it because it doesnt fit their bill....if it were a killer sided map, id assume we wouldnt ever talk about it
Not really, hawkings was really killer sided yet many people (including a lot of killer mains) complained about the map and its flaws, specially the pallets.