seki23
seki23
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- seki23
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/205584/now-huntress-hatchets-go-trough-trees
Could be a ping or animation related issue.
Like she threw the hatchet near the tree to hit you and actually hit but on your screen it looks like the hatchet hit the tree instead
i dont think tho, that was end game, we did all gens and i was already chased by her and majority of hatchets were normal, i say majority becuase lots of huntress do know how to abuse the junky hitboxes getting hits without even hitting you, abusing the "aura" that covers survivors like if they were like trappers hitbox or something (but that is supossed to be normal according to devs) but anyway i will try later.
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@piggypablo said:
For the same reason you hook rush.
hook rush? #########. hook rush doesnt exist because survivors are not like gens, you have to chase them, down them and then hook them, is impossible to hook rush unless survivors got slugged very hard wich is very odd to happen except for those very rare nurses and huntress (if peopel didnt spread out).
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maybe you should learn when to DROP A CHASE. maybe. u can notice if a survivor is decent after 15 seconds of chase, get the pallet and leave if u still insist then well, i hope you have very good slowdown perks (like ruin, corrupt or something) because the others are doing stuff
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if u have friends test it on kyf if u dont then go and lose a couple of games in a row in public matches till u eventually get it.
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i will try later on the day, during night i will keep you updated. probably i wont be able to replicate it, lots of RNG based on maps i may not even find the same Tree. but i will try.
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maybe it was that especific tree, i dont know i will try tomorrow, if it was i may just discovered a tree without any hitbox on the middle, wich is totally possible, anyway the map is gonna get reworked but still huntress hatchets always were VERY GENEROUS to say something.
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@Zeus said:
Is it reproducible? Or is it just something that happened once in a game?
i will try tomorrow in KYF with some people, it was in ormond i literally placed a TREE between her and me, is not she being very close to me and i was jsut going around a tree, no we were on the same line and a tree in between, the hatchet LITERALLY WENT TROUGH the TREE and hit me, it was a pretty good job so far moment indeed.
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this is non sense killers need gen slow down otherwise they will lose, very easily agaisnt decent survivors.
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@MadLordJack said:
Nurses blinks cannot be dodged, unless you are deciding to use a bad Nurse as an example
it doesn when dead hard actually works and you make good predictions aswell, since no human can play nurse perfectly. and no one does, we have those stupid tourney where you see lots of thousands hours nurses losing all the time and winning some others, same with spirit but at least nurse cna potentially be more entertaining to face.
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1729370#Comment_1729370
Ah yes, because three or four Killers in the entire game determine how good a Perk is when used in a specific way.
Meanwhile, DH for distance against every single other Killer exists and is vastly superior.
is hilarious but those 3 or 4 killers are everything you see in the high rank so :/
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1729365#Comment_1729365
How would you go about in changing it to be more fair?
dead hard is fine. it doesnt need any change expecially when killers like nurse, deathslinger, huntres,etc exists,.
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@Demogordon_Ramsay said:
I'm still dreaming of the day people realize that Dead Hard for distance is infinitely superior to Dead Hard for dodging.
no. when you go against nurse for example, spirit, you can react if dead hard worked as intended, also back in teh day you could make the killer miss the hit 101% of the time because you were able to react how is making distance superior? the thing is, is the only way to use it now, but doesnt mean is superior by any mean.
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-i see a mori i dc in loading screen if im playing solo wich almost never happens, if i play with friends most likely i wont..
-if u are toxic i will correspond back.
-if u a re way to baby i may, just may give u hatch if u werent toxic and im feeling like giving it to you, wich may or may not happen
-bm killers at doors if they were toxic, or during match.
-i will tunnel the baby survivor if i need to.
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adepts are kind of unfair with kllers but you can always de rank yourself to face less skilled survivors, you wont get them with a weak killer on red ranks agaisnt decent survivors. i got them all at red ranks yes but sometimes you get potaotes at red ranks but not as usualas you would at other ranks.
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very nice, i was looking for one of these posts,
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/203502/swf-killer-100-bp
As long as moris also say:"survivors bp are doubled"
moris are getting nerfed as keys...
im agree, killers should get double points for getting such stressfull game.
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camping works if survivors are way too altrusitic and the killer knows they are around, also if u are chasing around a hooked survivor then you are just dumb. camping can work aswell when a survivor is on second hook and about to die the killer may waste 15 to 20 seconds and secure that kill to relief some pressure. sometriems is the right move, but in a wrong scenario wont do nothing for you, for example all the other 3 are doing gens.
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take 30 seconds and think why they do it you may find out the reason, in fact you probably know why but you still love those offerings for obvious reasons, the map is stupidly strong
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here we start with the oversensitive stuff. completelly unnecesary is part of the lore and you actually mind about a bed in a game where you literally massacre human beings as the killer? the double standards man what a good time to live in. with your thoughts this game shouldnt even exist, buty you still play it wich means you are ok with dismember as hag does in her mori, smacking survivors to death as oni, or cracking hard bone skull as clown, etc. but a bed out of context is a problem to you.
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how often do you see unlimited myers?. and he is not that strong, he needs a lot of stalk to get it. also that would break the game way more than it is. survivors dont need to break the game with especific stuff for them
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kind of agree but also adds some mindgame to it... so the survivors has something more to loop when they dont have more structures around.
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freddy is the strongest m1 killer in the game, he lacks nothing and very good in every aspect, equilibrated in the stuff he is not that amazing. so he is stpidly good at everything, PLUS THAT very easy to use. is a farminchg machine and has sense him being the one with higher kill rate.
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@JustZed32 said:
Does oni even has a good perk?
blood echo is amazing for legion and quite good on plague.
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@piggypablo said:
If you don't have spine chill, you're SOL. Oh, is that a bear trap on your head? Congrats you have a new primary objective! Can't leave the trial without taking it off. That's cute you think you'll get it off on the first jigsaw box. Usually it's in the last jigsaw box and at 12 seconds to search each one, that eats up a lot of time. That's time running around not doing gens, and not healing/unhooking other teammates.
exactly side objectives tahts what survivors need to do so they dont rush the kilers in 5 minutes and leave. pig is fine in fact she is mid tier nowhere as oppresive as high tier killer if u know how to loop-
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adressing 4 man isntead of just letting it be.
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is amazing how people are just defending it, sometiems RNG can make it so you cant get them till you get bloodlust wich of course is gonna cost you a lot of time to get.
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@GOATYGOAT2330 said:
As we all know playing killer is a bit of a challenge. But after countless hours of putting up with entitled survivors like me, we begin to become work around tactics survivors like to use such as locker ds, dead hard, and 360's. After a while we become invincible to these things and become harder to beat. We adapt and overcome. The devs have made it clear that all this game is, is just adapting to challenges and overcoming these things like ds, ruin, and even killers like the hillbilly or nurse. But as we adapt and overcome, the devs nerf or buff these features. But the devs have a great game, and whether you love it or hate it, the general lesson of adapting and overcoming is great and can help you get through life. Keep playing through these changes because they will only help you. See you in the fog😉
basically just try by yourself to beat the unfairness and bad programming decisioning.
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@Shymare_11 said:
There’s many reasons, however the most common ones are:
•Doesn’t like the killer/how the killer “plays”
•Doesn’t like the map
•Doesn’t like their teammates
and the list continues from there.
There is really no way to force someone to play something they do not wish to. Well, no way to do it without harming either side of a match (killer and survivors) in some shape or form. Whether the reason, there is no viable options to fix this that caters to both sides.
your last statement is hilarious you can not force someone to stay in, so then why the killer is forced to stay there when he is getting bullied and the only way to leave is getting penalized? meanwhile survivors can kill themselves and not getting punished (losing ranks is not a penalization is a rewarding)
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@ALostPuppy said:
You know how you see some killer players on here say they're gonna play the worst they've ever played this week? Or they'll bring an ebony Mori and spirit when they're on a losing streak? Similar thing with survivors. A lot of them are fed up with killers hardcore tunnelling them down with a Mori, or seeing Deathslinger, Freddy or Spirit every single game, so they slap on DS and Unbreakable with either a key or some other item (if you wanted the strongest build you should really be running the purple medkit with charge add-ons along with either botany or built to last.)
And the cycle continues :)
tbh if u dont play strong killers you get your ass whooped so hard taht is not even funny at higher ranks you cant blame killers players for choosing a killer that actaully stands a chance. meanwhile survivors can perform very good even without perks because that is how balanced the game is.
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the game is competitive. because there are 2 sides compiting to win, but is NOT BALANCED, so thats the problem.
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when are you gonna care about us" i stoped there.
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its been a while since last time ive seen an adrenaline complain.
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gens are fine said no one with some cells working. gens are not fine, if they were fine why killers do run 2 to 3 gen slow down perks all the time to stand a chance? explain me that. gen speeds arent fine and the fact that MAPS are so big (ormond, farms, red forest especially and some others) just adds more salt to the wound. i dont get gen rushed often at all, only those insane 4 man with 2k++ hours each because of my build but still without a gen build you will find yourself in 5 minutes game more oftenly than not.
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play legion. will work like a charm
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when i see a loby with a 4 man with everyone above 3k hours thats pure fear.
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tbh guys i only had a chance to get it as GHOSTFACE, the others killers were bugged maybe it doesnt work with some killers at the moment i dont know.
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i think the thingy is totally bugged sometimes you get points and some others you get nothing.
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they wont get rid of it. at best they will rework it. i dont remember any perk leaving the game, but it can be reworked to something totally different. wich i doubht will happen.- but at least nerf it devs, also shouldnt work agaisnt freddy like that, because is like having a wallhack.
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@OmegaXII said:
OoO should never exist in this game, because it's literally BROKEN when used in SWF. But apparently Devs think this is fine..
Also, to hell with their statistics. The reason why OoO users have low survival rate is because killer tunnel down them or just straight up facecamp.
exactly and they usually throw the game just to get them... and sometimes they are just bad but doesnt mean that on good hands is broken, especially on cooms. also fuc*s freddy so hard that is not even funny. literally a WALLHACK ALL GAME devs, how is that fair?
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@[Deleted User] said:
Honestly they should leave him like this in game. I'm tired of having to pre-drop pallets because I don't know if he'll hit me from 20ft away.
since he is small and he also doesnt have a sword/club/etc he might feel deceptive it happens with hag aswell, but since she is slower than him people dont feel it that much.
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@ALostPuppy said:
My man really needs to sort out that posture. That can't be healthy.
loi is not much better than survivors hitting their forhead on the floor everytime they get healed.
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in solo q and normal survivors? yes other than that no
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so this is how we ignore and make it try so we all forget about problems that need adressing?
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@Kamizake12 said:
well i like to give the killer bloodpoints so idk
wich points? only gives 300 points for a hit and even less in chase points... is not even enough to buy a brown offering.... most time they do it to harrass the killer even more than they already did in match.,
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it was literally as simple as giving the previous 2 for everyone, that would of been nice and fair.
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there is nothing more to explain, he untied the thing lost auric cells, progress, even he lost killers. is there something devs can do right without harming the players and their money because he lost killers he bought and cells, how much worse can it go?. this is more than sad, is embarrasing from them.
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is this known?
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i didnt get quite well the green one.
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@Aven_Fallen said:
Later there will be Adam-Challenges.
really? because they didnt release a video at all. also is not on the tome things and its always been there from the beggining with every character