raulblideran
raulblideran
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- raulblideran
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Comments
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As a killer main I totally agree with you, the game should register the person as dead right after the entity stabs them and open the hatch. The animation of it being drawn in the sky can still be there, but the event that triggers the hatch opening could be earlier.
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@art said:
I play both sides and I enjoyed the game the most before the ruin nerf. Now it seems like everything is on a chopping block. I’m ok with getting rid of infinite loops but making the maps smaller with less pallets is not the solution especially with the dedicated servers. I’m trying to conserve pallets and still get hits after pallet is already dropped
Besides the asylum no other map had its pallets amount reduced
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@Kate_cx said:
https://forum.deadbydaylight.com/en/discussion/comment/1245796#Comment_1245796
I did think that actually, I'm glad to see others have the same change ideas.
tbf this addon in combination with the belt is as bad as prayer beads was
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@Kate_cx said:
As a huntress main and a player of survivor, I think IRI's need a change as well.
My ideal change for them is similar to Death slinger's iridescent coin: Make it so that Iridescent head only insta-downs 15 metres away.
That, or you could also make it reduce the amount of hatchets to 1. Make it bypass the add-ons that give you more hatchets.
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Blah blah blah
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Please add the options to disable vsync and AA.
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Depends, if they are bad and play Laurie, then I assume they do the adept, other than that most likely they are a SWF and I try to get rid of him asap. If the person is cocky, welp, hard tunnel it
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This happens oftentimes when dealing with swf, tbh there is nothing you could have done. Even if you weren't to waste those 8-10 seconds around the shack the outcome would have been the same. Tbf when this happens, as suggested above, try and push them towards the sides of the map to have a 3 gen set up. Best thing would do, when you spawn, in the first run around the map, to kind of plan where you would want to end up with the 3 gens.
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@SurviveByDaylight said:
People want to bring in ebony Mori’s, face camp, tunnel. And there you complain about a gen being popped 30 seconds into the match when you could have brought in discordance and prevented it.
Then bring ds, bt and throw your ######### pebble at the killer to stop him from morying you.
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Depends on the mood, sometimes I do feel bad and give one of them a free escape but other times nope, merciless #########
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this reminds me of when I used to play cs:go and would use stretched resolutions just so the characters were fatter and easier to hit. Imo it is not that big of a deal if I'm being honest. Although would be nice to use some horizontal stretch to widen the killer's fov, that would be much helpful.
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@FixDBDPls said:
The one that lets survivors escape more easily ofc, more bloodpoints, the rest are bad compared to that one i tell you for sure
defo
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/1234035#Comment_1234035
Then why bother commenting if you can't answer the question?
I like using the reel speed addons
He was making fun cause I wrote DS which is used for decisive strike not deathslinger, but I realized that too late
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Those make him feel so much better
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1234043#Comment_1234043
Decisive Strike is the Killer now.
Agree with this :)))))
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1234073#Comment_1234073
It's actually a quality meme. I saw the title and thought that I had somehow woken up in an alternate reality.
WACK.
For real though, if you're looking for advice concerning his add-ons, give this a watch.
uuuu thank you very much
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@Nurgling7 said:
Reload speed, reload speed, and reload speed.
After that usually missed shot cooldown or reduced stun if you intend to break the chain often.
Hmmm, sounds good to me, I do break the chain myself when I see that there is no chance of me getting them to me to avoid the stun
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@chase131119 said:
I was really confused when I read the title...
"Decisive doesn't have addons, what the hell?"
Right, now I realized that, crap, wasn't thinking when I wrote the post.
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They could do similarly to cs:go
Basically there you can croutch normally but if you spam it, the character will do it slower and slower. They could make it so if you give at least a second between the croutches there won't be any penalty, thinking of the travel time of the hatchet or death slinger's harpoon
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No, under no circumstance. Yet, I stil did it. Why, cause I got too angry and I was like: "I can't deal with this" but I knew it was my fault. So I gave myself a big: "l2p #########"
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1228211#Comment_1228211
And there it is. Can't have a normal conversation without these people.
But he right though
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That would make the perk overall better but broken on other characters especially when it would be combined with other slowdown methods.
Not that I would complain for a change like that but it is not fair and it won't be healthy for the survivor side of the game.
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It was from last year when they did the legion rework
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The only time I can justify toxicity is if you started it, you t-bagged me, good, now deserve the shittiest experience I can give to you. If I had a bad game before it is NOT justifiable for me to be a dick to you since it's not your fault.
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Both keys and moris need a rework, nerfs actually. The King's video had the best suggestions
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As a red rank killer I find this very hard to deal with only when the perks are being abused in terms of usage and play in a SWF, other than that it is not that bad
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Agree, it would make the perk more viable at a glance, i'd love to see this in testing
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A good patch that is healthy for the game, looking forward for it when it comes live
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@Clevite said:
Everything is slowly dying! Nothing lasts forever. Enjoy the ride while you can!
Figuratively and literally.
Even cold november rain
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@tippy2k2 said:
I said it in another thread but these things get buried so quickly that I'm just gonna repeat it...
The issue is there are two kinds of SWF groups
- The group of friends who want to play together
- The SWAT Team (SWF Team 6 is a fun name for it too)
Group 1 is great to play with. They're fun; they get to have a good time with their friends while I as the killer get to go through my normal Killer Duties and stab people
Group 2 is the problem. While this may be anecdotal evidence, I have found that the SWAT Team is usually not only damn impossible to beat since they are in constant communication with each other but they're always the biggest toxic ######### to play again. If there is a cheap tactic, they'll use it and if they get any chance at all to mock the killer, they will 1000% take it.
The biggest issue that Group 2 causes though is that these are the groups killers remember and these are the groups that make killers quit the game because they're not only frustrating to play from a game-play standpoint, they always seem to make sure to rub it in your face and make the experience as awful as humanly possible.
The problem is that I don't know how you could solve Group 2 without directly hurting Group 1. If Group 1 starts getting hammered and frustrated by nerfs, they're gonna quit and now you just lost four players from your player pool. If you just ignore Group 2 though, Killers are eventually just going to say "F*#$ this S$1* I'm out" and now no one has anyone to play against as your Killer pool Yeets out.
I do not envy the position that the DBD team is in here
Tbf you hardly find the group 2(yes I'm red rank EU). But what's funny, as you said, they use cheap tactics and mock you, but when you dare to tunnel or camp to counter them you are insulting their entire existence.
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Annoying yes
Scares the ######### out of me the first time it's used? Yes
Op: hell no
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When survivors do all the totems and i find out at the end of the game that my noed is ruined (no pun) i'm like "you cheeky #########" but somehow I'm having a good laugh, I'm maybe a psycho though.
Asked once the survivors in the post game chat: "what made you do the totems since most survivors dont like to do them?" One said for points and the other had the coolest response which i can't say it's true but he said: "i have a short period of time to talk with my gf" and to me that was funny as hell.
Fr though, the best counter to this is doing 5 totems, but again, i can understand the survivor perspective so I'm not that oppose to a rework, but a good one, not a ruin type of rework
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The thing is, I am doing an HCI (human computer interaction) course and i've learned that you can sue a company for not including a colour blind mode or make it cb friendly
Speaking of the OP, yeah, totally agree, the game MUST natively support these things without the user having to go through the hassle of changing the .ini files
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When I used to play solo survivor my go to perk was always spine chill, I just loved it
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When i'm seeing survivors bringing BPS i avoid any tunelling or camping, trying to play so we all get points, but if we bring BPS and 3 gens get done very fast i'm like, now which one of you wants to go out first?
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Vault speed is a thing as it is affected by resilience.
To me those buffs seem really nice and I'm sure that they won't make the Clown OP.
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My idea of fixing moris:
Pink - only works after everyone was hooked at least once
Green - only works after the person you want to kill was hooked twice
Yellow - becomes base kit and a new effect is given to it
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Killer main here
Keys:
Don't allow more than one survivor to escape through the hatch with a key.
Add an animation, i'd say 10 seconds it's a lot, make it 5
Or don't do any of the above and make the game so it gives you a black pip if more than 2 survivors go through the hatch.
Moris:
Make the pink one so it's required at least one hook per each survivor.
Green one to work when you hooked the survivor you want to Mori twice
Yellow make it base kit as a gift from the entity and give it a different effect.
Or to me, just remove the pink one and I'm good, i like the animations but it's just making the gameplay not fun. At least for the keys the survivors must work their asses. Though I still find it very frustrating going against them and since I'm a red rank I've encountered them much more often.
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@alaenyia said:
Considering the changes coming soon where they have massively reduced the amount of pallets per map. I think this would be fine, as a once per game or large cool down situation.
Bruh, besides the asylum map, no other map gets its pallets reduced, jeez, look at the patch notes and go counting yourself
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I ######### love this 😂
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Now you feel how we feel when 3 gens pop with 1 hook because we can't apply enough pressure according to some.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1200411#Comment_1200411
Thats nonsense. I got to rank 1 without anything of this to be needed. But hey, maybe I am just a one of a kind killer, thats incredibly strong. Maybe Trapper is OP. Or maybe guys like you are just lacking skill.
I'm glad to hear that you are that god of a killer, props to you if what you say is real, most of us are not that great and SOMETIMES have to rely on tunneling (strat which makes sense though since the objective is killing everyone) or camping, some of us peasants, have to do it.
I just hit rank 4 and I'm not a great killer but I'm always trying to improve hence i try avoiding that kind of gameplay as it hurts my play and it's not productive. Sometimes though, ya got to get rid of some assess at any cost.
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@LetsPlayTogether said:
Devs will never acknowledge that camping, tunneling and slugging just ruins the game. Its the same like killers wont ever acknowledge that none of these "tactics" are needed.
I want you to play games as killer, but not 3 games, no, play only killer and understand why these tactics are necessary.
And no, I'm not talking about a killer that gets you down and camps you the entire game from the start, that's an ass, I'm talking about zoning, getting 3 gens done while no hooks happend, you know, stuff that might want you to apply pressure such as slugging or tunneling
No, we won't stop doing it just cause it hurts some feelings but quite a lot of us actually don't use it that often as it's not fun for us either.
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Potentially, although we really need to see how much impact the map changes have in the chases in general.
I would say before removing it to give it a nerf, imo it will still be very helpful in some areas.
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Almost
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As some very entitled survors say: "jUsT apPly PreSsuRe" i can say: "Just do bones"
case closed
neeeext
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1194334#Comment_1194334
if a survivor is bold enough to do a gen in your face that means your prescense as killer is garbage. any killer that is "sweating" no survivor is going to ######### with them after they get their ass handed to them the first time.
Don't you tell me you don't know those cocky survivors, yeah, it's always killer's fault, yeah, you're right, you are defo right.
Bruh, ain't no talking about rank 20s but about purple and red ranks where this gets mostly abused
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@OtakuBurrito said:
leave someone alone for 60 seconds. its not that ######### hard.
leave them alone to do gens? dafuq dude, if I hooked someone else in the mean time I won't let your stupid ass work on a gen in front of me cause you've got a minute to jerk off, sorry but no
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Tunnel them to make sure they are out of the game
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Kiler main here, yeah, they are all stupid, at least keys require the survivors to do the gens.
To me, rework the ebony mori to work differently and make the keys work only on the person that brought them.
It's not fair when you as a killer sweat like hell for a match in which you could get more than a frag to get denien because they brought one key. The way I consider mori's not fair either, tunneling a survivor out with a mori is really #########.
They both need a rework