seki23
seki23
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to me is unfun to go against a 4 man, anyone else agree? doc is not even taht great of a killer unless you are an extremely stealth survivor you shouldnt have problems
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i would nerf only 3 things i mean 4 with DS but the other 3 things would be.
Keys (wich are gonna get nerfed soon anyway) as moris will.
Object since is game braking against freddy since you have a perma wallhack on him unless he has blind addons is very unfair, but in general breaks the game with SWF with all the free information and hurts massively set up killers like Hag and Trapper is extremely unfair.
finally amber addon is kind of insane tbh is like Object but without drawbacks, the free reading aura without punishment is way too much.
my demands are actually relatable because im only attacking REAL PROBLEMS, not just some perks thay you may think are strong, im just talking about GAME BREAKING stuff, and all of those 3 are game braking.
even if i think spinechill is very strong and KILLS every stealth killer i dont think should get nerfed by any mean, since it doesnt break the core of the game and it has some counterplay, even if is high level counterplay, you can play around it, but you cant agaisnt amber addon, object or keys (without being way too hard and punishing anyway, i dont think franklins is a counter since you can go back for your item when u want) even DS since its not a anti tunnel as Peanits already said and should be an anti tunnel perk, not anti momentum puinish the killer for free for actually playing the game well.
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killers do tunnel because the game is unbalanced and you cant perform 12 fresh hooks without failing misserably, agaisnt decent survivors.
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Almo i think you shouldnt have said that, u just made it worse, is like you (devs) never ever heard our complains (killers) by saying such a thing. you guys cant ignore it now, because if you do it then sorry but the biass now with actual proof is really visible with comments like these, please dont treat the killers like the second thing, like if they didnt even matter because is ok i know killers dont give u as much money as survivors do, we are less is right, but in the end without killers there is no game.
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i would delete object of obsession, is very unhealthy for the game, and broken with friends.
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kind of agree, but going against a 4 man is even more.
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no.
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Spirit with stridor.
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at least killers do change the meta but survivors? been using the same perks since 2017/2018. wich are the most boosted perkws they could of invented. there is nothing left to invent for survivors they already have the most op perks they could potentially have without (or even actually ) breaking the game into pieces.
you dont like the new meta? then go and run a map, or detectives or small game, because as any other totem build has very simple counters still, survivors will complain. in fact if they are coordinated they could potentially get rid of undying, and someone could be in front of another totem and could potentially get rid of your 2 perks in 20 seconds.
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i personally have it on since pc players mot of them play the same over and over again so is nice to go agaisnt some different killers thanks to console players.
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of course that after making survivors stronger devs needs to make killers stronger aswell thats the point but giving them whispers and bbq for free is not the way to in the slightest, even way less noed that has LITERALLY 0 SENSE, completelf ydifferent perks that are not even remotely close to the point of this post and especially because almsot every decent killer would hate to have such cheap tactic to their disposal but going back to the main point
killers and i myself aswell already use BBQ because is not only good info but aswell points, is not a mandatory perk but is very nice to have it instead of kindred since when you play with friends is meaningless, but for solos it is very good but when i play solo i need every crutch at my disposal to stand a chance and there is no space for kindred but i recognize that it could of made the difference (as many other average meta perk would that now because im not using it due kindred i dont have, if survivors werent so scared and could read better but they dont so it literally needs to be base)
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freddy doesnt need nerfs he is one of the few killers in the game that are actually viable.
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it would killers dodge way more than they already do. but the reason why killers do that should get adressed, dont you think?.
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it wont make solos op or anything it will just make it lesss frustrating to play as solo. why do u think people play with friends? because is almost as infuriating as playing killer against a good 4 man, since you complain against 4 man why cant i complain with solos? both experience are misserable. and should get adressed every time i play solo if the killer is not good because he oesnt even need to be good, just decent is gg well played for the killer. each survivor making TERRIBLE decisions all the time, do u think only killers get frustrated? iimagienm running the killer for 2 minutes and see on hook baby survivors crouching with urban doing nothing? so SCARED to actually go for the save? survivors CAN BE FRUSTRATING aswell as much or even more than playign killer if u are not playing with your average 4 man.
and dont comapre noed to Kindred, please just dont. way different perks, you shouldnt be in front of the survivor camping it anyway go and pressure gens instead of face camping, solos are extremeley weak and unfun thats why people play with their 4 man, but if solos could have something it would enforce good survivors to take the challenge because now they can have some extra info, this is nos 2016 it wont break the game and is not the immersed you are by your own game anymore, it just isnt that anymore eespecially with 4 man being a thing you casnt just put aside solos and pretend 4 man doesnt exisist
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@MrLimonka said:
You can dodge a lobby with a key. You can't dodge a lobby with a mori.
And no, just because someone escaped by hatch (with or withou tthe key) does not mean you get "bullied". That means you would've won the match anyway, and the real downside is just you losing some bloodpoints.
but you actually can. Alt f4. as killers also do when they see a farm or ormond offering.
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and thats why SWF needs nerf, and everyone understands that. solo is easy for killers most time unless VERY BIG maps and very unreliable killers but still most time you will win also you could choose the lobys you want to play and dodge those ones with people with 2k+ hours or more and there is a reason why killers do that. is because they are bad? and need to GeEeEeEeT GuDdDdDd? No, its because in the highest level killers are treated like toys, unless you are a nurse or spirit and still if they are that good you are gonna get destroyed.
so, the point is SWF needs nerf and solo survivors need buffs and make it to an EVEN point where we all can have fun without being frustrating for the other side, imo Kindred for example is a great perk and should be default to make it even with SWF wich have it SINCE 2016 FOR FREE, that would make efficiency way better for solos and making better decisions but not make it to a point were they have way too much info and pretty much become a SWF without Microphones since the killer doesnt have that much info about survivors. but we can actually buff solos and TWEAK DEEEEMN numbers for SWF... also making maps SMALLER would help MASSIVELY but still none of that will happen, SWF will KEEP DESTROYING the balance of the game, and SOLOS will get frustrated as much as killers get frustrated when they go against SWF wich wins not BECAUSE KILLER NEEDS TO GeT gUd but intead because that efficiency breaks the game to a core problem, you can be a full team of 4 potatoes BUT JUST DECISION MAKING makes the difference between being able to do gens and not. making the gens harder to complete is the easiest way to do it but there should be better ways that just forcing survivors to stay on gens for longer.
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probably spirit and freddy, even if i like to play as him but not agaisnt him because i know how strong he is.
then huntress when the have lag is extremeley annoying, and even without it hatchets have no sense withe their hitbox or survivor hitboxes but is like those hatchets were fridges... asides that probably a good deathlinger
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they only need to ignore all those titles of tunneling and camping and thats it.
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thanks for the info, apreciated.!!
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@Eareland said:
haha, i can already see people reporting because of tunneling and camping...not gonna happen.
they said many times tunneling and camping is not a bannable offense. is for actual hacks.
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because you are the obsession and there is a challenge going killing obsessions?
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extrtemely fair and balanced especially ccorrupt, you only need to hide for 2 minutes as most decent groups in hexys tournament did. and there u go the killer is playing with 3 perks the rest of the match, you dont even need to be good just dont get caught so fast by hiding, als oafter 2 mins is gone and pop rewards killer for doing objectives... gens fly away agaisnt decent survivors why wouldnt be slow down perks fair?.
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probably wont happen tho wich is sad.
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my build with doc is corrupt and pop as in every other killer then i use whispers to not miss any m2 and then i like to use BBQ for the points, it also gives some good info all the time but it could be thrilling tremors aswell is nice casue you can shock pick up the person profit they cant work on those gens for 16 seconds... since they have to leave the gens for a second due shock. you could also use save the best for last its nice. (as in every m1 killer)
i dont like ruin because i dont like hex totem perks in general... much risk to get rewarded. undying changed teh meta a bit but still they can break 2 totems at the same time if they are coordinated.
addons? i like to use discipline it haas a nive passive and helps with loops then i use electrodes to block further loops for survivors u also can forget about not reaching with the shock wich is also nice, i only use yellow versions tho i dthink the green and purple are kind of mess up strong but still.
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nice so we can abuse bad design loops again. luckily the perk is nerfed and now is working as it should.
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i took the other route LOL so i skipped that one after playing a couple of games i got like 3 kills i think and i got tired of it, and went for the hag one and the others in that line.
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yeah i mean she is the best killer in the game with minor to none realistic counterplay. she is in total control since she relies on herself and survivors can not do anything against a competent nurse unless you have dead hard.
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if i didnt get your BBQ STACK, OR if i had a very hard match or if they were toxic. if not i dont care i hook the last one and there u go if i find you fine if i dont ok.
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Jokes aside, is right, the game rewards "tunneling" unless you think you can get 12 hooks in the highest level.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1620178#Comment_1620178
Because having a debuff that stacks with thana, and Dying light, dealing with a killer that constantly wounds you, or other slow down add ons/perks, like sloppy, is extremely annoying and not fun. Not every SWF team are sweaty, further more applying a debuff of action speed for all SWF means solo players in the 2man and 3 man SWF lobbies get shafted again. I'm totally against this suggestion.
those perks are not even the great of a deal dying light is garbage sloppy just slow down heals not gens, and the only killer that can do that constantly and easy is legion anyway legion is one of the most easiest killers to beat by spreading pressure. anyway i guess only survivors are allowed to have fun, also how many times do you go against legion with those perks average? because its been a while since the last time i did most prefer to use an actual functional build these times. also is not fun for killers either getting rushed against a 4man taht is not even good because you dont even need to be good, just press m1 in SWF wich are way more coordinated to do stuff than solos. the only way i had a game longer than 12-15 mins wasnt because of those perks if any because of survivors being immersive taking the game hostage, but i guess is annoying for survivors the killer being able to actaully play the game for more than 4 to 5 minutes isnt it?. and i dont even use those perks because are garbage sloppy being the exception. this is the only realistic way to nerf SWF since they are insanely efficient, something solos dont have, they break the game with all their good decision making, something solos cant do since they dont have 10 perks each to do so. and they wont erase one slot perk or 2, thats unrealistic but tweaking numbers seems more realistic.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1620173#Comment_1620173
God no, have you ever gone up against a legion with slower mend add ons, thana, and dying light? On top of that you're suggesting that SWF get a passive debuff speed of all actions? That'd be overkill on the killers running builds to slow the game down just a little bit.
those 4 man get all gens done in around 5 to 6-7 minutes anyway unless you have corrupt/pop and stuff to slow them down so whats the problem? do you like to leave the game in 4 or 5 minutes everyime? what if now we all can have fun for 10 minutes or 12 and have a "normal" match because is lame AF when i go agaisnt a 4 man and im not using a meta build.
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Pop is fine, no changes needed. is working as intended because it also rewards killers for doing their objective despite Decisive, unbrekable and borrow time for example... wich are just there to give survivors as many chances as possible for them to escape.
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something should be done yes but not something ovverkill probably a debuff in actions would be fine like doing gens slower, slower heals, etc, no perks changes but debuff uiin speed actions. ttweak those numbers but only if they are 3 or 4 man i dont think 2 man is bad at all.
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is actually hilarious because is truth ds and flashlights are not working lol a toxic survivor nightmare... we cant blame for once we killer mains get something lol. well i do play survivor but only with friends but still pretty much a killer main.
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@ScienceGirl said:
I don’t expect people to care as I haven’t been on this forum for a long time, but I’m still going to post my thoughts.
I’ve played this game for a long time, on both sides. I have bought every single DLC chapter and have spent way more money on cosmetics than I’d like to admit, but recently I just don’t have fun and it’s because of the people I’m forced to play with or against. I was so excited for Felix and the graphics update but 90% of the matches I’ve had since the update have been with killers that either face camp or tunnel. I expect to see this once in a while but not almost every single match. Maybe I’m being extremely unlucky with whatever server I’m being put on, but I’m having a terrible time and I’m finding myself getting annoyed which is something I don’t want any game to do to me. So it’s time to bow out.
It is sad as I truly do love this game and the hard work put into cosmetics etc but I just can’t cope with the absolute shitfest that is the player base. It’s not as bad for a killer, but I didn’t buy or invest in this game to only play one role.
Also, it’s not always me being face camped, in fact, it’s rarely me. But being in those matches still drags me down as it’s no fun having to just sit on generators whilst your team are camped at the hook. Where is the fun? This game is called Dead By Daylight, not generator simulator.
Hopefully the rest of you are having better matches and maybe I will return but I can’t see it being anytime soon. I’m completely drained by constantly going against people who’s sole goal is to make people have a terrible time.
Daisy,
👋🏻 💚
take a break. i also take a break in time to time for example i played today and yesterday but i took like 4 to 5 days break before yesterday... it does good for you. i suggest you try it however is how the games goes. if you dont play hard agaisnt survivors they will ######### on you, so it is what it is. tahts the current meta survvors go rush damn gens as fast as possible and killers rush survivors as fast as possible unless he notices survivors are bad players so he gives them a break... i do it when i notice im going agaisnt potatoes...
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yes i think is a bug taht started yesterday.... but i noticed it today. is like when enduring was working agaisnt ds stuns but also is a general bug because i also got shorter stun when a survivor wiggled out.
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when devs realize how we dont get banned by hackers will be a good time. they took dcs out and put on again many times i hope they dont put it again till they surely got a solution.
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he is easy to use, he doesnt need addons, he does have lots of map pressure, and good 1 v 1 with snares, easy killer to farm points for other killers since he doesnt need addons, and system rewards his power greatly, he also applies pressure by existing if he is using slow down addons. he is just low risk high reward and i cant balme anyone for using him tbh. playing survivor isnt harder than playing freddy after all.
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the game may not be competitive since is not, still doesnt mean we shouldnt adress the situation of survivors being overpowered.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/comment/1618692#Comment_1618692
B-but my way removes ds all together 🥺
yes but is expensive and unreliable. LOL unless you have an storage of 1000 ebony moris... also if they go into a locker you still need to eat DS or waith 60 seconds...
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the best counter to DS is eating DS with 5 gens still. if u are an strong killer liek spirit or nurse it shouldnt be lots of time to catch them. or you could jsut play Piramid Head wich is the 3° strognest killer in the game at the moment only behind nurse and spirit... he pretty much counters every good second chance perks survivors have except unbrekable and adrenaline... and he kinda does with Unbrekable since you can cage them and avoid unbrekable... unless you didnt torment them yet wich would be unfortunate.
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@UsernameAndPassword said:
https://forum.deadbydaylight.com/en/discussion/190559/i-want-to-talk-about-spirit
I recommend these perks against Spirit
Iron Will (Tier 3, so she can't hear you while injured)
Lightweight (Tier 3, so its a little harder for her to track you with scratchmarks)
You can hear her footsteps when shes phase walking near you. If you try to blind her and it doesn't work, then shes phase walking.
Those perks are recommended against the Spirit. You can use 2 other perks with them.
probably quick and quiet, lithe and dance with me are better options... i mean those are 3 perks but way more reliable and easy to use...
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use spinechill and sprint burst avoid getting hit when she is comming to you with her ability, delay the first hit as long as possible, drop those pallets play safe, you could also play ACE since he is the most silent survivor in the game, also you could try to use Iron will and do stupid stuff you wouldnt do against a normal killer but agaisnt her is a coin toss it may work by using 100% of your big fat brain to "outplay" the other big brain. the other thing you could do is running a flashlight, and try to blind her when she is not moving you can blind her if you cant she is phassing... if you dont have a flashlight never vault immediately just run to the opposite side then go back immediately. give her a reason to use her ability never vault back FAST imediatelly it wont work, then you could try to vault back FAST and then SLOWLY those are stupid gimmicks that may not work againSt a good spirit but it may work and if it does she has to wait 15 seconds extra to get her ability back (unless addons but most spirits dont use recovery addons just speed and duration) and with that the gens are flying.... winning "a mindgame" may win you the game as survivors...
so you dont have counterplay you have gimmicks and play safe, you could also try run the ant spirit build wich is Lithe Quick and Quiet Dance with me and Iron will or DS if u want. i mean thats an anti spirit build but not an anti whatever other killer you may go against so take that build with a grain of salt. if you couldnt lose her with that you probably wouldnt outsmart her by any other thing you could thought off anyway LOL. so yeah it is what it is.
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survivors get cvarried by decisive, unbrekable, borrow time, esprint and dead hard every game why are you complaining about perks you can get rid of very early on in the game?
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1614459#Comment_1614459
Why he needs changing? I’m a PH main and I’ve been calling for him to be nerfed. In order of importance (high to low)
1) survivors shouldn’t stay tormented after being hooked. It should be hook or cage, tactical decision. Not “hook, hook, baby mori” or “hook, cage, kill”
2) survivors should be able to rid themselves of torment or it goes away passively after X amount of time
3) reduction in range attack add ons
4) he doesn’t need a stealth add on to ride waves of torment
5) needs small penalty for faking his ability
you didnt cover anything of what is actually important and survivors want and is getting rid of "hit or hit situation", m2 to m1 should have a tiny cooldown of more than 0.5 around 1.5 to 2 seconds would make it fairer and actually rewarding for a survivor who makes a read so is not a hit or hit situation no matter what you do unless PH mess that up massively. the torment also shouldnt stay there im agree but still, most of what you said are minor changes that no one asked for. there is only one big problem and is the ont you didnt even mention
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i get why there is a cap in BP but 1m is nothing. at least gives 5m so we can do fukll Prestigie or something to a character since we need around 5 to 6 m points to go from 0 to level 50 p3... at least gives us that.
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very dumb indeed. as if Anti Cheat actually worked for anything tbh. the game is full of hacks everywhere whatever good to know.
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the addon that i think is just too much is his aura raed , is just too much.
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im actually quite happy tbh- lol
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freddys launge is deceptive but is the same as any other killer, except myers tier 3 because he has a damn fine launge.