sinkra
sinkra
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- sinkra
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/454249/another-killer-sided-event
What’s with all the “us vs them”? . Plenty of people (including myself) have fun playing survivor in 2v8. I don’t know where you are getting this “removing more than half the pallets” from. I played 5 matches last night and escaped 3 out of 5 with majority of survivors also escaping in those matches. It is not that difficult. I agree that Legion sucks to go against in 2v8 but in my matches last night I only saw two Legions, and one of them didn’t seem to know how to play them.
Do you have any recent 2v8 game footage of you playing as killer that you can share? I would like to know how you are concluding that this is “ultra ez mode for killers”. What are the killers that I went up against last night doing wrong? It sure didn’t seem to be “ultra ez mode” for them.Your anecdotal experience says nothing. 2v8 was a hit because it was the more balanced mode for survivors, its insane the devs even had to ruin it. The question is why are devs too scared to show us the 2v8 stats lile they used to, what are they hiding? Why do they want the game to be so easy for killers?
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@tes said:
Did they actually removed half of paletts? I didn’t notice that. Do u have some way to prove it?
If you played the 2nd 2v8 you would see how much a difference, there werr pallets everywhere. But killers complained that it was soooo unfair and devs removed them.
The biggest irony is that devs released stats for that 2v8, 55% kill rate. That's not enough though for killer mains, gotta be 70% kill rate for it to be "fair" in their view. And the devs have noclue how important balance is in a pvp game, they just obey the killer main streamers because gotta keep it ez mode for views.
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@BbQz said:
Killers amount to most of the games revenue. So obviously the game has to cater to killer while pretending it does't. At the end of the game the games balance fun or bugs will always take a back seat to killer engagement numbers.. just take a look at literally every over tuned killer situation and it hangs around for "months" while they say they are working on it.
Because killers constantly get new mechanics tha change gameplay with every new killer. If survivors got new perks that were actually useful and not just gimmicks it would get more revenue.
I have to say though that making killer so easy makes the game boring for me as killer. The devs don't understand that a pvp game is more fun for both sides when it's balanced.
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I don't get why devs even waste time adding fog vials just to make them useless a week later
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I have now spent 1.5 million bp and gotten one fog vial. What the heck is going on, do devs even test the game before releasing updates?
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/453282/fog-vials-removed-from-bloodweb
Hmm. That seems odd. To confirm, are you manually going through the bloodweb or using one of the auto-spending options?
I am doing it manually, not P100. I have spent almost a million bp and only gotten one fog vial. Since yesterday's patch they seem much more rare.
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I just tried using a fog vial on Toba Landing and it was barely thicker than the map's fog, could see through the whole thing.
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Youtube.com/watch?v=fHU4ysmimbM
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It's amazing how fast devs act when killer mains start complaining.
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So you give survivors something fun and useful for the first time in years only to take it away a week later because killer mains with 70%+ kill rate complained about survivors having any form of counterplay.
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Fog vials were the only thing making survivor gameplay bearable for me. If they're made useless then it's back to quitting until next 2v8.
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Whats up with the trend of bhvr to want killers to require no skill.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975541#Comment_3975541
You're basically asking for killers to have a "reverse hatch" mechanic, where they can get a free kill even if they didn't deserve it.
Even though the majority of players is fine with survivors getting free escapes they didn't deserve, they will never accept the killer being able to get a undeserved free kill.
No I am asking for the game to be designed where 2k is the most likely outcome and not 4k or 0k.
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@Coffeecrashing said:
There were less 0k games in 2v8 because the high amount of survivor aura revealing made it a lot easier for killers to find chases, having 2 killers made chase times a lot lower, and remote hooking meant it was a lot easier to hook survivors.
And all those changes allowed the game to have an anti-snowball mechanic for the survivors, and a random hooked survivor location mechanic (anti-tunnel), which resulted in less 8k games.
Which means the games were allowed to have anti-snowball mechanics, because it was much easier for killers to find survivors, it was much easier for killers to end chases with survivors, and it was much easier for killers to hook survivors. Pretty much all of the mechanics that survivors use to slow down the game, were removed, so that survivors could have an anti-snowball mechanic.
(And arguably, 2v8 having double the survivors, also made less likely for perfect games to exist)
I'm saying that having such a high percentage of 4k games isn't fun for anyone. It's not fun for survivors for things to snowball out of control in the killer's favor early on with no hope of a comeback, and personally it's not fun as killer either when you know the survivors don't stand a chance and you have to "go easy" on them for the game to not be a stomp. It's extremely bad game design.
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I've noticed the fog vials are more rare than oyher items. I'm sure this is a bug and I hope it gets fixed soon because I can't play survivor without a fog visl, so it forces me to switch to killer to farm bps when I run out which lengthens the queues. Please don't handicap those of us who need this item to play ax an accessibility issue.
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Oh no the fog vials might make your kill rate drop from 70% to 67%, so unbalanced.
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Don't forget survivor classes are nerfed too compared to last time. The devs ruined this great mode.
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@XtremeDBD said:
They have changed literally nothing abt the classes. Survivor is also the better role, even with 2 bots and no mmr
The classes are nerfed, especially escapist and guide. Read up.
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@jesterkind said:
What changed about the classes? I thought they were basically the exact same, which tbh I was a little disappointed by in and of itself.
They're all gutted. For example on guide the gen bonus went from 5% to 3%, which is a 40% nerf. I guess the devs really want the game to be ez mode for killers.
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@H2H said:
Where are the 2v8 stats? I think I remember some stats from the first iteration, but survivors got huge buffs for the second and I’d love to see the stats for that.
https://forums.bhvr.com/dead-by-daylight/discussion/431245/new-stats-oct-2024-2v8-singularity-flashlight-saves-altruism
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Won't surprise me if the escape rate is no higher than 30% this time
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It sucks this time only because the devs put 2 braindead bots in every match.
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Sounds like a good way to make killer queue go up to 1 hour.
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Except 60% is not "relatively even", 60% would be considered broken in any other pvp game. That doesn't even take into account they exclude all games with a dc from the data, so the real kill rate is at least 65%.
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Just had a bot who refused to heal while 3 of us were injured together, just ran in circles around us, then ran out and drew the killer to us. In addition to failing every gen skill check. JFL at what devs have done to this mode.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884737#Comment_3884737
That's not even a consistent rule in sports. Many sports don't do that.
Ok so let's ignore ties in the name of balance. So the killer winning 50% of the time and losing 30% of the time seems "balanced" to you?
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@PetTheDoggo said:
Kill rate does not equal win rate
Guy made a post while ago about reality % and 60% was around 52% win rate, which is suddenly not that much higher…
Which means 50% kill rate some players want is simply killer losing most of their games. In data Ghostface had lowest kill rate with 50.5%, which was 42.9% win rate.
It also seems logical to me that side with disadvantage (amount of players) should be the power role, otherwise it is bully simulator…
There's just no way to enjoy the game if you play solo and actually care about winning.
You should not play soloQ if you expect to win. That's like playing Trapper and try to play seriously… That's simply not how it works.
If you want to sweat, go play SWF, then you are going to win against most killers.
Wrong because you ignore 2k. Even in sports statistics a tie counts as half a win, so a 50% kill rate is equivalent to a 50% win rate for killers.
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Won't reduce queue times. If you make it 2v6 and the queue time goes down guess what happens, more people will queue killer because they know the queue is shorter.
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Don't even try arguing with killer mains, they will never stop believing that a 70% kill rate is "balanced" unlike every other pvp game in existence.
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A balanced game, not ez mode for killer.
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@Doxie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850000#Comment_3850000
Everyone is a 4 man swf in the killers eyes on this forum. They cry because they get whooped one game and think it's unfair that they can't kill everyone every time
This is true, the evidence is how many killers were complaining that 2v8 was "massively survivor sided". A user on Reddit tracked 200 games of 2v8 and the kill rate was 51%. If a killer main ever loses they think the game is unfair.
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@buggybug said:
No because at least am sure at least 80% of players are glad 2 v 8 gone. Sorry I love to loop and 2 v 8 dont give that when killers wanna double tap like 2.0 knights.
The game play itself becomes stale quickly cause lets admit perks tend to make you want to try new things even if they are niche.
i
1v4 solo q is unplayable, doubt most survivors are happy to go back.
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60%+ kill rate and 90 second gens. Yeah, no thanks.
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Because the game is unbalanced. In balanced pvp games players don't give up in half of games.
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Because they know that if 2v8 was permanent no casual survivors would ever play 1v4 again.
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It boggles my mind that casual survivors even play 1v4 anymore. I won't be playing again until 2v8 comes back.
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It seems like some killer mains don't want to play a game where it's possible to lose which is how 1v4 ended up so bad for survivor. If 2v8 became permanent no casuals would ever play 1v4 again.
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If 2v8 "ran its course" then how come most players are choosing to play it instead of 1v4? If anything it's 1v4 that ran its course, it's boring and slow in comparison.
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2v8 is the only mode I enjoy as survivor, solo q 1v4 has gotten so bad.
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@SidneysBane1996 said:
You already get it for two weeks. Just like last time after the extension.
The rest of us want our normal queue times back so we can enjoy the game with all the perks, maps and other 30ish Killers we paid for. It doesn't need an extension, it needs to remain limited. The game cannot handle it.
I bet if they did a poll the vast majority of players would want 2v8 extended. It's only the small minority of 1v4 killer mains who want it to end.
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I'll say this, I find 2v8 much more fun than 1v4 and it's not just because the escape rate is higher. Even when I die in 2v8, it's still more fun than escaping in 1v4.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841252#Comment_3841252
I'm just telling you what my experience is, which is that Killers are dominating in the majority of my matches now. Over the last few days, only the most dedicated and ruthless Killers still seem willing to sit in such long queues. Casual players who completed the tome are already back playing 1 Vs 4. I know I've definitely tapped out.
Why would casual survivors be playing 1v4 when it's much more hardcore and sweaty than 2v8?
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@A_T_E said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840843#Comment_3840843
Scare them off at start
I wish it was so simple.
I had a great match as Billy with Wraith, but despite us both engaging in chases from 5 seconds in, kicking every gen, constantly downing and caging one and the other, 4 Victims still managed to escape.
I tried to consider what I could've done differently, and I was baffled, I had been slaughtering, and so had my Wraith buddy.
It's very clear to me, that gen speed is atrociously fast and should be nerfed, but I doubt BHVR will nerf it at this point, but hopefully they won't repeat this mistake for the next time it comes around.
4 escaped so it was a tie. what's the problem. You realize you're not supposed to win every match just because you play killer, right?
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Because the devs think this is a role-playing horror game so dying most of the time is fun for survivors when actually it's a competitive pvp game.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840527#Comment_3840527
I know, right? I, for one, don't really ask people for video/picture evidence, because at the end of the day you can tell whether they're in line with reality by what they say. So when they claim "4k using no perks/add-ons, easy, all the time" I know they're lying or exaggerating. Content creators/streamers I watch never have it that easy. Comp players, with nerfed survivors via rules, have never had it that easy. And I've never had it that easy.
Especially now with way more experience, I shouldn't be doing as poorly in matches as I was as a noob in 2019. I even went like 2 years without really using gen regression, because of the Pop nerf in 6.1.0, so all that time was basically me honing my chase. And yet they say, "Just get better at chase, no camping/tunneling/slugging, and you'll just win." That's absolutely not true. I'm having to play harder and harder each patch, for draws or less. Not all the time, but when the game decides to give me decent survivors, that's all the game is: Draw By Default (DBD).
What is your kill rate?
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The kill rate seems to be about 55%, how much higher do you want it to be?
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Most fun I've ever had in the game. Won't be playing again until 2v8 comes back.
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I don't think we can comment on balance until we get stats on what the actual overall kill rate is this time.