some_guy1
some_guy1
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@Pulsar said:
Alright, here are my findings. Also thanks to @Positive_Jared for helping me test this <3
CLOWN:
- His gas now spawns in pockets, which will be destroyed after a Survivor touches it. Not sure if this is relevant but felt I'd mention it.
- Running from shack to a predetermined point was 4.90 seconds.
- Same test but with his Gas was 5.17 seconds
- Difference is .27 seconds
- Direct Impact does not slow down.
- Gas will not affect Survivors if they stand still, no scream or anything
- Gas will sometimes not blur vision
- Gas will give Survivors a crosshair on occasion
- Piss gas affected Survivors will not be slowed upon entering Purple gas.
- It can take time for Survivors to be affected by the gas, up to 1 second, it would seem.
- A loop around long-side shack from pallet to pallet was 8.53 seconds without gas and 9.02 with gas.
- Difference of .49 seconds.
- Clown's bottles at T-L's are hilariously inconsistent, you can vacuum through the gas.
NEMESIS:
- Control Run was 4.79 seconds.
- Normal M1 Run was 4.33 seconds
- Tentacle M1 Run was 4.45 seconds. There is a tiny slowdown, only .12 seconds.
FREDDY:
- Pallet-Pallet long-side shack run took 8.89 seconds without a snare.
- Same run took 9.30 seconds with a snare. Seems to be slowing down just fine.
- Snares also suffer from the same vacuum issues that Clown does. Do not know if that's new or not.
- You can vacuum any window if the Snare is near it. Seems like the cutoff point is different for every window. Shack seemed to be at about 3-ish feet. T-L's were further. Jungle Gyms were similar to T-L's
Clown is definitely hella bugged. Nemesis needs work and Freddy seems to have issues with vacuum vaults.
crosshair is there to prevent motion sickness (confirmed by a mod)
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you couldn't get through the door because yui lagged out and her colliision was still there at the pallet door frame
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this is not a bug, survivors instantly die only when all of them are in stage 2
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the item in the secret room has a chance to not spawn depending in which order the special generators were repaired
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everything here is a bug except "Sometimes flash bangs will blind even if you're looking up as Nemesis."
flashbang cannot be avoided by looking up, it can only be avoided by turning your back to it (just like firecrackers)
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pretty sure it's caused by some addons, i remember using addons that affected killer instinct + addon that affected vaccine activation time and the same bug occured
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@glitchboi said:
Pretty sure that was referring to the J-flick. The sliding was there since patch 4.5.0 when they reworked his collision.
sliding was there since his release
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ash is a licensed character, licensed characters cannot be bought with shards
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default zombie walkspeed is 1 m/s
common addon increased it by 0.25 m/s
uncommon/very rare/ultra rare addons increased it by 0.5 m/s
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2267059#Comment_2267059
It should be, but the devs can't do anything about it
they definitely can, f13 the game had the same fov thing but they patched it
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was the killer using stridor?
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thrill of the hunt only notifies when a hex totem is being cleansed
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effectivness addons are really powerful and can make infecting survivors much quicker(especially when the survivor is not trying to dodge the puke)
getting corrupt purge randomly is caused by running out of clear fountains that are not corrupted, when clear fountains run out, they all get instantly cleansed and the plague is given corrupt purge
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this bug is caused by the survivor dc'ing while you were carrying them, next time you do anything you will become stuck like that
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@Guest1567432 said:
https://forum.deadbydaylight.com/en/discussion/comment/2264376#Comment_2264376
Is supposed to be back in the map rotation
you cant accses it through kyf and it was never mentioned the map was re-enabled
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@Guest1567432 said:
Got Thompson house 1 time since they re enabled it....seems to be very rare.
it's still disabled though?
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@HorsePower said:
https://forum.deadbydaylight.com/en/discussion/comment/2256465#Comment_2256465
This is not what I am saying. This addon is NOT working properly combined with Tinkerer. I know what Tinkerer does and use it on my Hillbilly. The issue is that the Chainsaw is silent even if Tinkerer isn't activating. I've seen this happen a few times in the past. Apex Muffler obviously shoud be going into effect when Tinkerer activates because, like you said, the killer is undetectable. The problem that I am possibly seeing is that Apex Muffler goes on to be active indefinitely when this happens (after Tinkerers effect ends and you are inside the terror radius).
ohh i see
i've seen some other similar bug reports about apex mufler silencing chainsaw despite not being affected by tinkerer
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there is no issue here, addons says you should be outside the terror radius, tinkerer grants the killer undetectable status effect which reduces killer's terror radius to 0 so it should silence the chainsaw
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i'd recommend going to technical issues subforums
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2255766#Comment_2255766
If it's a special attack, then why aren't bear traps? Or zombies? Or RBTs?
Charlotte is not making an attack. Coding-wise, "the Killer" is not making an attack. The Killer isn't doing anything when Victor pounces. As a matter of fact, not only is the Killer not doing anything when Victor pounces, but you physically have to STOP USING the Killer to use a Victor pounce.
It's rather silly that the Killer needing to surrender control to a different entity that isn't regarded as the Killer to use this attack is still regarded as the Killer's special attack, don't you think?
bear traps, zombies, rbts are not special attacks because they dont attack anything (except zombies are just ai controlled npcs that are counted as "special enemy" and dont performs any special attacks)
victor is a power that has a pounce special attack that should consume tokens since it's a special attack
take deathslinger as an example
deathslinger's gun is a power that can shoot, shooting it counts as a special attack this means it should consume pwyf tokens
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2255556#Comment_2255556
No, it is not. Victor is not Charlotte. Victor is a different character. Victor is his own separate, independent entity. He is not "Charlotte's special attack". That would be like calling bear traps "Trapper's special attack", or zombies "Nemesis's special attack", or RBT deaths "Pig's special attack".
it is a special attack, it says that in the description of their power
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it's not a bug, it's how deathslinger works
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did the survivor use dead hard?
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you can see the franklins' timer on your hud has ended
when timer ends, franklins has a short animation of the item getting destroyed by the entity and you are still able to pick it up but the item will still be destroyed
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@jenis said:
If you mean undetectable, pretty sure I've seen insidious camping bubbas with kindred before. But nope, this was a blight who just hooked the survivor and left immediately.
did the blight have vigo's journal? (applies undetectable when rushing)
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this was like that since his release
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you are supposed to aim the center of your screen to start revealing him
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would recommend going to technical issues subforum to get help for this issue
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@Babawizwiz said:
https://forum.deadbydaylight.com/en/discussion/252464/claudette-skins-ive-never-earned
Yes we all get those, just like the twitch t shirts for meg and dwight
you dont get these t shirts tho?
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noed: no need to nerf it, break totems (which will be easier with the new totem perk coming up)
myers: a nerf to an already bad killer
leatherface: drop the pallet when he is right behind you, focus on doing gens if he is camping
pig: traps were designed to delay the game, not to kill survivors
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use code AD800947-01A7-4DEF-81AD-40DDC501DE50
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nope
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looks like a better plague with ai zombies
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2213654#Comment_2213654
*laughs in twins and blight which literally didnt seem to change at all from ptb to live* they couldnt even give victor a locker holding animation in the 3 weeks time.
you are really saying the changes that blight got from ptb to live did nothing to him?
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not since release
before the patch it would just remove the spear from the dc'd survivor and everything would work fine
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2165453#Comment_2165453
https://forum.deadbydaylight.com/en/discussion/comment/2165457#Comment_2165457
https://forum.deadbydaylight.com/en/discussion/comment/2165475#Comment_2165475
https://forum.deadbydaylight.com/en/discussion/comment/2165481#Comment_2165481
https://forum.deadbydaylight.com/en/discussion/comment/2165590#Comment_2165590
https://forum.deadbydaylight.com/en/discussion/comment/2165591#Comment_2165591
Thanks for the messages ๐๐
https://forum.deadbydaylight.com/en/discussion/comment/2165801#Comment_2165801
Which one is that? I'm not too sure where I can save more with this current path.
nvm i messed up a bit sorry
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you can save deadly pursuit challange aswell
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did you just realise this perk existsed in the first place?
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apparently you are supposed to start instnatly healing when you activate it?
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steam workshop for the most part is intended to be changing customizable part of the games not stuff like balance or new content
and most of the things you mentioned are impossible to be created by the community
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sprint burst with lithe lol
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if you think all 600 employees work on dbd you are wrong
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what do you mean by runied? sliding of objects was always there since release
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@gatsby said:
What if it just added 17 extra seconds to both hook stages and activated automatically?
wouldn't fit the icon and the name of the perk
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slinger is more fun than huntress imo
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it's probably coming with the hotfix with the trickster buffs today
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but you have no problems with glenvale?
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great idea, would be awesome to hear survivor/killer players spam ez sound effect every time they drop a pallet/hook you
/s
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i'd recommend going to technical issues subforums
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@Madjura said:
You should probably post about this in the Bug Report subforum: https://forum.deadbydaylight.com/en/categories/bugs
technical issues actually
