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seki23

seki23

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seki23
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  • @Veen said:

    Nea's a survivor ?

    well. is debatable.

  • nice info, i got the 2. i will save this post.

  • im not iompressed, so i was actually right. this is amazing tbh i dont how they manage to do it like this everytime.

  • when i started a game in KYF today i notice that the camera is messed up with him with all the shakes with PH

  • survivors want the easy escape with her aswell, i guess only nurse will be viable now. so sad. even if i dont play spirit. i feel like she is the only one and nurse taht actaully are making me struggle when i play with friends i guess only nurse will be now, and freddy ocasionally.

  • @ALostPuppy said:

    Really? Because from what I've seen he still has the "M2 into M1" shtick, it's just harder now and more of a niche timing. And he can now spam the living hell out of his ranged attack.

    wich is easy to dodge except for locked stuff and now survivors will be able to fake it way more consitently and getting ouy from situations for free.

  • hag is fine, why so muc hhate people barely plays her.

  • the killer is on a rush to get rid of 1 survivor as fast as possible so is understandable.


  • exactly it happened the same with the other skins they gave us for free, now no one use them anymore... giving all for free destroys thge rarity, and no one wants them to use them, is the same with legacy lots of people want legacy, that would destroy the rarity of legacy and no one would use legacy aswell, also wouldnt mean anything anymore. there is an stroy behind legacy, and should be respected.

  • imo is not about the gen rush is about maps, big maps are the problem because are impossible to presure, try to pressure with a m1 killer on ormond, fractured cowshed, red forest (both). big maps are the problem, if the maps were smaller wich is kind of what devs are doing with the latest maps the game would be better for everyone, in fact ive been having more fun as killer on the new freddy maps (badham) for example... i think thats they way to go... making maps smaller and would be nice if they do something with the RNG that also makes the map way strogner or way weaker depending on the luck factor.

    i think i will have more fun on the new Mac millan maps aswell, they seem smaller but maybe im wrong i dont know... we will see, the next ones that should get adressed are farm maps wich imo should of been the first variations sicne are the most powerfull ones still they will get changed last sadly. but i wouldnt be mad if they adress first the biggest maps in teh game first Red forest ones... ive seen a HUGE decrease on badham offerings in fact no one offers them anymore, now you only see 3 offerings, RED FOREST, FARM AND ORMOND, so that means they did great with those ones, and devs now know wich maps should get adressed guys :)

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687081#Comment_1687081

    Yes,voice chat makes the games easier for survivors but it won't win them.

    The majority of them are still beatable

    they do win games, i tried play with friends is so damn easy, you win everytime is not even fun... i dont know what you are talking about. voice chat is been winning games since 2016 and will still win games till the last days of this game. "the majority of them are beatable" only if u are way better than them as killer, and it takes a lot of hours to do so, if they are kinda decent at the game, you are doomed from the start you need to be way or at least considerably better than them if u are only equal or slighty to moderately better than that group you are gonna lose, that is a fact, please i bet you have a decent amount of hours in this game dont force me to explain what you already know wasting my time, this is obvious, stop playing the non sense game, defending voice chat is idiotic. Survivors have the upper hand with voice chat, making so damn well coordianted plays that are impossible to pull of with solos since you dont know wich perks are they using, you can allow to do reckless plays that solos cant not afford to.

    Voice chat is something that should be adressed somehow because we cant just pretend it doesnt exist, especially at red ranks since as a steam player i always get paired with 2 to 4 man SWF wich 99.99999999999999% of the time use voice chat for obvious reasons, since there is no reason to not to. wich of course breaks the balance of the game to pieces. as everyone here knows, defending the opposite is tbh not very smart, and obviously is a biass towards the role you like more wich is understanadable but from a balance perspective and health of the game is not... is hard to adress voice chat because is impossible b ut killer should get rewarded when the game detects people playing with friends with some stuff to balance that stuff out because for obvious reasons if u play with friends you play with chat, and no one is gonna convince me of the opposite, there might be 1 exception every 500 matches that they 4 of them play with no mic? may happen still is not the rule.-

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687070#Comment_1687070

    Playing in a SWF isn't an automatic win button so no that's not the case for the majority of SWFs.

    increases it greatly... getting many aura reading perks for free (Empathy, Kindred, bond, alert, even OoO without drawbacks) meanwhile the killer gets nothing, litearlly nothing, well you get something, stress. because they have so much information that even if they are bad there are no seconds wasted, so their efficiency can break the game, the point of the game is the imersion, the no info discord kills that, and the balance of the game, there is a reason why there is not a voice chat in settings... and people use third party software. SWF is fine VOICE CHAT is not fine, not in this game.

  • @ALostPuppy said:

    SWF is the only time this game is any kind of challenge as killer, people really need to grow a pair and actually accept the challenge, because you don't have many games in DbD that are actually hard. Yeah you're not expected to win against a tournament squad who picked an Ormond offering but if you know that team, there now exists an offering to negate all other map offerings. And you can usually get 1 or 2 kills depending on the killer you chose anyway.

    basically there is nothing you could of done you were doomed from the start right? and you need to accept it, find the ilogical problem there.

  • @Babyyy_Boyy said:

    I don’t know why killer mains want SWF nerfed so badly. You’re literally just having fun with your friends. Not every SWF is a “bully squad” as killers call them, most just want to talk and have fun sometimes even meme. I get I get it, some perks are broken with SWF and comms take over specific perks but if you take away SWF you’ll probably be winning 99% of your killer matches.

    arent you when you play 4 man winning around 90% of your matches? double standards?.

  • this build is not small pp build at all, it has so many counters... to begi with is a hex totem build. is there any small pp build killers can use? lol. there are addons but is there any uncouterable combo perks? i think there arent, only survivors have uncounterable combos.

  • i mean as every window tech and as every tech in the game, is useless if u use your brain.

  • exactly the problem is not the fact they play together the microphones are. they get so much unfair information the killer doesnt get out of survivors by any way... they get so many perks for free, so many aura reading perks for free is actaully insane, and the killer gets nothing.

  • @Aven_Fallen said:

    Why cant Killers accept that SWF does not mean that they become godlike players by just clicking a Button to invite other players to their lobby?

    i play on a SWF 4 man and we are not that good still we 4 man escape 9 out of 10 times, and the other we smash those 5 gens anyway and 1 or 2 always manage to escape agiasnt spirits, onis and else... 4 man does break the game to the core especially if they are good.

  • @Tactless_Ninja said:

    Had a thought just now about how some games turn into a battle of attrition because of unlimited ability use. Wouldn't the game functionally be much better without functionally unlimited tools?

    Now take for example a survivor perk like Self Care. It has unlimited use and can potentially stall a game indefinitely if the killer is in a good enough position to defend, but not to take the offensive. It can also lead to independent action of never needing the assistance of another players help. It has lead to the coining of the term "Selfish Care" and snidely refered to as a killer perk despite its surface level benefits.

    Now what if it say had only 1 charge. You could only heal yourself once with the perk, once with a medkit, and then the rest of the match need to rely on the assistance of your teammates? You'd approach games a lot differently than you would have before.

    This can also be expanded to other unlimited use perks as well. Sloppy Butcher losing effectiveness after 10 hits. Bond only activating at the start of a match and lasting for a minute. Enduring gradually losing 5% effectiveness for every stun. Exhaustion actually meaning something with 1 recharge between hooks.

    Now you're probably wondering about killer abilities. Killer abilities would have their add-ons diminish. If a game wore on too long, their add-ons would essentially disintegrate making them base abilities. Still unlimited use but without their quirks.

    I think a massive rebalancing like this is a necessary step towards achieving a more balanced game. Or is there something horribly flawed in my reasoning?

    thats what SWF already do, breaking the game to the core with their efficiency on gens, leave the game as it is, let the noobs be noobs for longer. let them heal and waste time.- then about killers abilities, that was just dumb sorry, but i think those aspects are fine.

  • no need to, survivors already do it by killing themselves on hook wich will happen 99% of games, how many deerstalker nock out players have you seen in all the time youve been playing this game? the killers from the other hand would be good to have something to surrender as survivors have since 2016- sometiems you are not enjoying the game with all the toxicity 3-4 man provides, not insta surrender but after 4 to 5 minutes you are allowed to live, that would be nice. survivors community would get forced to treat killers better or they wont have a game, or maybe you just are not having fun and you want to leave, sometimes survivors are just gen rushing so damn hard that you want just not play anymore, almost never happens to me but it does for a lot of people and then just go afk, so it would be nice i think the game would be in a better spot if everyone starts to actually treat others better this would be an start.

    so survivorss already have it, it just needs to be extended for killers in some away aswell. even if the match exists because of the killer is not fair that only survivors are allowed to leave when they "want" to get another game, killers should have the same right to leave after certain time.

  • spot bassement, play away from it profit.

  • i like dark skins tbh i dont like to get seen from miles away. both sides.

  • in my opinion ds olny gets stupidly strong when you pair it with unbrekable and i dont think they will change that by any mean so i would change some stuff like not being able to do gens with it ( i mean you can, but you lose ds, since you can do gens you are not getting tunneled), locker ds should go aswell. but the 60 secodns timer is pretty much fine...

  • They do that to streamers because devs are gonna notice them easier, also they cant just act as ignoring it in front of thousands of people.

  • mostly because of his m2 to m1 change without having cooldown wich creates the "ill hit you or ill hit you" you decide in wich way. mostly that. now taht is gonan get "changed" because it wasnt such a big change at all.

  • that would make solo q more unbearable than already is.

  • @Buttercake said:

    But then I can't see all my handsome clothes... 😢

    killers cant either

  • i take small breaks of 2 to 5 days. is actually very good and i suggeest you do taht instead of playing every day, because then this happens and you need to take a big break.

  • people USED TO COMPLAIN a lot, why do u think she got the FAT NERF she got? now she is not as OP as she was and she kinda has some playing around, at least way more than before except for some addons... even if most people thought taht base old nurse was kinda fun, now you need to use insae addons (Expensive) to have what old nurse was but at least she cant be as she was PLUS THAT insane addons like omega nurse and others... she is good and strong and she got nerfed, most people relied on those addons so thats why you dotn see her that much anymore. there are just a few good insane players with her now. since omega is gone.

  • @Terro said:

    I heard that the way it works is that a tile has a weight behind it. The stronger the tile, the higher the weight. Then they use those weights to try to balance out the map. It's definitely not perfect.

    the way it works has no sense, thats for sure.

  • once in a while you see good console players, is just rare. , that killer wanst using a good piramid build, and no range addons, but it is what it is. lol but gg i guess

  • it depends on the situation, sometimes is stupid and not coordiantion wich happens a lot in solo Q, in SWF never happens, unless the jkiller is preventing the unhook in an scummy way.

    sometimes is just the better choice your teammates are setting up everything 99ing the doors and the most nearby to rescue with BT or so, it doesnt matter if u go to second state as long as you escape, also not everytime there is something to do, sometiems there isnt. Also sometimes is a killer with an insta down or whatever, is nost that simple everytime.

  • thats not what im talking about. people will increase their interest in custom decreasing numbers on public matches if you get so much differnet modes and stuff in custom

  • separating public and KYF doesnt fel like a good idea to me, some tweaks might be fine but not overdone it.

  • the perk is fine, there are still jungle gyms, cow loops, shack, shack to cow loop, cow loop to jungle there are still many disfgusting loops and especially combinations, bamboozle is fine and i dont even use it, just drop the pallet instead of vaulting the same windows 3 times, is not like 3 gens wouldnt fly after 2 minutes of chase without many gen slowdown perks anyway.

  • his original coat from the store does the same sound? i dont think it does btw.

  • when they unhok in front of you or very close is not tunneling, is farming from survivors wich of course must get punished especially if u can ignore bt like freedy or ghostface even pig.

  • is more realistic with ghostface since he is smaller and faster lol its been like 2 years since last time i got grabbed by a tier 1 myers.

  • i played a couple of games after some days with ghostiboi people dced because they got exposed and downed. this is so sad. this needs to stop.

  • exactly there is no reason to patroll the furthest gens since they cant work on them they need to go towards you. thats the point of the perk at the begining unless of course they decide to hide ALL for the remaining time of the perk wich is not very commun AT ALL usually people will try to start working on a gen or just you should spot someone if u know people spawn locations...

  • actaully 80 seconds should be enough to get a down... so its not bad sicne probably will avoid getting 2 gen rushed or even 3 after 1 chase... so its not bad at all even at tier 1.

  • @Golden_spider said:

    A proper addition of a tutorial mode would be appreciated instead of the bare bones ones we have (which surprise to no one teaches you barely anything actually helpful in a typical match) then just throwing new players into a terrible matchmaker which proceeds to throw you again into a match where you know barely anything.

    100% i dont think the actual tutorial is that great at all. it didnt help me back then i only knew stuff because i saw people playing the game.

  • exactly as the dbd mobile. they also have bots in public matches wich is kind of nice i guess but not like if they would help a lot against a killer (played by a person) so i just wanted to have the oportunity to practice by myself since you cant go on a public match without another person iwch is terrible design at least i should be able to enter to the map as a killer to test powers and how it works... at least that i will get bored in less than 10 minutes most likely but at least i can test mechanics.

  • now is decent still not enough to replace any meta perk.

  • is the same for both sides tbh. but yes survivors are worse, probably because they are way more aswell.

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652737#Comment_1652737

    Combined with Dying Light, I still think it's insane. Tested it with friends earlier.

    Give it a few days, weeks. People will forget about it, just like they did with Ruin once it was reworked.

    people didnt forger about ruin at all is just that now undying exists... for now.

  • as far as i remember the game already rewarded you for blidning and pallets saves.

  • deathslinger feels more like a country guy to me.

  • the thing is as simple as this, pop is probably the best killer perk in the game at the moment, hey nerfed (ok i guess, i mean is not ok it didnt need a nerf at all but ok i guess) at the same time DS beiing the strongest survivor perk remains untouched thats the problem.

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