Amazing map RNG, BHVR!

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Absolutely incredible tree placement, makes the killer not being able to go through but survivors can. Congratulations!

Comments

  • -_- and? Who cares, the tree is tiny, go around. Sure, its not ideal, but geeze, not a big deal buddy. (Killer main here)

  • @Exerath1992 said:

    -_- and? Who cares, the tree is tiny, go around. Sure, its not ideal, but geeze, not a big deal buddy. (Killer main here)

    You can't always "go around" the tree. Sometimes these fatshame spots are positioned in a way that the survivor can simply go back through the gap before you can reach them.

  • @Exerath1992 said:

    -_- and? Who cares, the tree is tiny, go around. Sure, its not ideal, but geeze, not a big deal buddy. (Killer main here)

    The killer is forced to take a longer route, possible forcing bloodlust as he isn't catching up at a good speed.

  • @Exerath1992 said:

    -_- and? Who cares, the tree is tiny, go around. Sure, its not ideal, but geeze, not a big deal buddy. (Killer main here)

    And it's stupid, that's what. There should not be survivor-exclusive routes. That's not how the game works. The fact that you replied with this drivel is impressive in its pointless defense of poor design.

    Frankly I don't understand why killers and survivors just don't have the same collision box, for the environment that is, not for each other. It might make a few clipping issues in areas like this, but I'll take a minor cosmetic discrepancy over a gameplay discrepancy any day of the week.

  • Been a while since I've seen a 1-sided fat-shaming spot. Maybe my man Oni needs to lose a few pounds, he is built like a boulder.

  • @ALostPuppy said:

    Been a while since I've seen a 1-sided fat-shaming spot. Maybe my man Oni needs to lose a few pounds, he is built like a boulder.

    He is the ideal male body. You may not like it, but that is what peak performance looks like.

  • I've seen some pretty busted fat shaming spots on yamaoka estate next to the house. It forces the killer to walk around an entire small loop to get the the other side and the survivor can just walk through the gap in the tree. It was pretty much a simple infinite as if you just moved back and forth the killer couldn't hit you ever, even with bloodlust 3

  • @Xbob42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711859#Comment_1711859

    And it's stupid, that's what. There should not be survivor-exclusive routes. That's not how the game works. The fact that you replied with this drivel is impressive in its pointless defense of poor design.

    Frankly I don't understand why killers and survivors just don't have the same collision box, for the environment that is, not for each other. It might make a few clipping issues in areas like this, but I'll take a minor cosmetic discrepancy over a gameplay discrepancy any day of the week.

    My point is its a rare, random tile conflict. While it does give survs a route that gives them an extra 1/2 second lead, its really not that big of a deal. Much less annoying than the hill bug, the survivor sound bug, the hooking bug, or the grab bug. I'm not saying its "totally cool", im just saying there are bigger issues to deal with.

    @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711859#Comment_1711859

    You can't always "go around" the tree. Sometimes these fatshame spots are positioned in a way that the survivor can simply go back through the gap before you can reach them.

    In this specific situation, if you can't hit a survivor whos trying to exploit this, you're just a bad killer. If you're talking about other day-shame tile glitches, that's a separate issue.

  • @CornHub said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711901#Comment_1711901

    He is the ideal male body. You may not like it, but that is what peak performance looks like.

    Incorrect. Clown is what peak performance looks like.

  • @Exerath1992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711892#Comment_1711892

    My point is its a rare, random tile conflict. While it does give survs a route that gives them an extra 1/2 second lead, its really not that big of a deal. Much less annoying than the hill bug, the survivor sound bug, the hooking bug, or the grab bug. I'm not saying its "totally cool", im just saying there are bigger issues to deal with.

    https://forum.deadbydaylight.com/en/discussion/comment/1711868#Comment_1711868

    In this specific situation, if you can't hit a survivor whos trying to exploit this, you're just a bad killer. If you're talking about other day-shame tile glitches, that's a separate issue.

    Just because it might be rare, doesnt mean its not a big problem and its not a excuse.

  • @Exerath1992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711892#Comment_1711892

    My point is its a rare, random tile conflict. While it does give survs a route that gives them an extra 1/2 second lead, its really not that big of a deal. Much less annoying than the hill bug, the survivor sound bug, the hooking bug, or the grab bug. I'm not saying its "totally cool", im just saying there are bigger issues to deal with.

    https://forum.deadbydaylight.com/en/discussion/comment/1711868#Comment_1711868

    In this specific situation, if you can't hit a survivor whos trying to exploit this, you're just a bad killer. If you're talking about other day-shame tile glitches, that's a separate issue.

    Sure there are bigger issues the game has that needs to be fixed, but you're saying that to the game where the devs decide to rework Slippery Meat than focus on things like Iri heads. Trees like this can extend loops for the survivors giving them extra time to drop a pallet, where if the tree wasn't there the killer would've hit the survivor. Sure, it's not common, but it sure as hell still gives an unfair advantage

  • is amazing how people are just defending it, sometiems RNG can make it so you cant get them till you get bloodlust wich of course is gonna cost you a lot of time to get.

  • ######### do the killers even have a bigger collision box for? the fix is obvious.

  • @Exerath1992 said:

    -_- and? Who cares, the tree is tiny, go around. Sure, its not ideal, but geeze, not a big deal buddy. (Killer main here)

    this guy just defended broken map design lol

  • @[Deleted User] said:

    It sucks but why are you still with Discordance 1?

    because i'm a survivor main who never plays oni and I don't have time to get all the BP necessary to have all the best perks on every killer, specially the ones I least play.

  • @Exerath1992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711892#Comment_1711892

    My point is its a rare, random tile conflict. While it does give survs a route that gives them an extra 1/2 second lead, its really not that big of a deal. Much less annoying than the hill bug, the survivor sound bug, the hooking bug, or the grab bug. I'm not saying its "totally cool", im just saying there are bigger issues to deal with.

    https://forum.deadbydaylight.com/en/discussion/comment/1711868#Comment_1711868

    In this specific situation, if you can't hit a survivor whos trying to exploit this, you're just a bad killer. If you're talking about other day-shame tile glitches, that's a separate issue.

    "im just saying there are bigger issues to deal with"

    yeah! like THE REALLY BIGGER ISSUE of toggling m1 when pressing esc. THIS is the kind of big bugs we need fixed asap! Thank you BHVR <3

  • Until I actually read the post, I honestly thought this was going to be a gripe about how much Swamp map is coming up in "RNG" this week ๐Ÿ˜†

    I mean there are a lot of broken things in this game but just because one seems less significant than another, doesn't mean it isn't an issue. ๐Ÿ˜•