sanees
sanees
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As we know, during this year there should be large-scale changes including anti-slug, anti-tunneling, anti-camp, as well as changes to items This thread is about what it might look like. Survivors: Anti list: Anti-slug: When a survivor in a dying state, in addition to the normal recovery bar, a second one appears (like a new deep wound hud) this bar fills up when a survivor holds m1 if the0 comments 321 views last activity
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Scratch marks remained in 1 place and did not disappear whole game0 comments 31 views last activity
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Many survivors like to play in a team, but 8 players is too many and chaotic, what if we reduced the number of players to 6-4, but gave them 4-6 stages of hooks and back perks in addition to class skills, Would you play this mode more often as a survivor?14 comments 311 views last activity
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If earlier, in theory, a deep wound made it difficult to see, now it does absolutely nothing We’ve also reduced the blood spatter and darkening effects that appear whenever you’re in the Deep Wound State9 comments 231 views last activity
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Soon will be update of deep wound, how do you think this will be change?4 comments 91 views last activity
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Taking into account the genrush class, the speed of generators is insane, this is aggravated by the fact that survivors receive an acceleration for each hook, so it is simply punishable not to tunnel, it is better to make 12 hooks and -4 survivor than 12 hooks with all living survivors which have an incredible increase in generation speed Survivors should receive a bonus when someone dies to co0 comments 11 views last activity
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Wow are you seriously buffing the distortion after the nerf? remember how thanatophobia received +0.5% slowdown after which bhvr destroyed the perk, at this time 1 perk that allows you to ignore 60+ perks and addons will be strengthened immediately after the nerf I'm not a fan of "us versus them" but when all the buffed killer perks are immediately nerfed, while the nerfed survivor perks mak7 comments 191 views last activity
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Hello I made the assembly as I would like to change the knight, because even after the buff he is still chained to some addons, and legalized bugs hit his ability quite hard, but i think even with AI problems, this allow playing as a knight much more interesting and varied Quality of life: When near pallet or generator, knight can hold m2 0.75s to automatically summon a guard, such an or2 comments 73 views last activity
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In a normal game, each survivor must repair 1.25gen, but in 2v8 mode only 1 (basic 4surv/5gen in mode 8surv/8gen) this was slightly compensated by the fact that the killer does not have to pick up a survivor but now when the killer must pick up survivor + killers punished for hooks + the genrush class will be strengthened + endless restored god pallets, it just becomes one sided And there is2 comments 101 views last activity
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I’ll start a little from afar, I’m a soft killer in the sense that I often release the last survivor, and sometimes several survivors at once (in one match, 3 survivors traded with me (they gave me first aid kits and a toolbox) and I let them go, but sometimes if I have to leave the survivor for 10-30 seconds on the ground I get a lot of insults, it’s especially funny to get them from anty hooks10 comments 302 views last activity
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Hi, I love the concept of hex perks, a strong perk that can be completely disabled if survivors take care of it, but the problem is that many hex perks either can be destroyed faster than killer can just approach them, or are too weak and do not deserve the hex title at all ( hello hex two can play) However, after seeing information in the PTB that BHVR decided to buff hex Crowd Control I though3 comments 251 views last activity
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Has anyone even seen self Care? after 6.10 i saw self care only 1 time in meme build this is a general statistic, which means it is constantly used by millions of players How is this even possible? ok, here are the top most likely reasons why Self Care is in the top 5 survivor perks11 comments 141 views last activity
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Soon PTB new chapter, should we expect MFT nerf or will it be dh 2.0 and nerf will be in 6 years ? The devs have been saying that they will be making more frequent perk changes, hopefully they will nerf mft soon as possible14 comments 301 views last activity
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attention! In this thread, I tried to solve most of the problematic parts of the game that could be solved with a slight change without redoing the whole game, I may have overlooked/forgotten some aspects of the game For a better understanding of the changes, befor reading I advise you to read the topic "Small thoughts about big balance: Survivors" https://forums.bhvr.com/dead-by-daylight/13 comments 191 views last activity
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attention! In this thread, I tried to solve most of the problematic parts of the game that could be solved with a slight change without redoing the whole game, I may have overlooked/forgotten some aspects of the game Killers will be discussed in "small thoughts about big balance: killers" https://forums.bhvr.com/dead-by-daylight/discussion/384221/small-thoughts-about-big-balance-killers/p1 comments 101 views last activity
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if before the survivor just got x2 toolbox now the survivor gets a permanent stronger version of prove yourself but in solo green box gives 32 durability and 50% acceleration repair + excellent skill checks that by themselves can make 15-20% of the generator (already at the level / prove yourself stronger) You say "hey scavenger is not that good he gives 50% slow" yes, but with green box add1 comments 51 views last activity
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What if we don't punish killers for playing? What if, instead of constant nerfs and reductions in tactics, we start rewarding killers? for example, do not punish the camp (which will absolutely be used by the survivors to attack) go from the opposite for example, if the killer is not within a radius 16 meters of hook, then the survivor dies faster and suddenly the killer gets more pressure f67 comments 1,631 views last activity
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This is just sad, i just hoped that the killers would finally get some love (even with all the regression perks destroyed) but what do we see? coh gets a buff and now there will be 8 guaranteed dead hards in the game well, I guess I'll leave dbd for a couple more months17 comments 411 views last activity
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Yes, finally, now there will be no 1 second selfheal yes, unfortunately, the killers lost the 3rd gene strategy, but now the blows cause some damage + bhvr said that they will continue to improve the killers So I'm coming back! I don't say this often but good work BHVR keep up the good work0 comments 41 views last activity
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I don't like playing as survivors, and not because it was somehow difficult or something else, no, I just don't like the gameplay (same with the nurse, I don't play as her just because I don't like her gameplay) I rarely played as a survivor (mostly when one of my friends wanted to play dbd, or sometimes for a change), but I decided to play and understand, is soloQ really that bad? here's what24 comments 291 views last activity
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let's imagine a dark distant future (March-April 2023) now survivors see perks in the lobby, bond, unbreakable and kindred (+ kindred effect if someone is down) in the base kit while all gen killer perks are completely destroyed how would YOU buff the killers? here is my version all killers get bamboozle (using the bamboozle perk will now increase the duration to 32 seconds) speed increase1 comments 61 views last activity
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how about making the summon a little more important for example, when you summon an assassin and until he disappears, the knight's speed increases by 0.1 and hits inflict a deep wound while the executioner exists, the stun with the palette lasts 25% less and palette breakage speed increased by 20 while the jailer exists, hitting a survivor applies an effect trauma and bleeding0 comments 11 views last activity
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Imagine if killers got all aura perks for free just by downloading discord, I'm sure bhvr would immediately ban this, but survivors can use it without any consequences33 comments 531 views last activity
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Eruption will be nerfed while DH which is 50% more popular will not get any changes... ok, at least i hope you revive some kind of perk like dying light or thanatophobia, ruin mb it will be funny if the killers get nothing in return168 comments 7,043 views last activity
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DH: DH is a practically permanent third state of health therefore dead hard will have a debuff that slows healing by 75% this way surv still be wasting a crazy amount of killer time, but if the killer leaves surv, surv most likely have 2 health states next time eruption: the entity will close the generator for 30 seconds63 comments 931 views last activity
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https://www.youtube.com/watch?v=hcGoMB5Sgbk BHVR we need this, make it just a fun mode that doesn't give BP and exp Just a fun mode I'm sure it would attract a lot of people and as we can see even random people could create this mode so it shouldn't take you long add something like this pls0 comments 61 views last activity
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I absolutely love DL, it encourages hooks rather than camping but it's completely useless for a killer as it gives too little slow and adds a fifth healing speed perk to survivors I think it needs to be buffed or built into the basic with something similar to DL 1 remove bonus healing speed 2 buff speed of unhooking for all survivors, not just obsession 3 increase slow from 3 to 6 4 it stop0 comments 21 views last activity
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As for me, thanataphobia, on a par with ruin, was a perk that encouraged an active game and punished the camp, because while you are standing at the hook, the perk is practically useless before 6.1, thanataphobia was low tier perk, after it was buffed from 5-20 to 5.5-22 after which the developers said that now the perk is too strong and made it 2-8 (and + 12 with 4 wounded survivors) Was the13 comments 171 views last activity
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killer name: child of the night as for me, vampires are too many-sided and it would be uninteresting to limit them so we will have like legion with male and female characters size medium/high, TR 40 m Ability Blood Rage: the ability has 3 levels, each time you deal damage you fill it a little Level 1: You increase your movement speed to 4.8 window climbing speed up to 15% recovery after b6 comments 171 views last activity
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This should at least be relatively balanced (let's do without adding 10000 generators or 9999 lives for survivors) killers: since 99% of totem perks are weak and destroyed in the first second of the match, the killer will have an additional perk slot exclusively for the totem the survivor can get up if he lies on the ground for more than a minute, it will help against the slug but this does no14 comments 141 views last activity
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it's not that strong a totem perk + Calm Spirit completely counters it does it really deserve to be a 1 totem perk and be destroyed in a minute of the match?1 comments 61 views last activity
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we don't like survivors abusing the slug system so we're giving everyone -1 second to make it easierjust why? the survivors already have a lot of places where they can abuse, but do you want to make it easier? In midwich it was already so hard to find a hook (once I had only 5 hooks on the whole map, and now the survivors can just take 4 offerings on the hooks and be unpunished I hope that after a series of buffs survivors, you will finally remember about dead m1 killers9 comments 221 views last activity
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if you press m2, 1 time you will send a ball that will fly forward, if you run out of energy or you press m2 again, the ball will stop and a guard will appear who will go from you to the end of the path, and if you hold m2 then the ability will work as before, and also, in order for the ability to stop getting stuck, it must start from a knight0 comments 11 views last activity
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Each wounded survivor will have a personal 10% penalty I think when your guts fall out you should be more uncomfortable fixing the generator + the fact that hit slows down repair will make the killer play more actively survivors have "Resilience" which will allow you to completely negate this debuff and boon, which gives the survivors a super-fast heal So it will be pretty balanced3 comments 71 views last activity
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Hello, *first I want to say that I used google translator, so some things may not be translated correctly for starters, we have a very important problemdifferences swf and solo 1) we will issue kindred to all players 2) after the killer has hooked you, you cannot be removed for the first 15 seconds (in my experience, about 15% of tunneling is due to the fact that you are rescued faster than24 comments 541 views last activity