sinkra
sinkra
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- sinkra
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I main Twins and almost every game is an easy 4k (I blind them with Third Seal and slug all 4). The devs should understand that games are fun when they're challenging. some killers may have complained before 6.1 about any kind of survivor counterplay but listening to the loudest complainers is not a way to run your game. I would be happy if they introduced another game mode with stronger survivor46 comments 2,854 views last activity
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The play and store buttons are greyed out. I'm connected to Xbox live and can play other games just fine. Any idea what the issue is?1 comments 821 views last activity
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'll just drop the science right away so you get the idea. Killer is obviously overpowered. Overall, survivors only survive 40-43 percent, and killers kill 57-60 percent. Of course this is bad game balance that should be fixed, but the problem is much, much worse than the stats show. Let me explain... The devs have admitted on numerous occasions that the DC matches are excluded from the kill-rate166 comments 6,967 views last activity
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It now says retain speed boost on hit for +2 seconds, I'm pretty sure a few months ago it said +150% speed for 3 seconds after hit.2 comments 61 views last activity
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I thought it was under Accessibility, but I don't see it anymore.1 comments 31 views last activity
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I haven't played in a month and just installed the new patch. The graphics look really bad now and blurry. I thought my system settings changed maybe but it's the same and other games look fine. Is this a known issue they're working on or it just my Xbox? In addition there are weird bouncy motions going on in my game, like the movement isn't smooth.1 comments 71 views last activity
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My request to the devs is please stop reworking killers, because "rework" in their eyes clearly means to make a killer ridiculously overpowered and then when more people obviously play it they see it as a success. 80% of your playerbase are survivors, it's time to start thinking about their fun as well. If every game was against SM or Twins the majority of the playerbase would quit.56 comments 1,402 views last activity
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If the goal now is to rework unpopular killers to make them overpowered so that more people play them, then the future doesn't look good for survivors. It makes no sense why Twins needed buffs when it already had a 59% kill rate. The issues that killers said were frustrating about Twins are what gave survivors a chance of counterplay. So it looks like this game is moving in a direction where surv20 comments 513 views last activity
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I've been tracking nearly 100 games now and my escape rate is 30.5%. It feels impossible to escape if a killer is trying to win and when it happens it just feels like luck or they weren't trying.55 comments 1,704 views last activity
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I'm wondering do these perks require all 5 gens to be complete, or do they also activate when the gens aren't done but killer closes hatch as the last survivor?1 comments 61 views last activity
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I'm wondering if the average kill rate is 60%, doesn't that mean that a 2k is technically a loss for the killer and makes their mmr decrease? Since a killer's mmr is based on their performance relative to other killers, not survivors. Oherwise the mmr system wouldn't work, because every killer's mmr would be increasing constantly if a 2k means their mmr stays the same.43 comments 1,332 views last activity
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Please I'm so sick of this broad MMR system matching me with players who don't do gens and seem like they just installed the game an hour earlier. I would rather play a ranked mode with tight matchmaking, even if it takes longer to find good games. For people who just want to play chill with fast games they can do the casual mode.3 comments 51 views last activity
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The social aspect of games is a big reason I like multiplayer instead of single player games against npcs. This game has a chat function but for some inexplicable reason it's not available to console players. I want to be able to see and participate in endgame chat, even if it's just a basic "good job" to my teammates. I'm sure pc users also don't like that many players they play with are unable8 comments 51 views last activity
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Just played 5 games tonight and every single one was a 4k for the killer. The MMR system clearly doesn't work. I'm not sure how much more of this I can take. This game is just a frustrating experience for solo q.7 comments 371 views last activity
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Read the comments, almost nobody supports this draconian chat filter where you can't even type stuff like "gg", "lol", or "I killed you". This is a mature rated game yet the players are treated like preschool children who can't say something naughty. I think the devs don't understand that smack talk is part of pvp games and enhances the experience and can lead to funny interactions. If someone is4 comments 131 views last activity
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Major accomplishment, props to him https://www.youtube.com/watch?v=5bNFu5I4Oz436 comments 1,232 views last activity
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It seems like if you miss the shot by 1cm they don't get hit, meanwhile other ranged killers like Huntress can miss by a meter and it still targets the hitbox. The time to reload as well makes him very slow. If any killer needs a buff it's this one and not already strong killers like huntress and twins.41 comments 792 views last activity
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This needs to be looked at. It makes it way too easy to camp gens and 3 gen.9 comments 361 views last activity
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I think a big problem with this game's balance is how easy it is for killer to guarantee a 4k if they tunnel someone out at 5 gens. If someone dies at 5 gens it's pretty much over. If 2 people die at 3+ gens it's also over. This doesn't make the game fun for the survivors or the killer either because it's just boring. Another negative effect is that the remaining survivors know there's almost no10 comments 281 views last activity
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There's lots of chatter going around that devs are planning to nerf this next after the Adrenaline nerf. Without this perk I basically feel blind and can't enjoy the game. I can say for myself and perhaps other survivors that if Windows gets nerfed it will be the straw that breaks the camel's back and I will no longer play this game, the amount of survivor nerfs is just getting too unbearable.20 comments 394 views last activity
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https://www.youtube.com/watch?v=HuFt4LOsgPA15 comments 491 views last activity
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There's no need to list the reasons why it's op, it's been done already. SM is sitting at a 70% kr and is terrible to play against. In other games something so op would be hotfixed within 48 hours. How can the devs be fine with this?65 comments 1,652 views last activity
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In so many games now I'm facing SWFs who are using speed hacks. Often they'll try to hide it like only using the speed hack when you're out of line of sight, so they'll be behind a corner and then when you come around and they suddenly made a huge distance. However I was just in a game where the survivor suddenly started running much faster than me mid-chase in open ground, they weren't even tryi0 comments 62 views last activity
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Listen I'm a Twins main. I love the uniqueness of the playstyle and I'm really worried about these changes. With the new update Viktor will no longer attach after injuring a survivor, only after downing them. There's a major problem with this. Viktor is extremely fast and unloopable. The counter to his high speed is that he stays attached after injuring a survivor, which gives them time to recup29 comments 931 views last activity
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-Victor’s Pounce no longer latches onto healthy Survivors. So much of the fun was finding a healthy survivor as Viktor, latching on to them, and then switching to Charlotte and trying to hunt them down while they have a screaming baby on their back. What's the point of Viktor latching on to them when they're already in a dying state? It will usually make no difference. They're taking away the fu4 comments 91 views last activity
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Now that Adrenaline is being gutted I've recently been seeing lots of killer mains on Reddit complaining about WoT. It's also the most used perk in the game we know that the devs have a history of nerfing perks based on their usage rate. They could nerf it in a way to make it disabled when injured.39 comments 737 views last activity
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This is going to make games even hopeless when someone leaves. Was anyone even complaining that bots were op? Survivor Bots Reaction Time In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots: Base reaction times are now randomized and slower on average Reaction time versus Powers now increases according to distance between Survivor Bot an8 comments 321 views last activity
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Mobile DbD SoloQ: ▪ Call-out tags ▪ Looking for group recruit system for Pubs and Scrims ▪ Shared lobby loadout interface in pre-game ▪ Built-in practice mode against killer bots ▪ In-game action icon UI ▪ Shows your in-game stats ▪ Casual and Rated matchmaking modes Core DbD SoloQ: ▪ In-game action icon UI6 comments 151 views last activity
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I don't think there's any other perk in the game that is as likely to guarantee your team will lose if you use it. I've tried using it a few games and I simply can't escape. The 2 minutes is way too long for the minor 10 second BNP it provides. It regresses fast if you pause like when the killer is nearby. The broken status is like rewarding you with punishment. It's simply too many negatives fo39 comments 1,012 views last activity
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Playing survivor is terrible but when I play killer it's not fun getting 4k after 4k because there's no challenge. Why do the devs want this?154 comments 5,338 views last activity
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I played about ten games today as survivor and didn't escape once. It's never been this bad before.2 comments 71 views last activity
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-Reduce the number of drones from 6 to 5 -Reduce the haste she gets from tracking -Reduce the undetectable status after setting a drone from 8 seconds to 6 seconds (biggest issue)7 comments 91 views last activity
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I don't think it's good that this addon rewards a killer for playing bad with free kills at the end. Even when I'm playing killer myself. I just faced a good team that should have been a 0k for them, but thanks to this perk I was able to turn it into a 3k. It just doesn't seem right.58 comments 1,601 views last activity
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As a social gamer I like being able to say simple stuff like "gg", "well played", "close one" etc to my teammates. You don't need a keyboard to do it. Other games have this function on console even with crossplay. It makes no sense to me why BHVR would intentionally block console players from chatting in what is supposed to be a social party game.16 comments 1,402 views last activity
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Being able to see our MMR or a similar ranking system would give players a sense of what our performance is. I don't understand why MMR has to be hidden. For example another game I play MMR is visible and you can earn special cosmetics for achieving a higher rank. I think this would be a wonderful addition to DBD and would allow players to achieve rewards based on how well they play, which is a h3 comments 51 views last activity
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If someone enters a lobby and leaves (either killer or survivor) put a time limit on when they can queue up again. It could be 2 min or 5 min. Maybe stacking. It cannot be that players can instantly get into a new lobby they prefer.10 comments 151 views last activity
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I have never encountered any other pvp game where it's possible for even the best players to win hundreds of games in a row. There are killers going on these win streaks even while using no addons or perks. https://www.youtube.com/watch?v=Y5PKg4HPjnE119 comments 3,442 views last activity
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A whopping 15 gen charges on the remaining gens at the cost of 120 seconds in the basement, a benefit that is completely undone by a killer using Ruin. That time would be much better spent just working on a gen. As if that's not bad enough you get injured and broken status for the rest of the game . I mean it's comical how bad this is. The perk could be renamed "Throw the game in the basement" be7 comments 281 views last activity
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They make the game miserable and are way too op. Pop Goes the Weasel, Pain Res, Dead Man's Switch26 comments 571 views last activity
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On Reddit there's a big thread with killers saying this perk is op when used in combo with other perks in SWF. Let me explain what the problem is. The SWFs are taking Boil Over + Flip Flop + Unbreakable + toolbox + Petrified Oak. The result is it's almost impossible for the killer to hook anyone. They travel in teams of 2 so they can sabo the hook if the killer even manages to get there. If the42 comments 1,165 views last activity
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In a match I was just able to get up from slug without Unbreakable perk. I had some status effects when it happened. Is there some perk someone else was using to make it possible?5 comments 71 views last activity
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After Adrenaline gets nerfed I can't imagine this perk will be allowed to stay they most used perk with the value it brings. MFT was nerfed because it extended chases by 20%, windows goes much further than that. It can turn a chase from 10 seconds into a minute plus with the amount of map awareness it gives.95 comments 2,218 views last activity
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If someone dies at 4-5 gens in solo queue it's pretty much game over. Your odds of escaping are so low that it may be better to just have a forfeit button so survivors can move to the next game. If 2 survivors are dead then your best odds of escaping are hiding and hoping the other one dies first so you can take hatch, which seems to go against the cooperative spirit of the game. I was thinking w17 comments 242 views last activity
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Just wondering, because if they can it seems like it has a major drawback that Xeno can see where you are doing a gen from a distance?3 comments 31 views last activity
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In game it says you need to reach p3 to unlock perks for other characters, but I've gotten a few survivors to just p1 and the perks still unlock for other survivors. Why is that?4 comments 1,673 views last activity
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If a survivor goes on a losing streak the MMR places them with increasingly skilled survivors with the intent that those good survivors are supposed to carry the weak link. This is why players with thousands of hours wonder why they get teamed with players who just installed the game a few hours ago. This is the opposite of how MMR works in most games where it tries to team people of roughly equa8 comments 211 views last activity
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I was just in a game against Chucky and unable to heal a downed Billy. Never seen that before. What was the reason?2 comments 21 views last activity
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All it did was make campers more effective campersby making them patrol the surrounding area while still being in range to immediately hit anyone going for an unhook. The bar also fills up too slowly for it to be of use, I've never reached a full bar even when the killer is running back and forth in front of me. This is such an easy problem to fix. Simply make the radius larger and make the bar f26 comments 441 views last activity
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Imagine an alternative objective like transporting something from one side of the map to the other to help power the exit gate. This would satisfy players who want more stealth movement type gameplay instead of just sitting on a gen which gets boring.1 comments 21 views last activity
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Something I find interesting about this whole debate is I've seen many killer mains justify the 60% kill rate and say it's good, but not a single survivor main who says it's good. BHVR's reason in their own words is this We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with131 comments 4,138 views last activity