smappdooda
smappdooda
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- smappdooda
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I just got Mother's Dwelling TWICE in a row tonight. You can't defend a damn thing on that map if you are certain killers. That map needs to be put in the wash and shrunk.
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I'm in the minority thinking it's The Alchemist because lore and other stuff.
If he smashes through stuff tho', why not "The Home Wrecker"?
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@28_stabs said:
Nah. It will be a random guy with hooks. More hooks - more fun..
Carl The Cashier as new Killer confirmed!
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(Insert Peanits saying not to read too much into those charts)
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I'll admit, it's my go to survivor crutch perk. I suck at looping so I like the extra knowledge. (killer main who plays survivor during rift challenges)
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How does dedicated servers affect things like grabs (EG: gen grab, totem grab, hook grab etc)? I'm curious why it happens and what it takes to make it happen less.
Also, why does having a really good ping seem to make my experience worse (not being able to hit through windows or pallets when I see streamers do it all the time)
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This is why I suggested in feedback a 30 second "cool down" if the second to last player DCs so that cannot automatically happen.
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@DeDeltin_ said:
there's no point in Shroud of Binding, because they all spawn together anyways.
This! I see this when I play survivor all the time. Out of ten games I maybe spawned in alone once (with no offerings to cause it). Most of the time it's me and someone else or just everyone. These spawns need to be fixed but we all know that from totems, gens and pallets right?
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I would just like more transparency. It took WEEKS before I saw anything that I would deem "official" of someone saying "yes matchmaking is screwed up and we are figuring it out". Usually it was some safe copy paste vague-ism.
I would like to see stuff like "This got messed up because of X. We know what we broke and we are working on it. This programming stuff is trickier than you'd think". Instead we get what feels like cold corporate rhetoric. Real people want a real conversation. Not canned answers.
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@Colton147 said:
Generator Rush doesn't really exist - you need to apply more pressure.
I am capable of applying extreme pressure as Clown against Survive With Friends without any issue
Every time I see posts like this all I can think of is "video or it didn't happen".
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@HazeHound said:
If you played more killer you would propably want Corrupt and Pop as base kit huh?
Bro do you even read?
I only play killer unless it's for the rift stuff. Take your absurdities elsewhere good sir.
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@Plaquer said:
Just because you recently got unhooked doesn't mean you deserve invincibility, you should be on your guard at that point, you are a great target for the killer and thats the intention, you are at a weak point, you should be forced to rely on teammates making smart saves and you being able to actually survive and not just get out scott-free because the killer "shouldn't tunnel"
I agree but I am also realistic about the nature of people who play video games. In a perfect world, (and game) you wouldn't have people who just make decisions but alas...
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@Karl_Childers said:
If something were to be done to slow gens down then yes, it is totally fair and would be needed. Not sure about your idea in particular, just that SOMETHING would need to be done in basekit. As it stands though, both sides just have to use their perks. Both sides need changes to where killers have no choice but to play a “fair” playstyle, with the survivor objective being slowed down as well in some fashion to allow them more time.
Youll most likely be mocked for suggesting this though, around here only killers are allowed to complain about the opposition rushing their objective.
The irony is I am a killer main. I just wanna help the game be better. Some people just wanna ######### about everything and offer up no solutions tho'.
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@[Deleted User] said:
I agree.
But you could also have a DC penalty system that not only penalizes the DCer survivor, but his entire party.
The problem that currently exists is that some DCs are the game crashing. If there was a way to distinguish rage quitting vs. hardware/software failure then MAYBE...
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The few games I have gotten to play I too have enjoyed (His base shock still seems a tad too short but such is life)
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@Almo said:
I am confident given the data we have that Pig does not need a buff. As stated before, there are a few weird things to fix, but not specifically to make her more powerful.
We can't go into huge detail about the information we have on this because it becomes too large a discussion.
Recall I am a Pig main... I promise I am not trying to keep her down just for the hell of it. :D
No offense, but you guys keep saying things like this and I think a lot of us WANT to have these discussions. Isn't that what dev streams, Q&A and discord is for?
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1014144#Comment_1014144
Ok soo lets see here:
It wasnt the most interesting gameplay....yes 99ning a gate and then not having to worry about that at all, that, that is some interesting gameplay....
It removed close calls? what do you mean, it would introduce close calls more then anything, survivors running to a gate HOPING someone is there opening it for them? THAT is a close call, 99ning means its open with a single tap, that removes the idea of a close call entirely.
People could have someone stand there and keep the gates ready to open....yeah...thats the risk....that is exactly what would make it interesting.
You can go out with 3 survivors to save the person on the hook with the risk of not even able to open the door in time
OR, you can have 1 person behind making sure the door will be open when it needs to be and just going in with 2 survivors which will bare its own risks...
ORRR, you DO open the gate, go in with 3 people, now you have the risk of bloodwarden and the pressure of the EGC but you are a 3 man team and no doors are in the way.
That is the choice, thats gameplay, thats the game... that is exactly why this 99ing is bs, it just circumvents any pressure the EGC or closed doors could provide, the fun pressure it might offer.
If the killer has to open the gate, then the person will just be unhooked and everyone escapes, so what does the killer do? they camp, and against what? a squad with DS BT and some bodyblocking to the exit gates which now opens with a single tap....aka no fun for anyone involved.
Again if you want it to be over after the last gen is done just end it, why this nonsense time wasting?
I have been wanting a gate regression for some time myself because of the 99% thing. Have a killer hit it with his weapon to take it down a bit. Not regress over time even. This gives you the same "Killer can open the gate himself" thing becasue he has to make the choice to go to a gate. Survivors can still pre-open the gate a bit (before the light comes on) to give them a head start the killer can't see. (maybe even only be able to smack the gate handle once the third light is on).
This is why I asked to implement an ETB (experimental test beta) in another thread. Let us see how bad these things are ourselves. Get the community on the devs side for some decisions when they see "yeah that's terrible". Call it "I told you so" mode for all I care but let the community (who the devs keep saying the "game belongs to") in on some of these ideas before trying them out en masse'.
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EGC is great. However, I would like to see hatch grabbing come back for KEYS ONLY. You use a key in front of me and I can nab you, good. Non-key escapes, good for you. For keys, let me grab those cocky mofos again!
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I wanna see that animation at the end gates. You grab them off the ground by the leg before they crawl out. They can even clutch the barrier.
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@kurgan8282 said:
this is certainly one of the hardest moment dbd is going thru.
It seems lots of aspects are collapsing, from the endless queue times to the terrible.match making system.
Yesterday in 4 games I havent faced a killer higher than rank 10, and I ak rank 4 as a survivor.
I just think,we all got fun for years with this game, abandoning it at the first difficulty seems unfair.
Ofc if this situation goes on for months it couldnt be avoided, but i feel like giving them credit
The problem is, this is not the first time things like this have happened. Fool me once etc etc
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@Cetren said:
Blood warden should just queue up if the killer hooks someone before the gates are open but while they're powered and then activate after they've been opened.
I agree with this because if adrenaline can still proc while someone is hooked and THEN get the benefit...
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I only play about once a week to do dailies because how bad of a place the game is at.
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Tru3 has been doing some Demo games lately. Otz has a few (and a basement build that is pretty nasty)
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@Almo said:
We tried gate regression in early EGC tests. It was... not a good thing.
I'm not saying anyone is silly for suggesting it! But if you could play with it, you'd see it felt really bad. :)
Challenge accepted.
Why not have an ETB? (Experimental Test Beta) Put some of these ideas in play so people can really see it in action for themselves? That way you will have more people on your side when things like this come up. Imagine a few dozen people behind you guys saying "Oh yeah we tried that in the ETB and it SUCKED!"
You could take community suggestions, implement them (if they are easy. JDI days kind of stuff) and let the community see that some ideas are just not viable.
"But some people will like it and clamor for it more even if it's broken" I hear you say. I'm not saying you have to put things in based off these ETBs, but let some of us play with it for funsies. This kind of open experimentation could be very healthy for the community.
Why not try it once and find out. C'mon baby, just the tip...
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I have only been playing once a week lately to do dailies (did play everyday for a long time) and the majority of matches lately has been VERY un-fun. It's mostly matchmaking causing the issues, but the abundance of SWF just sucks all of the joy from this game as a killer.
So if the ruin change is as bad as all that PLUS bad matchmaking PLUS other factors, I will likely stop altogether but I wanna be fair and give it a chance.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/996454#Comment_996454
I see your point. The people that complained then are probably the people that are still complaining now. It might not hurt for them to give it another try.
I understand diminishing returns but if they did it so long as to get a player base for monetary gains only, that can feel pretty disingenuous when they stop and "abandon" the people who supported them at the very start.
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DBD: 1984 edition.
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@KillerIdeas said:
https://forum.deadbydaylight.com/en/discussion/comment/995549#Comment_995549
that would be cool also, like a ship. but the ship would be to small, i think.
You ever been on a cruise ship? They are HUGE!
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I JUST made a post about this on another topic.When you stop communicating, the community will stop backing you. This video from 2018 makes it even more frustrating when it seems they have broken so many of their early tenets.
https://www.youtube.com/watch?time_continue=17&v=EDO9SrOi1TE -
I would never leave un-ranked mode becasue I give two shits about rank. I play this game to have fun and as of late... it hasn't been.. again. Thus I have backed off and scan the forums for hope of improvement. I don't want/need a 4K, I want to feel like I am not wasting my time by turning the game on.
I want frustration in my life, I would take out student loans and attend math classes.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/996333#Comment_996333
We've actually answered this a number of times. We're looking into matchmaking issues right now, and we'll have more info on that pretty soon.
I personally would like a little more transparency on issues like this. You clearly have the data but I haven't seen anything anywhere explaining the REASON, just "We are aware and looking into it". I think the community is backlashing because there are so few details. BHVR used to communicate a LOT more back in the day. What happened? Was it us? Did you get sick of the fans being asshats? I mean, I get it if so, but tell us!
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What if Ruin made great skillcheck zones stupid tiny or non-existent (on top of the current regression) that way progression is slower... just a lil' bit.
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I think the worse thing is there has been NO official statement of any kind made. It's like they are just ignoring the community at large. Remember when they used to engage the community weekly? I mean, the community as a whole sucks sure, but that's no reason to quit communicating with your player base.
The matchmaking is as bad as it was a year ago and I did the same thing then that I am doing now, hardly playing at all. (maybe every 3-4 days to mop up some dailies) Being a killer player, going against constant red ranks SWF is just disheartening. It's seriously game breaking and people are gonna eventually move on because of it.
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I run it almost constantly because chests are #########.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/988387#Comment_988387
Exactly..its frail but it's the only lifeline there is..and it's about to be stripped away
Wait... there are strippers... ?
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The art design on the game is unique and can be great to look at.
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I am using it until I have all of my killers fully perked out, then I am gonna do weird builds without it.
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@ALostPuppy said:
I honestly think dying light is the worst slowdown perk in the game. A 3% reduction to healing and repair speed per hook? And the obsession needs to be alive and can't give you stacks either? It's awful. You're adding 2 extra seconds to gens everytime you get a hook, which probably takes around 30 seconds on average. Not to mention finding the first survivor and praying it isn't the obsession.
It's a perk that relies on the skill of the survivors and not the killer's. I have played games against SWF where I got very few hooks and the game was done so DL was never helpful. @SpaceCoconut is a big fan of it, but it's not always reliable because it's up to the skill of the opposing team. (and your own but the killer is just one person so...)
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/977547#Comment_977547
I guess to look for bugs/game breaking issues?
It started as free beta testing so they didn't have to pay people to do it but it's slowly become a commercial for the streamers to hype it up and let dataminers show you what cosmetics are coming up. (At least that is how it feels to me)
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If clowns gas had the same effect as the doc shock (stops players from vaulting, saving, etc for a few seconds) I'd be inclined to say clown was stronger.
While I am talking about it... why doesn't it @Peanits? I think that is an easy buff to bring clown up a bit yeah?
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Hell even letting me read the lore of the character would be nice. There are many times I am sitting there and think "It's been a while, I wanna re-read that and... can't."
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@joker7997 said:
Why are people that no longer play the game trolling its forum? Serious question.
This game has so much potential with the design and (minimal) lore they created, it's fun to follow but not always play. There is hope and then there is Stockholm syndrome. I think DBD fans lie somewhere inbetween.
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I do think that survivors should be able to smack other survivors tho'. You know.. to show dominance.
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@DanteMorello said:
https://forum.deadbydaylight.com/en/discussion/comment/964872#Comment_964872
SWF Teams are rare. It is between 3 and 5 percent and also different regarding region and platform.
The only reason why people these days think that there are so many SWF teams around, is that with the new matchmaking the survivors are already in the lobby most of the time when the killer joins.
Lies and Heresy. Dishonor on your cow!
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I want the devs to play their own game from midnight to 2am (PST so 3am to 5am their time) and stream it so we can all see them get STOMPED by all the SWF teams who are awake on the other side of the world so then they can finally understand our pain.
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Has anyone from BHVR officially said matchmaking is bugged or that it's "working as intended"?
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Who says this community is supportive?
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If you think you can reach level 70 everytime then buying it once seems fair. If it's a fluke you got to the end or can't do it, then no. The charms are kinda meh but I am not the target audience.
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My favorite thing about dedicated servers is that the chat doesn't say when you have left because killers aren't the host anymore. It makes me smile ot think of all the people who have ruptured a spleen yelling for whatever reason at no one.
