sanees
sanees
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3514890#Comment_3514890
Camping and tunneling has been a huge issue since before MFT, that's just the most trending justification.
Before that it was CoH. Before that it was DH. Even when MFT gets nerfed for you, it will change nothing.
Camping and tunneling, is the easiest way to win, because you can't be mind gamed or outplayed. Its low risk, high reward. Plain and simple.
Why would someone work hard for a win, when they can stand around and count on bad teamwork to hand them a victory with only one hand on the controls.
Camping NEEDS to be addressed, because it completely removes a players ability to play the game, and that shouldn't be allowed. The vast majority of competitive games ban, or don't allow for spawn sniping, or hostage taking of players. The first player found by a camping killer literally doesn't get to play the game at all.
I agree the tunnel needs to be reduced, I hope you also agree to make the survivors make 8 generators at 90%, and not tunnel 5 generators at 100%
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@rvzrvzrvz said:
I like how everyone complains about resilience injured meta 24/7 but always ignores SLOPPY BUTCHER, 2nd most popular perk totally OP after heal nerfs, if you try to heal against that you just lose the game
if bhvr nerf injured meta they better nerf sloppy too, stop making solo q more miserable than it needs to be
botany gives +50% healing speed, coh gives you +100 healing speed for your whole team + shows auras
but yes you are right a killer perk that gives 25% OP healing slowdown
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@kin said:
TVs
Nerf:
Now a survivor can take a cassette from a disconnected TV
There is only 1 tape in the TV
if there is no cassette in the TV, the following message will appear on the TV screen: there is no cassette. Like in old TVs, and the cassette player will be open
A TV without a cassette makes a sound signal audible within a radius of 18 meters
The TV will remain in this state until it is turned on
When a survivor approaches the TV, he receives interference, which increases as he approaches
To be honest, I would like the developers to find a way to show the survivors where the TVs are without noticeable auras (it seems too noticeable to me).
buff:
Now there are more TVs (I think 8 will be enough)
The recharge at the beginning of the match should become less
tapes:
Nerf:
No longer gives Doom tokens after being hit
buff:
Now it doesn't break after hit
Gives 1 doom token to all survivors if a survivor with a cassette is hung on a hook
and 1/3 tokens to the survivors along with the cassette (this only works if the doom comes from the cassette)
I just want the doom mechanics to reward pressure more, not tunnel
That's all....what do you think about this ?
so you want to nerf tier c-b killer instead of learning how to play against her?
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@Livion said:
As a Killer main when I get a crushing victory or close the hatch I like to give the last survivor door, I usually carry them and when they free themselves they look extremely confused and I have to hit the door for them to comprehend what I am trying to do, and they usually text me saying something along the lines of "Hey man thank you!, No killer has ever done that to me" and I just wanted to know if killers usually give door if you have found any of these killers
if the last survivor was not toxic or no decided to play metal gear hiding for 30 minutes, I give the door
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@PhopXD_TH said:
Survivors get no distance. it's too OP Find a way to nerf it please.
it's a joke? even stbfl + new alien perk allows the survivor to run to the pallet/window
and at the same time, it only works on weak m1 killers and stbfl has a counter game
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@Batusalen said:
"New DH age"? Dude, I'm starting to miss the pre-nerfed DH times in comparison of the current state of the game. Please, bring back the old DH if that means taking away all the speed boost and endurances awarded for just breathing there is right now 🤣
DH made the killer breathe into the survivor's back for 10 seconds each time, but at least dh had a counter game, don't need wait for stage 20 bloodlust to catch up survivor's shift w
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@Evan_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512662#Comment_3512662
60% kill rate means 2 or 3 kills are expectable (2k more often, I'm lazy to calculate the exact chance).
60% was a year ago, stop using statistics from a year ago, after which a lot of changes occurred (and even a year ago, BHVR said that you should not just rely on KR%, since it depends on various factors and only approximately shows the balance)
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@I_am_Negan said:
why are YOU here?
I stalk the forums waiting for QOL or some sort of health update that will bring me back to the fog.
I don't play games that don't entertain me, I don't find fun playing.
same
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@DrKetchup said:
Here is my today's first 5 games and tell me if you would install and hit "play" knowing this is what awaits you:
- Deadlock + NOED Bubba camps at 5 gens, teammates sit around the hook for 60 seconds instead of jumping on gens with me. Everyone dies.
- Pinhead with a build design to stomp pubs (Plaything/Penti/GiftOfPain combo) ofc my team wasted a lot of time cleansing Plaything just to get 46% slower generators (131-second gen btw). Everyone dies.
- Myers, teammate gives up on first hook at 4 gens. Everyone dies.
- Wesker, I looped this guy for 3 minutes, no one did any gen, they all crouched around trying to do hook sabo plays and horribly failed. Everyone dies.
- Spirit tunneled the first guy out (even through my FTP + Buckleup). Everyone dies.
What's the point of playing SoloQ anymore? I know there is 90% chance for my team to be super boosted no matter what, even if I keep the killer in chase for several minutes.
We need an individual score system that offers the player with the highest contribution a free escape.
The problem is not in the game but in your TM (and probably in you since you fall on 5 generators)
no matter how you strengthen the survivors, if no one repairs the generators, you will not win
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@mca240 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508673#Comment_3508673
Sigh. Plenty of statistics have shown that it is objectively busted. It takes 20% longer to catch up with a survivor than without. You can loop longer and reach pallets/vaults you otherwise cannot extended chases in a game, where there is not room for extended chases given the speed at which generators are done.
The reason you find it "fun" is because it is an unbalanced perk making you feel you're good at looping. It is literally old Dead Hard all over again, hence 75% of survivors running it.
remember there were people who yelled not to nerf DH he's not strong he's "FUN" some people will go out of their way to defend their cheese
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508236#Comment_3508236
Just like Bloodlust right?
no because maps suck and if it wasn't for the bloodlust the survivor would have infinite or 2-3 minute loops
and unlike MFT, bloodlust has counter
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oh they posted it
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@XiViTioN said:
- Wendigo
- Skinwalker
- Scarecrow
- Vampire
- Banshee
- Diver (thinking about that one Scooby doo episode when I was young)
Be free to comment more ideas!
I made the concept of a vampire half a year ago
https://forums.bhvr.com/dead-by-daylight/discussion/360500/vampire-chapter-concept#latest
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@mca240 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508216#Comment_3508216
If you have lost 5 generators and the survivors are still alive you played poorly. You shouldn't be rewarded for playing poorly. So why should you speed up and get insta downs?
MFTs that literally reward the survivor for playing poorly and getting hurt
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@Devil_hit11 said:
i think there is major skill issue if your unable to down survivors with play with your food 3 stacks and bloodlust 3. MFT is 3%. not 30%.
3%= 30 speed if killer 4.4 and 20% if 4.6
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@Ariel_Starshine said:
If endurance goes than anyhting that hits through multiple health states needs to go as well. No grabs, leigon would need an entire rework and deathslinger. :p
they literally removed grabs, and grabs from generators happen once every blue moon
so I agree to such a deal
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@Pulsar said:
I highly doubt you played a perfect game, especially as a 600 hour player. That's not an insult to you, but 600 hours is barely anything in DBD.
absolutely disagree, I saw a bunch of survivors with 10K hours who fell in 20 seconds of the chase and did not know how to do anything at all and saw survivors with 100 hours who played like gods,
it's not the clock that decides, it's the skill
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@jordanjustice said:
Yes, please remove Knight dailies. There is no need to encourage people to actually play this broken character.
bruh is a tier 3-4 killer that is completely destroyed if you have shift and w on your keyboard and autolose at loading time if you have mft
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@Sharby said:
Taken from Nightlight:
https://us.v-cdn.net/6030815/uploads/A3QJLJTS4CNX/perks.png
Which of these do you think is going to get nerfed?
The devs haven't restated that MFT isn't being changed, so I'm posting on the assumption that a nerf is coming which is why I excluded it.
Personally I think Windows will get its cooldown back and a timer/debuff will be added to Resilience, but I could also see Hope getting a timer/debuff as well.
compared to the mft which lengthens the shift w chase, even the old DH looks fair
therefore, the main thing is that mft be destroyed, the rest can wait
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@OnryosTapeRentals said:
Don't quote me on this, but I believe I recall an exaplanation for this being given some time ago. I can't quite remember who it was, I think it was perhaps a moderator or a developer.
Anyways, Self-Care is a very popular perk on the Asian DbD servers. The perk fell out of favour on the European and American servers quite some time ago but remained a common choice in the Asian DbD community. I think it's neat that different regions have different metas.
No, I don't believe it, sounds like some kind of conspiracy theory
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@rvzrvzrvz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503898#Comment_3503898
yeah you're wrong see "stats" post by Mandy, sloppy is second most used killer perk at 20%, mft is not even there, only devs know if mft= higher winrate
statistics since April
mft didn't even exist for most of the statistics collection time
for example, if at the end of the year you return the oldest dh and everyone starts using it again in statistics for the year, the total number will increase from 10 to 12-15
Therefore, it would be more accurate if they posted statistics for July-August
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503933#Comment_3503933
How is it free bond? You have to waste time to find a totem and then bless it, killer can snuff it whenever. Just bring Bond lmao. Anytime someone has set CoH, I've never gotten healed by my teammates even though they can clearly see me. Leave it to killers to tell you which survivor perks are totally fine. What's next? Calm Spirit is actually sleeper OP?
if the killer spends more than 4 seconds, then you won time
taking into account the fact that the killer spends 2 seconds on animation, then in 99.9% of cases you won time
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501863#Comment_3501863
Why is this "it's only 3%" thing get posted it's not "only 3%" if it was so meaningless why can I tell if someone has it 90% of first chases? Survivors have a smaller collision hitbox meaning they're looping tighter than you can so 3% is pretty big. You can literally see them reaching tiles/pallets/windows a lot faster when you've played for a while it's obvious when a survivor is losing less distance. It wouldn't be such a problem if they didn't just overbuff fast vaults to be nearly instant meaning 50% of window hits are just not an option anymore especially with resil.
survivors scream that it's only 3%, but for killers it + 20% if 4.6 and 30% if 4.4 to the speed of the survivor
add here the fact that the hitbox of the survivor is smaller, which is why it cycles faster and the fact that the cards were made for survivors without acceleration
Only bad survivors or survivors who want to bathe in cheese def this perk
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it was one of the most cheesy dbd perks, 1 survivor took 1 perk that allowed the whole team to heal in solo in 16 seconds
by the way coh even now is incredibly good as it is a free bond + it still greatly speeds up the healing (altruistic healing time from coh-8 seconds)
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@rvzrvzrvz said:
Ok but nerf sloppy to compensate we're tired of it, it's not ok after healing nerf
the butcher has 10-15% use (taking into account the fact that this is a starting perk) mft has 20%+ usage
and no, we don't need to nerf everything killers perk because every update just because bhvr gives survivors op brain dead perk
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no, infinite free self-healing shouldn't be fast
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@rysm said:
For killers yes. Survivors no.
make this slot 5 just for totem and it will be perfect, totems are destroyed in most cases in 30 seconds of the match so it no problem and will at least encourage survivors to do something other than repairing generators
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@catslayer said:
not sure about y'all but before she wasn't this..."fast" at killing survivors. literally every player that plays her will keep spamming her tv teleporting, increasing our level until we get that red circle around our icons & then suddenly getting moried/insta-killed by her. yes, carrying tapes at the start do work but then she hits you and you immediately lose it; and when you do try to take a new tape, she suddenly teleports right to the tv that you're trying to take a tape from, making it impossible to do anything. and then she just chases you until you're already at the "death" level. suggestions? as for me, she's really boring since it's just "run back and forth, then the same cycle over again". how does she even know when i'm trying to take a tape and then immediately teleports right to me?
just take the tape and destroy this m1 killer, the main problem of sadako is your teammates
but if they do not ignore the power of the killer, then you will easily win
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502335#Comment_3502335
Chasing please! Hit and run is not chasing, it's just ambushing, stealthing on survivors and getting an easy hit, wraiths who get a hit and immediately cloak are not chasing lol
it's still a chase, it's not the tier c killer fault that your chase is going so fast
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501590#Comment_3501590
Yeah, lets pretend those and hit and run are the only options 🧠❌
ok, we have a hit and run "boring tactic" that rewards the killer for chasing various survivors
we have tunneling - toxic tactic
we have someone - wow and then the survivors say it's toxic
and we're left with slugging - and again survivors said its a toxic boring tactic
What would you want, for the killer just stand afk ?
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@C3Tooth said:
Killers have 2 stacks cool down weapon basekit already. Just decrease the maximum stacks to 6. To bring the maximum cool down back to old days.
it looks like: survivors can already see each other so remove the new hud
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@C3Tooth said:
Killers have 2 stacks cool down weapon basekit already. Just decrease the maximum stacks to 6. To bring the maximum cool down back to old days.
I remind you that in the old days no one played killer because they were too weak
the killers were given bonuses so that at least someone started playing for the killers and the line of survivors was not 30 minutes
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Imagine that we have reached such a point that the survivors are completely satisfied with mft (absolutely broken op perk) and at the same time they cry because of stbfl (a perk that only helps weak m1 killers)
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@Pepsidot said:
Hit and run IMO is one of the most boring things to face. This includes any killer that can do so well, but Wraith is prob the best at it. I don't like vsing ghostface on lerys or even 'spooky' myers for the same reason.
ok, hope all your next games will be filled funny camp bubba and 3gen SM
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@Uxoxe said:
We know the escape rate for survivors as being around 40%. It's kept that way by matchmaking. So basing anything on escapes is moot.
last year's statistics when killers had cob overch and eroption
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remember that thanatophobia got a 2% buff. But the crying of the survivors, and perk that encouraged active play and not camping was destroyed from 5.5 per hit, to 2% per hit
the perk that encourages good playstyle as an killer was destroyed in 1 week
the completely broken mft that requires nothing and combines with other attrition perks has no nerfs for months
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@BugReporterOnly said:
Solo Q is a nightmare with her she either needs to teleport less or remove the condemned stack when hit with a tape and just make it so we have to get another tape. We need better chances at putting a tape in a TV and we can barely pull it off if we can get a tape in the first place. If we are in the middle of putting a tape we should block her teleport until the tape is placed in the VCR then she comes out. Something else that can be done is make it so after 3 or 4 teleports the first TV opens up for a tape but she has a teleport cooldown on it and it will free up the next tv. Make it so she has to think about when to teleport at this point. These are just some ideas that might help because she is unplayable against. Killers shouldn't be worked around a 4 man swf squad.
or you just need to take the tape and not cry about the m1 killer
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because as we know killers shouldn't kill
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500155#Comment_3500155
I have to agree.
Ive been playing since December 2017 and here’s a list of things that have changed/existed:
- pick up speeds, easier to line up flashlight saves.
- Original Decisive Strike. Deny the first hook and restart a whole chase.
- Dead Hard was stronger
- Infinites
- Insta-heal syringe from dying to healthy
- Balanced Landing on Haddonfield
- Vaulting, pallet and generator breaking speeds were slower. No base generator kick regression.
- Hit recovery was slower and survivors had a bigger speed boost.
- Original Borrowed Time protected the unhooker as well as the unhookee.
- Original Iron Will hard countered spirit and made tracking Survivors generally harder through walls.
- More recently Boon: Circle of Healing, which was since nerfed into the ground.
- Hatch mechanic could gain a 3 man escape before the generators were even done. A 4 man without opening the gates.
- End Game Collapse didn’t exist, so survivors could hold the game hostage indefinitely. No way to open exit gates when generators were powered.
- Original BNP’s could complete a whole generator instantly.
I’m sure there’s stuff I missed, but Killer was a WHOLE lot worse than it is now.
yes, but you completely ignore all the killer bonuses that were in those days, which is only worth 7 Blink nurse with memento after 1 hook
now it's much easier for survivors with their mft + free bt and hud to play
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499589#Comment_3499589
these 3% are 20% speed for 4.6 and 30% for 4.4, not to mention that mft is combined with dh
mft hits hardest on weak m1 killers while ignoring blight and nurse
there shouldn't be such a thing
and I didn’t mention that these 20/30% to the speed is in the worst option for the survivor (if just presses shift w ) in fact, the perk will give much more, since now the survivor can run where couldn't before,
for example, run to the additional palette or window, and this is at least + 15 seconds to the chase
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@DavidHypnos said:
Sure, if 3% was actually OP… it’s not.
these 3% are 20% speed for 4.6 and 30% for 4.4, not to mention that mft is combined with dh
mft hits hardest on weak m1 killers while ignoring blight and nurse
there shouldn't be such a thing
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@sulaiman said:
I totaly belive that you get a high escape rate with a 3+swf against a lot of killers.
But that doesnt mean the conclusion you draw from that is right.
If you escape that much with swf, and we have an average kill rate over 60%, that only shows how little solo survivors escape in comparison with swf.
And did anyone ever argue that swf is the most broken thing in the game? I doubt it.
But still, the game is balanced in favor of the killer when going against solo players. SWF can just compensate that easily because of the enhanced information flow and coordination.
Also, bringing balance decisions from symetrical teamgames as an argument to not balance around solo in an asymetrical game is kind of strange, since they are not comparable.
Also, i played a few killer games this moring, and all of them were 4ks. Does that prove anything? Of course not, the numbers are way too small. And so are yours.
the average killer rate of 60% was a year ago when the killers had cob overch and eroption
a year has passed, the killers lost a lot of toys and the survivors got a new hud
you can't use statistics from a year ago, especially when there have been so many changes
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@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498758#Comment_3498758
1. Here is a screenshot of my stream record for yesterday, nothing has been deleted in-between the two streams, i was just eating. It is 8 games in a row, 8 escapes, 100% escape rate. You can add 2 unexisting games if you want and think i would have lost them, anyway it would still be a 80% escape rate. The 3 extra minutes were testing OBS to see how it goes.
https://us.v-cdn.net/6030815/uploads/MCV3ABODMGHT/image.png
https://us.v-cdn.net/6030815/uploads/DZW6K3JQA8Z1/image.png
2. For the last 20 games i have played, i have died 3 or 4 times, it is a 75/80% escape rate. Believe it or not, that's my result in soloQ. Also, i have a life and i do not play 10 to 15 games in a row without pause even when playing with my SWFs, believe or not once again, some ppl have a life outside of DbD 😘
3. "the way i play" as you say is the most effective way to play the game at high MMR. To win at that level, there is no place for the shiny fancy greedy looping where you blind the killer at every pallets and when you greed the hell out of a loop for entertainment, taking the risk to get hit. I play safely, a mix of stealth/strong safe loop/hold W gameplay and i sit on the good gens (solo-gening + preventing 3 gens situations).
4. Looping a Spirit for 1 minute while injured and without using a single pallet
Looping a Wesker for 1m30 while being injured at the end of the trial (less pallets left)
Looping a Nemesis for 1 minute while being injured at the end of the trial (less pallets left)
Do gens when not in chase
Perfectly use checkspots everywhere on the map
Perfectly time the stealth gameplay
Know when to drop or save pallets
Perfectly know all timing to the point i know if i can reach a loop and when i can change the loop i'm in
Many great mindgames and good decision making in the games i have played
--> Random survivor player from the forum that barely escape in soloQ : "the way you play is terrible, you are a liar"
5. if you think the way i play is bad, you should re-think how effective is the way you play the game cause if your escape rate is under 50% in soloQ, the problem is on your side and you clearly have skill/mindgame/poor decision making issues. In the chases listed above, the reality is that you would have fallen in 20 seconds as 90% of the playerbase
6. the survivor player that posted his videos above me play exactly as i play, using checkspots extensively. He is more greedy cause he wants to do cool videos on Youtube but off-recording, if he plays for the win, i'm pretty sure he is less greedy.
7. you are now checking on youtube what a checkspot is cause you have no idea of what it is
It is insane that after all the content i have provided you still believe i'm lying. This shows 3 things about yourself :
- you are immature thinking a 35 years old guy has nothing better to do than lying about a video game
- you might be the kind of person that lies a lot, that is why you think everyone else would behave like you
- you are delusional regarding your real skill level and you believe that you are way stronger than what you actually are
I have proved enough here, you are an entilted player, refusing to accept the plain truth, you are not as good as you think and some ppl are way better. If you are loosing most of your games in soloQ, you can blame your teammates or the matchmaking, you are obviously the weak link cause if you were better, you would carry the game, at least by taking chases.
this is exactly what I was talking about, you provided them with a photo, they said that the photo is not proof they need a video, you made a video they say that the video is not proof
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I remember once making a generalized concept of a vampire killer https://forums.bhvr.com/dead-by-daylight/discussion/360500/vampire-chapter-concept#latest
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446685#Comment_3446685
That's nice and all but the last stats we got say that you're blatantly wrong.
61% average Kill rate, iirc. That includes SWF.
it was a year ago when the killers had eroption cob and overch and the survivors hadn't yet learned how to use the new dh
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@Chaotic_Wretch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497436#Comment_3497436
If it helps with tunneling then good. Make it an anti-tunnel perk by making it only activate after hook, give it a time limit, and increase the speed boost it gives.
bro you can’t say here is my op, the perk but it helps against the tunnel and that’s why it’s normal (actually no, it’s more profitable for you to kill the wounded 103% survivor than to look for a new one wasting time to injure him and again come to the fact that the survivor is 103% )
he severely punishes weak m1 killers and is completely ignored by the nurse and blight
imagine that noed works from the beginning of the game and cannot be destroyed, this is what mft looks like for a killer
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497466#Comment_3497466
Source: Trust me bro.
Why are you like this, I'm more than 100% sure that if he wrote, I made a series of victories for the killer, you would shout that the killers op and would not demand a single photo from him
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@UnavailableName said:
https://us.v-cdn.net/6030815/uploads/O59L14S6KHE7/capture-d-e2-80-99-c3-a9cran-2023-07-28-230255.png
Well, i guess it is enough, i'm off for today.
3E+ every games, but hey it is killer sided
bro I had a series of 15 easy victories (I died at 16, but the other three survived) but they told me to record a video pass a genetic test and call God to confirm that I'm not lying,
I guess something similar will happen to you in the near future
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@DrKetchup said:
Its only purpose is to serve as a horrible game-ender against new players making SoloQ unwinnable. At the same time being pathetic against a good SWF. Perks that are designed to be annoying should never exist in a game where you are supposed to have fun. Give it some other buff, I don't care, just remove that skill check. Impossible skill check Doctor has been an instant loose in SoloQ for years now.
It is time for a change!
Survivors before: wow it was a very hard game against 7 blink nurse, great game
survivors now: these skill checks are so annoying, bhvr pls nerf it
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@rvzrvzrvz said:
Nah it deserve a hard nerf, picking a tape doesn't help at all, play the game instead of just posting random stuff or watch some streams, it's broken
bruh bro, its just m1 killer