selflessnea
selflessnea
About
- Username
- selflessnea
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Comments
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In regard to getting matched against then no.
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I mean you shouldn't care about it to much as rank means nothing. I understand what you are saying though. I am not sure but I think if everyone dc except the killer and you or vice versa you will still get a safety pip. But if only one person dc then you still have to play well enough to get the safety pip or better
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Well the codes are valid till the 4th i think. But they are limited time use so like 10 people get to actually use it and everyone else just gets invalid code.
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Both sides get nerfed/buffed all year round. Moris just need a rework and they are going to give them a rework. Also I don't know where everyone who complains about moris is playing but I maybe see a couple a night through about 15-25 games
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Dead hard is meant to gain distance on a killer kinda like most other exhaustion perk.
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No the building is sg + wglf + desperate measures + Botany.
It is honestly a meme build and these survivors know that. They can't really do gens and this at the same time soo
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Maybe they are all bi
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@Yamaoka said:
I played a survivor match a while ago where I went on the first gen and started repairing. After a couple seconds the Entity blocked pushed me off the gen but the progress remained. So yeah, could be a Corrupt Intervention bug. Haven't had it happen another time so far.
I Think that is a bit more about latency. But op's is definitely a bug or cheater
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I got called a trash survivor by the other survivors "because I was playing as Quentin"
Got called a sweaty tryhard for body blocking hatch after a decent game as doc. Yeah my bbq + disc + brutal 1 + corrupt 1 no tunneling or camping doctor gameplay was tryhard. I also got told I should have let him have hatch since he was rank 15 and since im rank 1 I should know better. I didn't see this guy the entire game and everyone else in the lobby where rank 5 up.
On a good note, I had someone unbreakable + sg me at the very end of the game to get the gate open. I was honestly in shock of how well that play worked for him. End game chat everyone including me were like omg the plays.
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I mean if you hate it so much skip it for a new one
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@metadeath said:
https://forum.deadbydaylight.com/en/discussion/comment/1691062#Comment_1691062
This is definitely untrue. I play against many streamers each week and run into them multiple times. At Rank 1 and if you disable crossplay, you will eventually play against the same killers many, many time. Which is basically where the problem lies. Killer unhappy with result of game or doesn't like that you rekt him in game so then next time you're against them it's an easy tunnel/mori. It's pretty lame to deal with, all of this could be avoided if killers just simply could not see your name/profile.
Well If you have cross play disabled for whatever reason then yes you are playing with a much smaller pool of players. I seriously doubt you are going against the same killer as many times as you think. and to think they honestly remember you unless you did something dumb like complain about how they play or say they where bad,is very unlikely. You are simply complaining about something that effects possibly 1% of your games. Trust me you are not as memorable as you think you are. If you are so worried about it change your name.
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I dont use that perk so I might be wrong here, but I think the generator will still spark with it being blocked. Like @Aven_Fallen said they should not regress while blocked otherwise that is a bug.
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How would this work with perks like mad grit? I guess I hit someone and they just fall of my shoulder
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At top ranks its mostly for the challenge or because the character is new
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@sulaiman said:
Because killer often main certain killers, and certain killers can be completly countered by some perks.
If you know who your killer is, you might know which killer he chose, and how to counter that. The killer has no way to counter special survivors, or even swf.
BTW, a lot of killers tunnel and mori anyway, because they just asume their opponents might be a swf. i know i do if i play killer.
This is true. Also you may play against/with someone maybe once or twice a week. I know it can happen more often but chances are that you get matched with someone you have never seen before. Might also depend on when you play.
Killers and swfs are just going to do what they want to do. It is very seldom that a killer is like oh this might be a swf better bring a mori. They are more likely to be "i didn't have fun last match so I'm going to make this one less stressful" or "i just want to mori you all"
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@Iron said:
https://forum.deadbydaylight.com/en/discussion/comment/1688919#Comment_1688919
Neither of those 2 options will keep killers happy. Mori instead of death hook is actually only useful if the animation is substantially shorter like PH's conditional kill. Otherwise it's almost useless unless you are trying to get around a ds timer because you wanted to tunnel someone.
Personally I believe ebonies should work similar to how devour hope works, with an overall hook action count. The difference I would give between the two is that since you can't take an ebony away from a killer that they still need to hook the survivor once before they can mori.
I Was thinking something similar. I don't know what your numbers are but I'm thinking something like the following.
Must obtain 4 hooks before being able to mori a survivor that has previously been hooked. Can mori the last survivor remaining in the trial (cypress mori base kit on all moris)
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@xRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/1688825#Comment_1688825
But remember that you are filling your 1.slot perk slot for this.
But you could also be filling your item slot for a brown toolbox. Also survivor perks dont mean anything to me. I will legit run a chest build with pharmacy, plunderers, and ace in the hole
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@TheeclumsyNinja said:
https://forum.deadbydaylight.com/en/discussion/comment/1687202#Comment_1687202
If its just her iri add on then it should be much quicker
Except its not. Im am sure they said they are going to rework all her add ons.
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Could just run pharmacy. 80% faster and noise is reduced by 8 m and also guarantees a good item first chest.
Other then that the only way I see the item being useful is if it is ran with the insta open add on.
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That sounds terrible. Also what amount of extra/less time are we talking. I also wouldn't go as far to say some killers need tons of gen regression perks. All killers can win ( however you want to define that) without a single gen regression perk most games.
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@DrFrozen said:
https://forum.deadbydaylight.com/en/discussion/comment/1687730#Comment_1687730
totems aren't survivors' objective. They should add some new mechanic to slowdown match, another objective.
Totems are an optional objective for survivors. If they don't destroy them and get hit with noed that's their fault.
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@TheeclumsyNinja said:
Huntress shoulda be top of the list, hillbilly shoulda been top third. But also get some of the weaker killers better before changing a middle killer
Trapper would be an easy one to tackle. wraith and pig also
I Disagree.
Huntress is okay where she is other then her iri add on that very few people play with anyways. Also iri head would actually be okay if it couldn't be used with the belt add ons.
Pig would be difficult (based on recent livestream) due to her being a licensed killer.
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Interesting but that is a lot for one perk to do by itself. I would say it would only need the following from your list
Ignore endurance status effect
Gain 3/4/5% movement speed buff
Exit gates passively regress at 1/4 speed (kinda changed it a bit)
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There is probably a post on steam that would explain how to change the sensitivity in the game files. Probably something similar to how you can change the frame cap from 60fps to 120 fps
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I dont know if you tried this but it fixed my laptops problem a little over a year ago.
In steam right click dead by daylight->manage->Browse local files
Then right click the exe file->properties
got to the compatibility tab and click change high DPI Settings
and I think all you have to do is check the box that is checked in the image above.
let me know if this helps.
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T bagging cocky survivors as ghost face and then watching them DC
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Looping is completely fine. That is really the only thing survivors can do when the killer is after them. Camping is a completely different subject. To say camping is bad is subjective on the individual.
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Yes there seem to be fewer spirit players
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@SimplyNotFun said:
https://forum.deadbydaylight.com/en/discussion/comment/1683963#Comment_1683963
survivors should be able to earn extra time In the chase due to missed attacks 🤷🏽♂️
"Wow guys I spun the killer. Wait why didn't I get any distance" probably because you spent the entire cooldown right next to them.
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@steemy1 said:
Hello everyone,
the match details shows ping for all survivors. Would it be a reasonable idea to also show the killer ping? Does not have to show name or "killer" but perhaps a generic title and ping along side.
With the way hit validation works atm this would be nice. But once server side hit validation comes into play i don't think it would matter that much
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@GrisouOats said:
Imagine a 4 man swf and they all brought in a brand new part and they get th skill check right + prove thyself. Gen rush straight up! I don't think they should do any changes to it though. Just leave it as it is.
Honestly if they gang up and all use bnp on one gen. I'd call that a win in my book as killer.
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That sad moment when you type gg and a salty player types you are only saying that because you won :,(
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They got taken over by the rift. They basically got rid of every event because the rift is considered a long term event. I do miss double bp events too
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1683936#Comment_1683936
Also - they should take fall damage.
Also also - if they take a speed boost (sprint burst, balanced landing) through a window they should hit there legs and become injured or have a slow down because the broke their shin bones.
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@hangm_nn said:
https://forum.deadbydaylight.com/en/discussion/comment/1682497#Comment_1682497
Yeah I'm planning to ask my friends over the weekend. The thing that sucks is that not everybody has a group of swf, and 3, unlike 4 is actually manageable solo-queue
I Agree. But I know you will get it bro
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@devourerofgods666 said:
i have found that demogorgon gets bullied and so many times i have been forced to camp a hook because they repair gens too fast can you make shred a insta down like chainsaw?
Having demos shred be an insta down seems way to op. If they where to make the shred an insta down then I think he would need to charge his shred to full and it would have to take 2 seconds to be fully charged.
I would say the better option is to make rat liver base kit. that would be a pretty good buff on him. This making him move 4 m/s while charging his shred instead of 3.68 m/s.
If you are gens are getting done faster then you like, take a look at your perk build as well as how you are chasing your first survivor.
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@hangm_nn said:
As a survivor main with 1,090 hours in the game, I return regularly because of the archives, and the tomes that come with it. I joined in March 2020 and when I started, Tome II was just ending and Chains of Hate was almost released. Once Tome II ended, I decided to throughly go through the archives and as of present, I have completed almost all the Tomes, not all challenges since some are just BS (such as the Discordance challenge in Tome III) and I am left with the Level 3 of Tome I. I am stuck on the infamous 'Dark Senses' Challenge. Here is a short description
Dark Senses (Survivor Master Challenge)
Complete 4 generators while using the perk Dark Sense
*Complete in a SINGLE trial*
This challenge is very unrealistic. In high ranks, you'd be lucky to even complete 2 generators because up there the motto of survivors is 'genrush'. Not only the fact that you have to be on the generator as it's getting done, you thankfully do not have to do the full generator repair, you have to bring the BS perk, known as Dark Sense. And you can complete 4 generators, just not in a single trial.
Dark Sense : Allows you to see the killer's aura for 5 seconds after any generator is repaired, and 10 seconds when the Exit Gates are powered.
Overall, this is just a really, really poorly made challenge, and there are some tedious Legion challenges in Tome III. I typically play Legion / Spirit / Plague so I'm overall disappointed with those. Here are two solutions.
-Remove the single trial aspect
I understand that this is a Survivor Master challenge, but the challenge is really poorly made
-Reduce the generators to 3
I have done 10 games to test what my average is, and I can complete 3 generators with Dark Sense in a single trial. This may be a little challenging for some, however it's really simple once you try.
My best advice for you if you still haven't got it yet is get in a 4 man swf on coms. You can try to find a group from one of the many discord groups out there.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1681930#Comment_1681930
They should award a first hook death with full point values to all medals equal to one survivor.
One problem i see with that is if the killer is actually camping. This allowing them to get a possible 2k most games and still increasing their rank.
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OoO
Alert
Premonition
Dark sense
Pretty fun meme build me and a buddy used a couple weeks ago.
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@dspaceman20 said:
Wait what is the point of broken keys?
to bait killers into being sweaty :) or to make them waste a perk slot on Franklin's
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Honestly survivors already get enough as it is if they are the last to live. Remember the exit gates used to only work if all 5 gens were complete and the hatch only spawned if 2 gens had been completed. If you keep finding yourself in the situation where you are last alive but haven't been hooked, then you need to asses how your playing and find some time where you should be taking chases instead. Of course that all depends on how the games going. Dont try to be a gan jockey the whole game either. Yeah there will be some games that it makes since for you to do this but not every game.
Also I hope you are not one of those survivors who unhooks then hides and lets the injured person be found.
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@Doctor_Derek said:
https://forum.deadbydaylight.com/en/discussion/comment/1675501#Comment_1675501
I'm aware. My title said the hinder addon. so increasing his default hinder speed is what i mean.
But why. He already hinders and it only increases it by 5%. I never really see much of an affect from this when I play it. I'd say some of his other add on are more worth it
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@Doctor_Derek said:
The only time I can play Clown and feel viable is when I get the Hinder add-on.
You are joking right. His bottles already hinder by default.
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@Lucas96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1673870#Comment_1673870
I personally notice a big difference when I run Botany Knowledge with Self-Care and it’s the only combo I’ll use. I will never use Self-Care by itself. Even when the killer has Sloppy Butcher, healing myself feels faster than letting another survivor do it. I love it.
Self caring with out a med kit will always be slower then someone else healing you and then being able to hit skill checks.
Now my favorite thing to do with pharmacy is run it with plunderers and ace in the hole. As a survivor I don't rely on perks that much and with this build im gurrented a medkit with decent add on. Also since chests get opened in like 3 seconds, when im near another chest I just open it as well. Could get a spicy item like a key or purple medkit.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1673879#Comment_1673879
I was very fortunate and lucky here in Australia. I was up in the early hours of the morning watching the live streamed PS5 showcase. I was about to go back to sleep within about 30 minutes of the showcase ending, when I got an email from EB Games (known as GameStop elsewhere) that preorders had gone live. I didn’t hesitate to put a deposit down. Couldn’t go back to sleep after that. A little over 3 hours later get another email from them that first day launch shipment had been sold out nationally and any further orders were for 2021 shipments. Lol, and even THOSE sold out by the end of the day.
I was very lucky to have been awake already, and that I didn’t hesitate.
Damn Bro you did get lucky. I plan on waiting till next year to try and grab one with a cool design. I was able to pick up the god of war ps5 and imo it looks pretty cool.
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Bro you got a ps5. Nice
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@board said:
https://forum.deadbydaylight.com/en/discussion/comment/1673567#Comment_1673567
i play ps4 and it seem to happening a lot more than you would think
I mean everyone is in the same que so the only reason it might matter is if you have cross-play turned off. And therefore you have a much smaller selection of players to get queed with.
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If you are so worried just 99 your item like we used to back in the day to keep our item/add ons
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It is quite surprising that as a red rank player you got a 15,17 &12 in your lobby for one match. And is very likely that it was a one time thing. Now I do sometimes see a rank 15 ish player in my lobby at red ranks but that is usually do to a swf group bringing them in.
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@board said:
A few things that could be nerfed or fix
- Moving while stalking
- The revealed aspect
- The insta down or the exposed affect. It needs to wear down faster
He already moves slow while stalking and most ghost face players dont try to stalk out in the open unless they have to. It is much more viable to lean stalk which requires no movement. So slowing his movement while stalking wouldn't really change much.
The exposed effect only lasts 45 sec (60 with both duration addons). While that does seem long realize that if you make it to a safe pallet/loop he is not likely to catch you in that time frame. If they decide to nerf that you would probably only see it drop to 40 sec. Anything less then that and his power would be almost worthless. Also don't forget non marked players can take a hit for you and basically deny him the exposed hit on you.
