sorrowen
sorrowen
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If that is the case i'll be blunt and say their QA isn't doing their job or isn't properly equipped to do it.
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The fact Ghost face got through as is in the design phase shows they do need a lot more input on killers and abilities.
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/511777#Comment_511777
Exactly, you can count the number of actually viable killers there are on one hand. It isn't good enough. I can't see why "fun" killers are being spewed out when the high ranking killers will only ever use those 3/4 killers out the whole roster. There needs to be some positive QoL changes made sooner rather than later (I don't like reworks lol).
Fun was never a good reason because it changes from view point to view point its a impractical design philosophy. Billy is both fun and strong why can't other killers be like that?
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Why nerf one of the only viable killers there is in DBD?
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Spirit is top 4 though for sure again small number of killers out of how many now?
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@BeanieBoyBob said:
I mean to be fair, these are the same devs that state that The Plague is the best killer at Rank 1 (regularly 4Ks) according to some very specific (and sketchy) stats. I wouldn't be shocked about the lack of implementation of a much needed buff during the PTB for any new killers following their recent comment on how they aren't considering any buffs for their last released Killer even though she's totally an M1 killer at the high ranks.
Lol whenever they roll out those stats I just roll my eyes lol.
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I think of spirit and huntress on a similar level obviously spirit has mind games but those are hit and miss.
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@Kabu said:
There seems to be more and more dissatisfaction with each chapter and players, especially killers, are losing trust in the condition chapters are released.
Over the past 10 years or so I've played plenty of games where they do weekly maintenance and regularly release patches that are just bug and quality of life fixes as well as bigger patches that release new content. Not sure if I can give examples so I'll leave that out but there are quite a few that I couls name
Tl:dr they should release quality of life, game tweaks, and bug fixes far more frequently than they do now.
Its the DBD teams fault for not addressing issues with their game before starting new chapters. Along with new chapters come new bugs and usually broken sound which is a big issue its self that sound is usually broken in a game that really requires sound.
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If you run object he is literally powerless literally it counters him so hard that he is just a killer with no power.
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Ghost face is a slap in the face in that way ill thought out mechanics and a power that is destroyed by just looking his way.
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Which are overpriced at like $10 a piece and yet they want this battle pass BS anyway.
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I agree Trapper is also trash and not viable at all plus his trap hitboxes are very forgiving.
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I'm honestly shocked Ghost face got made with his power concept that is so flawed it doesn't work. Monto only got his power off a like once or twice
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I mean if you love a game you want it to be better and thrive like DBD could have. I as well stopped playing a while I got no fun even playing Huntress anymore.
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Supposedly they don't have a crunch time like most devs but its not improving game quality all. But yeah we see next to no hotfixes ever or very rarely but the base game is flawed as well because it is primitive in design.
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Fun is subjective and nothing should ever be made based on a subjective thing. Devs are deathly afraid of strong killers from what I'm seeing Ghost Face won't be even remotely average even with small changes because his kit is broken. I mean he is like Plague because survivors control his power but far,far worse in actual gameplay.
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Unfortunately :(
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/510719#Comment_510719
Agreed, that's the only way this game will get better. I just don't see it at this point, it's been 3 years and still most killers aren't viable enough, games still end as fast as light and the game is becoming stale and bland in general. I can still find some emjoyment in the game but the more bad discussions and watered down horror icons the devs bring into the game, the more pissed off I get.
They have turned a lot of cinema icons into jokes with Ghost Face being the latest victim of this string of mediocrity.
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Teabagging is also its ghost face true power
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/510073#Comment_510073
That's just wishful thinking lol
Lol that’s highly likely just wishful thinking the fact they thought he ready for ptb says a lot.
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Plague and ghost face are both trash just plague is slightly less trashy. Ghost face needs a rework to be average his design like Legion is fundamentally flawed. No killer should have a survivor control their power.
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PTB’s mean next to nothing as the devs don’t listen. Also test build doesn’t mean ######### if the killer is basically finalized. They seldom change much from ptb.
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Maybe the devs are just dense? Because ghost face shows they test killers in a echo chamber.
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The issue is not the ptb but who decided ghost face was ready for a ptb at all. He needs a rework to be just average at best.
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Well...
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I really think they neither play their game nor do they know what a good killer is anymore,Ghost face is so cucked just by the camera. Which makes me question the design process in general of killers its as if they are made in a bhvr echo chamber where everything is ok somehow.
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I would actually play DBD more if the blood point grind wasn't so damn boring...how about triple the BBQ stacks and make hooks and sacrifices and even mori's give more bp as well as dc's since dc's are a thing right now.
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@Peanits said:
I find that the urgency depends on the position the survivors are in going into the end game. If everyone's healed and the killer isn't chasing anyone, it's not going to feel very urgent. All you have to do is open the gate and slip out. If the killer has several people injured and is chasing someone, though, it can be very deadly.
It's only been out for a day but I've already had a couple situations where I was able to spin it to my advantage. If I get a late hook, the rest of the survivors need to decide if it's worth sticking around and going for the save or if they should just cut their losses and leave. If you toss Blood Warden into the mix, you have a whole new thing to worry about. If the killer hooks someone after a minute of the timer passes, unhooking that survivor right away is a death sentence for everyone who's still in at the time.
Ultimately, it's what you make of it. If the killer had a bad match and everyone's sitting pretty when the end game starts, it's not going to put much pressure on the survivors. If they're just barely hanging on by a thread, it could be a game changer.
If Remember me wasn't nerfed into oblivion I could see it actually being useful in the end game.
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Piggy didn't deserve this :'(
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You really can't stop gen rush if survivors are good not much you can do even with ruin. Nurse,Billy but again won't stop good players if they wanna do gens.
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Remmber me had a needless nerf and pig and Legion are now complete trash. Whoever is making these "balance" choices should be fired.
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@Peanits said:
This is part of the End Game changes. With the Survivors on a short timer, they can't afford to go around taking a trap off before leaving. Putting a trap on a Survivor after the End Game has already started would be a death sentence particularly when paired with Blood Warden. Traps applied before the last generator was powered will still be active, so you'll still be able to
These changes are just on the PTB for now, though. We'll keep an eye out for feedback and make changes if needed.
Pig's power should be more lethal not less lethal its already forgiving as hell and that was without these unneeded nerfs.
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@Peanits said:
This is part of the End Game changes. With the Survivors on a short timer, they can't afford to go around taking a trap off before leaving. Putting a trap on a Survivor after the End Game has already started would be a death sentence particularly when paired with Blood Warden. Traps applied before the last generator was powered will still be active, so you'll still be able to
These changes are just on the PTB for now, though. We'll keep an eye out for feedback and make changes if needed.
Pig is a end game killer like that is one of the few things she was good at if played right. These nerfs butchered that end game play style
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@yeet said:
the devs don't even know what they're doing anymore
Given the pig changes I agree
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Piggy got bhvr'd :(
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I guess bhvr's idea of balance is what I hate the most plus a ice age is faster then their patch time if the patch doesn't break anything else like sound.
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Bhvr'd?
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totem changes?
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Yep gens,pallets among other things I guess you could puke all over loops too lol
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How does the sickness affect doing gens while sick?
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The ranking system has issues it can't measure skill of a player really at all.
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I say a Popobawa or Adze
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@Arroz said:
@Maelstrom1313 said:
Followed with "in a time of darkness, some look for a light to follow"Any thoughts
It looks like a werewolf in the shadow
Werewolf I would be game for
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No 110 movement speed please...
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@Master said:
I have never been less hyped for a DBD chapter tbh.All im hoping now is that they screw up the freddy rework
DBD is very stale lets be honest
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The switch is the weakest console and it runs badly on the other two stronger consoles so that's not saying much for it going to switch.
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Its not even optimized on PS4 and Xbox one yet...so port it too the weakest console?
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Getting my huntress cosmetic then not playing the event anymore lol
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I ment QA shall edit lol
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@Bug_Reporter said:
@sorrowen said:
Rumor is Freddy can't break them as wellLol if thats true i think its time to unninstall this BS.
NVM he can but wraith has gotta uncloak to do it

