raulblideran
raulblideran
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- raulblideran
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4 killers one survior, but there are let's say 4 myers' and one gigantic Nea, oh god
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@notsonew said:
https://forum.deadbydaylight.com/en/discussion/comment/1183290#Comment_1183290
i used this build before as well once Behavior changed legion's add-ons, but it wasn'T working well enough for me, however, blood echo is also pretty good on legion
Alright, I totally forgot about the existance of this perk, now it makes it much more interesting, too bad I don't have it :(
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What I like running lately is:
Thana, Dying, Discordance and another perk that doesn't really matter
Add-ons: The Legion Pin and Stolen Sketch Book.
The idea is that you hit everybody with FF so that they are broken and in the 1 minute mark you hook as much as possible and when the unhooking happens you carry on FF-ing everybody. In theory they shouldn't get much gen done with this idea.
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No, it should deactivate after another has been hooked or something similar.
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Agree, defo agree from the bottom of my heart
Yes moris are an issue as well, as a kller main i can agree to get rid of the pink one
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Wishing you all the best mate ❤️
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fr bro? for ######### real? what's the issue now? free blood points? be god damn happy that they did it, they didn't have to and yet they did it for us so in these 3 weeks in which we are in quarantine we can farm more effectively.
It's a very nice and welcome bonus, thank you @Peanits and the other devs for this.
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My argument to always close the mouth of the entitled survivors that day that "you did this because of noed" is "noed is a perk just like your ds, bt, adrenaline, sprint burst(or whatever perk they might have)".
Honestly, say gg after the match and if they are toxic throw in a "gg ez" then leave
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Maybe a dev could ######### join this thread to clarify this #########. That guy got banned for having fun, not exploiting or anything, sorry dickheads, but isn't that the point of the bloody ######### game?
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/1170768#Comment_1170768
Every now and then, Spirit will sort of glitch out. This removes her red stain and removes her aura for about a second or two. This can make her hard to predict.
Thank you very much, now I understand :D
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i'm an idiot, can anyone explain what the OP reffers, I play spirit a lot but never understood that
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1166958#Comment_1166958
They did a gen in 27 seconds and they all still died, against the so called worst killer in the game.
Why do generators going by "fast" affect you so much? Its not like the game is lost just because a single generator got done.
The only reason that they died was because Otz is a good player and because they really messed up at the end, but I assure you, if it was to be a less experienced person in chases, the match would have been at max 1 kill, probs done by hard camping, thing that is not allowed, stated by the 2nd rule in the Rule Book
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@RakimSockem said:
The majority of Deathslingers I play against all have had a similar, very safe (which usually means boring) playstyle. They play like a boring Huntress who isn't confident in their hatchet throwing so they just bloodlust you and m1 you until you're forced to throw a pallet or vault a window, THEN they'll use their power.
Fine. It's a safe way to play, although it's boring to go against.
The part that irritates me more than basically playing like a boring Huntress is the damn near tier 1 Myers stealth he has with M&A when he has a ranged weapon, and everyone who plays him proxy camps like a Hag. The character is basically made for camping, because you can pretend to go away, and you don't have to go far with his awful terror radius, and then come right back within like 5 seconds of someone being unhooked for more boring gameplay. No killer with that much range should have that small of a terror radius.
tl;dr
Plays like a boring Huntress who doesn't throw hatchets, damn near tier 1 Myers stealth, proxy camps like a Hag.
because you are a pinkerton and he is an outlaw (rdr2 refference)
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@Aven_Fallen said:
First of all, not every Generator is 20% of the Survivor Objective. The first one or two are less %, because they are far more easy to be done. The last one will be the most difficult Generator, not that many ressources are left on the Map and maybe not even 4 Survivors are left.
Second, you dont see that much in this Clip. I see a Huntress making a bad throw and 3 Gens pop, while one person is on the Hook. This is expected if the Survivors dont spawn together and the Killer is only pressuring one Survivor until this point. But NOW comes the part where the Killer has more pressure - one person is on the Hook, one person is in Chase and one person is going for the rescue. So only one Survivor on a Gen. Not bad.
Third, where is the result? A clip which lasts a few seconds is not helpful at all, why should someone try to argue something when there is nothing to counter? I mean, from what it looks like, the team just ######### up, because they did all the Gens on one side of Suffocation Pit...
But of course someone will come and say that Killers should totally win with 5 Gens to go...
Nobody says that bloody thing that killers should win with 5 gens, stop saying ######### like that. We are aware that winning with 5 gens should only happen when we are either lucky as ######### or when we are matched with dorks. No, we don't want that.
It's stuff like this that's not normal, or when they do a gen in 27 seconds cough cough.
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@Seltas0208 said:
https://twitter.com/SpaceC0c0nut/status/1240540788167045120?s=19
3/5 of their objective completed in 85 seconds.
I know the devs said expect a couple of gens to pop, so this player has promptly tried to prepare for the mid to late game with his perk setup. But if he gets no time to build it up during the mid game because generators are done to fast then his entire perk build is invalidated.
This is what people like myself mean when we want our early game back. We don't want to be forced to play perfectly 100% of the time just so we can hope to get 2 kills.
It buffles me to see some people here arguing that this ######### is normal, ######### this, the game shouldn't require you to run specific perks in order to stop crap like this. No. This is a major issue. While obviously it does not occur that often, it still happens, the game MUSN'T allow this to happen.
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Tbf, as a killer whenever I notice no obsession I don't tunnel for some odd reason
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Good, let me know if it works in order to know if I can recommend it to others
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The official site of Visolve that is the assistive software for people with color blindness. It works on Windows, Modern UI, OS X, and iOS.
I think that you could try this although I have never used since I don't have any issue
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@BeHasU said:
Hey, can we get a colorblind mode for some skins, scratch marks and blood? On some maps it's so hard to track people because of my problem, they just tend to get lost into the scnerey. Blood and scratch marks are the same color as the ground, some outfits colors.. It's so hard to play like that, i enjoy the game but you know..
Very much agree with this, I think that the only solution is to use the GPU driver or third party softwares, if they even exist
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@SurvivorsAreRuined said:
https://forum.deadbydaylight.com/en/discussion/137875/how-is-this-ok-in-any-circumstances
How is your ability to slug and knock people down so fast OK? Why should it not be possible to get survivor objectives done fast if you can do the same? It’s not fair for survivors. How about you don’t have ebony Mori’s that rob survivors of playtime. Or they slow down hook timers so it’s not worth camping them anymore? You gotta think it needs to feel fair for survivors too
Should i remember you that this game is 4v1, or thats illegal to mention.
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@Aven_Fallen said:
I dont agree that he is that strong as you mention it, but I think his recent buff was not necessary. He was already good and did not need further Buffs.
He was bad, one of the worst, at best he was unfun against, now he is viable. He DOES NOT need any nerfs !
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@hex_genrush said:
That’s it the devs wanted people to stop playing her, and they did just that. So many people stopped playing her it’s so sad. She already took so much skill to use, then her addons which were arguably crutch got butchered into meme addons, and DONT even get me started on that long Ass cool down it’s ridiculous. Not to mention all her BUGS THERES SO MANY NURSE BUGS OH MY GOD FIX THEM PLEASE.
still to this day I don't agree with the changes on the base kit, yes she needed a add-on rework, but the base kit was fine the way it was honestly
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Good job dude :D
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I think i've hardly played 20 matches this year so far which is due to how mm works
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@toxicmegg said:
"i want to tunnel without getting punished in any ways at all so please make the perk useless"
What if you in the 1 minute mark hook someone else? It's still tunnelling the fact that i went for the guy that was unhooked 30 seconds ago while in mean time i hooked somebody else?
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It's a tactic, a scummy one yeah, but nonetheless a tactic
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@thehotdogman93 said:
If you go in the catagories section on this forum, you'll see a discussion on the rules of DBD. That would be a good place to check over.
"Tapping generators with ruin"
F
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@DelsKibara said:
Spirit, I just find her cute and adorable, and I love playing as her.
her getting stunned sound i wouldn't necessarilydescribe as cute
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@snozer said:
Same as always.
Introduce massive buff to survivor or nerf to killer, attempt to mask buff/nerf with nice but somewhat pointless "buffs" that don't change anything.
Plague buff? apple always existed.
Trapper buff ????????
toolbox "nerf" they still speed up generators and now they do it faster ! 4 survivors, 5 gens, 4 tool boxes gg
I predict unhookable survivors will make a return with this update. they seriously needed to scrap sabotaging hooks entirely.
Imagine if a killer could kick a gen and make it so it can't be repaired for 2 minutes each time, that is what sabo will do.
That's not a bad idea of a perk to be honest for killer, but it might need a cooldown cause in interaction with other perks might be too op.
Hope's gone:
"The entity is having a bit of fun messing up the generators"
When hitting a generator the entity locks it for 30/45/60 seconds.
The perk has a cooldown of 40/50/60 seconds.
When a survivor completes a generator additional 5 seconds are added to the cooldown.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1102044#Comment_1102044
Will there ever be a use for the broken keys? If you find one in game it’s completely worthless if you didn’t open the chest with Ace in the Hole.
Feels weird getting an item with no purpose. The survivor aura reading add on would be nice as base. Basically just Bond at that point.
Agree
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@ClickyClicky said:
I would bet money that breakable walls won’t affect jungle gyms. There’s a pallet in those and the idea is for the killer to break it. It’s how the survivors stay safe.
I personally think this is more for the strongest windows e.g Ironworks. Where it’s a large building with a window that can be abused over and over again.
with what you said there you countered all the above statements trying to make fun of killer mains that acknowledge that the devs are survivor sided. They won't obviously do anything to normal loops but rather to those that overpowerdly stupid, like they break your ######### chase and you get more vaults than you should.
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People don't generally complain about mori's in the ideea of killing a surv, but rather the usage of a Ebony Mori, the add-on that grants you that benefit after the second hook. Though I agree with your points made, it hurts the killer for having fun with pink mori or thombstone myers.
My ideas of balance for both are:
- keys: make it so only the person that has opened the hatch can go through it
- moris: make them so you gain the benefit to kill after the second hook on the pink one.
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@AvisDeene said:
Wait, so the actor has actually asked Behavior to fix his in game face?
Really?
And they still keep him looking like Gollum's scrotum?
Exactly
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It might affect other regions, but on eu with some grab exceptions and ever so often a bad hit they are working seamlessly
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okay, go ahead
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@aurum_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/1060825#Comment_1060825
He said "if the killer is within a certain radius of a hook". Speed up gen X2 still an exaggeration tho. These killers are struggling a lot lately. I agree btw that if the killer persist camping inside a certain range from a hook, he should have same penalties. Many killers don't use camping or tunneling like a strategy. I have seen killers repeatedly stab survivors while on hook. That shows a toxic behavior and should be punished.
Stabbing people while on hook. These people need a doctor. A very good one.
If talking about toxic behaviour punish then everytime a survivor is pressing the crouch button more than twice in 1 second make it so it slows them down and eventually injure or down them and wherever they spam their flashlight they have a chance of it being a Chinese cheap one and explode in their hands and injure them or again down them
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i get very frustrated when playing against it when more than a person has it, but that's about it, it's balanced in my opinion
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Yeah, whatever, move on, that's the price paid for the ruin nerf
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1048416#Comment_1048416
You can still get kills with both sides having a good time.
Maybe I find games more rewarding when I spread out the damage and have a massive snowballing effect.
Perhaps it's more fun to extend the game and toy with survivors, rather than rush them out of the game.
Or maybe I'm a sadistic creature who enjoys not blitzing out several matches in a row and likes to take my time tormenting survivors in a HORROR game.
I admit, i love doing that, but when i cant play that way I'm going to camp and tunnel
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This perk or small game
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That's a very good idea regarding the cap, it's not necessary anymore
Regarding prestige percentage of bloodpoints, that's awesome. That would actually give some value to prestiging your character.
But, since it's a good idea it's going to be ignored unfortunately 😐
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@PigMainClaudette said:
Dead Hard is just so universal and doesn't care about maps, unlike Balanced or Lithe and is activated when the survivor chooses unlike Sprint Burst.
Decisive Strike is used to stop tunnelling (or it is by me anyway) because spme killers dont care that survivors are people too.
Unbreakable is for slugging because they've been slugged for running DS.
Prove Thyself doesn't do much at all.
Most of the Survivor meta perks are just universally applicable.
NoED is just infuriating because there is zero warning. The only other Exposure effect that isn't given to you instantly is Devour Hope. THAT is the main problem that I have.
"Some killers forget that survivors are humans" fr though? Idk man, what is my objective as a killer? Getting kills. So? Fun factor, nah, i am not gonna play so the survivor has fun, I'm gonna play so i have some fun until the 3rd minute in the game when the gens are done anyway
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nothing wrong with that in my books, i'd be mad as a killer if that would happen but not to the point of calling it toxic
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@ppo8820 said:
He seems fast and those bottles can be annoying when looping. Do you think he needs a nerf?
if you are trolling, yes he needs a nerf to the belly
If you are serious you might be a new player, hopefully
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Yes cause arguments such as infinites, killer vault speed so the chase does not get broken thus making survivors able to run the killer the entire bloody map, BNP which could complete an entire generator, number of pallets decreased so you have a damn chance to catch a survivor (althouh if a decent survivor runs against anything but nurse or spirti can still run you until all gens are done), generators nerfed? pff, get lost dick, its still bad, might have been nerfed way too long ago, also insta flashes were stupid and so were insta heals which could extend a chase for way too long(ftr the purple one is actually better).DS idk, maybe it has some damn counters yet its still being abussed by a lot of cocky survivors, exhaustion? biach, what do you want sprint burst every 30 seconds, ofc you do.
The only one which I admit as a killer player is Balanced Landing, unless it was abussed on Haddonfield which has a ######### map design, it was perfectly fine the way it was, didn't bother me that much as it required a special situation to use.
Anything else was just either broken/stupidly broken.
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Increase the exhaustion time that the perk creates, 120 seconds at least.
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@underlord99 said:
the perk is all up to the survivors, cleanse totems . if you're solo queuing here are a few ways to counter it:
1. detectives hunch (is honestly a underrated perk and was in the shrine like last week)
2. small game (it may not show you where exactly the totems are but it will show you the direction)
3.start to memorize where the totems can spawn (spawn points are usually the same on maps)
4. run a map( once again a underrated thing )
5. just do totems on your way to gens .
It's that simple.
Nope, number 3 requires iq, don't expect that from SOME survivors, ya know, the butt dancing idiots
