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sinkra

sinkra

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sinkra
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  • A moderator said a few weeks ago devs would release the stats after the event was finished so.. where is it?
    0 comments 31 views last activity
  • I like the social aspect in games, communication and making new friends. Even just saying something like "gg that was close" adds to the social experience, and being able to actually communicate with people I add to my friends list. This game seems like a perfect environment for it, yet for some reason console players are completely banned from chat and can't even see it? Every other crossplay ga
    34 comments 731 views last activity
  • As a Twins main it's often necessary to keep someone slugged for a bit after downing with Victor when Charlotte is on the other side of the map or you need to apply some more pressure. If survivors get basekit unbreakable this will disrupt the whole flow and each time you down someone it will be a race against time to get there asap with Charlotte. To make matters worse, the changes of survivors
    6 comments 41 views last activity
  • As a Twins main I'm highly worried about giving unbreakable baseline because slugging the whole team is the only way to win with twins at high mmr. Downing with Victor and then running across the map to hook takes too long. I'm also worried about Deerstalker changes, because it's a crucial part of the slugging build.
    2 comments 91 views last activity
  • It's not uncommon for killer mains to have an average kill rate of 70%. Some even with 80%. The concept of "win streaks" should never be possible in a competitive pvp game with mmr. The game just became an ego boost for killer mains where survivors were just supposed to be punching bags for a killer's enjoyment. Survivors no longer wanted to play and were leaving the game in droves. The devs are
    105 comments 2,342 views last activity
  • Think about it, it means as soon as it gets to 2 survivors it means auto 4k. As soon as killer hooks one they see aura of remaining survivor, so no chance of a save or getting hatch. It means stealth is dead.
    16 comments 231 views last activity
  • This is the only crossplay game I've played that punishes console players by completely disabling the chat feature for us. I really don't understand why. If the argument is it takes longer, it takes like 5 seconds to simply type a "gg" or "wp cya". Even just being able to comment on other people's outfits in the pregame chat would be so social. I want to see the postgame chat. Simply being able t
    1 comments 51 views last activity
  • Last year they were eager to show it, now they refuse to. Come on devs, are you too ashamed to expose what you've done to this once great mode?
    23 comments 452 views last activity
  • 1v4 feels so empty and slow in comparison.
    11 comments 451 views last activity
  • Survivors can't even have fun in 2v8 anymore, devs had to ruin that too with Legion and removing more than half the pallets. Gotta keep the game ultra ez mode for killers.
    19 comments 441 views last activity
  • There's no way the devs actually think these will be used right? A perk should be an actual perk, meaning it shouldn't come with downsides. The time wasted trying to activate some of these perks would help the killer more than the survivors most of the time. Perk 1: Too much work for a terrible reward Perk 2: Babysitter with extra steps Perk 3: Teamwor
    9 comments 222 views last activity
  • 1.5 million bp spent and only one fog vial. Surely this is a bug.
    0 comments 21 views last activity
  • The first new gameplay mechanic added for survivor in years, only to be destroyed after one week because killer mains with 70%+ kill rate found it "annoying". Maybe in 10 years devs will come up with a new idea to make survivor gameplay fun and not a borefest. Until then, I'm out.
    17 comments 582 views last activity
  • It just gets worse and worse. First they make the fog transparent, and now can't even get one fog vial after spending 500k in the bloodweb. Survivors got excited about the first new gameplay mechanic in years only for it to be taken away after one week.
    13 comments 731 views last activity
  • It took years to nerf skull merchant despite sitting at 70% kill rate. Nobody could argue it wasn't broken. Now we're in the same situation with Freddy and ghoul, and they just broke clown as well. In other pvp games I've played if something is brokenly op, it gets hotfixed within a week.
    12 comments 321 views last activity
  • Uh Oh... Something went wrong while we were pulling your stats.(14614380044172369971)
    0 comments 1 views last activity
  • On the face of it, I am all for a target of 60% kill rate for killers. Make the game slightly killer sided so that it's clear killer is the power role. My problem with it is how it's currently being accomplished. If you check the stats on nightlightgg for a more nuanced look of kill rate statistics you'll see that the thing that contributes most to the 60 percent kill rate is a high rate of 4k'
    180 comments 4,793 views last activity
  • That's why they keep mmr hidden, dirty little secret. Instesd it has "engagement optimized matchmaking", that's why it seems like you flip back and forth between games that seem impossible and games that seem too easy. Also the system groups newb survivors with high mmr survivors with the intention they will be carried. I wish this game had actual sbmm so we could get fair games.
    21 comments 471 views last activity
  • Finally survivor has some form of counterplay which is also skill based. I quit a while ago but this single item makes the game fun again for me. Since survivors are 80% of the playerbase it would be a good idea for devs to keep making the suvivor experience more dynamic and fun instead of pandering to killers all the time.
    6 comments 131 views last activity
  • 0 comments 1 views last activity
  • Based on their stats the escape rate was 45%, which made it much more enjoyable than 1v4 as solo survivor. Then the devs decided to gut survivor classes and add bots which is another massive nerf. Why do the devs want the game to be so easy for killers when survivors are the majority of the playerbase?
    46 comments 1,071 views last activity
  • The main reason it was so fun in the past was that it felt like you had a fair chance of escaping with the 45% escape rate. Wouldn't surprise me if the escape rate this iteration is 30%.
    20 comments 661 views last activity
  • Is that the whole fun of this game is knowing that you're playing with and against other people, and the highs and lows of the emotions you experience together. There's no sense of comradery when a bot unhooks you, and likewise it's boring as killer to chase a bot knowing there's no human on the other side experiencing the fear. It makes me think the devs are out of touch if they thought adding b
    3 comments 41 views last activity
  • Because they know the vast majority of casuals would never play 1v4 again, which is the mode they spent years working on to "balance" and this would damage their pride that most players prefer the chaotic fun party mode of the game instead of the boring frustration of 1v4.
    52 comments 1,011 views last activity
  • I hope this is a bug because this video clearly shows his uncloaking speed is much faster in 2v8 than 1v4 for some reason https://old.reddit.com/r/deadbydaylight/comments/1h0em4m/wraith_uncloak_speed_in_2v8_shown_side_by_side/
    3 comments 131 views last activity
  • It makes me sad it ends in a few days. Please extend it like last time so we can enjoy it for a bit longer.
    16 comments 201 views last activity
  • Any other survivors feel the same? 1v4 just seems so tedious and frustrating compared to 2v8. In 2v8 there's constant excitement, and you get much cooler abilities. It also never feels like games are over in the first 2 minutes like in 1v4, you're able to make a comeback as survivor. I just wish the devs would make 2v8 permanent because it's like an upgraded version of the game.
    30 comments 901 views last activity
  • The devs are so worried about "balance" that they've nerfed so many perks into being useless, especially for survivors. This isn't how you make a game fun. I remember an interview with a dev in another game that a core design philosophy for them is making abilities feel powerful, because it's FUN for players. Now look what we get in 2v8. Ultimate abilities, AOE mid-chase heal, rebuilding pallets
    2 comments 111 views last activity
  • Escapist no longer has personal sprint burst and scout no longer reveals the killer's radius to the whole team when in LOS. These were the most played 2 classes and the main reasons people chose those classes. I thought devs would want to make survivor more appealing to play after queue times were so long for killers last time.
    8 comments 381 views last activity
  • Am I the only one who couldn't go back to 1v4 after playing 2v8? It just feels so slow and boring compared to the constant excitement of 2v8. 2v8 feels like a hectic party game, just like this game was supposed to be. I really hope the devs make 2v8 a permanent game mode in the future.
    25 comments 593 views last activity
  • Adrenaline, Boil Over and Distortion nerfs were the last straw for me. Distortion has one single charge while killers get to wall hack all game with constant aura reading JFL. You can't even hide anymore in a game that was based on stealth. Survivors are just supposed to be playthings for a killer's ego and not allowed to have counterplay? These devs don't understand how to make a game fun. I re
    49 comments 1,071 views last activity
  • The stats show 2v8 had a 45% escape rate for the two most played classes and it felt much better for survivors. You rarely saw the level of dc'ing and giving up as in 1v4 because survivors could actually make a comeback. The matches also never felt over within the first 2 minutes like it so often does in 1v4. This is why so many survivors are asking for 2v8 to come back and want it to be permanen
    43 comments 1,191 views last activity
  • The game is intolerable solo queue survivor these days. The camping, slugging, survivors dc'ing or suing on hook left and right. 2v8 solved these problems. In 2v8 the whole team was usually trying their best until the very end, while in 1v4 people are already giving up at 5 gens. Please bring 2v8 back asap because 1v4 is unplayable.
    3 comments 122 views last activity
  • I know they already announced another iteration will come, but I'm worried about how long it will take. I don't want to wait until next year because 1v4 just doesn't have the excitement and chaos of those wild 2v8 games.
    13 comments 191 views last activity
  • I believe the existence of the hatch is a problem for game balance. Let me explain why. The game is balanced for a 40% escape rate, but the devs count hatch as escape. Let me say personally as survivor that getting hatch doesn't feel like a victory, it still feels like a loss or at most a mercy escape since you didn't complete your objective as a team. The existence of the hatch makes it so that
    37 comments 872 views last activity
  • I don't think I can go back to 1v4 survivor after this event ends. Before 2v8 we had nothing to compare it with, but now I think it makes the issues in 1v4 more obvious. Too much time spent doing nothing. There's less of everything happening in 1v4, which makes me miss the constant chaos of 2v8. 90s gen feels so long compared to 70s in 2v8. You spend more time on hook and being carried to hooks,
    5 comments 241 views last activity
  • From the dev update: "We’ll wrap things up with a deep dive into the results after 2v8 is over but wanted to share this, which informed our decision to extend: 2v8 has proven to be very popular despite the queue times, accounting for over 40% of all matches since its release, even after removing the extra BP incentive." If 40% of all matches are 2v8, and 2v8 has double the players, that means
    23 comments 872 views last activity
  • Did they change something about the MMR? Because the past few days it feels nearly impossible to escape. Another extremely killer sided event. No wonder there's a survivor shortage.
    32 comments 992 views last activity
  • I really don't understand, many players are having the most fun in years and the devs are going to take it away from us so soon without any plan to reimplement? The devs need to start listening to the players because we want 2v8 to STAY.
    43 comments 1,011 views last activity
  • 1v4 feels overly sweaty not to mention boring as solo queue survivor after the chill chaotic fun matches of 2v8. The maps just feel empty and there's barely anything going on. I really hope they make 2v8 permanent because 1v4 is just not it anymore.
    31 comments 934 views last activity
  • I'm really worried that killer mains are going to sabotage the new 2v8 mode and prevent it from becoming a permanent game mode because of their constant complaining about queue length. I say just give them full survivor bot games so they don't have to wait in queue anymore.
    24 comments 401 views last activity
  • Today suddenly the "Play" and "Store" buttons are greyed out and I can't play. I tried restarting my Xbox to no avail. Is there some kind of maintenance going on or can other console players play at all right now?
    0 comments 1 views last activity
  • I don't want to get my hopes up, because if it disappears for no reason in 2 weeks I may just quit the game because I can't go back to the normal game mode after this. The playerbase wants to hear some communication from the devs about what is the plan, don't leave us in the dark.
    13 comments 251 views last activity
  • This new 2v8 mode got me thinking, why are we so limited thinking there has to be 4 survs for 1 killer? I'm envisioning a hardcore 4v4 mode, but with superbuffed survivors to compensate for their number. We should go all out and give the survs whatever they need to overcome, like smoke grenades, stun grenades, tasers, sprint burst on demand, invisibility cloaks, a rope to tie up the killers etc.
    7 comments 151 views last activity
  • You can increase the BP bonus to 1000% and it won't change anything, especially since bloodpoints are almost useless at this point and you don't even need it for 2v8. People are going to play the role they strongly prefer. The most surprising thing to me isn't that killers have long queues now, it's that queues were somehow stabilized and nearly instant for so long in this game. Of course they c
    3 comments 111 views last activity
  • Let me explain how it works in other games. When there's a role shortage you play one game as survivor to get a priority pass which lets you get to the front of the line as killer. This would increase the overall supply of survivors while giving those killers a payoff for contributing to shortening queue times.
    11 comments 503 views last activity
  • I'm sure I speak for many people when I say please do this asap because we're tired of facing huntress every game. There's no reason we should be limited to just 5 when there is such a big roster. It's clear that 1v4 is done, 2v8 is the main game now.
    4 comments 121 views last activity
  • One reason I haven't been playing much lately is because sitting for 90s on a gen feels like a slog. I was pleasantly surprised to see the reduced gen time in 2v8, and it makes a difference because the gens are popping fast and there are many other survivors to help speed it up more. I think 2v8 is a breath of fresh air because it makes the game more fast-paced and hectic, like a real party game.
    0 comments 61 views last activity
  • The reason is queue times. The main reason the kill rate was ever increased to 60% from 50% is to help reduce queue times for survivors. But why was there ever a killer shortage in the first place? Not because survivor is more fun, but because survivor was the only way to play with friends. With 2v8 killers can play with friends for the first time ever, and the result is massive queues for the ro
    41 comments 1,443 views last activity
  • This mode brought me back to the game and it feels like how the game was meant to be as a chaotic party game. It would be extremely disappointing if it disappears in 2 weeks because 1v4 doesn't have the same excitement for me and many other players. I hope devs are listening to the playerbase who want this to be a permanent game mode.
    1 comments 51 views last activity
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