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squbax
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I Will argue on good faith (even if the post doesnt do it)
- wraith is not a moraly white character, even after killing the squad that was killing the people of the village he did still turn a blind eye to azarovs bussiness until he couldnt take it anymore. He does not seek justice unless it affects him personally.
- Nurse is literally insane, the whole point of the tome imo is that her believes (the whole eugenics and cleansong stuff) is a twisted way of showing that the years of abuse, the death of her husband and all what she witnessed in the asylum made her insane, the whole point of the story is that by nurses logic she is probably the most impure one in crotus prenn, yet her hiprocisy and insanity eludes her. While the tome does have valid critisims, they are killers, they are mostly moraly wrong, they are evil, an evil being being hypocritical is nothing new.
- this is all due to a skin collection and some comments by the devs, like why even bother. when people discuss for example oni the discussion will either be related about gameplay mechanics, balance or probably skins, there are so few people that would be talking about how oni is hinted to kill a child just because his son is a bum. better yet the blight and doctor are examples of unethical research and I have seen maybe 4 people discuss this, you know why? because its a videogame.
- last point leads me to this point, they are videogame characters, at some point people will treat them like that, you dont see people discussing "blight is a critique of research used and funded by companies taking advantage of vulnerable population" even close to people saying "blight is obnoxious and bhvr needs to nerf his ass". because most people are just playing dbd and if some people created a ship between two characters I dont think the lore ramifications were a priority on that.
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Respoding to op, spirit also has directional audio, not when phasing, just by existing. You can use her audio to know where she is even through walls.
However the tomi skin bypasses this, bhvr should be looking to fix that stuff.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086939#Comment_4086939
I guarantee you can easily get a game where Ruin lasts more than 40 seconds.
I can also get a game where sable goes down in 30 seconds and gives up against idk springtrap, that doesn't mean springtrap is strong, I do not judge strength based on my opponents being literal goldfish I asume they can play. So I repeat if the team you are versing is not throwing or has more than 100 hours altogether there is no excuse for ruin lasting that long if you use it alone
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@GeneralV said:
One of those old builds from back in the day with Ruin + BBQ every single game, plus a chase perk and something else.
Healthiest killer meta we've ever had.
Ruin alone is a big no no tho. With how long the game is out there not knowing totem spawns is not an excuse, ruin alone should last max 40 seconds into the match if the team has more than 100 hours combined.
Excluding you go directly to protect the totem, in which case people can just slam gens.
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How utterly oblivios do you have to be to swap ghoul who is objectively obnoxious and a good killer even when you have not mastered his mechanics, for ghostface who is objectively a joke against anyone with a little bit of awareness and more than 100 hours of playtine?
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072478#Comment_4072478
right but years ago killer players said that flashlight were causing seizures and were a problem, due to this flashlights got nerfed for accessibility. Thing is we had those warnings then too.
Now we’re seeing people just say too bad survivors play something else over a graphic effect that doesn’t even have any gameplay value, simply because there is a photosensitivity warnings.
So again should we then revert the flashlight changes that were only made because of photosensitive players because we have a warning and that should be enough?
Didnt clown get his entire screen blur cuz of this? This is not a one side issue lmao. Doctor got his jumpscares removed for this very reason as well, killers have argueably been subjected to more accesibility changes than survivors. The visual heartneat making sadako useless. Like of all things you could say bhvr are biased you go and choose one which they have done overwhelmingly to killers.
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@Snazzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071915#Comment_4071915
Calling it a “looping issue” completely ignores how much aura stacking is warping the game right now.
Looping is supposed to rely on uncertainty and mind games, but constant aura reading just removes that entire layer of gameplay. Survivors are effectively pre located before chases even start, so it stops being about being outplayed and becomes more about being repeatedly revealed until a down is basically guaranteed.
Saying survivors should just “run counters” honestly just proves the point. If multiple perk slots are required just to not be constantly tracked, that isn’t counterplay, it’s just a tax on basic gameplay that shouldn’t exist in the first place.
It also gets even more ridiculous on already strong killers. Ghoul in particular becomes far more oppressive when paired with stacked aura reading, because it completely removes downtime and turns matches into nonstop forced interactions with very little room to reset or breathe.
From solo queue especially, it’s just heavily one-sided since there’s no coordination to offset constant reveals, so you’re essentially always at a disadvantage for no real reason.
That’s why it should be nerfed. Not small adjustments, but actual hard limits on how frequently aura reading can be applied, because right now it removes too much uncertainty from the game entirely. At minimum, all aura reading perks should operate on a token system so information isn’t handfed to the killer for free with no effort required, so survivors actually get a fair chance to play the game properly.
Looping is only uncertain in 50/50s ehat are you talking about? It doesnt matter if the killer has perma aura on you, you can just hold a checkspot and you wont get downed, and you dont have to equip perks for that.
I literallly dont get this looping is supposed to be mindgames mentality, yes some do but those are not the important game changing loops, the ones that eill change the tide of the match are defined by checkspots, distance optimization and even the environment.
If the average player even knew what a checkspot is I swear the game and forums would be so much different, this is like discussing balance in a shooter where like half the playerbase doesnt know how to crouch yet they are very vocal on balance.
This applies to killers as well, don't get me wrong, the average pub killer also leaves a lot to be desired.
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It really depens on your killer tho, like for example 4 aura perks on blight/nurse can be brutal. But dredge /onryo can have 4 aura perks and it will do nothing because you can still loop them until you grow old.
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" hey man the killer is disguised as claudette, they are going to shack" ... And there goes your power.
Or better, I am in soloQ and I see the hud, claudette is repauring a gen, but she is also running towards me, so I just prerun until I am basically on the other side of the map.
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I like it when im survivor as I know I already escaped when I load on it. I do not like it as killer, specially as I play projectile killers and that map is horrible for them.
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@MrRetsej said:
Honorable mention to consistently laser-tagging with Skull Merchant.
Its pretty easy tho, like not mechanically challenging really.
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As a range killer player, springtrap. Huntress requires good mechanics but her shots are not that hard, trickster is pretty easy, harmless gets punished by existing but he also requires good mechanical skill, and I mained slinger for a while, he is fun af but I dont see why hes hard, and I actually was adicted to playing him, using gaps for shots and snipes as well.
However springtrap requires managing the arc on the axe, knowing the hitbox, because it is way smaller than huntress but bigger than slinger so you can still do gap shits but not on all gaps, just certain ones, also orbitals require an amount of skill that is literally not viable as learning the spots is a long process.
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@Rivixr said:
people mad over me sharing an idea 😭 this would make him stronger as he is currently one of the weakest killers what
It would make him worse, nightfall and old clown blurr was useless against people with more than 100 hours. Also bhvr has removed doctor screamers and clown blur because of accesibility so I doubt they are willing to suddendly add something they have been consistently removing so far.
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@Aven_Fallen said:
I agree, it looks really bad. I think they should have just given Survivors a small S-Rank symbol next to their Perks when he reaches S-Rank.
The average player would say its not visible enough. There are people that to this day say that myers knife glowing is not an enough good indicator of evil within. Bhvr knows their players, they know if the indicator is not like that they will say its too hard to notice ( look at release springtrap doors with the static for example).
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063567#Comment_4063567
In this game, I have to wonder what it means to be "good" as a Survivor. To survive being tunneled, you would not only have to be "good," but you'd have to be much MUCH better than the Killer. And there's probably only less than 1% of the playerbase who is that much more skilled than the Killer, even if they're considered generally good.
It heavily depends, if you are being chased by ghoul or blight, yes you have to be overly good to make it worth, and that is unfair.
However if you are facing onryo or springtrap you dont ha e to be that good to make ds absolutelly lose them the match if they chase you.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063517#Comment_4063517
Are you aware that most of us don't play comp matches?
Yes, you can run 4 DS, you can use shoulder and there are no rules for items nor perks. Meaning if you are good DS xan provide more value against a killer rather than in comp. Using DS and then somehow getting downed at shack in less than a minute is not DS being bad, its the player being bad.
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@Dinadin said:
DS doesnt do anything at all. So why wasting a perk slot?
It literally can win you the match, however you need to be good. If you use DS and go down after 30 seconds of course it wont do anything. Ds has literally changed the outcome of a lot of comp matches, saying it doesn't do anything is like saying an instrument is useless because you don't know how to play it.
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Common trapper L
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What are you people talking about? Eruption is hella strong, literally game changing. You just have to watch any comp winstreak or a match without eruption, that perk is literally ok and very much worth the perk slot.
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@Shroompy said:
DMS is not a perk thats ran often on its own, its typically brought with Pain Res. Letting go of the gen before the hook is how you get past the gen block, and the exact same applies to the mask.
I find it weird how players let dms get value after the first 4 procs, Id assume once you see the killer has it you just let go before a hook, like its simple at least to me and my swf.
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I am so happy its gone its unreal
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052412#Comment_4052412
Patience was meant here the moment where your chance for success (in this matter the landing of uvx) is the highest so instead of shooting someone from 20-40 meters with uvx and trying to get hit that is easy to avoid and doge for the survivor instead just waiting when survivor is cornered or in narrow way where doging uvx is super hard and chance of getting hit is super high, by this way you will do better than actualy spaming your shots and hoping they will land because unlike huntress charged hatchets they are way more easier to doge.
By the time the survivor gets to that cornered or narrow way they already removed weakenes lmao. Like what are we talking about? Not only id uvx easy af to dodge the killer also has a 2 second window to hit it, being patient literally will make the shot useless because guess what you just weakened them again.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051861#Comment_4051861
still, his cycle isnt just "3 counterplays the killer can also counter with luck, experince or perks"
the only real thing that survivors will dislike but overall no one will consistently do is orbital hatchets,
meanwhile every the first is either using meta gen slop, aura reading or hex build. same old ######### we have 500 times before with other s-tiers.You cant counter the footsteps, unless survs are playing without audio springtrap announces his arrival like 15 meters beforehand. As springtrap you cannot counter a checkspot (unless with an orbital but the moment you as a survivor hear the laugh you can just position to aviod it) so you are forced to keep running the loop until the pallet is droped, idk what perks you can use to counter that cuz Id be very interested in knowing how a oerk can stop either of those aspects.
And btw when springtrap released people said he was OP but after people adapted everyone found out he was mid as hell and honestly a pushover, maybe thats why people like to face him.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/463526/i-just-want-more-blight-and-nurse-posts
Either we get that, or we have another ghoul which we will see and no one will like.
And honestly, his gameplay cycle isnt as great, its just a wierd version of nurse. No one likes nurse.
I wish springtrap was more on top, but alas killers just gravitate towards the newest or powerful thing. The first and ghoul.
So, in all honestly i rather have less killers on A-tier if it means less killers are D/C-tier.
Springtrap is only popular because he is springtrap. As any decent team will eat him alive in any map. And this is coming from a Springtrap main. People like to play a killer with agency, once you play with audio and are able to use checkspots and stay under roofs, springtrap is just trapper but louder.
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Nit even chilean just some south american ones, playing in SA is literally hell on earth. I pay for quite a good internet service, lowest ping I can get is 90.
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@TheArbiter said:
And you can blame Singularity for this perk being useless
They should rework the perk so that by hitting someone during endgame the exit gate regresses 25% that way it not only becomes good but singularity has to commit to at least a hit intead if just biopods.
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@ImWinston said:
- The most controversial aspect of Vecna is its mindless spam ability. So, it's not that Unknown should be a bit like Vecna, but Vecna should be a bit like Unknown. (My opinion)
Unknown definetly needs some changes, bro is literally reffered as the harmless by the people who are actually good. And he is one of the few killers that are fun to verse, making him more common is a legit win-win.
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@UnicornMedal said:
Reminder that the last time we had an original male Survivor was June 2023. Orela was 2025 and Taurie and Sable were 2024.
Maybe if people wanted to play them bhvr could invest more in them. As much as people hate sable (they make my soloQ experience a nightmare) she is an example of a perfect survivor release. Look at haddie for example, lore-wise very important, allegedly an important character and people said she was gonna be a hit due to her being unique and so on… she flopped harder than concord. Now sable appeared out of nowhere with some wattpad ahh lore and its now the most played survivor.
This is an issue I have always had with the forums and dbd twitter, they complain that community skins/votes are always towards similar stuff, my brother in christ of course the votes will look similar to what people already like, the majority of people who play the game like that stuff, why would they vote for something they dislike?
TlDR; community has showned they dont like male survivors, community vote shows male survivor doesn't win, is it really surprising?
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Thats cool, console weskers can now access the whole skill ceiling and it not being dependent on fps but actually consistent also makes it easier to counter because you can predict it.
Where is the issue here?
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You can do it, it wont solve a thing, that sable that goes down in shack in 30 seconds will go down in 30 seconds even if you tell her she can chain a jungle gym nearby. That clauddette healing people against legion will keep doing it even if you tell her. SoloQ does not have a comms issue, it has literally a skill issue and matchmaking issue as well, put 4 decent players without comms and they will eat most pub killers alive, however you always have that candy that sells the entire match and info wont change that.
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She is cluncky, playing her feels slugish, she is not bad (against most teams) but playing her feels just very unconfortable, specially switching back to body form. If people want a good killer they will play killers that are good and feel good to use, twins are strong but they feel horrible to use, krasue is in the same camp.
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Idk the most fun matches I have had were against comp people, they actually put your skills to the test. I faced one team as springtrap, I think I got like 4 hooks but those chases were truly something else. It actually made most matches kinda boring, like there are aces and mindgames that I know were not because I was good but rather my opponent being bad and that takes away the satisfaction of an outplay.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046482#Comment_4046482
Ngl, Nurse's map mobility sucks. She's just completely insane in chases, and that makes up for it. Plus, she's good at closing gaps.
But she's not much faster than standard 115%, iirc.
It baffles me people still think blinking is good mobility, nurse excels at lethality but mobility its just kinda like an ilusion, its like bubba using his chainsaw for mobility.
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Good against people with few hours, decent against soloq pubs which any killer is even trapper and mid at best against people who are actually good.
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038967#Comment_4038967
How did a match against Trapper (12) take 15.45 Minutes?
If he placed Traps in the early game nearly all gens should have been done. If he didn´t place traps what the hell did anyone do against a M1 Killer?
I hate that this are my soloQ teamates, no trapper should ever get a 8+ minute match, by that time I should already be seeing the escape match result.
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Honestly it's fine if they make different killers, however be asured you will still see only blights, ghouls and the like, why? Because people often forget why bhvr is making high mobility killers, this is not just bhvr suddendly deciding all powers must be a specific pattern, its bhvr noticing what players like. I'll provide an example, wesker was released and he was so succesfull that peoples complain was literally seeing him all the time, bhvr then started adding dashes to new killers and saw that hey people LIKE this stuff. Now look at skullmerchant, if you were evaluating the reception of a product, SM would be one of the worst results out there, not only was she absolutelly hated, she was the face of one of the most unfun metas ever, had the community riled up, most content creators basically dissing the design team, dlc is review bombed and on top of it she still is a burden to the balance team and is wasting resources, awful product, as a company financially I dont think you want to repeat that experience. Now dont just look at SM, look at knight, twins too, all this quirky designs that people ask for are dead on arrival or just become a burden on the game, bhvr is just responding to the players behaviour.
Don't want dashslop? Make bhvr know you dont want it because it sure as hells doesnt look like it with the pickrate for "unique" killers and the community always complaining (and rightfully so) that they are boring/annoying af to play against.
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@I_CAME said:
The only conclusion you can logically draw is that they sell a ridiculous amount of skins on these killers. Blight in particular is so hilariously busted and the fact that he hasn't even gotten the pallet breaking nerf that Ghoul got is absurd to me. Just look at Momo reaching 1900+ wins TWICE now. It shows what he is a capable of in a game that supposedly has MMR. Were all 3800 of those survivor teams bad or is the killer just busted in the hands of a good enough player? (I was on one of those random teams that got crushed by him and I did not have a good time.)
While its undeniable blight is busted, out of those 3800 teams prob like 99% WERE bad. Like with all due respect and as someone who watches him, doesnt do well all the time on blight against comp players aka actually good players, and both streaks ended by comp survivors who were using stuff anyone can use. Blight needs to be nerfed but the average pub warrior is NOT good at the game.
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Because as much as people like to hate on bhvr, compared to all other competition bhvr are doing things good, great even, look at this while people are complaining that bhvr are ruining dbd for the 170th time, they are still working on future updates, bug fixes (they should work more on this btw), licenses, and listening to the community for better or for worse. You know what the competition is doing? Charging 10 dollars for each new character, picking fights on social media with their players, and throwing shade at bhvr for some reason. Like how on earth do you want me to play the competition when every time a major balance issue is happening they just tell you "chill its a party game" like bhvr has it issues, they normally go nuclear with nerfs but at least they listen, they undo questionable updates.
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@littlehoot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036477#Comment_4036477
No offense my dude, but like half the killer roster can be summed up as "man with knife." That's not saying much.
Console experience is very different to PC, for starters, constantly swivelling the camera is not anywhere near as fast, and the visibility of the glowing knife varies depending on:
-Weapon cosmetic
-What map you're on
-Where on that map you are
-Killer cosmeticAnd once again, a lot of HOH players have flagged the lack of Exposed status as being an accessibility issue, which I do agree with, but I also think that when people flag things as accessibility issues for their particular disabilities, they should be listened to.
Difference is when I say man with knife thats all there is, for example, wesker is man with knife but his power is unique and gun af to use and to dodge. Clown is also man with knife but his power while not as fun as weskers to counter has a lot more depth than just m1 chasing. Myers was literally just an m1 killer with a status effect and some bonis effects, simplest looping there is and boring chase.
The epitome of man with knife, no complex nor adrenaline fueled chases, just an m1 chase with sprinkles on top, it was boring to no end.
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@littlehoot said:
Look I'm not saying other people can't enjoy new Myers. I'm just saying that personally, for me, the changes removed everything about him that I enjoyed.
I'm sure a lot of the changes probably feel good in terms of killer player QOL. But for me as a survivor? It just made him boring as hell. He's now spectacularly generic for me to go against. When I load into a match and I see that it's a Myers now, I'm not excited, I'm not scared, I'm not tense. I'm mostly just annoyed because I know I'm going to get insta-downed with no decent audio or visual cue and Mori'd as a guarantee. Every game against him feels exactly the same.
As a lifelong horror fan and an academic who specialises in horror media, I'll die on this hill. The Myers rework was one more huge step for DBD AWAY from being a horror game.
Dbd stops being horror as soon as you get half decent at looping, who on earth got scared by old myers, maybe the little jumpscare when he was tier 1 but after that you knew the match was gonna be easy af if he didnt have tombstone, like looping him was literally one of the easiest things to do, he was just man with knife lmao.
As for the indicator I literally fail to see how the glowing knife is not clear, it glows A LOT, like you have to literally be looking at the sky to miss it, idk if you maybe play low on gamma or something cuz to me that weapon be glowing like a beacon.
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@dpg910 said:
Refuse to fix what actually needs fixing, yet you randomly tamper with what should be left alone! Michael’s the first crossover killer—when the hell did he ever sprint after kids in any of his movies?! I’d rather you keep nerfing Tombstone—even if it required draining four survivors to trigger his one-hit kill—than strip away that instant kill mechanic entirely!Why is Michael the most iconic killer in Dead by Daylight? Because he’s the only one who doesn’t need to chase survivors or play mind games with them. After your ridiculous changes, Michael will never lay in wait again—his uniqueness is gone! Now he’s just like every other killer, running around slashing survivors. He’s become totally generic!Do you even realize? My damn youth is over!
I really want to understand how old micheal was iconic, as a player since 2016 he is probably the simplest design in the game? His power is literally achieved by other killer using perks, he doesnt need to chase? Wdym I have looped myers for literal ages. You can get any m1 killer, put coup on them and exposed perks and you have old myers, he was literally just m1 with hounted grounds, how is that uniaue?
If the uniqueness came from his addons maybe there is an argument altho getting instakilled because your teamates fed myers was a horrible experience, and scratch mirror only worked on people with <10 hours or people who had no object permanence.
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@Aven_Fallen said:
I dont really like him, but I am also very biased, since I do not like how they reworked him. I felt he lost his identity a bit with becoming somewhat of a Dash-Killer. Also I feel that the Lock of Hair Add On now grants him Tier 3 very quickly, since most Myers I face are using it and they get back to instadowning so quickly.
Also for some reason he does not show when you can get instadowned/are exposed.
But to be fair, I did not like to play against Myers before because Tombstones were a thing and I also really disliked that back then you got instadowned or outright killed just because another Survivor was careless. So overall Myers got better to play against and my dislike is mainly because I dont like the way they reworked him.
You are technically not exposed, its like a billy chainsaw or oni power, it just downs. However when he is in that mode his knife glows A LOT, that way you can tell if you are in danger.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034047#Comment_4034047
Yes, this is usually a good indicator. Instant for Survivor during the day and still fast in the evening. Which has nothing to do with any Balance Decisions or anything, this is just normal player behavior - in the evening more Survivors are playing because more people have freetime and play with their friends.
E.g. when I play Killer during the day and then start SWFing with my friend, not only do we need a Killer for our match, but me not being in the Killer Pool means that 4 Survivors need an additional Killer as well.
Honestly as someone who has played since 2016 I feel very disconected with all this queue time talk, like outside of times were 2v8 is there I barely notice the queue times, like I remember before we had like 10 min queues, like I dont see the problem now.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029238#Comment_4029238
That's blatantly false.
You can manage a 70% KR with GF if you try.
You can also loop most killers including kaneki and krasue for more than a minute if you are good enough, if we are saying the survivors you are facing are everage it stands to reason the killer is also average, an average ghostface is a free escape unless you are throwing.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029129#Comment_4029129
Ghostface is easier, no need to learn bump logic.
Like I said though, Blight has more potential but GF isn't some throw pick.
It is if your opponent is not awfully bad, not saying those players are un ommon but of ghey are semi decent it is a throw pick if you are not on lerys.
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Easy, while blight is obnoxious, out of all the things he does he has something ghostface never will: agency. How good you are at blight matters, your skill will let you go toe to toe with players that are good as well as helping you loop.
On the other hand ghostface relies on your opponent being bad at the game, the moment a survivor has awareness, is able to hear and knows how to loop, thats it your skill no longer matters. Now is it true 90% of pub warriors will somehow manage to lose to GF, yes they do but those people die to trapless trapper so there is not much we can do right?
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@Firellius said:
I don't think cages are worth using anymore. They're basically glorified remote hooks from the anniversary event.
How are you going to claim they're not worth using and then immediately follow it up by handwaving a huge benefit?
It's still way, way faster than normal hooking and can't be denied.
It also makes the hook happen far from the killer and very easily accesible for someone for an instant unhook, meaning it generates close to 0 pressure.
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@IrisLP said:
All that change of ranks and MMR was done because people were tired of waiting 15 minutes in a lobby for a single match. But what could we or bhvr do then? We relied on there waiting to have enough players of our level to fill the lobby. Was waiting boring? Yes, but at least that's how the game DID work. Most matches ended in draws because the game assigned you to players of your level. We all started at 20, EVERYONE, and if you wanted to get to level 1, you had to work hard and sweat, and if you wanted to stay causal, you could do so by having interesting and fun matches. Of course, you were always going to find someone who wanted to get to rank 1 at all costs, but it was a matter of luck, and not all matches were stressful and boring. Tunneling and camping were a problem, but not at the level they are today. Many killers needed an adjustment and many perks too, that's undeniable... but changing the ranks in a game that doesn't even have a balanced competitive mode was a mistake.
Usually it was kind of…
https://us.v-cdn.net/6030815/uploads/BVQET1QCV0UG/q5uxrsdxebk71.jpg
Many of us said that year (I think it was 2021) that the change in ranks was going to ruin the game because it would make people even more competitive and the casual mode would end up being affected , and it seems we weren't wrong.
This used to be a natural way to separate the casuals from the sweaty ones, but now everyone wants to be sweaty, every match is a tournament full of people wanting to be number 1.
This is pure cope, reaching rank 1 was easy as hell, it was just as inconsistent as "high mmr". In fact deranking with this system was very easy so smurfing was very much easier than today, not only that but "everyone started at 20" is just true for brand new players or people who took a break for a long time, as rank reset only sent you back some ranks, not everyone got back to 20.
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@Heliosse said:
I understand the frustration of losing a perk and i also know it's the wrong time to post this because everyone is on edge, it's new, it's bad, it's apocalypse time
But the new effect is not bad, it's very strong.
8m is 1 second of reaction time for a TR.
Furtive means you halve your TR after 5 obsession hook.
So you can have a Blight, running around with a 20m TR ... Which means you have like 2.5 seconds to react to his 9.2 m/s rush ... Without including human reaction time and the fact most people ignore the first layer ...
Pyramid Head, the killer known to be hyper dangerous up close, the killer known to be pre runned to hell, can walk around with a 16m TR ...
If they revert this perk, and im sure they will (sadly), i hope they bring back something like that in the future, because it is super interesting.
Otz sayed "It's like before so back to being bad" but he is wrong. Past Furtive was bad because it activated while in chase. The new effect is permanent.
You could argue 5 obsession hook is a lot and it is, it's like a "stealth devour hope" kind of deal. But it is by no means weak.
IMO, i prefer this new effect that sounds incredible over a perk that is usefull on rush killers or teleport killers because they can actually use the 18s to get somewhere. They need to bring back this effect sometime in the future, it's super interesting.
Currently, we only have Monitor to mess with the TR that way, it would be really cool to get this effect in the game somehow.
Best thing would be to had this as a new perk (either in a chapter or as a new basic) and keep Furtive so everyone is happy.
It would be a shame to get this cancelled and never brought back again.
Idk where people try to get that that effect is strong, it isnt, as I posted before, you still have your aura revealed, you still have a red stain and for the love of god people have eyes. This alone is enough for it to be useless compared to undetectable (which is also mid but at least lets you mindgame), but guess what, that amazing stealth even on pyramid head can be countered by my buddy telling me "the killer is going towards main, watch out"
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@jesterkind said:
I mean, I don't like the idea of Furtive changing either, I use that perk quite a bit, but I think it's a stretch to say it's killing the perk. A permanent 50% reduction to the terror radius is nothing to sneeze at, combine that with Monitor and you've got a combo many killers can make very threatening.
Because both of the effects are worthwhile + strong, I almost wonder if we'll see a Dark Sense + Eyes of Belmont situation in the future, where whichever version they stick with now, we get the other as its own perk down the line.
…Hopefully it's this new version that becomes its own perk, though. I like Furtive Chase.
It is absolutelly something to sneeze at lmao. You still can get your aura revelaed, you still have a red stain and worse of all people do have eyes, combine it with monitor and you are dedicating half your build to something timmy and friends can counter by saying "he is going shack" in discord.
Like if it were a 15% reduction maybe it could be a mid perk, right now is as useful as septic touch.